Yu-Gi-Oh Duel Links hack community is about all tips and tricks including Yu-Gi-Oh Duel Links cheats we can find and post here to get more Gems and Gold. Please respect the community's rules and be polite when posting.
Call of Duty: Mobile - December 21st Community Update
https://preview.redd.it/gwff5phbom661.png?width=800&format=png&auto=webp&s=82556c2915a8cd9e1487db7abe8ce30555f3382d Happy Holidays Call of Duty: Mobile Community!! This may be the last community update of 2020, but we are thrilled to have such a hefty and content filled post to share with you before the Holidays. First and foremost, Season 13: Winter War is officially here and released as of this moment! Ghost, Adler, Helen Park, and others are here to take you into a Winter themed wonderland of snowboards, Prop Hunt, snow covered maps, and brand-new weapons. Check out the new trailer: https://reddit.com/link/khtmby/video/ojnae9vjom661/player You may have seen a variety of Holiday themed content already released over the last week, like Raid Holiday, the Holiday Redux Draw, and the Holiday Bonanza event, but so much more are on the way and releasing throughout the next several weeks. Before we dive into all of that content below and the schedule of events, let’s momentarily talk about the Public Test Build. This was a bit of an unusual Public Test Build with 4+ versions releasing over the last week. We know it isn’t an easy or enjoyable task to uninstall, download, and reinstall the build so many times, but just a massive and heartfelt thank you to every single person out there who helped with these vital tests. You truly made a difference and helped make this release a more stable one. Thank you!! https://preview.redd.it/0cy9nljlom661.jpg?width=1530&format=pjpg&auto=webp&s=c03d5e4b873627eeb11064564a4b50eaa19bf1d3 Lastly, if you are seeing any issues from this season release today or from the update we released over the weekend, please do keep reporting them! We may not have another community updates this month, but our teams are still checking for bugs, working on issues, and already working towards the next release in January. For now, let’s jump into the update and go over all of the new content! https://preview.redd.it/k129zb8pom661.png?width=800&format=png&auto=webp&s=f1af60773b0fbb90929516827980a6cdc9f07e3f Here is a quick look at all of the new events starting today and a few other new ones already running:
12/20 – 12/29 ~ Raid Holiday (MP)
Jump into the Holiday Bonanza event to grab some new gear while playing Raid
12/20 – 12/29 ~ Winter Prop Hunt (MP)
12/20 – 12/27 ~ Rapid Fire Mode (MP)
12/20 ~ Holiday Draw Redux
12/21 – 12/29 ~ 10v10 Cookie Confirmed (MP)
Kill Confirmed scaled up and filled with cookies!
12/24 – 12/30 ~ Sugar Rush Event
12/24 ~ Fireside Draw
12/28 – 01/07 ~ Nuketown Russia Playlist (MP)
12/28 – 01/07 ~ Core Town
12/31 – 01/07 ~ New Year Salute
12/22, 12/24, 12/30 ~ Three Seasonal Challenges Releasing
*All Dates UTC Before we dive into many of those specifics, like Grind Mode, the new functional weapons, or the Battle Pass, let’s take a quick glance at some of the major events dropping this season with this snow frosted and lovingly crafted Season 13 Roadmap! https://preview.redd.it/m99m3macpm661.png?width=1920&format=png&auto=webp&s=4b7615ce51a26d59ab7c09da608f2c3a4c188d9a We’ll have details on much of that below, but the easiest way to think about that roadmap is everything on the left is out right now and everything on the right is coming out some-time later in the season. The most notable of which would be On The Brink (our featured event for this season). We’ll have more on that once we return to our regular cadence of community updates in 2021! Season 13 - Battle Pass This new Battle Pass is unique in a variety of ways, whether it is weapons, characters, or a brand-new scorestreak! First, you have the CIA operatives Adler – Mountain Drab and Helen Park – Safehouse coming over to COD: Mobile from Call of Duty: Black Ops – Cold War. Then you have the brand-new automatic assault rifle, the Peacekeeper MK2. We also heard many months ago that you all didn’t think Ghost was available enough, so we have yet another iteration dropping in this Battle Pass 😉. Check out all of the usual information below to get a glimpse at some of the main items from this new Battle Pass: Free Battle Pass
That is just a quick highlight of the items in this Season 13: Winter War Battle Pass. There is a wide variety of other weapons, camos, emotes, customization items, and more! Also, if you choose to go the Battle Pass Advantage route there are also four more items, including Ice Axe – Nocturnal, that you can pick up there. Lastly, just a reminder that every Battle Pass contains enough CP to make the next one free. Grab one, complete it all, and then you’ll be able to snag the next one for free! Multiplayer Maps You’ve seen us talking about teasing these maps for the last several weeks, but as you know we have two maps dropping this season! We have the return of Raid Holiday (from December 2019) and a snow covered and eastern variant of the fan favorite Nuketown map – Nuketown Russia. Raid Holiday This festive and beloved Holiday themed map is live now! It first made its way into Call of Duty: Mobile alongside the first iteration of Prop Hunt, so it is only fitting now that we’ve launched it once again with Winter Prop Hunt. Turn yourself into presents, festive items, and some of the more usual Raid décor as you attempt to play an epic game of hide and seek! That’s all live now. Get on it! https://preview.redd.it/70uwosjipm661.png?width=1920&format=png&auto=webp&s=ddc8525d6b175dcee33e3e44cb15c55738de9a91 Nuketown Russia This brand-new map from Call of Duty: Black Ops 4 has made its way over to Call of Duty: Mobile! Nuketown Russia isn’t just a cosmetic change of this beloved close-quarters map, but also features some different sight lines, tactical options, and changes that will make it feel both nostalgic and new. It has its own playlist, as noted in the schedule above, coming later! Keep an eye out for that. https://reddit.com/link/khtmby/video/yvndqtllpm661/player Winter Comes to Battle Royale We’ve jumped back into Battle Royale for this release and decided it could use some Winter themed updates! Ski Town has been enhanced and not only with some nice new buildings, changes, and a ski course, but also with a new vehicle – the Snowboard! You can find this vehicle in that area and thanks to its rocket fueled design you can use it to do some flashy tricks on top being able to ride around any area of the map (not just the snow). See it in action: Hit Those Slopes On top of that, our friends at the Garena version of CODM have made a mini game focused around this new vehicle and update! Feel free to head over to Facebook or Instagram to try that out. This is all available in Battle Royale now, so be sure to jump in and check it out. Grind Mode Another new season means another new Multiplayer mode to try out (well almost always 😉)! This time around, we have a mixture of Kill Confirmed and Hardpoint coming in the form of Grind Mode. You’ll be tasked with collecting dog tags, just like in KC, but you have to drop them off at a deposit point. https://preview.redd.it/iey85aoppm661.jpg?width=3000&format=pjpg&auto=webp&s=e997b0f63c017466697527e58c9c2befa95f0648 Simple right? Yes and no! The more dogs tags you hold onto before depositing the better, but of course that also means more risk of enemies taking you out and collecting them all themselves. You’ll be able to jump into this mode alongside an event tied to it in early January! Keep an eye out for it. Seasonal Challenges This time around our Seasonal Challenges are breaking the mold a bit and not releasing with 2-3 at time each week or every other week. Until the end of the year we have one releasing per week and with a variety of worthwhile rewards to snag! Let’s check out those three below: Blowout (12/22 UTC) This six-part seasonal challenge is focused entirely around Search & Destroy mode. Play matches, plant bombs, defuse bombs, take out enemies, use sniper rifles, and win! If you complete all of those tasks earn a few NA-45 camos, plenty of Battle Pass XP, some Weapon XP, and a unique calling card:
(Uncommon) NA-45 – Pinecone
(Rare) NA – 45 Snowframe
(Epic) Calling Card – Price’s Holiday
Run & Gun (12/24 UTC) This hefty eight-part seasonal challenge lives up to its names by asking you to show your mastery of using SMGs in Multiplayer matches. Take out dozens of enemies, use SMGs with various numbers of attachments, and in particular use the PDW-57 and Cordite. Complete all of this to get your hands on the brand-new SMG, the QXR! Check out all of the main rewards:
(Uncommon) Knife – Pine Cone
(Uncommon) MW11 – Pine Cone
(Rare) Frame – Siberia Frame
(Rare) Cordite – Snowframe
(Common) QXR
https://preview.redd.it/dkhhfq8upm661.png?width=1920&format=png&auto=webp&s=360f112e10dc28605dfc390240164fb3812e523c Get Crafty (12/30 UTC) This eight-part seasonal challenge is all about using weapons and in Battle Royale! All of these tasks are focused around using rare, epic, legendary, or customized weapons in BR and getting kills with them. Relatively simple, but you’ll have to do a few matches to switch back and forth between rarity types (while crushing your opponents) to quickly complete all of these tasks. More Winter themed items are available to grab from this challenge alongside the usual hefty helping of Battle Pass XP. Take a look:
(Uncommon) Scout – Pine Cone
(Uncommon) PDW-57 – Pine Cone
(Rare) Spray – Killing Floor
(Rare) Helicopter – Snowblind
(Rare) DR-H – Snowframe
These are all rolling out throughout the next couple of weeks and before we are back with our next community update. However, there are still four more dropping in January and with some great rewards, like the Epic weapon blueprint Echo – Cold Air. Ranked Series 8 By now you’ve likely seen that Ranked Series 7 is ending and that means rank resets are coming! This new Ranked Series will come with a variety of Winterwood weapon and item camos to acquire, like Reznov - Winterwood and also Fennec - Midnight. https://preview.redd.it/t05x6grypm661.png?width=1920&format=png&auto=webp&s=04995b35bea87344f61bb5f27f23413ac38ed2ff As per usual, this will drop you down a few ranks at most (not a complete reset) in order to help balance everything for the start of the new season. You may also see increased wait times in Ranked modes for the first couple of days of the new season, which is also fairly common as players climb back up the ranks. Best of luck to all competitors! New Functional Weapons We have two new weapons coming in Season 13, the Peacekeeper MK2 assault rifle and the QXR SMG! We’ve talked a lot about these two already so we won’t spend too much time on this, especially since there is just so much in this community update, but as you may know if you read the previous sections of this update the Peacekeeper MK2 is available on launch through the Battle Pass, both a common and Epic Blueprint version. https://preview.redd.it/8eylzpe5qm661.png?width=1920&format=png&auto=webp&s=96412e20569d456182c248ddf4974a5aa774e429 The QXR on the other hand is coming in just a few days through the Fireside Draw or through a Seasonal Challenge dropping at the same time. Many months ago, back in Spring of 2020, we committed to always releasing new weapons with a grind and paid path at the same time. Want the fancy blueprint version with extra visual flare and some attachments already equipped? We got you! But we also always have a way to earn the base weapon itself just through playing, whether that is the Battle Pass, a normal event, or a Seasonal Challenge. Make sure to grab these great new weapons and we’ll be keeping an eye out for any balance issues. Holiday Content Drops We have two main store releases focused on the holidays, the Fireside Draw and the Holiday Draw Redux. There is also the Siege Crate, which sure isn’t holiday themed but unique and dropping on the 21st (PT). We’ll go over some basics for those three below, but there are also a wide variety of deals dropping throughout this holiday season. Here is a glimpse: https://preview.redd.it/rt0rqiv6qm661.jpg?width=1920&format=pjpg&auto=webp&s=2db366580b936307994b0f71840d3acbbc849214 Holiday Draw Redux As you have already seen in-game, our original Holiday Draw from 2019 has returned but with an updated AK 117 – Holidays, a brand-new AGR 556 – Tree Topper, and Grinch – Wreath Havoc. For this one we didn’t create traditional Draw video, but instead wanted to celebrate the festivity, silliness, and Holiday cheer that many of these items and characters emanate. https://reddit.com/link/khtmby/video/vmpmmyx8qm661/player Siege Crate It is rare for us to have any crates or offers focused purely on Battle Royale, but this is one of the most unique ones yet! Turn your tank into a piece of Cold War era heavy metal machinery! supe up your wingsuit with some brand-new visuals, and completely change the special effects of your main healing skill with the Medic BR class. Grab this one now and check out all of these new Gulag Tech items. https://preview.redd.it/4fw302baqm661.png?width=1200&format=png&auto=webp&s=183c29476dcf56eca7253fcfb417364afdae983c Fireside Draw If you have ever had the very specific desire to gear up like Mrs. Clause, spec out your QXR to look delightfully festive, and to have your enemies turn into elves when you kill them then the Fireside Draw is perfect for you! This upcoming lucky draw is full of holiday cheer with Scylla – Sleigher, QXR – Secret Santa, the J358 – Merrymaker, and much more! Check it out on December 23rd (PT) to see what makes this one a unique among everything else coming out this Holiday season. https://preview.redd.it/2fonegcbqm661.jpg?width=1067&format=pjpg&auto=webp&s=89d5106fe21fadf5ed5cbcd5bb2b8bc71fcefab7 Credit Store Update Every new season release also (usually) means a new a credit store update! The one highlighted in the Roadmap, with that glamorous DR – Gold Glitter, will be coming in early January, but for this update we’ll have some perks returning alongside a variety of other items. Check it out:
(Uncommon) MW-11 – Heliotrope
(Uncommon) Cordite – Heliotrope
(Common) Operator Skill - Equalizer
(Common) Perk – High Alert
(Rare) Outrider - Cyberline
(Rare) Locus – Cyberline
https://preview.redd.it/s4r1rpocqm661.png?width=1920&format=png&auto=webp&s=d92cfad84cd416d4c2750f847cded739f81417b7 Mythic Weapon We have a brand-new Mythic weapon coming later season, similar to the Fennec – Ascended back in Season 11, and this one is uniquely designed with its own story and lore. As per usual, the Mythic is all about making something as stylish and high quality as possible, with a wide array of customization options for everything from death effects to charms. This weapon of extraterrestrial origin is forged from a meteorite fallen from space and dropped into the cold reaches of Antarctica. MAEVWAY, one of the world’s largest weapons manufactures, got to the scene first and their scientists found that the meteorite had merged with Antarctica ice, becoming something curiously both frozen and burning. https://preview.redd.it/3p00iehdqm661.jpg?width=1920&format=pjpg&auto=webp&s=67defec3dd81c660ea6042881a058c950dbbf95e Of course, as an ambitious weapon manufacturer MAEVWAY sought a way to utilize this unique element and for their first attempt they’ve merged a meteorite fragment with a Peacekeeper MK2. They’ve created something that is somehow alive, frozen, and burning with magma; they’ve created The Peacekeeper MK2 – Artifact. This brand-new Mythic weapon is coming your way soon. General Notes We’ve already seen a variety of discussions and comments over the weekend, since the update released, so we’ll do our best to quickly address those here. While we may not have a bug reports or feedback section this week, we’ll be checking over all of that throughout the Holidays and we’ll be back with presumably quite a lot on both of those in early January when we return to our normal cadence.
