GTA Online Casino Chips: How to get them, and what are the
GTA Online's slot machines are rigged and the NPCs are
best slot machine to play in gta
best slot machine to play in gta - win
Cyberpunk at its core its an amazing game, despite its flaws and bugs
So, I just completed the game from A to Z, cleared everything apart from the baseball bat police icons. And while the game is not a perfect game, due to lack of polishing in many of the existing mechanics, bugs and "missing" features, it was an amazing emotional ride. I just feel like talking about all (since I feel I've exhausted the content but need more), the good and the bad, and what we could expect in the future. I'll be talking about many things, especially story related. If you don't want spoilers, please stop reading now. *SPOILERS AHEAD* First off the bad.
The bugs. Obviously it sucks, but it will get fix gradually so there isn't much to expand on. Made for good moments when it wasn't immersion breaking.
The gear system. I personally hate systems in which gears get outdated by level. Especially when the exact same gear change stat with level. Since we can buy some of the gear, it isn't too bad since it is fairly cheap. But when it comes to unique items, it is impossible to keep them up. Since the upgrade cost scales to infinite, you simply CAN'T upgrade your guns and clothes till the end. Factor in that materials becomes rarer and rarer the higher quality it is, and it is unsustainable. What I suggest is to either streamline the upgrade cost of every item, or simply give them fixed stat. You already gain stats through attributes and mods, there really is no need for stat to scale with level on gears.
The police system. Honestly, what we have now is a place holder, a simple band-aid just to say there is a police system. I believe this will be patched eventually. But at the same time, in games like GTA/RDR, police is mostly just a pain in the ass unless it is mission related. Yes it would be nice to have something more refined: patrols, police spawning out of map and going in, you needed to dodge em... but I don't think it is what will make the game more enjoyable.
The combat AI, is pretty bad, but honestly I can't remember a game where I said "wow the AI is so good it makes the game amazing". I guess the best I've found was the Alien in Isolation. But then again, the AI is too good it just makes everything frustrating. Fixing some things like synchronizing attacks, backing up melee when they engage, and have more awareness overall could help it make better.
The NPC AI, could use help in the city. Having a wider range of response, staying true to their handicaps, not disappearing, actually moving around with Time Skip, driving around your cabike, etc. It would make the experience more enjoyable.
Now on to the good.
The interactions with story NPCs is just outstanding. The best I've played in any type of RPG. The poses we take are so casual and well done, sitting, leaning, eating. The first person makes everything so intimate, and makes you notice all their expressions so well. The amount of time we sit face to face, them talking, looking around, than straight into your eyes, its all so real. Also, the fact that people actually talk over each other before they finish makes conversations super fluid. 99% of RPG games just finish 1 audio before starting the next. The overlapping feels SOOOOOOOO great.
Almost everything that is modeled is just gorgeous. From the city to the model, everything is so detailed. Obviously some things were cut short... looking at you french fries and liquids... but other than that, it is beautiful.
The story actually got to me. I felt wanting more and more. I was actually demoralized to find out how short the main story is because I felt it could be expanded so much more with how massive the world they built is. The character's emotions were too real at times. You can see how much time they spent refining all the endings. They were all pristine. The amount of emotions I felt during my first play through was unmatched in some aspects from any game I can remember. The unease and feeling of sickness when deciding what to do, and when learning about how we are basically doomed. The melancholy of the nomad ending. The shearing fucking happiness from seeing Judy at the camp, and then receiving her message in the credit. The straight up horror and disgust from the corpo ending. How everything is so dark I just wanted to bash everyone. The straight up despair from the suicide option. Seeing Judy in that state and say these exact words made me burst in tears as if I inflicted that pain to someone real life. I felt bad for days, thinking that's how my wife would most likely react. Honestly, just such a wide range, which just shows how I connected with these fictional characters.
The gameplay, while it could use tuning, was actually good. I went a mix of stealth (with breach and quickhand) and exclusively melee. After I found out of the keep my armor stacked up, it was actually very OP and just fun. Maybe too easy even on hard, but still enjoyable.
The side quests were great. The characters are again very unique and authentic. I wanted to expand on every single side quest! I needed more of Kenny, more of the Peralez, more Delamain, more Rogue, more more more. (I count Judy and Panam as main story tbh)
Now to what they could add and refine to make the game we have now better.
As I said, seperate clothes and guns from stats. Clothes with mod slot only, and guns with fixed stat and mod slots. The point is to scale your stats through attributes, perks and cyberware implants only. There are enough to make it works. Just add more mods to fine tune your gains and armor and thats it.
Add more customisation. Some car tuning, mainly color to match your outfits. More outfit choices, especially in color range. It should be easy enough to have what we have more colors. Add a barber for beard and haircuts. Add tattoos and eye customisation to ripperdocs. Just more things to make your character exactly how you envision it. I also believe CDPR will work on that eventually, that it was cut short by management to focus on the main game.
Add more interactions with the characters, especially post story. I think receiving random texts from Takemura, Judy, Panam, Blue Moon, etc. It is easy to add more of them, as it doesn't even require voice actors. Once their mission is over, getting them on and off would be amazing.
More side actions, like mini-games with friends, going to "dates", just a kiss/hug option with your romance once their mission is over, actual repeatable races with actual race AI, a casino with some games (slot machine, blackjack..), I think these could add just enough to decompress between missions and feel more immersed.
Anyway, I just felt like talking about it even though only 3 person will take a look at this wall of text lol. Let me know how you feel and what you agree/disagree, etc!
The Current State Of RDO For Veterans, Casuals & Newcomers Alike.