Activision Account Linking - Ghost Stealth – We’ve put out a few messages about this over the weekend, but currently anyone who links their Activision account for the first time will receive Ghost – Stealth as a consolation prize for doing that. However, we also plan to send out Ghost – Stealth to the many players who already have their ATVI accounts linked. This is a bit more manual and will likely be coming via your in-game mailbox. Keep an eye out for it!
Updated or New Voice Overs – Yes, we can confirm that there are more voice overs coming for pre-existing and new characters (like Ghost 😉)! Our talented VO team has been hard at work on this and you’ll start to see something around that in the near future, but those updates are not part of this S13 release.
Bug Reports – We are already checking into quite a few different bugs reported by the community, whether it is audio changing on weapons, textures breaking on weapons, iron sights no longer being useable, or various other issues. Keep reporting them and we’ll keep checking for them!
Support Options Lastly, we’ve mentioned multiple times how important it is to report any bugs or issues you are seeing with new updates so please make sure to reach out through any of support channels. While we do see and report bugs through community channels, it is generally only large and clearly identified issues while our player support teams can go through all kinds of reports and in a much more detailed way. Here are those main channels:
Final Notes When we come back from the Holiday break we’ll have plenty to discuss, whether it is new events coming, some of the first teasers for S14 (maybe haha), or of course bugs or feedback. There is so much more coming in 2021 and we are extremely lucky and honored to be able to have a massive number of players with us throughout all of 2020. As you may or may not, for free to play games it is extremely unusual to have such a massive and supportive community stick around for such a long period of time. While we owe a lot of that to all of our hardworking teams continuously pumping out new content at an extraordinary rate while also always pushing to do more and more, we also owe that to all of you. https://preview.redd.it/jjs1qs1hqm661.jpg?width=1920&format=pjpg&auto=webp&s=a73c0363d8c8d3aa4e5ae52564eee3077313caac Everyone reading this update is part of this massive online interconnected CODM community from all over the world, whether that is on Discord, Reddit, Twitter, Instagram, Facebook, VK, or other social media areas. We appreciate all of you immensely and we will always strive to find ways to show it, like the many Holiday themed giveaways going on right now in several of the larger CODM communities. Take care everyone, enjoy the new season, and have a wonderful end of 2020! -Happy Holidays from the Call of Duty: Mobile Team
[AMA] All the questions and answers from Darian's AMA on January 26th, 2021
Firstly, just want to start off by saying a big thank you to everyone who submitted great questions, but most of all, the hugest thank you in the world tou/Darian_CoC(100% the best community manager ever) for sitting down and grinding through hundreds of your questions over about 3 hours. Due to the sheer amount of questions, putting them all here exceeds reddit's character limit, so I have put the full compilation of questions in this documenthere. You'll probably find a few more of the fun, personal or quirky questions are in the document, with more Clash related stuff on this post. A load of interesting stuff was discussed, including future updates and plans for Clash in the coming year, so lots of great stuff to have a read through! We have compiled all the questions and answers into this post here for your enjoyment, and we hope you come out of this post knowing a lot more than you did previously! So without further ado, here we go: u/non-reddituser:
Is there plans to bring in a new recruitment system or is sc still trying to better it?
Any plans to reduce cost/upgrade time? For me at least 2-3 weeks for upgrades is getting slightly excessive and going further than that. I can’t imagine many players will be very excited to grind it out. Especially casual players.
Currently, Do you think the game is balanced ? I’ve heard quite a lot of complaints saying th13 is too easy.
Any plans to add family clans features ? Like a way to add other clans to chat, white list/ black list players etc.
Has a complete remake/ sequel to clash of clans ever been considered?
Is sc more focused on bringing more tasks, events and in general things to do during the game or are they more focused on bringing new content like troops ,spells ,defences etc?
Are you able to provide any details on what the priorities are/what is being worked on for 2021
How is the cost/ sell price of magic items determined?
Is there a reason as to why all the hammers cost 120 medals ,but the hero hammer is 165 and the opposite happens for books? All the books are 925 gems, but the hero book is set at 500 gems.
Answer:
Regarding the Recruitment Tool, I'll have to repeat something I said a while back .First, the tool isn't developed by the Clash team. I don't say that to try and wipe our hands of any obligation to it, but it genuinely is something the Clash team has little control over. However, with that said, regardless of who the tool is made by we have tried communicating with the community about its features, and even its shortcomings. But because of the nature of social media, online posts, etc. much of that gets lost hours after it's been posted. One of the things we've repeatedly stated is that the Recruitment Tool suffers not from a lack of functionality but from a lack of transparency. The Recruitment Tool actually does a lot of the things behind the scenes that players feel there is a lack of control over. And because they don't see how those work, it can feel like it doesn't work like they expect it to. I'm not saying it's perfect - far from it. We know it could use some improvement, but the biggest area it could be improved on is helping people understand exactly how it works so people are a bit more confident in the searches it pulls up, or at least understand why it gets those results.
As we add more content higher up (TH14, TH15, and beyond) we keep a very close watch on how long it takes for players to start from scratch and climb to max. We try to keep the ranges relatively similar so I would say it's a fair bet we'll adjust the upgrade times and costs in the future. In fact, that is a regular facet of the game that can be expected every so often. I can't say if it'll be once a year, or once every new TH level, but refactoring and rebalancing the costs and time are a regular part of that strategy.
The game will never be 100% perfectly balanced. It's just impossible. There are simply too many moving parts, too much randomness, and too many variables to consider. We try to balance the game the best we can, based on player data as well as feedback from the community. But adding more content will always shift the balance in one direction or another. Sometimes it may skew towards offense, and sometimes more towards defence. When we see the game shifting like that, we start looking at how we can balance the game to bring it back more towards the centre. With that said, we try to balance the game more towards being offense-friendly. Now, before you get out your pitchforks and protest we're making it too easy, what I mean by this is that we try to make the game as rewarding as possible while still keeping it challenging. If defence was always OP, then the win rates would plummet. If you're unable to win, this is incredibly frustrating as a player and would cause players to leave the game. That's not a good thing. Like any other asymmetrical multiplayer game, you almost always tend to win more often than you lose. We try to maintain a degree of balance slightly leaning towards offense.
A Clan Alliance/Family feature has been on our wish list for quite a few years. We simply haven't sat down to truly discuss what we want that feature to be. When we work on a new update, we have to prioritize what new features we're implementing and any additional content must thematically feel appropriate or can be fit in resource-wise (meaning time). Creating a Clan alliance feature should be more than just being able to cross chat and donate troops. That alone isn't worth reprogramming the multiplayer functionality of the game. An alliance system has to be meaningful in order to be something the players enjoy. But what that is, we still have yet to decide.
No. Why create a sequel when we can just keep adding new content to the current game without creating a brand new one? What would the goal of a sequel be? As long as Clash of Clans is live, creating a sequel would cannibalize players from one game to the other. That is not a viable way of game development. Additionally, let's say you've been playing Clash for 8 years now. Now let's say we release Clash of Clans 2. If all this game is is just a prettier version of Clash, you'll be less likely to invest the same amount of time as you did the first one. So you quit Clash 2 but the likelihood of you going back to Clash 1 will be reduced. Also, let's say not all of your friends are willing to play the new one. So now that your friends aren't playing, you're more likely to quit because of split loyalties between the games.The best thing we can do is keep improving Clash so you're not forced to choose between which ones you want to play,
I'd say it's all of the above, depending on the needs of the game. Content will always be the primary driver for Clash of Clans. It's where we see spikes in players returning, players being more active, etc. But in between content releases, it's good to give players more activities to do.
Lots and lots of new content for 2021. Lots. And it is badass.
I had an answer for this and I cannot for the life of me remember what it is. Unfortunately our Live Ops guy has left for the evening so I can't cross check with him. I'll try to ask him tomorrow and I'll post a reply here.
One big reason with the cost discrepancy is due to the resources you spend to upgrade those units. The cost to upgrade a Hero uses Dark Elixir which is a much more premium resource to farm/earn compared to Gold or Elixir. It's far easier to earn Gold and Elixir for upgrading Buildings/Troops. So the cost for the Book of Heroes is to help offset that. Whereas, because it's easier to earn Gold & Elixir, the other Books are more expensive. With the Hammers, the Hammer of Heroes is more expensive because you don't need to farm the DE for it.
Are you able to share any details on ideas/concepts that were designed and/or tested within the team that were then scrapped?
Answer: The Elixir Monster was a troop concept we prototyped during the development of TH12. The Elixir Monster was a troop that gained strength and size as it destroyed things. Similar to the Lumberjack, it would drop a Rage Spell after it was killed. In the end, the mechanic was really cool but way too complex for the average player. Additionally, because the unit required to make the kill attack in order to earn it's level up, with so many other troops attacking it actually rarely made a kill so it didn't morph? Mutate? Evolve? as fast as we thought it would. So it's a troop we might save for a rainy day and tweak it a bit to see if we can get it to balance correctly. u/Drin_CoC:
Is the maximum Experience level, which currently is level 500, gonna be increased any time soon?
If there'll be more than 100 buildings after TH14 update, how will % be calculated? What about bases that have the 6th builder compared to the bases that don't?
Answer:
We might address it in the future, but I wouldn't expect any changes to it in the next couple updates. Apart from vanity purposes it doesn't really do much else so it's not a major priority for us.
We won't hit the 100 building limit just yet so we still have some wiggle room left to go before we start needing to worry about it. But it is something we are worried about for when we finally do hit that limit. We haven't found a solution to how we want to address it, but it is something that comes up every time we start working on new content.
What is the status of World’s 2021? The entire competitive community has been eagerly waiting for news about this. We need time to plan and prepare, and if it’s not happening we deserve to know.
Are there any plans to include any in game e-sports tournaments other than ESL?
Answer:
We are still working on the Worlds stuff and we're inching closer to announcing the 2021 season. We've made a few changes so we're still putting the final polish on those details. But we will announce the 2021 Worlds when we're ready.
There are tons of community-run events around the globe. We simply can't add them all in-game.