I've seen a lot of back and forth between veteran players, casuals & newcomers alike about this update, Rockstar and the game in general. Some are against thier actions, some defend them and some are neutral. Personally I love the game I played during BETA and now on PC, but I also despise it for it's issues. This latest update feeling like one big warning to stop playing altogether. For now, I'm taking a break from playing. So I've compiled and left a list of issues, general facts and lack-of for people to better judge & talk about the current situation of the game below: •Online was first released in BETA November 2018, during BETA they introduced Microtransactions with a very scarce amount of content. •Online later came out of BETA in May 2019 still scarce in content, and then in September it's first major update introducing 3 core roles. •As a comparison to GTA Online, RDO lacks the Rockstar Editor, Creator Mode, Private Free Roam, aim locked Free Roam/PVP Modes (Free Aim or Auto Aim) & even text chat on PC. •There was a 7 month period with no news or any information about an update alongside the community protesting as clowns to garner some communication from Rockstar to no avail. •The collector role was nerfed/randomized due to how rockstar underestimated the ingenuity of the community, one of the main reasons being it was the best paying and easiest to do with a player guided map. Rather than also balancing other roles to make them equal. Such as bounty targets/target rewarding a measly $2 •Naturalist update releases, a sort of rehash of the collector role that lacks in useful content such as re-skins of the exact same legendary coat, being punished for killing animals despite a separate role & dailies that depend on it, pumping animals full of 20 rounds of sedative ammo just to take a sample, overpriced tonics & gold pamphlets that allow you to become an animal in a limited area for a limited amount of time for seemingly no purpose. •We get outlaw passes, limited time content that relies solely on purchased or earned Gold along with XP or gold rank ups. This taking up a decent portion of content that people tend to get fixated on. This tactic alongside limited time stock clothing is just to put pressure on the purchase of Gold Bars (If you're running low) and to keep player numbers afloat for a longer period. (Fallout 76 has a similar tactic with Atomic Shop Items only being available for a limited time and the Legendary Run) We even have/had legendary bounties, emotes and legendary animals drip fed to us to drag out the update. •Most of the new content that is added is either locked behind a Role or the Outlaw pass, hair styles, clothing, skills, horses, weapon styles, even emotes and walking styles. So essentially, we have to pay to unlock content so we can then buy or earn said content in game. Sounds a lot like buying a DLC pack with extra steps (As a comparison to GTA Online they can get 200+ new clothing options, hair styles, multiple vehicles, emotes, weapons, walking styles and tattoos immediately available to purchase or are free such as emotes and walking styles) •There was a period after a botched update for about 1 to 2 days where the game was utterly broken and couldn't actually be played on consoles, they eventually reverted to a previous patch. People lost hard earned streaks and got no compensation for their screw up unless directly reported on an individual basis. •There is often rampant hacking with modders even being able to stop themselves from being reported and being able to crash your system or boot you from a session, alongside bad Peer to Peer connection rather than dedicated servers. Hackers have even gotten players banned for tricking people into opening nearby illegitimate spawned treasure chests. •There are many bugs and glitches that still haven't been patched to this day. Not to mention new bugs that come with new updates. For instance: (Not being rewarded XP & money, gold bar coupons not being rewarded, the infamous hanging gun bug, black screens, crashing, not being rewarded money for sales, NPC's suddenly firing their whole clip at you within less than a second, cloth wraps reverting to a different colour, gun belts floating, UI Errors such as not being able to use coupons or browse the full selection of bar decor and much more) •Next to no advertising or info about this latest update before it released besides a small paragraph at the end of a social club post about the $5 Sale Of RDO. GTA Online on the other hand getting 3 in-game teases and 2 separate video teasers and a main post introducing a new island to a game that has been around for 7 years and 3 console generations now. •We now have the daily challenge nerf that not only resets your streak automatically but is also rewarding half as much gold. As an example, with the old system if you did 5 daily challenges a day for 4 weeks you'd end up with 49 gold. If you did the same with the new system you'll get 24 gold. If you were to stay at the same pace and do 5 challenges a day with the new system you'd have to do it for 8 weeks straight or alternatively 10 challenges a day for 4 weeks to earn the same as the old system. •With this latest update, technically they've added time limited pay-to-win skills/benefits behind an outlaw pass. Standard Ammo Capacity Upgrades, multiple meat cooking and wilderness camp fast travel (Outlaw Pass 5 has also leaked and is in the game files and has further ammo skill upgrades included such as arrows and varmint ammo) That's a slippery slope that could potentially lead to bigger and better things being P2W. •We have to pay an extra 15 Gold towards the "Prestigious Bounty Hunter License" despite having already bought a license for the role. This update alongside the standalone sale of RDO is nothing but a way to draw in and nickel & dime new unaware players of thier money. All the new players lured in by a cheap game will most likely know nothing of what the game was previously like. I saw one post of someone on here who bought it and spent £45 on gold bars to get the pass, roles and also advance the pass. And he didn't yet receive his free gold bar benefit tokens back from it. Don't forget that everyone before this had paid upwards of £45 or £89 for the base game or ultimate edition which includes Online benefits. "It's free content bro, quit complaining" Just because it's technically free does not mean it's exempt from criticism. Especially being a live service game & the way they market and dish out their content. Might as well BE a paid DLC pack. "You're just entitled gamers who want everything free and easy" At the end of the day it's a game, we play it because we want to have fun or to escape from the realities of day to day life. Not to feel like we're working a minimum wage job to survive. Why would you defend a nerf that makes the game harder not just for veterans but newcomers alike and sucks the general enjoyment out of the experience? "They need money to give us free content bro" If that's the case, then the online content and live service they're currently providing people is pretty lacking and crap, plain and simple. If anything spending money towards the game in it's current state is only going to encourage them to stick with their new strategy. That being said, not everything they do is terrible. Some changes are good, such as the new $$$ bounties. At the end of the day, we shouldn't be FORCED into a harder grind experience just to HOPE for some good future content. You can clearly see what title Rockstar & Take Two favor most, GTA Online their cash cow. If the content they put out for RDO was actually decent and bug free there wouldn't be this much uproar from everyone. People might actually be more inclined to buy gold bars if the content was good and consistent. If we're expected to further fund the content online they should at the very least listen and communicate with the community. They're a multi million/billion dollar studio, not a small indie dev team. I'm sure they can afford to produce better content and live services than what's currently available for a AAA experience. The game is a bit like a slot machine, you can pay little for lesser reward but loose less cash (Grind) or double down for improved reward but bigger loss (Pay for gold) Either way when the wheels stop (Content Update) You're gunna get something, but it doesn't mean it's going to be what you wanted or what you were hoping for no matter what option you choose.
Alright, so, a lot of y'all were asking about why tech tree tanks weren't discounted and all that, and here we are on Black Friday Weekend. Discounts are here, and I am here to break down what is worth buying and what is not worth your hard earned gold. First, the deals that are on the table:
X4 XP for first victory
Credit discounts for tech tree tanks (20% off for tier 9 and 10 means instead of 6 million, you'll pay 4.8 million, saving you 1.2 MILLION credits)
GREAT time to buy your tier Xs
remember to SELL TANKS BEFORE OR AFTER THE DISCOUNTS, NOT during the discounts. Otherwise you lose all the credits that you save.
Discounts on tech tree premium tanks (I will come back to these later)
Discounts on crew training (useful for tier X or IX crews that take super long to grind)
Discounts on all camos and attachments (for those of you looking to waste money pimp your tanks)
Discounts on Equipment Unlock (another HUGE savings for credits)
Normal equipment for tier X costs more than a tier 9 tank (3.15 million credits) so a 30% discount saves you almost a million credits
Discount on XP conversion, garage slots, enrichment
basically useless unless u actually don't value your gold
Alright, let's get down to the premium tanks in the tech tree, and mainly just those that are a worthy buy. There aren't a lot of them, but most are still a better deal than the VK168 or the Type 64... Just a note: Most tech tree premium tanks come out in bundles, usually for less than even the discounted prices, so unless you REALLY want to get your hands on a certain tank, I would suggest waiting for another bundle. Don't be the guy that buys a tank full price just to have it come out the day later in a bundle for less gold and with more included stuff. American Tanks:
T34
Severely powercreeped by Action X, Sheriff, T54E2, and just too many hulldown tanks make this not a worthy buy.
T26E4 Super Pershing
A better buy than the T34, and has the highest credit coefficient among tier 8 premium tanks. However, the armor IMO does not make up for the lack of turret traverse and completely terrible power to weight ratio. A T26E5, Chimera, Type 59, or even a 59 Patton would do miles better than this tank.
The Sheriff is straight up better AND for less gold, so don't waste ur money here.
T23E3
Plainly said: really shit tank now because of WG's literal inability to balance tier 7.
M6A2E1
The poor man's EXP. Actually a very decent tank at the tier, and for 3.3k gold it's an OK buy, slightly more worth it than the FV204 and ISU-122S. However, it is still tier 7, so have fun dealing with Smashers and stuff like that.
T14
Solid sealclubber, but not worth it when the Rampanzer is also avaliable for a similar price. Just too slow to be an actual fun premium.
German Tanks:
Lowe
For 5.6k gold, this tank is another OK buy worth considering, if you really can't wait for bundles. Not quite as strong as the Tiger II, but it is still pretty meta and has an excellent gun, plus the second highest credit coefficient at tier 8 so it prints credits.
Jagdtiger 8.8
At 5.5k gold, this tank is IMO one of the best deals in the tech tree premiums this weekend. The recent buff means it has 3.5k DPM with 350 alpha on the 105mm, along with a tier 9 jagdtiger chassis. Basically a superheavy TD that has gun depression and high DPM.
A good tank worth considering if you hated all the 5k gold deals in the store.
Panther M10
Don't buy it, unless you want to play a terrible panther ripoff
Dicker Max
A decent tank for 1.9k gold, not too bad of a buy, but it just came out recently in a bundle for cheaper, so I'd suggest you wait.
T-25
don't buy sluggish tier V mediums when you can buy a Rampanzer.
Pz V/IV
Another worthy buy for 1.2k gold. Fun tank, OK gun, Panther hull at tier V has crazy armor and rams like the train on GTA. Probably the most worthy tech tree premium this weekend.
Russian Tanks:
IS-6
If you are trying to buy this tank for 5.7k gold, may I guide your small brain blind af buttcheeks to the 252U for 5k gold or the IS-6 bundle for 5.5k gold that was just in the store.
SU-122-44
A bad buy. This tank comes in bundles quite frequently, so I would wait. Basically, an armored ISU-122S with worse gun handling. A bit powercrept cuz its tier 7, so not worth buying.
SU-100Y
This tank drops frequently from free crates, so not really that worth buying it, but it's a fun low tier premium for about 1.9k gold. Mediocre buy at best.
Churchill III and Matilda IV
if you somehow love shitty, slow, Russian premium versions of british tanks, this is ur deal.
SU85-I
Unlike the Su76-I, this tank has zero armor. Not worth buying at all, basically a more mobile SU-85.
British Tanks:
Matilda BP and Excelsior
overall good tanks against tier V. Against tier VI, you have no armor, slow as hell, and guns have no penetration. Hard pass on this one.
Tog II
The meme machine is now only 2k gold, so if you wanted one this is ur chance.
AT 15A
for 3.3k gold, this newly buffed premium is an OK buy. Basically a superheavy version of the FV204, pew pew gun with no turret, and thicker armor than the actual tier 8 AT 15. Could be fun for some players I guess.
French Tanks:
If you are buying the FCM 50T, ur a dumbass. I won't even help you here.
Keep all questions / comments on Black Friday sales below. Any extra posts on black friday will be REMOVED WITHOUT EXCEPTION.
Cyberpunk at its core its an amazing game, despite its flaws and bugs
So, I just completed the game from A to Z, cleared everything apart from the baseball bat police icons. And while the game is not a perfect game, due to lack of polishing in many of the existing mechanics, bugs and "missing" features, it was an amazing emotional ride. I just feel like talking about all (since I feel I've exhausted the content but need more), the good and the bad, and what we could expect in the future. I'll be talking about many things, especially story related. If you don't want spoilers, please stop reading now. *SPOILERS AHEAD* First off the bad.
The bugs. Obviously it sucks, but it will get fix gradually so there isn't much to expand on. Made for good moments when it wasn't immersion breaking.
The gear system. I personally hate systems in which gears get outdated by level. Especially when the exact same gear change stat with level. Since we can buy some of the gear, it isn't too bad since it is fairly cheap. But when it comes to unique items, it is impossible to keep them up. Since the upgrade cost scales to infinite, you simply CAN'T upgrade your guns and clothes till the end. Factor in that materials becomes rarer and rarer the higher quality it is, and it is unsustainable. What I suggest is to either streamline the upgrade cost of every item, or simply give them fixed stat. You already gain stats through attributes and mods, there really is no need for stat to scale with level on gears.
The police system. Honestly, what we have now is a place holder, a simple band-aid just to say there is a police system. I believe this will be patched eventually. But at the same time, in games like GTA/RDR, police is mostly just a pain in the ass unless it is mission related. Yes it would be nice to have something more refined: patrols, police spawning out of map and going in, you needed to dodge em... but I don't think it is what will make the game more enjoyable.
The combat AI, is pretty bad, but honestly I can't remember a game where I said "wow the AI is so good it makes the game amazing". I guess the best I've found was the Alien in Isolation. But then again, the AI is too good it just makes everything frustrating. Fixing some things like synchronizing attacks, backing up melee when they engage, and have more awareness overall could help it make better.
The NPC AI, could use help in the city. Having a wider range of response, staying true to their handicaps, not disappearing, actually moving around with Time Skip, driving around your cabike, etc. It would make the experience more enjoyable.
Now on to the good.
The interactions with story NPCs is just outstanding. The best I've played in any type of RPG. The poses we take are so casual and well done, sitting, leaning, eating. The first person makes everything so intimate, and makes you notice all their expressions so well. The amount of time we sit face to face, them talking, looking around, than straight into your eyes, its all so real. Also, the fact that people actually talk over each other before they finish makes conversations super fluid. 99% of RPG games just finish 1 audio before starting the next. The overlapping feels SOOOOOOOO great.
Almost everything that is modeled is just gorgeous. From the city to the model, everything is so detailed. Obviously some things were cut short... looking at you french fries and liquids... but other than that, it is beautiful.
The story actually got to me. I felt wanting more and more. I was actually demoralized to find out how short the main story is because I felt it could be expanded so much more with how massive the world they built is. The character's emotions were too real at times. You can see how much time they spent refining all the endings. They were all pristine. The amount of emotions I felt during my first play through was unmatched in some aspects from any game I can remember. The unease and feeling of sickness when deciding what to do, and when learning about how we are basically doomed. The melancholy of the nomad ending. The shearing fucking happiness from seeing Judy at the camp, and then receiving her message in the credit. The straight up horror and disgust from the corpo ending. How everything is so dark I just wanted to bash everyone. The straight up despair from the suicide option. Seeing Judy in that state and say these exact words made me burst in tears as if I inflicted that pain to someone real life. I felt bad for days, thinking that's how my wife would most likely react. Honestly, just such a wide range, which just shows how I connected with these fictional characters.
The gameplay, while it could use tuning, was actually good. I went a mix of stealth (with breach and quickhand) and exclusively melee. After I found out of the keep my armor stacked up, it was actually very OP and just fun. Maybe too easy even on hard, but still enjoyable.
The side quests were great. The characters are again very unique and authentic. I wanted to expand on every single side quest! I needed more of Kenny, more of the Peralez, more Delamain, more Rogue, more more more. (I count Judy and Panam as main story tbh)
Now to what they could add and refine to make the game we have now better.
As I said, seperate clothes and guns from stats. Clothes with mod slot only, and guns with fixed stat and mod slots. The point is to scale your stats through attributes, perks and cyberware implants only. There are enough to make it works. Just add more mods to fine tune your gains and armor and thats it.
Add more customisation. Some car tuning, mainly color to match your outfits. More outfit choices, especially in color range. It should be easy enough to have what we have more colors. Add a barber for beard and haircuts. Add tattoos and eye customisation to ripperdocs. Just more things to make your character exactly how you envision it. I also believe CDPR will work on that eventually, that it was cut short by management to focus on the main game.
Add more interactions with the characters, especially post story. I think receiving random texts from Takemura, Judy, Panam, Blue Moon, etc. It is easy to add more of them, as it doesn't even require voice actors. Once their mission is over, getting them on and off would be amazing.
More side actions, like mini-games with friends, going to "dates", just a kiss/hug option with your romance once their mission is over, actual repeatable races with actual race AI, a casino with some games (slot machine, blackjack..), I think these could add just enough to decompress between missions and feel more immersed.
Anyway, I just felt like talking about it even though only 3 person will take a look at this wall of text lol. Let me know how you feel and what you agree/disagree, etc!