Will we ever get a rewind button for replays? 😯 not sure if it’s possible but it would be a small but incredible QoL improvement for many. 😁
Answer: The challenge with this is that replays are not stored as videos. So you're not actually watching an actual "replay" of the match. The game stores your screen taps that you performed when you played your game. So when you watch a replay, you are actually watching a live version of the game where the AI is simply reproducing the same screen taps. Because the pathing algorithm and AI functions the exact same way, the system can recreate the same conclusion of the game every time. So because you're watching the AI play the game using your screen taps, it can only go forward. u/Soft-Decision5935:
Hi Darian! I’ve started 3 mini accounts and I’ve made one big observation: the beginning is by far the worst, slowest section of the game. The rest of the game is fun and it’s a great grind, but those opening 3-or-so days would be very unappealing to newer players who don’t know much about the rest of the game yet. Even for me, I absolutely hate those first few days. While I understand CoC is a game meant for people to grind out, I think something needs to be done to attract newer players. Have you considered fixing this/ is there a reason you haven’t yet?
Answer: This is actually a topic of discussion we're looking at; how to make the lower TH's more engaging and less grindy to make the progression to higher levels more enticing. So we totally understand where you're coming from. It's something we hope we can address in an update this year. u/OverSizedHamster:
Hi Darian! Would you consider Clash of Clans a good representation of mobile gaming? Has its impact matched up to other notable titles on PC and console? Is it Smash Ultimate worthy?
Answer: Every so often, a game will become a cultural icon of the platform it's released on. For consoles that would be the Mario franchise. For MMORPG's, that would be World of Warcraft. For mobile, that's Clash of Clans. What I mean by cultural icon, is that it's a game that has lasted far longer than most others due to the sheer number of people that play it and the popular success it has had because of it. Clash has been out for almost 9 years now. On any game platform that is almost unheard of apart from those other games that are cultural icons themselves. I'm not sure what you mean by "good representation". But I will say this: The Clash community is possibly one of the best gaming communities. Period. It's one of the least toxic, most supportive, and fun communities I've ever had the privilege of working with. u/301023459:
Would it be possible to have custom CC's for friendly challenges implemented into the game? To further explain what I mean, lets say I have my normal raid army set up with the cc troops I would usually take. However I want to practice new armies in friendly challenges but every time I do that, I have to dump old troops and request for new troops but those in my clan who have the troops I need for my friendly challenge army aren't always online. So a feature where I could customize my own cc troops for a friendly army is what I'm getting at.
Answer:
The Friendly Challenge is an interesting facet of the game that was introduced much later in the game's development history. So the functionality of it is wholly based on how the rest of the game functions with regards to troop donations, troop deployment, etc. Creating a unique set of functions for this feature is something the team sees as a priority at the moment. However, that priority could change when we start to look at what QoL changes we want to implement in future updates. Many of the changes implemented into the FC/FW features were based on QoL requests from the community so I wouldn't say it's a ruled out idea. Just not something on the production schedule at the moment.
When are we getting BH10. Lot of people who are more competitive on B-base, but aren’t playing much because it’s the same old thing every season. We’re all feeling kinda forgotten about ☹️
Answer: It's rather interesting that whenever we released new BH content, there was general disdain that we were allocating development resources to it. But now there is a lot of clamouring for when the next BH level will be. :-) We don't have any solid plans for BH10 yet, but we have discussed it on occasion. We're reluctant to simply just do a new level as we're still trying to decide where we want to take the Builder Base feature. We don't want to keep adding features that are already available to the Main Village; otherwise why not just keep developing the Main Village? u/El3veN_:
You said you had a meeting planned about the API, do we have any news regarding the API, your vision on it, whats your plans for it, etc?
Answer: I am not a programmer so I would hate to misrepresent something I know little about. You'll have to forgive my lack of correct vocabulary. There has been some API discussion recently to make certain data more accessible, though what those data are I can't say simply because I didn't understand how that process works. But I can say there has been some movement in the API discussion on the team. u/Hellrazor:
Has an increase to the 30s scout time in legend league been considered along with viewable building radiuses? This was brought up partly last year in one of the TH hour videos where Eino admitted that as new TH levels were released the allotted 30s planning time becomes more & more restrictive the more there is to consider when planning an attack. IMO increasing the time to 45s / 1min in legend league would combat this whilst also separating it from lower leagues.
Are there any plans to restructure the Legend League system i.e rewards / ladder / ranks? The gems rewarded to the top 20 players in the top 3 clans is long outdated & legend trophies don’t have much use besides a visual standpoint. The day to day ladder system could also be taken further - something akin to a weekly system for example whereby your standings at the end of the week determine your placement for the next whilst still maintaining a monthly season would be less stale & more meaningful imo. Additionally ranks / badges could also be included within legend league to further develop the ranking system & possibly tie in to a rewards system somehow.
How does the Eagle Artilleries target prioritisation work? According to the wiki: The Eagle Artillery targets according to a "heat map" or "hitpoint map". In other words, it targets the area with the largest density of hitpoints. However this doesn’t seem to apply most noticeably during a queen charge / walk. 5 healers for example have a greater combined HP than a maxed queen yet 9/10 the eagle will target the queen so I suspect there’s more going on here. Whilst targeting the queen over your healers is far more favourable for the attacker it can be incredibly frustrating when the opposite occurs. As far as I can tell the logic currently appears to operate under RNG although I hope & suspect I’m wrong. Perhaps someone from the dev team could elaborate on this?
Answer:
While it had been discussed, at this time the team feels there's no need for it.
While the LL system could certainly use some new polishing and some shiny chrome, there hasn't been anything internally proposed that has made us say, "YES! That's what it needs!"
There is no RNG in how the AI targets units or paths towards a target. Every target is calculated based on the rules programmed into the algorithm. For the Eagle Artillery, yes population density does factor in. In your particular example, it could be that the Archer Queen had taken damage, where the collection of Healers now collectively had more HP resulting in a more desirable target before the AQ was fully healed again. I would need to see a specific replay of any instance before making a definitive call on what you're seeing.
In an interview with galadon around 11 months ago you said “ Part of it is as we see a lot of activity of a lot of players returning a lot of them are coming back to their old clans” In response to why sc hasn’t added a clan name change. Has this changed, Is there a still a high amount of players returning? If not is sc planning or at least considering adding it?
In the same interview with galadon he pitched you an separate section in the shop were you buy obstacles with legend league trophies. At the end of your answer you said” but, I think it’s an idea that does have some merit and all I can do is to present it to the team” did you present to the team and is there possibility we could see this any time soon?
As my final question I’d like to as you if you could explain the choice of sc censoring the whole clans chat when a kids account join?
Answer:
Clan name changes are still a ruled out idea for now, for the same reason. Additionally, changing your player name is one thing. That's personal to you. Changing a Clan name is something that affects the entire Clan. While sure, many Clans would be ok with the name change but what happens when members don't like the name that it's changed to? If that original Clan name had sentimental value, and someone changes it, that would feel really crappy for those who liked the original Clan name. So rather than try to come up with rules and edge cases for it, and introduce possibly more unnecessary complexity, it's simpler to prohibit for now.
Nothing has come out of that discussion apart from the idea being presented.
The rules for this only applies to new underage accounts created in the US. The reason for this is for compliance with new online regulations that are required for certain kinds of games. We have no control over those regulations.
Does the barrel shaped building where you boost super troops have a name? If not, then what did the dev team call it?
Do you guys plan on adding more achievements?
Will there be more single player campaign levels as part of the next update or th14?
There has been an insane amount of rumours and ideas as to water based troops or gameplay. Is the dev team even considering something among those lines?
Answer:
It's called the Super Sauna. The image of the modern sauna is a Finnish invention, and since we're based out of Finland, it seemed like a nice cultural touch to the game.
Yes!
We really liked the Winter Challenge map and plan on doing more things like that in the future. However, we'd like players to remember that Clash is a multiplayer game and designed around that idea. Adding more single player content, while fun, minimizes that multiplayer aspect so it's not a primary focus of ours.
Water based troops? First time I've heard this rumour. Considering the map is based on land, a water troop would be a bit like...a fish out of water? In other words, I wouldn't listen to rumours.
What was the “big thing” that was meant to be released in the winter?
Answer: We have a super cool feature we're steadily working on. We're not ready to share what that is just yet, but we're hoping we can reveal and release it this year. u/Quna_chan:
Can we expect a goblin map maker where community can make goblin maps and clash team can check them and add it to the game.
Answer: This sounds like a good idea, but moderating all the entries that would come in would require it to be a full time job in itself. Checking to make sure the map isn't broken, or doesn't have inappropriate content, or doesn't cause any problems. It's not a matter of just pulling it up on the screen and say "ok there are no middle fingers hidden in the images so it's good to go." It would require playtesting, feedback, etc. u/Pero_Plays:
Would you consider going to a 24-month instead of a proposed 18-month cycle of new TH levels to sync with World Championships better?
Could we get a double deployment bar on phones?
Answer:
24 months of no new TH content is simply too long. We're really happy with the pace we've been releasing new TH levels. One of the things we have to look at when spacing out the content is how long before maxed players start to get bored and stop playing. New content is always the biggest driver of player activity, and the longer you draw out not having new content results in players becoming more likely to leave the game. The World Championship is an exciting and cool facet of Clash, but it's not the main one and only a very small number of players will ever compete in the Championships. That small percentage of players cannot dictate the pace of content progress.
We tried looking at this but the UI became so small that it was super inconvenient to use, even with a stylus.
Hey Darian, I’m not sure if this question was asked before but do you think it would pose a significant challenge for your team considering what a new a Town Hall would be due to the weaponization of Town Halls 12 and 13?
Answer: Coming up with new and unique content will always be the challenge as we create new features. It came up when we were working on TH13, and is in discussion as we work towards TH14. And it will likely come up again as we work on TH15 and beyond. Making sure something is cool and unique is always a fun challenge, but we shouldn't make something JUST because it's unique. It has to also be fun and exciting. u/LowScrow_Tom:
Will we ever have a troop, or Super Troop, with the capability of switching from Ground to Air? (I think Ice Golem/ Ice Hound could've utilized this feature.)
Without the ability to add new buildings due to percent damages, could you have a "Gear Up" feature at TH14 which would combine all Builder Huts and /or Barracks to 1 main building, which must be upgraded FIRST before being able to purchase new TH14 Defences?. (Multiple problems solved)
Answer:
This is something that has been considered, like making a "Fallen Angel" Healer who is a ground troop but heals air units. This is just an idea and not something being worked on, before everyone starts saying it's confirmed. Changing a unit from air to ground or vice versa is actually pretty complicated because the pathing for ground units is different than air units as is the logic algorithm. So it's not just a matter of allowing it to swap places. But I wouldn't be surprised if we introduce a Super Troop that does do this.
We've contemplated the building fusion idea in the past and we're not convinced that is a good solution.
Hello Darian! Is there any Chance we can get second abilities for Heroes? You can either choose the first or the second for a attack? For example the Barbarian King gets stationary and is immune to all damage for 5 seconds. Queens shoots faster and her shots pierce through buildings for x amount of second. The Royal Champion deflects damage for x amount of seconds. Warden heals troops over time
Answer: We had considered this idea and while it's cool, it doesn't offer quite the flexibility and variability players are looking for in a feature like this. We would want a feature like this to feel like players are able to customize their experiences. A second ability doesn't really do that as players would just choose a favourite one, then set and forget. We think there is a better way to offer that kind of customization. Additionally, balancing new abilities would be super challenging compared to new troops or new spells. u/Immabeloverof15june:
Any plans on player made maps as single player map?
Any plans on mega base type mode?
What are big features which aside from new troops, buildings, townhall levels?
What are your plans on bringing more social features to the game?
Answer:
Player made maps are never a good idea, though they sound neat on paper. We'd need some kind of moderation process to remove inappropriate submissions, and given there'd be thousands upon thousands of entries, it would require full time moderation.
We see this request a lot. Again, on paper it sounds really cool. But what would the overall goal be? What would the benefits be to the Clan? There are a ton of logistics you'd have to look at. Like who would be the caretaker of such a mega base? The leader? What if the leader left or stopped playing? Co-leaders? What if they disagree with how the mega base should be laid out? Would Elders and Members have access to editing the mega base?
We've got something pretty big planned this year (fingers crossed we can finish it in time). We'll announce it when it's ready. And it's a doozy.
It entirely depends on what social features players want (features that aren't Global Chat or similar function).
u/sportsguy3: Could you give us some examples of new charactetroops/heroes/ideas that were very close to making it into the game but eventually didn't make the cut? Answer: When we work on new TH content, we try to prototype new troop ideas. When we were working on TH12, we had several troops we had tested out before we finally settled on the Yeti. One of the troop ideas was a Goblin Glider. It was basically Goblins that flew in on little gliders and dropped down to attack resource storages and collectors. If I remember correctly, the Goblin Glider eventually inspired the Builder Base Hog Glider unit since we liked the glider function. But the Goblin Glider felt a bit TOO spammy. u/NikplaysgamesYT:
Do you guys have plans regarding banning accounts? I see so many times players are perma banned for “account sharing” or “account stealing” when nothing like that ever happened. Even someone in my clan was perma banned, and I see posts on Reddit all the time about this. Do you have plans to change the process of being banned or the criteria to avoid these situations?
What is your opinion regarding queen walks after indirectly nerfing them so hard? This year, you guys added headhunters and super minions, both of which destroy queen walks if your not careful. Did you guys think they were OP before this update, and do you think they’re still OP now?
Do you believe that the game has done a good job balancing progression? For townhall 10, IMO you guys did a perfect job, I finished my hero’s, walls, and defences at almost the same time (got screwed up since at that time there was the event where everything was half off. But for th11, I am currently almost max, just working on my last lab upgrades and walls, but I’ve been full on dark elixir for the past 3 months. Do you think progression overall is super balanced and any plans to change it?
Answer:
In the near-4 years I've been at Supercell, I've had hundreds of requests from players to investigate their account ban. Out of those hundreds, I can count on a single hand how many of them were incorrectly banned due to agent error. A single hand. Time and time again such threads rarely ever reveal any kind of loopholes or weaknesses in the support recovery process and more often than not highlight how players treat their account security by engaging in behaviour that violates our Terms of Service policies. Almost every single one of those players underestimate just how accurately we can investigate an account issue. Many of them start off with a friend who let another friend do their War attacks, but most of the banned accounts have shown very suspicious activity of account sharing, buying, etc.How do these accounts get phished? It's simply because most people don't realize just how manipulative scammers/phishers are. Also most people fail to realize exactly just how much identifiable information they put out for the public to be able to see.That's the thing about scammers/phishers. The good ones rarely make their intentions obvious until it's too late. There's a reason why scamming is a multi-billion dollar industry. Good scammers are charismatic, manipulative, and convincing. They are also relying on the fact you have no idea just how useful the information you gave them really is, especially when you think the information is banal or mundanely useless.The fact they leave you blaming a lax in security instead of blaming yourself shows A) just how manipulative they are and B) how willing you are to deflect blame in order to admit to falling for a scam.Admittedly, that second one is a tough pill to swallow. No one likes admitting they made a mistake, and that's especially so when you have to face severe consequences for those actions. But as I said before, we can tell the difference between someone's compromised account vs. someone who fell victim to a scam or gave/bought/sold their account. Usually if the account is compromised, Support is fairly quick at restoring access to those accounts. But because there's no reason to voice any complaints about it, you don't read about those thousands of success stories. What we do hear about on the forums are those examples where support was unable to restore the account because they can see suspicious or fraudulent activity on the account.
I still use Queen Walk at TH13 so you're asking the wrong person. I find the strategy still viable and very strong.
I do think we've done an overall good job of maintaining balance. It's not perfect, nor will it ever be perfect. This is especially true as we add more content in the future. There is no such thing as a perfectly balanced multiplayePVP game. All we can do is try to balance it to the best of our ability when we release a new troop or keep an eye on the data and balance it as we see the data coming in.
Clan War Leagues and Clan Games are monthly events that last a week. Are there any plans for introducing another monthly event that lasts a few days in between CWL and Clan Games? (Townhall Tournaments, etc.)
As the army camp size increases and the possibility for more troops in battle at any given time increases, will we be seeing troops with higher and higher housing space to avoid overcomplexity?
Will we be able to use two Siege Machines at the same time in the future? More than two Super Troops?
Answer:
Yes. Although what that is we're not ready to reveal yet.
It's unlikely we'll adjust the housing space for older troops like Barbs, however, how much housing space a troop takes up is actually an essential part of the design process as we design a new troop.
Two Siege Machines would be a bit weird since you only have a single Clan Castle. Being able to deploy two and divide up the CC troops between them would genuinely be way OP. As far as allowing more than 2 Super Troops at a time, I mean, we just started allowing 2 recently! We're keeping an eye on their usage to see if allowing 3 or more would be something positive for the game.
Is it true that Supercell is going to remove builder base by June?
Why don't war donations account for donation count?
Why is builder base's attacking AI is different from Home village's?
Do you consider the ideas we post in this sub while adding new features to the game?
Answer:
Wait..what? Remove Builder Base? Where the heck do you guys find this stuff? We're not removing it.
Part of it is because you can remove and edit War donations, at least in the War Leagues. So it would be easy to abuse to edit/remove cc troops and keep redonating just to get your count up.
The AI isn't different, it uses the same logic engine as the main village. However, a big factor in what causes some issues is the Guard Post. The wandering units cause havoc with the pathing AI because the attacking units have to constantly recalculate their position and the targets it's tracking.
Will we ever get a new gamemode like the builder base?
Why are super troops taking up so much space? This makes them almost unusable
Answer:
I'm sure there'll be new game features we'll introduce in the future. It won't be like Builder Base, but will be something completely new. In fact we're working on something that I think will be pretty enjoyable. No release dates yet, as it's a fairly complex system. But we're excited to announce it when it's ready.
The housing space for Super Troops is to balance out how much stronger they are than regular troops.
Can we donate super troops with gem donations, even if we don’t have them unlocked?
Can we have separate clans for home village and builder base (so I don’t get kicked out of my top clan for not having a good builder base)?
Add a clan search filter for CWL league (Champs 1, Champs 3, Master 2, etc.)
Can we cap the level of the CC troops donated to lower town halls / CC levels? (Ex: A level 9 loon donated to a TH3 caps at level 2)? I feel this will make it easier to balance lower THs and make it more fair for those who can’t get CCs
Answer:
No. Being able to donate them without spending the upgrade cost kinda defeats the purpose of spending the upgrade cost.
No. Programming the logistics behind this, having separate chat UI's, Clan logs, match logs, war logs, etc. would be an absolute data nightmare.
As a reflex response, my guess would be that it would lead to just those Clans at the top tiers being bombarded with invitation requests while lower clans would remain unfilled. And because they remain unfilled, it would make it harder for them to climb to those ranks, thus perpetuating a bit of a cycle.
No. The levels they are donated at is intentional.
Hey Darian. Thanks for doing this. Right now, every month we have cwl in the first week and clan games towards the end. I personally feel like this is getting tedious. Are there any plans to mix this up more? Thanks. Luke
Answer: We planned out the calendar of events for a very specific reason and the timing is intentional. Having them set the same time allows players to more efficiently plan out how they upgrade and how they spend resources. Mixing up the schedule would make it more difficult for players to do so. u/One-Decision-6110:
Hello there, Darian, thanks for taking the time to answer my question if you do,one thing I'm recently annoyed about is botters, it seems like they are everywhere, is it possible if you could give me a percentage of how many players out of total players are botters?also, i use the same army, time and time again, I'm worried my account will get banned one day due to SuperCell suspecting me to bot, are there any other measures you take into account when banning botters?
Answer: We never publicly reveal numbers. With regards to bots, it's a constant game of cat and mouse. We improve our systems to detect them and they improve the botting software to avoid detection. So we then improve the system again to detect them and then they improve the botting software to avoid detection. You can see how this goes on. It's one of the reasons why we do mass bans of botters instead of just individual cases. If we banned players who bot on an individual basis, it allows the bot software creators to analyse what it was that allowed them to be detected and make changes even faster. So by banning in mass groups, it slows down their development a bit. To answer your question about using the same attack, that's not how the detection system works so as long as you're not using a bot program we don't care how often you attack with the same army. u/mystic_coc: Hi Darian, what do you think about a new game mode in clash. It can be solo or multi (like clan base or something). You could create multiples worlds with the clash universe like a goblin village etc were we can attack the king of goblin Answer: I'm curious, but you don't really give any kind of idea what kind of feature you're suggesting. It's like saying "have you thought of a new multiplayer game?" Yes I have, but without knowing what kind of game you want, it's kind of an impossible question to answer. If you've made it down here, well done! I hope everyone here has learnt something new, and after reading the sheer amount of answers I'm sure you can all thank Darian for the extraordinary effort he put in (he isn't being payed for this either, he's just that amazing). If you don't see your question on the reddit post or the document it was most likely to avoid duplicates Happy Clashing!
3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 160)
Happy Friday, my fellow Android gamers, and welcome back to this weekly summary of the most interesting games I played this week :) This episode includes an interesting action RPG that plays a lot like Diablo, a very unique multiplayer strategy card game, and a PvP fighting game from a franchise that has been downloaded more than 500 million times! Disagree with my opinion? Let’s have a friendly discussion below. New to these posts? Check out the first one from 159 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
Let's get to the games:
Creatures of Aether [Game Size: 189 MB] (free)
Genre: Card / Strategy / PvP / Indie - Requires Online Access Orientation: Portrait Required Attention: Full tl;dr review: Creatures of Aether is a unique strategy card game where our goal is to dominate the majority of a shared 4x4 gridded board by placing a creature card from our hand on each turn. Every card has a power number on each of its four sides. Placing a card next to an opponent’s card allows us to take it over and turn it into one of ours if the power number on our card’s side is higher than that on the opponent card’s adjacent side. Once the board is full, the player with the most cards on the board wins. To spice things up, board tiles can have elemental types that buff or debuff any card placed on them, and some cards even have strong special powers that trigger once played. While the mechanics are easy to understand, the game is incredibly difficult to master, and I often found I had made a mistake a few turns ago that now put me in a disadvantageous situation, just like in chess. Decks consist of eight cards, with a total deck-cost limit and a value on each card that increases the more powerful it is. This adds a nice forced prioritization that prevents us from placing all the strongest cards in the same hand. The high-quality modern pixel art style is well-executed, and the sound design is pleasing. The main PvP mode is supported by multiple arcade modes and single-player dungeon-crawls that provide new cards or extra copies so existing cards can be leveled up. Creatures of Aether monetizes through a $4.99 battle pass and iAPs for card packs, which create a pay-to-progress-faster advantage for paying players. However, the core gameplay is both deep and fun, and free players can still enjoy the many game-modes and simply grind for cards. Google Play: Here MiniReview link: Here
Raziel: Dungeon Arena [Total Game Size: 5.1 GB] (free)
Genre: RPG / Action / Co-op / Diablo-like - Requires Online Access Orientation: Landscape Required Attention: Full tl;dr review: Raziel: Dungeon Arena is a fun Diablo-like action RPG with solo and co-op dungeons, an insane amount of unique loot, neat 3D graphics, cute pets, and well-calibrated controls. The game features 3 classes; archer, melee knight, ice priest, and although there is no character customization, we can at least switch build later in the game. As we level up, we unlock more and more skills and can gradually customize our build through one of the largest talent trees I’ve ever seen in a mobile game. From the main city, we can meet and chat with other players, craft potions, team up for co-op dungeons, or jump into the single-player missions to slay hordes of enemies and find new loot with unique stats and set bonuses. Raziel is a modern mobile game, for better or worse, which means lots of daily and monthly login rewards, achievements, events etc. My biggest gripes with the game, however, are that finding a team at lower levels is almost impossible and that while combat is fun, everything is too easy in the beginning. Monetization happens through a $4.99 battle pass, a premium currency used primarily for cosmetics, and various “packs” of crafting materials and potions that go up to $19.99. There is no need to spend money on the game to enjoy it though, and while paying players definitely have an advantage in PvP, the game is primarily PvE-focused. Google Play: Here MiniReview link: Here
WSE:CDR CD Projekt Red Analysis. Is it undervalued after the 37% drop due to Cyberpunk problems on consoles?