A review of various GTA V mod menus ( Disturbed, Luna, 2Take1, Impulse, etc. )
I will be reviewing these mod menu's as a normal user, so things such as protection testing, kicking, or crashing will not be covered too much as I do not encounter those situations too much. If you would like me to talk about a feature about a certain mod menu that I own, feel free to leave a message at the comments and I will review it for you. I have tried to be as unbiased as I can when reviewing these mod menus so that it can help you guys make a decision about which mod menu you may get. Disturbed: (Basic costs around $10, VIP costs another $20) By far the mod menu with the best support, extremely professional and quick to respond to your issues. The mod menu itself is kind of unstable at times, but is one of the best budget mod menu’s priced at around $10 for a lot of features that improves your gameplay experience along with powerful recovery features which has a lot of recovery options, as far as I know, I think the unlocks are unrivalled, with the most unlocks options I have seen in a mod menu. Disturbed has very quick updates, normally releasing a public beta testing version within a few days and finish the beta testing in around a week for normal access to be restored for the basic users. The mod menu has options for just about anything in the game, some are implemented kind of poorly such as ‘drift mode’ which instantly activates upon activation, which is kind of difficult to use practically and the vehicle boost function which increases or decreases in increments of 1 instead of 10, making it quite difficult to change the speed quickly. I would say the protections are quite good from what I have heard, but not as good as some other mod menu’s such as Luna. Not too sure about that as I have never really used Disturbed’s protections before. Overall, I would recommend this mod menu as it is quite cheap to get the basic version and the support team is extremely quick and professional. A new update is coming to Disturbed which should address the crashing issues that some people are going through with the mod menu. Luna: (Price locked at $27) Luna is a very good mod menu which packs many features for its price. It has some of the best kicks and crashes (aside from Cherax) and some of the best protections for a public mod menu. Priced at $27, it has features for trolling, recoveries, and generally having fun as this is one of the most stable mod menus I have ever used. Using this mod menu in missions is easy and provides little to no issues with the protections off. The report blocking feature also makes sure that you can maintain a good account reputation ( not that it really matters too much anymore ). It also includes features such as loading story mode mods with a ScriptHookV loader and load in custom vehicles. I would say that the custom vehicles do cause instability for the mod menu, but it still functions well enough. Updates are kind of regular, which each update adding new features that improves the user’s experience or expands on its already large list of options to choose from. For $27, it is one of the best mod menu’s to get for the average player either trying to protect themselves or have more fun with the game. However, Luna’s community has recently gone through quite the change, but I think everything should be going more or less smoothly from now, the community seems friendly enough, and the staff seems to be active to help out as well whenever a user requires some help or is running into an uncommon issue with the mod menu. Impulse: Essentials: (Around $10, price varies from reseller to reseller) Impulse Essentials is often compared with Disturbed Basic due to their similar prices, however, Impulse Essentials does not offer the same kind of experience compared to Disturbed. I would say that Impulse Essentials is more catered towards trolling other players and providing a fun experience for when you play GTA V or GTA Online, but not so much for recoveries. All versions of Impulse has kind of a slow recovery option, maximum at GTA$500,000 every few seconds, it is much slower compared to Disturbed’s GTA$6,000,000 per tick and Luna’s 2,500,000 chips per tick. However, Impulse does offer a more stable mod menu for the price even though the protection options are lesser compared to the VIP version. As the name says, Impulse Essentials is meant to provide you with the tools for having the basic modding experience in GTA Online. I think Impulse Essentials does not have a ScriptHookV loader and you cannot change the banner, but those should not really be too much of an issue as many fun features are already included in the Impulse Essentials mod menu. However, Impulse’s support is rarely online depending on your time zone. Impulse’s Discord server has quite a lot of resources on it, but I have heard people getting banned from there from doing seemingly nothing. Fortunately, from what I could see, unless you are being annoying or asking / doing what they would consider to be stupid things, you should be fine. Standard: Never owned the standard version of Impulse, so cannot really do a review of it. VIP: (Apparently it should be around $55 from most resellers) The VIP version of Impulse provides an extremely large number of features that is so large that it would be impractical to cover them here, a list of the features should be able to be found online. Impulse VIP has features that, as far as I know, are incomparable with other mod menu’s as Impulse VIP seriously has the largest list of features that I have ever seen. The features are extremely fun to use and has provided me with one of the most fun freemode experience that I have ever had with a mod menu. From vehicle weapons to spawning vehicles with custom parameters which allowed for control over freemode that I have never experienced before. The Impulse Overseer’s function allows for you to track players’ status and also you can lock lobbies to stop people from joining, which is a nice feature to have. The recovery features are still not that great, but everything else is very fun to use. Most of the features are quite stable and function as intended. If you have the budget for it and you want one of the most fun experiences in GTA Online freemode, Impulse VIP is a good option for you. However, Impulse has always had some issues with missions as their protections are kind of difficult to manage sometimes. Some solutions that I have seen online is to disable every single protection and join missions, however, I do not have too much experience playing missions with Impulse, but as far as I have tried it, it works well enough. I use the Impulse auto injector to use the mod menu, but the time it takes to authorize the current session is very long and sometimes makes the experience feel less polished. The user interface in Impulse VIP is one of the best designs I have ever seen in a GTA V mod menu aside from Disturbed’s user interface, which is also designed quite nicely. What I enjoy about Impulse VIP’s user interface is the information box at the bottom of the screen which talks more about the selected option and if there is a hotkey bound to the function and which key it is bound to if there is a hotkey set. It allows the user to quickly go through the information without guessing which key it is set to. Impulse VIP also has a search function for the mod menu which allows you to quickly look for a specific function in the mod menu as there are a lot of options to go through. Overall, I feel like Impulse VIP is quite good if you are planning to do a whole lot of things such as trolling or giving other players a funny experience with the various options in the mod menu. 2Take1: VIP: ( 2Take1 VIP Lifetime costs around $120 either with PayPal or from most resellers, 2Take1 also provides a standard edition, and a subscription license for both variants at varying prices. ) 2Take1 is by far the most stable mod menu (other than Kiddions mod menu) that I have ever used. It comes with most of the major features in the larger mod menu’s such as recovery with the ability to unlock most of the things in the game. There are options unique to this mod menu such as the chaos options which provides quite the experience for players in the lobby. My game does not really have any performance issues with 2Take1 and at times, I feel like my game is more stable with the mod menu. One of the features that I enjoy using with 2Take1 is the aimbot and triggerbot options as it causes your aim to move towards the target instead of having just the bullet hit the target, giving the user a more natural experience. 