Background CD PROJEKT S.A. (WSE: CDR) is a Polish video game developer, publisher and distributor based in Warsaw. CD Projekt Red, best known for The Witcher series and the recent release of Cyberpunk 2077. The CD PROJEKT Group currently conducts operating activities in two key segments: CD PROJEKT RED and GOG.com (originally as Good Old Games). Hierarchy CD PROJEKT Capital Group is headed by CD PROJEKT S.A. A holding company which has five subsidiaries. The subsidiaries are: - GOG sp. z o.o (Similar to Steam, it is a distributor of games). - CD PROJEKT Inc (Where all the game development happens) - CD PROJEKT Co. Ltd (Only for selling games in China) - Spokko sp. z o.o. (The mobile arm of CD projekt red) - CD PROJEKT RED STORE sp. z o.o. (A new store of merchandise launched by the company) GOG - Who have just released a 2.0 version called GOG Galaxy which subsequently entered its beta testing phase. The goal of the application is to enable players to integrate all their game shelves into a single library, to communicate with friends and to track their progress regardless of their preferred gaming platforms. Its functionality will span PC and console platforms, extending beyond the GOG.com user base. It's main selling points are that is uses the cloud, is DRM free and has a ton of old games such as Diablo, Destroy all humans etc on it's platform that Steam doesn't. Steam is the single biggest distributor of digital games for PC, it's been dominating the market for years and has way more games than GOG does due to this. Especially as a lot of publishers do not want to host their games DRM free which GOG requires. It's very difficult to predict the future of GOG because Steam is a private company so we don't have access to it's numbers. However the big benefit of GOG is that CD Projekt Red can sell and promote it's games directly through their own platform. The benefit being a much bigger margin on each game sold as 100% of the profit goes to CD Projekt red if a game is sold on GOG, whereas on Steam they take a 20% cut for the first $50m revenue of Cyberpunk. One third of all digital PC preorders for Cyberpunk 2077 sales were on GOG which is an incredible achievement by CD Projekt Red considering Steams dominance. This is probably the reason why CD Projekt Red has such a huge operating margin from 30% to 50% in recent years. They are involved in the entire process of making and selling their games. GWENT: The Witcher Card Game is the first multiplayer game developed by the CD PROJEKT Group. It has been a hugely successful and highly rated game (which is impressive considering it's their first mobile multiplayer game). The reason why this game is important for the future is because multiplayer is the key to the cash machine which is microtransactions which the card game has. Cyberpunk was released recently and had been in development for many years. It's sold very well but less than analysts expectations and there has been serious problems on console versions which led to sony removing cyberpunk 2077 from it's PS store for the time being. This caused the companies stock to plummet 37% recently. I'll get into the numbers at the bottom for my reverse DCF that I did. Cyberpunk Online multiplayer will definitely come at some point within the next couple of years. The reason being is that after GTA Onlines unbelievable success and constant revenue generation for Take Two then it makes sense to try and replicate this with Cyberpunk. This multiplayer will feature microtransactions and in my opinion is the way Cd Projekt red can really make the big $$ in the future. Microtransactions for cosmetic items like in game skins or packs (like fifa) are easy to implement and have huge operating margins as they take 0 CAPEX and virtually no time to implement due to being some simple code and designs. Here's a quote taken from their 2019 Annual Report for Key Sources Of Revenue:
■ sales carried out through optional microtransactions in GWENT: The Witcher Card Game (incl. kegs and meteorite dust) via GOG, proprietors of console platforms (PlayStation, Xbox) and App Store (Apple)
Risks There are some huge risks with cd projekt red, here are the main ones: - Neither IP, The Wither or Cyberpunk 2077 is owned by CD Projekt since the two series are based on a series of novels and a tabletop RPG respectively. So they would need permission from these license holders (the creators I think) to be able to do other spin offs for them. While it is likely the permission will be given due to the huge successes it's not a certainty. - CD Projekt Red relies on a couple of block busters to make 80% of their revenue and earnings. The Witcher 3 and Cyberpunk 2077 are the only revenue generates the company has (apart from GOG). If CD Projekt red messes up either of these huge IP's in the future (or like they just have with the console versions of Cyberpunk) then you can expect a huge and sudden stock price drop and potential damage to the company. - Because of the few but huge releases, CD Projekt Red has very volatile earnings and revenue making it very hard to predict, similar to Take Two Interactive. You can see in the following picture how sales drop a lot after release. Co-Founders and Board History CD PROJEKT has a very long tenure of the management board, all at least 10 years and 3/5 of them 20+ years. Insiders have a significant stake in CD Projekt red's stock, including the joint CEO's. This is great news for shareholders as the insiders have a big incentive to make the company work as they have big stakes in the company. Company shareholding structure is made up of the following people: - Marcin Iwinski (Joint CEO & Co-Founder) is 13% - Michal Kicinski (Ex Joint CEO & Co-Founder) is 11% - Piotr Nielubowicz (VP, CFO) is 6% - Adam Kicinski (President & Joint CEO) is 3% Incentives for management:
Management goals are based 80% on net earnings and 20% on SP over the WIG index.
These are poor goals in my opinion. Net earnings can be enhanced by poor acquisitions and stock price is meaningless and should be ignored in incentives as it can produce short term motivations. Management hit the majority of their goals for year 2019.Their goals going forward:
Goals for 2020-2025 Aggregate Net Income: 8,300 PLN or 1,660 PLN a year. Optimistic goals for 2020-2025 Aggregate Net Income: 10,000 PLN or 2,000 PLN a year.
These goals seem too high in my opinion. Especially after their cyberpunk flop on consoles but it's still possible. Competitors CD PROJEKT is well known for its biggest sales on The Witcher and Cyberpunk 2077 hype. However, there’s a lot of gaming industries that compete with one another. Thus comparing its competitors such as Take-Two Interactive, Electronic Arts (EA), Activision Blizzard has more diversified games and games produced more frequently compared to CD PROJEKT RED. CD Projekt Red's risk in terms of competitors is releasing a big game that clashes with another big game such as GTA 6. However all gaming companies have a good tailwind right now due to COVID restrictions and microtransactions are lifting all gaming companies margins. A rising tide lifts all boats. Industry
- CAGR 2019-2024 Video games and e-sports growth expected to be 7% (source: PWC Global Entertainment & Media Outlook 2020–2024). - In 2019 the strongest strong growth was observed in the mobile and console segments. The former grew by 9.7%, reaching 68.2 billion USD, while the latter grew by 7.3%, reaching 45.3billion USD. The PC market reached a volume of 35.3 billion USD, having increased by 2.8%.The largest share of the global videogame market is currently held by mobile devices (46%), 80% of which are smartphone releases. Gaming consoles come in second at 30%, followed by the PC 24%. Mobile devices are projected to retain their top position, with their corresponding market volume increasing by 11.2% annually (on average) over the next three years. According to estimates, the volume of the global mobile game market will reach 93.6 billion USD by 2022 (it currently stands at 68.2 billion USD).
You can see from the above as to why CD projekt red is branching out to smartphones and China. Reverse DCF Here's the original post and reverse DCF because stocks does not allow images: https://www.reddit.com/UndervaluedStonks/comments/kofhq7/wsecdr_cd_projekt_red_analysis_is_it_undervalued/ Conclusion It's been extremely difficult to project CD Projekt Red and even after doing research I am still very unsure on a bunch of variables. In my opinion the markets assumptions of CD Projekt Red's growth and margins as shown above in the reverse DCF is perfectly acceptable to me. Therefore I would not buy their shares unless they dipped to around 210 zloty~ as I don't think they are undervalued yet. given the risks. Please comment if you see anything wrong with my valuation. This was a very difficult one for me. Thanks
WSE:CDR CD Projekt Red Analysis. Is it undervalued after the 37% drop due to Cyberpunk problems on consoles?
Background CD PROJEKT S.A. (WSE: CDR) is a Polish video game developer, publisher and distributor based in Warsaw. CD Projekt Red, best known for The Witcher series and the recent release of Cyberpunk 2077. The CD PROJEKT Group currently conducts operating activities in two key segments: CD PROJEKT RED and GOG.com (originally as Good Old Games). Hierarchy CD PROJEKT Capital Group is headed by CD PROJEKT S.A. A holding company which has five subsidiaries. The subsidiaries are: - GOG sp. z o.o (Similar to Steam, it is a distributor of games). - CD PROJEKT Inc (Where all the game development happens) - CD PROJEKT Co. Ltd (Only for selling games in China) - Spokko sp. z o.o. (The mobile arm of CD projekt red) - CD PROJEKT RED STORE sp. z o.o. (A new store of merchandise launched by the company) GOG - Who have just released a 2.0 version called GOG Galaxy which subsequently entered its beta testing phase. The goal of the application is to enable players to integrate all their game shelves into a single library, to communicate with friends and to track their progress regardless of their preferred gaming platforms. Its functionality will span PC and console platforms, extending beyond the GOG.com user base. It's main selling points are that is uses the cloud, is DRM free and has a ton of old games such as Diablo, Destroy all humans etc on it's platform that Steam doesn't. Steam is the single biggest distributor of digital games for PC, it's been dominating the market for years and has way more games than GOG does due to this. Especially as a lot of publishers do not want to host their games DRM free which GOG requires. It's very difficult to predict the future of GOG because Steam is a private company so we don't have access to it's numbers. However the big benefit of GOG is that CD Projekt Red can sell and promote it's games directly through their own platform. The benefit being a much bigger margin on each game sold as 100% of the profit goes to CD Projekt red if a game is sold on GOG, whereas on Steam they take a 20% cut for the first $50m revenue of Cyberpunk. One third of all digital PC preorders for Cyberpunk 2077 sales were on GOG which is an incredible achievement by CD Projekt Red considering Steams dominance. This is probably the reason why CD Projekt Red has such a huge operating margin from 30% to 50% in recent years. They are involved in the entire process of making and selling their games. GWENT: The Witcher Card Game is the first multiplayer game developed by the CD PROJEKT Group. It has been a hugely successful and highly rated game (which is impressive considering it's their first mobile multiplayer game). The reason why this game is important for the future is because multiplayer is the key to the cash machine which is microtransactions which the card game has. Cyberpunk was released recently and had been in development for many years. It's sold very well but less than analysts expectations and there has been serious problems on console versions which led to sony removing cyberpunk 2077 from it's PS store for the time being. This caused the companies stock to plummet 37% recently. I'll get into the numbers at the bottom for my reverse DCF that I did. Cyberpunk Online multiplayer will definitely come at some point within the next couple of years. The reason being is that after GTA Onlines unbelievable success and constant revenue generation for Take Two then it makes sense to try and replicate this with Cyberpunk. This multiplayer will feature microtransactions and in my opinion is the way Cd Projekt red can really make the big $$ in the future. Microtransactions for cosmetic items like in game skins or packs (like fifa) are easy to implement and have huge operating margins as they take 0 CAPEX and virtually no time to implement due to being some simple code and designs. Here's a quote taken from their 2019 Annual Report for Key Sources Of Revenue:
■ sales carried out through optional microtransactions in GWENT: The Witcher Card Game (incl. kegs and meteorite dust) via GOG, proprietors of console platforms (PlayStation, Xbox) and App Store (Apple)
Risks There are some huge risks with cd projekt red, here are the main ones: - Neither IP, The Wither or Cyberpunk 2077 is owned by CD Projekt since the two series are based on a series of novels and a tabletop RPG respectively. So they would need permission from these license holders (the creators I think) to be able to do other spin offs for them. While it is likely the permission will be given due to the huge successes it's not a certainty. - CD Projekt Red relies on a couple of block busters to make 80% of their revenue and earnings. The Witcher 3 and Cyberpunk 2077 are the only revenue generates the company has (apart from GOG). If CD Projekt red messes up either of these huge IP's in the future (or like they just have with the console versions of Cyberpunk) then you can expect a huge and sudden stock price drop and potential damage to the company. - Because of the few but huge releases, CD Projekt Red has very volatile earnings and revenue making it very hard to predict, similar to Take Two Interactive. You can see in the following picture how sales drop a lot after release. Co-Founders and Board History CD PROJEKT has a very long tenure of the management board, all at least 10 years and 3/5 of them 20+ years. Insiders have a significant stake in CD Projekt red's stock, including the joint CEO's. This is great news for shareholders as the insiders have a big incentive to make the company work as they have big stakes in the company. Company shareholding structure is made up of the following people: - Marcin Iwinski (Joint CEO & Co-Founder) is 13% - Michal Kicinski (Ex Joint CEO & Co-Founder) is 11% - Piotr Nielubowicz (VP, CFO) is 6% - Adam Kicinski (President & Joint CEO) is 3% Incentives for management:
Management goals are based 80% on net earnings and 20% on SP over the WIG index.
These are poor goals in my opinion. Net earnings can be enhanced by poor acquisitions and stock price is meaningless and should be ignored in incentives as it can produce short term motivations. Management hit the majority of their goals for year 2019.Their goals going forward:
Goals for 2020-2025 Aggregate Net Income: 8,300 PLN or 1,660 PLN a year. Optimistic goals for 2020-2025 Aggregate Net Income: 10,000 PLN or 2,000 PLN a year.