2Take1 comes with an editor that allows you to modify GTA V to your liking, removing or repositioning just about anything in the game. One of the other unique options is the LUA executor for the game, which allows the users to add functions to the mod menu, making it as simple or as powerful as they want it to be. 2Take1’s Discord server provides many LUA scripts to use with the mod menu and other configs for protections or for stat editing in order to provide the user with just about anything they would want to do with a mod menu if they can use LUA. A nice feature about 2Take1 is a business manager where you can enable an overlay that shows the status of all of your in-game businesses and manages them automatically for you, purchasing supplies, production, selling, etc.. With the ability to change license plates as well, it makes itself to be one of the most unique mod menus that is famous for its safety as it has been undetected for over a year and updates for the latest version of the game within hours. If you have the budget for it, 2Take1 is a very good mod menu that you know you can rely on for its reliability and function. However, the user interface of 2Take1 is not that nice in comparison to mod menus such as Disturbed and Impulse VIP. It looks quite basic and plain, but you can customize the fonts, the colours, and the headers to your liking, which can really transform how the mod menu looks if you put some time into customizing it. Overall, I can recommend this as one of the most stable mod menus for GTA V as I think I have never crashed with this mod menu by itself. Over mod menu: ( Priced at around $3 for now, price will apparently increase to $20 when Over V2 comes out. I would recommend purchasing from Protein, PringleMan or Elechugas from their Discord as they provide cheap prices with the best user support out of the majority of the other resellers in their Discord server. ) The mod menu itself is decent at best. Many of the options do not work, clicking on IP information instantly crashes your game, but I would say that it is a good entry level mod menu. Costing only around $3 for now, the resellers there such as Protein, PringleMan, and Elechugas has distinguished themselves from the majority of the other members of the staff by displaying friendliness and concern for the customers and quick response times. A warning for the people that are considering this option, their Discord server is quite toxic, with members of the staff saying this such as “Oh, the ScriptHookV loader doesn’t work? Well, nobody cares.” “Oh, the Fortnite cheat no longer works? Hm, really does not matter to me.” and banning people who are being kind of annoying with the way they describe their problems while being quite insulting to the people of colour. However, Over V2 is coming out soon, so the mod menu issues should be addressed by then. Unfortunately, the staff will likely continue to remain the same, but I think they are kind of toxic in a joking type of way? Not really sure how to explain it anymore. Over is a good entry level mod menu to get into modding as it also includes other cheats such as cheats for Fortnite, Among Us, and also includes a VPN as well. It is a good value for money license as far as I know. Kiddions mod menu (suggested by user): Kiddions is a free external mod menu for GTA V that you can download from UnknownCheats. Kiddions provides a lot of features for a free mod menu such as becoming invincible, teleporting, healing, spawning vehicles, repairing vehicles, anti-idle kick, and some basic protections. Kiddions also has quite a powerful unlocks sections, able to unlock many of the unlockables from past events. It also provides some fun features such as ammo modification, money dropping, and infinite vehicle boost or rockets. Unfortunately, being an external mod menu, Kiddions does not provide a smooth teleportation experience. Sometimes, using the teleportation function can result in your going into the ground, where you have to accelerate to get out of. Kiddions also cannot perform some features that people consider fun or for trolling since the capabilities of a mod menu that is external becomes more limited. Overall, Kiddions is a very good mod menu for beginners looking to get into GTA V modding as it also provides some recovery features such as changing levels, unlocking things in the game, and it also provides some money-making options such as doing bunker selling missions instantly or rigging the slot machines. I would recommend using Kiddions along with GTAHaxUI for general stat editing to make it a more complete experience. DiaModz website provides a download for Kiddions with GTAHaxUI along with the files for the various stats that you can edit inside the game. Phantom-X: I do not own this mod menu, so I cannot write anything about it as of now. Ilusion Engine: I do not own this mod menu, so I cannot write anything about it as of now. X-Force: I do not own this mod menu, so I cannot write anything about it as of now. XCheats: I do not own this mod menu, so I cannot write anything about it as of now. Fragment: I do not own this mod menu, so I cannot write anything about it as of now. Tactical: I do not own this mod menu, so I cannot write anything about it as of now. Lightning-X: I do not own this mod menu, so I cannot write anything about it as of now. Robust: I do not own this mod menu, so I cannot write anything about it as of now. Cherax: I do not own this mod menu, so I cannot write anything much about it now, but I have heard that it has the best kicks for a public mod menu. Paragon: I do not own this mod menu, so I cannot write anything about it as of now. Ephemeral mod menu: I do not own this mod menu, so I cannot write anything about it as of now. I would also be willing to review any mod menus that any team or mod menu staff sends me, of course, I will still be unbiased but I will try to be more detailed in any parts that you want me to specify on. Hopefully this has helped you in making a decision with which mod menu you want to purchase, again, if you have anything you want to know about a mod menu that I have access to, feel free to let me know in the comments. If I have made a mistake in a part of my review, let me know and I will check through it again to make sure.
Free tools & menus Although the majority of free menus ARE viruses, scams, detected etc. As far as I know there is 1 decent free menu, decent as in safe to use any paid menu can easily out-class it and can probably crash there game. The free tools/menu that I would recommend are Kiddons Modest Menu - https://www.unknowncheats.me/forum/grand-theft-auto-v/433685-kiddions-modest-external-menu.html This is the one and only free mod menu out there. Its recovery options and tools are lacking however you can set your own experience level with it. It also has a god mode option and a basic vehicle spawner. You can make a decent amount of cash with this menu by going into Online Services/Casino/Rig Slot Machines and remove the limit. With this play the Egyptian themed slot machine and always bet max. You will win every time and you’ll make around 2.5mil per loop, you can cash out the chips to cash. It’s a slow method but the most effective one with kiddons and it still beats dropping yourself or grinding. GTAHaX - https://www.unknowncheats.me/forum/grand-theft-auto-v/275597-gtahax-1-52-external.html This is a stat editor for GTA 5, it’s only really useful for setting your character stats, unlocking locked items and skipping heist preps. You cannot modify your xp or cash with this although there might be a way to modify your health, which would be pointless as all menus include a god option. This is also free, Its not a menu but I still include it as it is a cheating tool. GTA 5 Online Mechanics to know for modding GTA 5 is a P2P, or Peer to Peer game for online. There are two special types of players used for this, Host and Script Host. Hosts will be hosting the lobby and most menus, except for kiddons ofc, have an option to use a host kick that will kick ANY player in the game, regardless of what protections they have enabled. This is basically an UNBLOCKABLE kick, this is why becoming host is so valued, some people will even kick ½ the lobby in order to gain host. As a host your game can still be crashed or kicked by other modders though, it depends on whether or not your menu is good enough to withstand the kick. Some mod menu’s. You then only need to kick one person. After host there is script host, you can take this away from any player WITHOUT kicking them, although kicking them also works, Script host has a stronger kick than normal but it can still be blocked, so even though it’s nice to be script host it isn’t required or even super helpful. Paid Menus and what they are good at I’ll be listing menu’s then talking about them and what they have pros/cons at. There isn’t an exact tier-list however as it mainly depends on what you want Luna– This is the mod menu I personally usually use, its quick to update and has pretty good recovery options, kicks and protections. As far as I know it’s got the best protections from other menu’s as well as kicks/crashes. It’s not the most stable menu however and I’ve noticed that I crash more with it than normal, although not an extremely high amount. It costs $25 and can be got fromhttps://lunacheats.org/welcome/ Not taking sides, menu was either taken down by a C&D or it was an exitscam. There is no proof of a C&D, articles use Luna as source and Luna use Articles as source but there is also no proof of an exitscam as menu was doing pretty well at the time they got rid of it. Impulse – Impulse has a few tiers, I’m not too familiar with the individual tiers however Impulse is usually known for its good trolling options, last I checked its recovery options were not that good however it’s still a good menu if you’re looking to troll. It can cost $15 - $50 depending on what tier you get. You can get Impulse from https://impulse.one/ Disturbed – Disturbed is a medium tier menu in my opinion, its not good at crashing other people or protecting against other menu’s however it has great recoveries and it is cheap. It costs around $10-$15. I would not recommend buying Disturbed VIP as your better off getting a different menu. You can get it from https://www.w1tch.pro/ Phantom-X – Phantom-X is also a cheaper menu, It compares to Impulse in the sense that it’s good for trolling and I’ve even seen some people say its better for trolling. However Phantom-X doesn’t seem to be good at that much else. From what I’ve heard its pretty stable. It can be brought from https://recoverygods.xyz/ there main website is pretty hard to find and after 30 minutes of searching I could not find it’s official website as I’ve not personally used Phantom-X. Paragon – Paragon is one of the more expensive menus. It’s very stable and has a pretty nice looking menu in my opinion. I’ve used it for a while during the free weekend and liked it. It used to be known for its great protections but recently it’s been lacking in protections. However it has decent trolling options, more recently it seems like an all-around menu. You can get it from https://paragoncheats.com/ Ozark – I haven’t tried Ozark much, it’s a cheaper menu but its also in beta. It looks promising and has some unique features. Apparently it has a WIP Lua Injector which is great news for people who are in special groups or know how to code Lua. You can get it from https://ozark.gg/ 2Take1 – 2Take1 is usually considered to be the best menu out there, especially if you know Lua as it is the only menu with a working Lua injector. However it is also the most expensive menu and it also partially uses a subscription model, the menu costs $140 to permanently keep and it can be brought from https://2take1.menu/ Menu’s that you should NEVER get I’ll just list these off without much elaboration as they are usually stolen code, have poor support or are viruses. Free Youtube/Ebay/Discord Menus – 99% of these are going to be viruses and the other 1% is going to be detected. Don’t install Kiddons from a youtube video go to the unknowncheats link I posted, make an account and get it from there if you want it. Kingpin – Pretty bad over-all, usually considered to be the worst menu out there. Never get any mod menu’s that are new, they can be exit-scams and will usually take the cash and bail after a month. Examples of these exit scam menu’s are - Over - Hypno - Indara A lot of these exit scam menu’s are also using stolen code. Resellers Since most mod menu’s use bitcoin only there are resellers which can sometimes charge at a slightly higher price but will deliver the menu and accept payment forms like PayPal. These are resellers that I know of/am aware of. If you know of a reseller comment it below and I'll add it. realdudesync radiantcheats recoverygods freshkeys Disturbed keys can only be brought through there discord. You can find a link through there site (W1tch.pro) Updates: V1.1 Added more Resellers, Crossed out Luna
Skip this if you're looking for game benchmarks because there's a lot of other stuff than just benchmarks. I bought this laptop on 9th August for 75k from Flipkart which I think is a very exciting deal(in India obviously) for something that sits in between a 1660ti and 2060 in terms of performance. After I bought the laptop I have to say that I was extremely disappointed with the frequent crashes (even after the BIOS update) when I ran a benchmark like Unigine Heaven. I was very aware of a lot of reviews mentioning the crash issue but I had good hopes for the sheer performance of this machine. I don't know why I, I really loved this machine. It was perfectly fine for normal use but whenever I play a game it crashes like after maybe an hour or so. Even worse are benchmarks, it crashes at the second run. Awful thermals (100c out of the box). The return policy of Flipkart is even messed up. You have to return the laptop to the manufacturer i.e. Dell only to get it replaced by the same device with the same exact problem. It's the messed up driver issues obviously. A solid 1/10 experience in the first month. Still I didn't let go of my hopes! So what's changed? AMD released the new version of Radeon software (20.9.1 version, 16/09/2020) fixing all of the mentioned issues. I had to manually download and install it from AMD site. It didn't show up in the Dell support assist app too( which runs some tests and looks for new driver updates). No more crashes under gaming/ benchmarks. Surprisingly the thermals are fixed too. Mid 80s CPU and 75ish GPU temps under full load . I had to get my SSD replaced for free because the laptop ran so hot under my previous benchmarks that it exceeded the SSD thermal threshold (This is just my unit. Nobody else faced this issue). Performance [10/10]: Just one word: excellent. I thought of not including any game benchmarks but here's a little run down on max settings. I played COD Warzone and it ran at 80+ fps, GTA V 85 fps, Valorant 150+ fps, Apex Legends 100+,R6 Siege 120+, Euro Truck Simulator 120+ fps..... Check Jarrod's Tech YT for benchmarks. Screen [6/10]: Very mediocre. Around 65% sRGB. There's screen backlight bleed when viewing pitch black stuff( I don't know if it's just my unit). And not to mention the 60hz, not a good experience for a gaming laptop. Since I'm someone who prefer visuals over high framerate it wasn't really an issue for me. NOT FOR COMPETITIVE GAMING. Battery [9/10]: I was really surprised about the battery life considering it's a gaming laptop at just 51Wh. It lasted me over 6 hours of casual usage at medium brightness, Backlight 5 sec timeout in balanced mode( YouTube, Reddit, Browsing). I don't play games on battery so yeah.. It won't last over an hour obviously. Expandability: 2 Ram slots are already occupied by 2x 4GB 3200 CL22 memory. So if you were to upgrade to something like 16GB, you'll need to get rid of factory ram. There are 2 M.2 slots of which one is occupied with a 512GB SK Hynix SSD. There's a 2.5" space but there are no brackets and connectors provided in the box. Adding 2.5" drive in G5 SE is wierd Keyboard [7/10]: Mushy membrane keyboard as every other laptop, not so much travel with red backlight. Since the letters are engraved in red colour, you're forced to use with the backlight on because they aren't really visible at normal lighting conditions. The backlight is alright, does the job. The WASD keys are highlighted but nothing fancy like the ASUS TUF A15. The trackpad is good with embedded left and right clicks. Speakers [6/10]: Ordinary budget gaming laptop speakers. Very little to no bass. Downward firing. Nothing to write home about. Does the job in a "meh" way. From what I've heard the TUF has better speakers. Use a headphone for gaming. Built Quality [8/10]: It's all plastic but it's good plastic. The colour might be a let down for many of you but I'm really liking the stealthy, professional looking gaming monster which this truly is. Feels solid in hands. And looks better in person than the images. I was surprised that it looked this good because this thing looks different in person. Here are some pics Conclusion: I wouldn't recommend this if it was a week ago. But now as things have changed I'll wholeheartedly recommend this as this is the best value for money gaming laptop under 75k. Edit: A lot of you have been asking for CS GO fps. It was above 180 fps consistent though I did saw some dips in framerates as low as 80s, rarely. Max temps were 92c CPU and 75ish GPU with the laptop a little bit raised. It stayed in the high 80s (CPU) consistently. There was no thermal throttling but the laptop was hot though. Edit2: I forgot to mention about ram upgrade. This device comes with 2x 4GB 3200Mhz, CL22 ram. Yes upgradability is kinda crippled. If you are looking to upgrade the ram, you will have to make hard decisions like selling factory ram. And do note that 3200Mhz ram ain't cheap like 2666Mhz ram. In India it's twice the price. On the flip side it's faster than any other laptop with single stick 8GB 2666Mhz memory. So there's that... Latest graphics drivers for G5 SE 60hz
After an extensive use and putting this machine to hell, I have decided to give my review on the Zephyrus M15 (2020). Specs are i7-10750H, RTX 2060 (90W), 240hz 1080p display and 16gb of single ram. It's going to be a long post so please bear with me. Feel free to ask me anything. Thank you. :)