These goals seem too high in my opinion. Especially after their cyberpunk flop on consoles but it's still possible. Competitors CD PROJEKT is well known for its biggest sales on The Witcher and Cyberpunk 2077 hype. However, there’s a lot of gaming industries that compete with one another. Thus comparing its competitors such as Take-Two Interactive, Electronic Arts (EA), Activision Blizzard has more diversified games and games produced more frequently compared to CD PROJEKT RED. CD Projekt Red's risk in terms of competitors is releasing a big game that clashes with another big game such as GTA 6. However all gaming companies have a good tailwind right now due to COVID restrictions and microtransactions are lifting all gaming companies margins. A rising tide lifts all boats. Industry
- CAGR 2019-2024 Video games and e-sports growth expected to be 7% (source: PWC Global Entertainment & Media Outlook 2020–2024). - In 2019 the strongest strong growth was observed in the mobile and console segments. The former grew by 9.7%, reaching 68.2 billion USD, while the latter grew by 7.3%, reaching 45.3billion USD. The PC market reached a volume of 35.3 billion USD, having increased by 2.8%.The largest share of the global videogame market is currently held by mobile devices (46%), 80% of which are smartphone releases. Gaming consoles come in second at 30%, followed by the PC 24%. Mobile devices are projected to retain their top position, with their corresponding market volume increasing by 11.2% annually (on average) over the next three years. According to estimates, the volume of the global mobile game market will reach 93.6 billion USD by 2022 (it currently stands at 68.2 billion USD).
You can see from the above as to why CD projekt red is branching out to smartphones and China. Reverse DCF StockMarket does not allow images so you will need to view my user to see the reverse DCF krisolch if you want to see it. Conclusion It's been extremely difficult to project CD Projekt Red and even after doing research I am still very unsure on a bunch of variables. In my opinion the markets assumptions of CD Projekt Red's growth and margins as shown above in the reverse DCF is perfectly acceptable to me. Therefore I would not buy their shares unless they dipped to around 210 zloty~ as I don't think they are undervalued yet. given the risks. Please comment if you see anything wrong with my valuation. This was a very difficult one for me. Thanks
My Big Recommendations List for the Steam Winter Sale
This has been an absolutely miserable year but finally it’s coming to an end, and even looking up now that Facebook and Google are being sued by Federal and State governments. If you played Cyberpunk I’m sure you’ll also have your fingers crossed that both companies get the sledgehammer into little pieces, with Amazon and the App Store soon to follow. Next year is up in the air right now; it could be the year XR is completely strangled by those soulless corpo’s at Facebook, or it could be the year that OpenXR, anti trust action, and consumer apathy towards VR cut their legs out from under them. Things look completely up in the air at this point. So take the holidays and enjoy VR while you still can, next year we might just be playing Valve’s Citadel while the ship goes down. Well Steam’s Winter Sale is here and it’s a great time to pick up a lot of great games, hidden gems, and so on. This is my list of games to pick up. Some of them are the best prices these games have ever had. I categorized them by price tier, and I put a few standouts in bold either because they’re a great game or a great deal, or both. Merry Christmas [I also made a hardware guide for headsets and PC components, a guide to using steamVR, a guide about how to use the Index for AR, and a master acab list of great VR games, demos, and software] The Sale ends on January 5th at 10AM PT
PAYDAY 2 (-90%, $0.99) Has a full VR mode that makes the whole game VR and lets you play with flatscreen players. It’s a lot more impressive than you would expect, especially at this price (free with the base game). It has two handed guns, full access to all the content and crossplay with non VR players, a UI on your tablet watch, etc
Half-Life 2 (-80%, $1.99) You need to use Garry's Mod to run this in VR but the whole game works.
Naked Sun (-90%, $0.59) Two hand wave shooter style game where you’re being moved through a robot city and fighting ogg enemies with guns and a shield.
Scanner Sombre (-75%, $1.49) Spelunking through echolocation and a great art style. At this price and with this concept I’d say it’s definitely something to experience in VR.
Steady (-50%, $2.49) Like the lockpicking puzzle from Alyx or those boardwalk games were you move a ring over wire without touching them together. 50 levels.
fpsVR (-20%, $3.19) This is a must have utility for SteamVR. My guide to using SteamVR explains why and how to use it.
Windlands (-90%, $1.99) the first windlands game, it’s a grappling hook style adventure exploration game.
Evolution VR (-51%, $0.49) This is like that first phase of Spore, where you’re an amoeba eating larger ones and evolving with new limbs. I consider it a steal at this price, although it’s going to become free soon according to the devs.
PROZE: Enlightenment (-85%, $2.99) Puzzle adventure game set in the tundra
Evil Robot Traffic Jam HD (-80%, $0.99) Tower defense
Interkosmos (-33%, $3.34) A space survival game where you’re sitting in a tiny broken space capsule and have to make it back to earth.
Neonwall (-90%, $0.99) Guide a ball through neon obstacle puzzles
Spuds Unearthed (-75%, $2.99) RTS TD type thing. I found its balance super frustrating when I tried it but it has a lot of polish and this price is great.
Squishies (-75%, $2.49) Puzzle game with nice art that looks polished
Zooma VR (-66%, $2.03) Look at the steam page, it’s basically an adaptation of that arcade game where you shoot colored balls at other colored balls to match them up and pop them.
Obstruction : VR (-68%, $3.19)
Fingers: Mini Games (-35%, $1.94) Screw around with finger physics mini games with your index controllers.
Chroma Lab (-40%, $2.99) Particle simulator that’s kind of trippy
Drone Hero (-90%, $0.99) Drone obstacle course game
Defendion (-80%, $$2.19) Laned fantasy strategy game
Bonfire (-50% $2.49) A little story where you’re crash landed on an alien planet with Ali Wong and meet cartoon aliens
Cliffstone Manor (-75%, $1.99) Difficult escape room style game
Moonshot Galaxy (-65%, $1.74) space mini golf game
Protogon VR (-80% $1.99) Combination minigolf pinball game with neon crazy graphics
Power Tools VR (-50%, $0.99) Chip away at a stone block with power tools
Race The Sun (-80%, $1.99) Endless forward obstacle racer with options VR support
SpellPunk VR (-73%, $2.96) Competitive spell casting game
Strings (-90%, $0.99) It’s a smaller, more basic game, basically a shooter with different items you use to fight enemies as you teleport around stages.
SweeperVR (-50%, $1.99) Minesweeper in 3 Dimensions
PolyCube (-50%, $2.49) complex 3D tetris
UNTITLED (-50%, $2.49) 3D surreal puzzle game
Intruders: Hide and Seek (-90%, $1.99) Gamepad horror game
WRG games bundle (-96%, $0.65) Escape room and a non VR game
Apex Construct (-75%, $4.99) This is where the energy battery puzzles come from. It's early VR but really strong on story, progression, and interactions, the combat is mostly archery
FORM (-70%, $4.44) “A surreal adventure where puzzles are built from dreams and memories”
NIGHTSTAR: Alliance (-60%, $3.99) Bullet Hell in space, but with a story and customization
Blasters of the Universe (-75%, $3.74) Bullet Hell with a lot of polish and progression and you unlike new weapon parts
FREEDIVER: Triton Down (-50%, $4.49) Drowning simulator, shorter but high quality
Keep Talking and Nobody Explodes (-70%, $4.49) This is one of the best VR party games, easy to play remotely or in the same room with other plays holding a printed out or mobile browser manual helping the VR player disarm a bomb.
Out of Ammo Fun Bundle (-78%, $4.48) A bit rough but still getting updates and still low poly fun. First one has multiplayer. They’re both FPS/RTS but the first one is war themed, while the second one is a zombie game.
Orb Labs (-50% $4.49) A stealth puzzle game where you use different orbs to complete puzzles around lasers, turrets, and other hazards.
Thumper (-80%, $3.99) Best selling surreal rhythm game, best with a gamepad. I definitely recommend it if you are fine with the gamepad controls.
Vetrix (-20% $4.79) Tetris inspired. It has a two layer deep grid allowing for lots of 3D shapes that you can stick into place by hand in a twist on the usual formula. It has its own 8bit tunes, special blocks, multiple modes, and a bunch of color profiles based on the gameboy’s aesthetic.
Transpose (-75%, $4.99) A game where you solve puzzles with a recording of yourself. It’s one of the best and more creative puzzle games in VR.
Operation Warcade VR (-75%, $4.99) Old but the concepts work really well. It’s like a 3D light gun game that pulls you in for some moments
Echo Grotto (-50%, $3.99) Echo Grotto is a spelunking game with stylized graphics. You pick your gear and then use a throwing based teleportation system that leaves a trail behind you.
HATCHICK (-75%, $3.74) Like Xortex from the lab, a bullet hell inside a dome
Journey For Elysium (-50%, $4.99) Greek mythology adventure game, a black and white art style
Just In Time Incorporated (-75% $3.74) You appear in slow motion to save people who have Just In Time Insurance. Super basic graphics but the gameplay is fun and for this price it’s a good buy.
Psychonauts in the Rhombus of Ruin (-75%, $4.99)
Shooty Skies Overdrive (-50%, $4.99) It’s a bullet Hell with polish and a voxel style.
Portable Farm (-20%, $3.99) It’s a light farming game, but the hook is that this runs on top of other games like an overlay.
Balloonatics (-65%, $3.49) Single and multiplayer hot air balloon combat. A big update is coming.
Axegend VR (-50%, $4.99) Tower Defense mixed with some fantasy combat
Buzludzha VR (-60%, $4.79) If you like VR tourism then this is pretty good.
Carnival Games VR (-75%, $4.99) Party game style game. It crashes unless you turn off the game’s haptics in input bindings
Bandit Point (-50%, $4.99) Renaissance robot shooter where you possess different robots in combat
Downward Spiral: Horus Station (-70%, $5.99) Zero G space thriller
Flotilla 2 (-50%, $4.99) Turn based RTS in 3D between space battleships
VR Furballs - Demolition (-60%, $4.79) Angry birds style game
Townsmen VR (-50%, $4.99) This was barebone and felt like a demo, but it’s going to get a big update that scales it up into a game and should be free for anyone who owns this version.
Starblazer (-75%, $4.99) A 3D space RTS with multiplayer
Skyworld: Kingdom Brawl (-50%, $4.99) This is a classic VR RTS scaled down to a quick 1v1 RTS battle.
RuneSage (-60%, $3.99) Open world puzzle fantasy game
2945VR (-45%, $3.29) Space shoot em up
Groundhog Day: Like Father Like Son (-33%, $10.04) Sequel to the movie with a similar idea where you relive the same day over and over and progress
HORIZON VANGUARD (-33%, $10.04) Sega Saturn Style arcade shooter on a hoverbike. Don’t let the graphics fool you, this is a really well made puzzle game in a Sega Saturn style
Fujii (-35%, $9.74) Gardening with a weird forest spirit
Garden of the Sea (-50%, $5.99) Animal Crossing looking zen farming game by the devs behind Budget Cuts 2, early access but steady updates are coming adding features and more mechanics..
GORN (-50%, $9.99) Cartoon melee colosseum game, VR classic that has killed a thousand controllers
Contractors (-50% $9.99) smallest player base of the big shooters but full of good ideas and strong gunplay. Now has mod support, including custom maps, weapons, and modes like world war II, ninja warrior, Halo, etc
1976 - Back to midway (-50%, $7.49) Just came out, it’s a good game, already on sale. This is a good deal. This is a 2.5D shoot em up that has “immersion zones” where you take direct control in first person. It really captures the idea of stepping inside an old arcade machine really well.
Creed (-75%, $7.49) This is a pretty good multiplayer boxing game that goes for a more arcade style, Graphics are good, it’s polished, and obviously it’s licensed from the movie
Bizarre Barber (-50%, $5.99) Arcade game about cutting aliens’ hair as they come by in passing subway cars. It goes for a more surrealist vibe.
Garry's Mod (-33%, $6.69) This needs a community hack to be VR, but it works and even lets you play HL2 in VR
Cubism (-20%, $7.99) A tetronomo style puzzle where you need to figure out how to make the finished shape out of the pieces you’re given, in 3D. Feels like it’s made by Apple.
Gravity Lab (-40%, $8.99) Rube goldberg puzzler where you build machines to get the ball from the start to the finish, sci fi settings.
Pierhead Arcade Bundle (-63%, $7.48) The first one is stronger and a great little VR boardwalk with multiplayer to show off to people with high quality minigames,and with an update this week they made it so if you own both, then the games carry over into 2, which has index support and a ton of its own games too.
Prison Boss (-60%, $7.99) The best crafting game in VR, you play a prisoner who makes and sells contraband, so it’s business sim as well since you buy equipment and supplies to make various products.
Tabletop Simulator (-50%, $9.99) (4-Pack for $29.99) (Most DLC -50%,) Look, the VR support here has issues but since it’s a board game simulation all you need to do is make sure you can sit down, move around, and grab things (just make your own bindings from the desktop SteamVR settings). Since it uses the Steam workshop it’s an insane value with endless excellent quality content. The matchmaking system means you can play all kinds of games at all hours with thousands of people.
Westworld Awakening (-80%, $5.99) If you love the show this is a must have, pretty well received as just a good game overall.
Superfly (-34%, $9.89) This is a super hero sim game in VR. You can have six different types of powers with their own movement and combat mechanics around a cartoon city
Ultrawings (-50%, $7.49) Super user friendly flight sim with VR controls. I definitely recommend it. You complete missions to get money to spend on new planes across several cartoonish islands that you fly between.
Shooty Fruity (-55%, $8.99) One of the best wave shooters in my opinion, but the controls are a little broken for the Index since it doesn’t use SteamVR input.
RUSH (-60%, $7.99) Wing suit skydiving game
Climbey (-31% $6.89) A classic VR climbing game with multiplayer and steam workshop support for courses
Space Pirate Trainer (-40%, $8.99) Everyone’s favorite wave shooter, one of the first wave of room scale VR games that came out with the Vive. There’s no progression but it handles the mechanics of dodging bullets and dealing with growing waves of enemies really well with a lot of modes for your weapons.
Spectro (-50%, $7.49) Ghost hunting game that feels a bit like it’s made for kids but it’s still a good roguelike.
The Curious Tale of the Stolen Pets (-50% $7.49) Cutesy puzzler abou finding a bunch of stolen pets on little floating islands you interact with.
ViSP - Virtual Space Port (-50%, $7.49) You build these blocky space stations in third person trying to hold off attacks by aliens.
A Fishermans Tale (-35%, $9.74) A recursive puzzle game where you’re a fisherman in a box messing with a fisherman in a box who has a fisherman in a box…
I Expect You To Die (-60% $9.99) A james bond style escape room game with a ton of polish and a lot of content, one of the best of the genre.
The Forest (-50%, $9.99) Port, has good co op, suniverseurvival with crafting and base building in a forest full of mutants.
The Mage's Tale (-70%, $8.99) I haven’t been able to try this one, but it’s well reviewed and has a nice art style.
2MD: VR Football (-30% $9.09) This is basically quarterbacking in VR. You throw the ball but you don’t run around with it. Also you throw with the trigger by default, for safety reasons. It’s still fun, but it’s definitely not a full football experience.
Deism (-30%, $5.59) This a god game with a low poly art style, it’s in early access with a lot of updates.
Cave Digger (-50%, $9.99) Steampunk mining game with multiple endings
The Thrill of the Fight (-20% $7.99) This is the more realistic boxing game more like a simulation, and it's good as a workout.
Carly and the Reaperman (-50%, $9.99) Escape from the Underworld (-50%, $9.99) One of the best asymmetric games, this is a co op platformer adventure where the VR player helps the gamepad player. Works with Parsec/Remote Play Together
Gun Club VR (-60% $7.99) For a gun sim, get H3. The value in this game are the missions where you have to hit cardboard targets across different themes and weapon types like WWII, modern day, zombies, or carnival style targets.
Swords of Gurrah (-30%, $6.99) Multiplayer sword fighting with a little community.
Hellblade: Senua's Sacrifice (-75%, $7.49) Port of third person game, really high quality but gamepad controls.
IL-2 Sturmovik: Battle of Stalingrad (-85%, $7.49) A HOTAS based WWII combat flight sim
Marble Land (-60%, $5.99) A physics base puzzle game about getting the marble to the goal
Combat Tested (-69%, $6.19) This is a mixed game, but it’s really creative with the gritty super powers you have while you try to escape from a lab full of people trying to stop you.
Blind (-75%, $6.24) You can only see by making noise (canes, throwing things, etc)
Adapt or Perish (-40%, $5.99) Evolutionary strategy game with a VR mode
Pinball FX2 VR (-60%, $5.99) Made for VR realistic pinball
Assetto Corsa (-90%, $7.93) Racing sim with optional VR
Seeking Dawn (-80%, $5.99) Not great, but super ambitious with story and alien enemies and crafting and base building and just generally more than I expected, and it actually kind of works.
Pavlov VR (-40%, $14.99) Pavlov is basically a game that set out to be Counter Strike VR and became the Garry's Mod of VR and the most creative community outside VRChat. I’ve seen and played everything from roller skate racing, a remake of the entirety of Super Mario 64, TF2 Payload, over a hundred TTT maps, some of the best Battle Royale I’ve seen in VR, Slow-mo zero G modes, SCP, LifeMod and DarkRP, five completely different kinds of zombie modes, and a lot more. It’s been a fixture of SteamVR and pretty soon they’re releasing a World War II update with character models and new guns for the USSR, USA, Germany, and UK, new maps, and multi user tanks that you use in first person. It’s as much a must have as there can be, as long as you like multiplayer shooters.
Vertigo Remastered (-40%, $14.99) A 19 year old genius kid who worked at Valve and Cloudhead games made this on his own. It feels like a scaled down Alyx with nice physics, creative weapons and tools, and great personality across a campaign.
Paper Beast (-30%, $13.99) One of the standout PSVR games. You’re in a surreal papercraft desert with dynamic and lifelike paper animals. It has a story and then a smaller sandbox mode. It’s a surreal style experience that works well in VR.
Jet Island (-35%, $12.99) take on a huge open world with an island of enemies on your hoverboard
Falcon Age (-35%, $12.99) You play a young falconer who uses her whip and bird to fight off colonizing robots that are strip mining her planet. It’s a pretty high quality game and semi open world.
Budget Cuts 2: Mission Insolvency (-50%, $14.99) VR stealth with a portal style teleport gun and a bow. It’s well written and has a lot of polish. Sequel to one of the standout classics of early VR.
Superhot VR (-40% $14.99) This is the game that sold me on VR. It’s basically the Matrix, where time moves when you move. It’s actually not a port of the original superhot, which is why the sequel isn’t coming to VR. I think it’s slightly overrated, there isn’t a ton of content, it just seems more concise than the marketing conveys
Gadgeteer (-20% $11.99) Even more rube goldberg puzzler, but more of a dominos style of gameplay.
Ironwolf VR (-30%, $13.99) Submarine simulator, has destroyer mode now too with coop and some competitive multiplayer. I definitely recommend this as a co op experience.
Hotel RnR (-40% $11.99) You’re a dead rocker who makes a deal with the devil to destroy hotel rooms
Duck Season (-35%, $12.99) Make someone else play this without explaining it to them. Tell them it’s just Duck Hunt.
Down the Rabbit Hole (-40%, $11.99) Third person Alyx in Wonderland game with player choice
3dSen VR (-40%, $11.99) 3D NES emulator that makes them feel like a totally new experience.
The Wizards Bundle (-68%, $15.92) The first one is an okay wave shooter, the second is more of an adventure game with great graphics and more variety.
Thief Simulator VR (-27%, $14.59) A semi open world game where you go around stealing people’s phones, jewelry, and cars.
Vox Machinae (-45%, $13.74) If you like Mech games this is basically a must buy, you control it by hand with all the bits and bobs of the cockpit and the graphics look really good. VR and flatscreen with crossplay multiplayer.
Yupitergrad (-15% $12.74) A grappling hook adventure game set aboard a collapsing soviet space station
Windlands 2 (-60%, $11.99) This is a grappling hook style game with somewhat basic graphics but large worlds and big enemies. Some people have called it the best spiderman game in VR.
Hello Puppets (-30%, $13.99) Cartoon horror with weird humor, your hand is an evil puppet
Moss (-50% $14.99) A third person platformer adventure game about a little mouse
Skytropolis (-55%, $11.24) A vertical citybuilder, which is a rare genre in VR. It’s from 2017 and doesn’t get updates any more but it does work and it’s not a bad game in the genre.
Pixel Ripped 1995 (-30%, $13.99) A love letter to 16 bit gaming. You play video games inside the game and have to avoid getting caught playing in the middle of the night, etc.
ModBox (-25% $11.24) This is a sandbox game creator with steam workshop support. IT has a lot of potential and supports asymmetric play, VR multiplayer, and creation inside and outside of VR.
New Retro Arcade: Neon (-35%, $12.99) This is kind of buggy, and you need to use the unofficial arcade builder, but as a social VR experience for friends it can be pretty cool. Roms aren’t shared online unless the other people are on parsec or something, but a few activities like movies, the built in games, and bowling are actually multiplayer. The arcade is persistent for you and your friends even if you’re doing different things in different rooms.
Phasmophobia (-10%, $12.59) The big new co op horror multiplayer game, but this one also supports VR
Synth Rider (-40% $14.99) This is the closest Beat Saber style game to the original, with a smoother style of gameplay. But the maps feel unbalanced, like every difficulty or gameplay setting is the exact same map just being automatically tweaked. This can make it feel unfair or constricting.
Into the Radius (-30%, $20.99) Basically Stalker VR, kill enemies and complete missions for cash as you progress
Mini Motor Racing X (-50%, $19.99) Racing game that you control with your actual hands which is great but the tracks can be pretty small and with lots of tight turns since it’s a micro car game. Also has a rocket league mode which is fun.
Stride (-25%, $14.99) Basically mirror’s edge in VR. You run and jump and wall run across different environments, with some combat and stealth too. There are two modes out now and another one coming soon with a story.
BattleGroupVR (-30% $17.49) This is probably the most polished RTS in VR, made by one dev but it’s right up there with final assault and works better in singleplayer. Multiplayer is being tested right now. It’s a space real time RTS where you’re on the bridge of one of your ships and you can command the others in holograms, see the battle in third person, and the graphics are great. There’s a story and campaign too
Until You Fall (-20%, $19.99) This is basically Infinity Blade in VR. It does melee by having lines appear in the air and you need to line up your sword with them to block enemy attacks, with some later enemies requiring you to duck off to the side to dodge attacks. It’s a roguelike so you fight through as many enemies you can, small stage by stage, until you die and spend the money you earned on new weapons and abilities.
STAR WARS™: Squadrons (-40%, $23.99) As an experience, Squadrons is exactly what you expect. It’s really immersive and really feels like being in a star wars dogfight
The Talos Principle VR (-60%, $15.99) Croteam are the devs of the classic Serious Sam series, and when the Vive came out they went all in and converted all their games over to VR, including their puzzle game Talos Principle. It was one of the higher quality experiences back then and it still holds up.
Tales Of Glory (-40%, $17.99) First person medieval war RTS. It’s been in early access for a long time but the dev has put in a ton of work and made it a pretty unique experience with some of the best medieval combat outside Blade and Sorcery combined with strategy and base capture.
Universe Sandbox (-33%, $19.99) Just got an update redoing the entire VR UI side of the game.
Automata Break (-15%, $16.99) An asymmetric tower defense game you can play with a friend or alone.
Skyrim VR (-67%, $19.79) Good port, works better than Fallout4VR with a big modding scene. This price is a bit higher than it has been in the past.
Ragnarock (-15%, $16.99) Rhythm game where you beat the drums on a viking ship to metal and celtic rock. This seems like the best beat saber style game I’ve seen alongside Synth Riders, and the music is distinct.
Industrial Petting (-15% $16.99) You farm alien pets to sell them back on earth. It’s an industrial production kind of game, with multiplayer support and VFlatscreen modes
In Death (-50%, $14.99) Roguelike archery game set in Purgatory. Price feels a little steep when it stopped getting updates on PC in early 2019.
Angry Birds VR: Isle of Pigs (-30%, $10.49) Basically Angry Birds in 3D. You can shoot in room scale and teleport to different spots to get a better angle. There's a fair amount of content too.
Arizona Sunshine (-63%, $14.79) The first big co op zombie game. It shows it's age but it's still popular and has some DLC. I would recommend this one only on sale and mostly if you're planning on playing co op.
L.A. Noire: The VR Case Files (-50%, $14.99) I think the cases are taken from the original game, but it's LA Noire in VR. There's driving, shooting, interrogations, looking for clues, everything from the original game. Seven cases.
Half-Life: Alyx (-25%, $44.99) The best looking VR game and one of the best games of this generation.
Boneworks (20%, $23.99) This game is a must buy, but do not get it if you’re new. This is a game where pushing on a wall with your hand pushes the camera back. It will make you sick if you don’t have VR legs. The combat, melee, physics puzzles, are all extremely strong and it has an 11 hour campaign, along with arena, zombies, and sandbox modes. Another content update is also coming soon.
The Walking Dead: Saints & Sinners (-20%, $31.99) This is a great game. It’s less Left for Dead and more realistic in the sense that tension is very high and both humans and zombies are threats. There’s light crafting, upgrades, and collecting supplies, complete with physics and a faction systems and multiple paths to go down.
Vacation Simulator (-20% $23.99) The best minigame collection game with the games integrated into three worlds with a lot to do, across multiple settings with progression and a basic story. Super immersive.
No Man's Sky (-50%, $29.99) All new updates apply to VR too. Performance is spotty but the entire massive experience is carried over into VR, and there’s multiplayer too.