Before I begin, I'd like to say that this is my first review. If I missed something, please feel free to ask it in comment section and I'll get back to you with the answers asap. Also my unit is upgraded by me. It now has 32gb of RAM and 2Tb of storage. Adding another RAM stick resulted in increase of about 2-3 degrees overall (because now there's another hardware which needs the juice) in average but nothing too hot. So gaming on single channel will result in lower temperatures. Also all the testing of this laptop has been done in a ambient room temperature of 21-26 degrees. I bought this puppy from Amazon for 1,52,000 rupees. Yes it is expensive but my need for a laptop was dire. My old Zephyrus M (8750h+1070) died because of my foolishery which I still regret to this date. Nevertheless, my initial impressions of this machine are really good. The build is really good. The lid is plastic. Keyboard deck is sturdy and doesn't show much flex when pressed down hard. Lid flex is alright and the best thing about this puppy is the hinge. The hinge tension is perfectly tuned where it doesn't wobble after you open it and let go of the lid. It's smooth and I'm personally a huge fan of this. Keyboard lightning is single zone RGB so if you want per key RGB then you have to buy the 3rd model, which is the black variant (not to be confused with prism black). Let's begin with some of the things that I don't like about this puppy. 1 - Soldered RAM. Although Asus was kind enough to provide an extra RAM slot for future upgradeability. While gaming I saw humongous frame drops and my fps doing worse that a laptop equipped with a gtx 1060. It pissed me off to the extent where I almost returned this. I tried every single thing possible just to realize that solution was right in front of my eyes. I quickly popped off the panel and added another 16gb stick. Now it has 32gb of RAM, it helps me in premiere pro and is fantastic for gaming. A bit overkill but hey, it's dual channel now. 2 - The soft touch material used in the keyboard. I have used a dell 7567 and if any of you have owned it, you know soft touch material is hard to maintain. It's not like the 7567's extra extra soft and fingerprint magnet. It's surprisingly good at resisting fingerprints. But I still prefer an aluminum deck. It's a personal preference, nothing to bash about. All in all it provides a solid experience. That's about it. That's all the things I didn't like about this machine. Petty, I know. But I'm really picky at my stuff. It's no deal breaker. I got used to it pretty quick though. Now let's start with the things I like about this. 1 - The pre applied liquid metal Asus was kind enough to give liquid metal applied laptops out of the box. Not only it helps taming the raging bull (ahem ahem 10750h) but also keeps the temps under control. After my testing of this unit and putting it through hell, I can safely say that this laptop can keep the components cool. Just about last night, I played far cry 5 with a friend for 4-5 hours straight and the temps still averaged around 83-85 degrees. 2 - The gorgeous display Let me start by saying that I never knew dave2d's skin had any other color except pale white/yellow. The display is pantone calibrated and man things look good. The response time is 3ms as advertised. The 240hz display is sure overkill for a 2060 but it can take advantage of it in competitive shooters. 3 - The power it packs in such small form factor Not only is the laptop weighs 1.9kg, it's also subtle looking enough that you can take it to an office meeting and no one will turn their heads. It's stealthy and I'm a huge fan of all black clean style. As you can see I ripped off all the stickers in my unit and it looks absolutely gorgeous. It provides a great experience for gaming, content creation and office work. It's minimalistic design may fool you from the outside but oh the story is so very different on the inside. 4 - Battery The 74watt hour battery not only lasts long enough for you to catch a netflix show or youtube live stream after office work, but it actually lasts long enough for you to watch 3 movies back to back. As you can in the image below that it says 10hours remaining. Now I never got to 10 hours but I definitely got upto 9 hours. And with light to moderate use I can stay away from the charger for a day easily. So yeah, it has really fulfilled every single thing which I expected. Nay, it crossed my expectations. Now coming to the most important point which matters the most.... Thermals. Believe me or not this machine is really well behaved under sustained loads. I have played a lot of games on this laptop. Rise of the tomb raider, Shadow of the tomb raider, GTA 5, Doom, Batman Arkham Knight, Far cry 5 and so on. I didn't post these results after 4-5 minutes of gameplay. No sir, I posted these after an hour or more of continuous gameplay. You can game away for long period of time without worrying about the temps. The liquid metal helps really. The GPU can get as high as up to 1980mhz. The highest wattage spike I saw while stress testing with aida64 and heaven bench was 106W. I got a score of 3140 on cinebench r20. And the next time I'll apply liquid metal, I'll make sure to get the GPU as well. Final thoughts. Sleek - Yes Stylish - Yes (for me atleast. Tastes might vary) Keyboard and trackpad - Great Display - Great Gaming experience - Great Thermals - Surprisingly great If you've made it to the last, thanks for bearing with me. I'm sorry if I missed something. Thank you folks. Namastey ----------------------------------------------------------------------------------------------------------------------------------------------------- https://preview.redd.it/24g70j748kw51.jpg?width=4032&format=pjpg&auto=webp&s=558b25f86f542dbf0bb6a0bfd9cfc7eadb3d6e89 https://preview.redd.it/od4slc748kw51.jpg?width=4032&format=pjpg&auto=webp&s=d13e643799f6e3dedc9808b44fa37df3a6bc19b6 https://preview.redd.it/hlm8ij748kw51.jpg?width=3024&format=pjpg&auto=webp&s=e8acfb2b04fb6c8018e3c900371037dfeff657f4 https://preview.redd.it/t8yz1j748kw51.jpg?width=4032&format=pjpg&auto=webp&s=f48be5c97cc1bb240464058f275008d17a2fe75b https://preview.redd.it/7szz9k748kw51.jpg?width=3024&format=pjpg&auto=webp&s=067f046776768a196431852e4f33a720b5c05468
My friends and I had some ideas for new locations, POI's and vehicles that we'd like to see in the upcoming seasons and game in general:
LOCATIONS
A full town with grocery store, gas station, mall, school, etc.
A giant theme/amusement park in the center of the island (with rideable rollercoasters, Ferris wheels and bumper cars, along with carnival games where you can win better loot), Also during summer months, a water park
A giant Casino (that has the weapon vending machines all over the places, along with a bunch of ways to get metal)
A bank
A theater
POIs
A beach area (Like Sweaty Sands, but with less buildings and more just beach homes)
2 sections on opposite sides of the map: one that has giant buildings and the opposite having tiny buildings. (Think one section of the map is like Ant-Manor and the other is like all of the tiny island recreations in creative)
A mountainside laboratory (this could have different things from Chapter 1[Hop Rocks, bits and pieces of the rocket and the meteor and bits and pieces of the Chapter 2 island)
An Aquarium (Don't tap the glass! Holds all types of fish, including sharks[though their not rideable and are just for show])
A news station (Cameras and a green screen that can actually be used)
A travelling circus (You can get balloons and fiery items here)
A Train Station that takes you from one side of the island to another (all of the four cardinal directions + NE, NW, SE, SW)
NEW VEHICLES
New Cars:
Police Car: Same speed as Taxi Cab, but can turn on siren to increase speed, however that could draw attention towards you (risk = reward type thing) (No siren-Taxi speed, w/Siren-Whiplash speed) (1000 HP)
Mail Van: Can store weapons, bullets, consumables, etc in the back, as well as players. Only two people can be in the front seat at a time (A bit faster than a Semi-truck, but still slow, also the back lift door can be broken with launches out all things inside, including players.) (1200 HP)
Minivan: Can carry up to 8 people (really good for larger team modes.) Unique feature is that, since the middle seat doors are slide doors, players can stand so that their entire body is outside the car (GTA style) (About the same speed as the Sedan, but is good with gas) (1000 HP)
School Bus: Can carry a maximum of 25 players! The School Bus is the slowest vehicle, slower than even the semi-truck. Though what it lacks in speed, it makes up for in durability, coming in at a total 2000 HP, the School Bus has the same size wheels as the Pickup Truck, though their more durable.
Agent's Car: The Agent's Car is unique, as it will be the first car to have attached weaponry. Akin to the Biplane's Gatling guns, the Agent's Car will have one of three different weapons. Two Assault Rifles on either side, One Gatling gun or One Rocket Launcher. All 3 have boosts and are the same speed as the Whiplash.
Revised Vehicles
Shopping Cart: When playing alone, can hold consumables (Medkits, Grenades, etc)
ATK: Can now hold one extra weapon
Quadcrasher: Boost refills a bit slower
Brand-New Vehicles
Motorcycle: Exactly as the name suggests, it's a motorbike, plain and simple. there will be four types of motorbikes: Sportbike, the Whiplash of the motorbikes. Offroad Bike, Fast on the road, easier to get over mountains and through forests compared to the rest of the vehicles. The Retro Bike, a classic bike, second-slowest out of the four, though it still has some zip. The final bike is the Scooter. The slowest of the bikes, but it can hold two players The Motorcycles can only hold one player (with the exception of the scooter), though players have the option to shoot while on the bikes. Each Bike has a total of 800 HP, though they are hard to hit. If a wheel is popped, it will completely wreck the bike. Same as the previous vehicles before it, The Motorcycle will spawn in multiple places around the map, most times in a cluster of 4... HOWEVER, in each game, regular motorcycle spawns will be replaced by...