Hot Dogs, Horseshoes, and Hand Grenades ($19.99) This game isn’t on sale but it’s getting an advent calender with daily updates until christmas. This is basically the ultimate “labor of love” game in VR. Detailed physics simulation of lots of guns, big recommendation for those with any interest in sandbox, has game modes like Take and Hold and Team Fortress, single player only.
Pistol Whip (-20%, $19.99) This doesn’t go on sale as often. I would say it’s the first rhythm game that can actually go toe to toe with Beat Saber. It doesn’t have custom maps, but it gets regular content updates and just got a set of five campaign levels.
VTOL VR (-15% $25.49) This is the most advanced made for VR flight sim with full VR controls, tons of customization, and a bunch of modern fighter planes. It’s a community favorite and it’s even getting multiplayer soon.
AGOS - A Game Of Space (-33%, $20.09) This got a super mixed reaction. It’s basically a third person satellite simulator. If you like the movement method you’ll like the game, otherwise you probably won’t. Watch some gameplay on youtube.
Sairento (-35%, $19.79) This is like a ninja version of Superhot. I didn't enjoy it too much but many people like it. It has a lot of different weapons and you can do things like bounce off walls up to an enemy and cutting their head off with a katana.
Gnomes & Goblins (-35%, $19.49) This got a mixed reaction. Basically it’s a game where you visit a community of gnomes and has two parts. In the first part you go on a little adventure meeting the gnomes and hanging out with them. But the rest of the game is doing activities and collecting artifacts around their town to fill your house.
Disassembly VR (-30%, $20.99) Destruction and deconstruction physics sandbox simulator, just added melee combat.
Also worth taking a look at, over at Fanatical they’re doing a “make your own bundle.” 2 games for $6.99, 3 games for $9.99, 5 games for $14.99
Cosmic Trip - A very polished VR base capture RTS in first person where you build and manage drones and mine for crystals on an alien planet.
Sprint Vector - Basically a footrace game you play by swinging your arms, set on an alien gameshow.
Polybius - A trippy tunnel shooter with surreal pixel graphics, based on the haunted arcade game.
Rainbow Reactor- Kind of like a sac toss arcade puzzle game.
Conductor - An escape room style adventure game with a physics gun.
Battlewake - This was a really hyped game that kind of flopped. Basically it looks really great graphically but the gameplay loop feels really repetitive and kind of shallow. For co op at this price it's a good buy.
Raw Data - Early polished VR wave shooter, but it shows its age. It has multiplayer but the index support is pretty bad.
Dungeons & Treasure VR - A small voxel fantasy roguelike with multiplayer support.
3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 158)
Happy Friday, my fellow Android gamer - and welcome back to this weekly rundown of the best games I have played this week :) This episode includes a brilliant new roguelike action RPG, an amazing sci-fi multiplayer RPG with a huge focus on community and player-to-player trading, and the best high-quality sandbox mech shooter I’ve ever played on mobile! Disagree with my opinion? Let’s have a friendly discussion below. New to these posts? Check out the first one from 158 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
Let's get to the games:
DarkZone [Game Size: 439 MB] (free)
Genre: RPG / Online / Indie / Semi-idle - Requires Online Access Orientation: Portrait Required Attention: Some tl;dr review: Darkzone is story-driven sci-fi themed multiplayer RPG with crafting, guilds, real-time and idle co-op combat, player-to-player trading, an insane amount of awesome loot, and a great community. Before entering combat in Darkzone, we must select another player’s hero to take with us into battle. The fight itself is semi-idle, which means the two heroes attack automatically, while we can tap on monsters’ weak points to deal more damage and pick up orbs that fill up a special ability bar. Combat is fast-paced, and there are even real-time co-op boss battles too. Additionally, we gain idle progression rewards when other players use our character to help them out in their own single-player fights. Loot equipped as gear slowly breaks down when used, so we must repair or salvage it for crafting materials used to create modification implants that can be added to new gear. Combined with the Attributes and Skill systems, this provides a deep level of character customization. Alternatively, resources can be bought and sold on a real-time player-to-player marketplace – something that is very rare to see in a mobile game. Darkzone monetizes through iAPs that focus almost exclusively on skins and cosmetics, which means the monetization is close to perfect. Combined with the game’s heavy emphasis on social interaction and play, Darkzone is one of the most interesting online RPGs I have ever played, and is a must-try for any sci-fi RPG fan. Google Play: Here MiniReview link: Here
Otherworld Legends [Game Size: 273 MB] (free)
Genre: RPG / Roguelike / Dungeon-crawler / Indie - Offline Playable Orientation: Landscape Required Attention: Full tl;dr review: Otherworld Legends is a fun roguelike action RPG by Soul Knight developer ChillyRoom, featuring a high-quality pixel art-style, great controls, and an awesome melee fighting combat system with lots of different skills and unique stats for each character. Fighting our way through procedurally generated dungeon rooms full of monsters and bosses feels great, and the many unique weapons and items that can be bought at randomly occurring shops to provide new abilities or stat boosts that last until we die, provide a constant feeling of progression. The dungeons are also very diverse in their design, and there is even a secret bonus room to find on each floor if we look hard enough. Like any roguelike, all equipment is lost when we die, forcing us to start over from the first dungeon floor. Permanent progression is achieved between deaths by crafting stat-increasing beverages from items gathered through combat, unlocking new abilities, or by buying new heroes. Otherworld Legends monetizes through incentivized ads and iAPs for weapon enhancers, resurrection cards, and to unlock new characters – none of which are necessary to enjoy the game. With its multiple control options, great art-style, and fun fighting-based combat, Otherworld Legends is a must-play for any action roguelike RPG fan. Google Play: Here MiniReview link: Here
3 Quick tl;dr iOS Game Reviews / Recommendations (Episode 73)
Happy Friday, my fellow mobile gamers, and welcome back to this weekly summary of the most interesting games I played this week :) This episode includes an interesting action RPG that plays a lot like Diablo, a very unique multiplayer strategy card game, and a PvP fighting game from a franchise that has been downloaded more than 500 million times! Disagree with my opinion? Let’s have a friendly discussion below. New to these posts? Check out the first one from 72 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
Let's get to the games:
Creatures of Aether [Game Size: 189 MB] (free)
Genre: Card / Strategy / PvP / Indie - Requires Online Access Orientation: Portrait Required Attention: Full tl;dr review: Creatures of Aether is a unique strategy card game where our goal is to dominate the majority of a shared 4x4 gridded board by placing a creature card from our hand on each turn. Every card has a power number on each of its four sides. Placing a card next to an opponent’s card allows us to take it over and turn it into one of ours if the power number on our card’s side is higher than that on the opponent card’s adjacent side. Once the board is full, the player with the most cards on the board wins. To spice things up, board tiles can have elemental types that buff or debuff any card placed on them, and some cards even have strong special powers that trigger once played. While the mechanics are easy to understand, the game is incredibly difficult to master, and I often found I had made a mistake a few turns ago that now put me in a disadvantageous situation, just like in chess. Decks consist of eight cards, with a total deck-cost limit and a value on each card that increases the more powerful it is. This adds a nice forced prioritization that prevents us from placing all the strongest cards in the same hand. The high-quality modern pixel art style is well-executed, and the sound design is pleasing. The main PvP mode is supported by multiple arcade modes and single-player dungeon-crawls that provide new cards or extra copies so existing cards can be leveled up. Creatures of Aether monetizes through a $4.99 battle pass and iAPs for card packs, which create a pay-to-progress-faster advantage for paying players. However, the core gameplay is both deep and fun, and free players can still enjoy the many game-modes and simply grind for cards. App Store: Here
Raziel: Dungeon Arena [Total Game Size: 5.1 GB] (free)
Genre: RPG / Action / Co-op / Diablo-like - Requires Online Access Orientation: Landscape Required Attention: Full tl;dr review: Raziel: Dungeon Arena is a fun Diablo-like action RPG with solo and co-op dungeons, an insane amount of unique loot, neat 3D graphics, cute pets, and well-calibrated controls. The game features 3 classes; archer, melee knight, ice priest, and although there is no character customization, we can at least switch build later in the game. As we level up, we unlock more and more skills and can gradually customize our build through one of the largest talent trees I’ve ever seen in a mobile game. From the main city, we can meet and chat with other players, craft potions, team up for co-op dungeons, or jump into the single-player missions to slay hordes of enemies and find new loot with unique stats and set bonuses. Raziel is a modern mobile game, for better or worse, which means lots of daily and monthly login rewards, achievements, events etc. My biggest gripes with the game, however, are that finding a team at lower levels is almost impossible and that while combat is fun, everything is too easy in the beginning. Monetization happens through a $4.99 battle pass, a premium currency used primarily for cosmetics, and various “packs” of crafting materials and potions that go up to $19.99. There is no need to spend money on the game to enjoy it though, and while paying players definitely have an advantage in PvP, the game is primarily PvE-focused. App Store: Here
best online multiplayer games to play with friends on mobile video
Summoner’s Wars is one of the best and most popular mobile multiplayer games there is. On the game, you can collect several different creatures and use them to make teams to fight your enemies which, of course, can be other players. It is extremely fun and intuitive, but it also offers a nice variety of activities that make it always interesting. The 10 Best Online Multiplayer Mobile Games That Can Play With Friends April 28, 2020 April 28, 2020 Admin 0 Comments family , friends , games , lockdown , mobile Another extension of the lockdown in India already is that people need to be restricted to just one home.There is no information on how many days the lockdown is currently ongoing. Looking for some of the best mobile games with multiplayer that you can play with your friends online for 2020?This list of iOS and Android mobile games should help you find the perfect title that Home App reviews Best Mobile Multiplayer Games To Play With Your Friends. Best Mobile Multiplayer Games To Play With Your Friends. By. Dean - 15th August 2017. A lot of the time when you’re at home on your phone you’re probably either scrolling through Facebook, creeping on Snapchat or Instagramming your dinner. PUBG Mobile is undoubtedly one of the best online multiplayer games right now.If you’ve been living under a rock, here’s what PUBG Mobile is all about: it’s a battle royale game where 100 players drop down on an island to gather weapons and fight to become the last man (or squad) standing. You can either play solo against the computer or online with friends located in other places. There’s even an offline multiplayer option where you can play with your family in person passing the Asphalt 9: Legends is hands down one of the best mobile racing games out there and you can play it in online multiplayer mode as well. Carrying forward the legacy of the still awesome Asphalt 8 Airborne was never an easy task, but Asphalt 9: Legends succeeds in doing so with style, more content, added customization options and more hypercars than ever. Call of Duty Mobile is the new kid on the block, and probably the best online multiplayer game currently available on mobile. It lets you play a wide variety of modes with friends, including RELATED: 10 Best Apps & Games To Play With Friends On Your Phone 1. Joking Hazard. If you and your friends whip out a deck of Cards Against Humanity at every house party, you’ll love this online The Clash Royale is a Popular Mobile Game Introduced by Supercell. The Game Includes the Use of Collectible Card Games, Tower Defense, and Live Multiplayer Online Battle Arena. The Game was Released Worldwide on 2nd March 2016. This online mobile Game Includes an Exclusive Fight by Two Players Owning Three Towers Each.
best online multiplayer games to play with friends on mobile top
Top 14 New Online Multiplayer Android/iOS Games 2019
What is up, good people? We come back with another video. In this time, Top 10 Best Multiplayer Games For Android & iOS 2019! Do you agree with this list? L... Mobile Games You Can Play With Your Friends in 2020 SUBSCRIBE here: http://bit.ly/1KD1iv3 MORE Farming Tip Videos: https://bit.ly/37tq5P5 SUBSCRIBE to my ... Hello Dosto is video me maine aap logo ko Top 8 Best Multiplayer games ke bare me bataya hu..Umeed hai aapko video pasand aayega...Games List :CHUP CHAAP SEA... Hello Gamerz,In this video you will see some amazing brand new Multiplayer Games which you can also play with your friends and other global players. I hope y... 25 Best Online Competitive multiplayer and PvP Games To play in 2021 For Android & iOS!So we're at 2021, and you're probably looking for the best online mult... Mobile Games You Can Play With Your FRIENDSSUBSCRIBE here: http://bit.ly/1KD1iv3Download these games on Bluestacks now for FREE:👉PUBG Mobile Download: https... What is up, guys? We come back with another video. In this time, Top 10 Best Multiplayer Games On Android & iOS! 2019-2020. Most of the games on this list ar... Top 10 Multiplayer Mobile Games // Subscribe: http://goo.gl/Q2kKrD and also Ring the Bell to get notified // Have a Top 10 idea? Submit it to us here! http:/... New best online multiplayer games for Android & iOS 2019 l VinIsHereMy discord group come join in! :- https://discordapp.com/invite/KwNgJSK *Thumbnail is fro...