The Pedal Bike!: This vehicle is the weakest in the game. There are three types of Pedal Bikes in the game: The BMX bike is the fastest and goes quickly while off-road. The Practice Bike is the slowest, as it still has training wheels, though it can hold consumables in it's bar basket. The final type of Pedal Bike is the Big Wheel, it's a tricycle. it's slow, it's weak, it can be stopped by anything, even though there's no real brakes. Pedal Bikes will always spawn in town areas (Salty Springs, Pleasant Park, Holly Hedges, etc)
The Attack Helicopter: This is, in essence, as fusion of the X-4 and Choppa. Holds up to 5 players, with one pilot, each of the other players mans a weapon of some sort. Gatling guns, Snipers, Rocket Launcher, etc. When a player decides to exit the Attack Choppa, they will have glider redeploy. There is also a hook on the bottom of the Attack Choppa that is raised/lowered with whatever the equivalent of left and right bumpers are on your specific platform (RB+LB, R1+L1, L+R, etc), this hook can be used to pick up other things on the map such as vehicles, walls, roofs, etc. The Attack Helicoptor has a total of 1800 HP
THE TANK: This is the big one. This is what's inside the Bunker. The Tank is a two person operated vehicle, just like the B.R.U.T.E. One player drives while the other shoots the guns (A stronger grenade launcher, a basic rocket launcher and a homing rocket launcheguided missile return). The Tank does not have destructable wheels, though they are a higher damage spot (like the choppa's rotors). The Tank has a total of 5000 HP. This may seem a touch overpowered, but as I said, it's very like the B.R.U.T.E. in the way that: Once the tank is taken and starts to move, it will appear on the map. The Tank has two weak points: The caterpillar wheels and the gun itself, if you can land a direct shot with and RPG or an explosive in general, then The Tank will take major damage! Once The Tank is down to 0 HP, it will start a 3-second-countdown before it blows for good and deals 250 damage to anyone, and anything in the surrounding area.
The Tractor: It's just a tractor, it spawns at farm areas. It's slow and doesn't have much health (I think we just need more silly things in the game like the balloons or the snowmen.)
NEW GAMEMODES:
Bicycle Race: A race from Point A - Point B using the Pedal Bike
Defeat the Horde: 5 players start as Husks, Zombies, whatever you want to call them, and the rest of the 50 person lobby needs to either outlast for 15 mins, or destroy the horde. Other players become horde members once attacked, there are three types of zombies (the ones that throw, the ones that slash and the walls)
Isle Defense: 8 players in Tanks must defeat Two Giants trying to destroy the island in any way they can (stomping, smashing, etc)
Tank Royale: Same basic idea as Air Royale, just with the Tank
Jewel Heist: A game mode where two opposing teams must steal 4 of the gem llamas from a building using C4, Grapplers, Smoke Grenades, etc and win by getting away without being caught by the opposing team, or by stealing the four gem llamas and eliminating everyone else.
Capture the Flag: 50 V 50, but each team has a Gem Llama and needs to get it to their side of the map before the other team. Best of 3, giant, indestructable wall divides the island and blocks the other team from seeing where they hid their llama. All vehicles (bar the Tank and B.R.U.T.E) are usable. The Gem Llama has the same properties as the Gas Can, minus the explosions.
Prop Hunt: It's just Prop Hunt
Escape Room: Get through 5, gradually more difficult challenge rooms before the other team.
The Toybox: A rapidly changing mode, kind of like Battle Lab, but you can use Creative exclusive items on the main island as well as true vaulted items (Zap-o-tron, Guided Missile) as well as choosing between the current Island, whatever changes to the Island after December 1st, as well as the Old, Chapter 1 Island. You will also be able to change the season of which island you're on (Ch1 Se4, Ch2 Se 3, Ch1 Se 8), it just won't have any sponsered/branded areas (no Gotham, Stark Industries, Pandora: However you can use the cel-shaded style.) You can also decide what you want on the Island before spawning in: You want 3 different volcanoes around the map? Go for it! You want every location to be replaced by Misty Meadows? Cool! You can do whatever you want and change the Island however you want. You can also choose to spawn in any Mythic items, they would just be name changed (Stark Rifle to Energy Rifle). You can choose if you want any AI bosses/henchmen around the map, and you can choose where to spawn them.
Bright Yellow: Solid Gold, but just with Mythic items
Truly Unvaulted: Unvaulted but there's also items like the Dart Trap, vaulted vehicles, the previously used Mythics, The Guided Missile, The Infinity Blade, the Zap-O-Tron.
Paint Ball: Just like Splatoon, two teams of [X] people will be armed with Paint Cannons that launch the Paint Grenades* in a contained area (Named Location/Larger POI)
Deathrace: 20 Players. 10 Teams. Traps, Ramps, Husks and Explosives everywhere. All in the Agent's Car. First one to finish wins......... Or the last team standing.
NEW WEAPONS
The Cannon (Epic): I know that cannons were in the game before, but if they brought back like a shoulder cannon that shoots 4 cannonballs.
*Paint Grenade (Common): A grenade that does minor damage (at most 50), but covers a medium-sized area in a bright color of paint (blue, pink, red, green, yellow, orange, etc, it's random), this includes players, builds and vehicles. The paint remains on any objects it hits until they coming in contact with water. Spawns in 4.
Water Balloon (Uncommon): Just a water balloon. It can be thrown and will explode on contact. Does minor, flinching damage (25 headshot at most), but can be used for game modes, and cleaning off paint.
Elemental Sword (Mythic): Spawns on top of a mountain. Can be thrown, swung and used to deflect bullets. Using Deflect + Left Bumper or Right Bumper can switch between the four elements. Water has the effect of launching an H2O blast that homes in on opponents, goes a maximum of 150 meters before dissipating, has the same effect as running into someone in a Whiplash: Major Damage + Large Knockback. (Cooldown is 35 seconds) Fire can be swung, dealing not only a large amount of damage, but also giving whoever it hits a burn affect (like being in a 1X1 cube shot by a flare gun). It can be shot, just like water, but causes the same effect as a stronger flare gun, goes 75 meters. and can be thrown having the same effect. (Cooldown for all effects is 35 seconds) Earth can only be swung, though it deals the most damage. When jumping you can do the Earthly Strike: a downwards strike that increases in strength, the farther you fall. When it reaches the ground it causes and Island wide earthquake the stuns all other players, this takes the most time to cooldown (120 seconds). The final element is Air: This element allows you to launch a chargeable tornado towards opponents, the longer you hold the charge, the stronger and further the tornado will launch. This form of the sword will also allow for something I call: "Tornado Travel" where you start rapidly spinning and it will raise and carry you into and through the air, this will last for 15 seconds before slowly descending. "Tornado Charge & Travel" have a simultaneous cooldown of 40 seconds. Element changes are instantaneous.
The Homing Droid (Legendary): A small droid that, when placed will roll around for 30 seconds before either exploding or teleport back to you. There are two modes to The Homing Droid: One where you control the droid in a remote location and another where the droid rolls about on it's own. If the droid senses that there is someone nearby, it will immediately disconnect from the remote and bolt towards the sensed opponent before either exploding or coming back to you(NOTE: By disconnect, I mean that you won't be able to control it anymore, rather it will go on it's own, but the camera will remain on.) The droid will lose focus however if you get far enough away from it. It will track down any opponents for roughly 300M, though if you get into a vehicle, or just get away fast enough, you won't be hunted. It will have a separate health bar, at a total of 65 HP.
The Burner (MYTHIC): It's a flamethrower, plain and simple. It doesn't take regular bullets, rather it takes gas. If you have a gas can in your inventory when you have The Burner, it will gradually deplete from the gas can. It will also take ammunition from a *Propane/Propain Tank. The Burner takes up two inventory slots
*Propane/Propain Tanks(Around The Island): It's basically just the "KA-BOOM" tanks that could be found at The Rig and are currently found around Weeping Woods. They are bigger, stronger and can be put into your inventory. You can stack up to 5 ProPain Tanks in your inventory at one time. However, when you have both ProPain Tanks and The Burner in your inventory, a ProPain Tank will leave your inventory and attach to The Burner. After emptying a ProPain Tank, it will drop and fade out of the game.
I really hope you like my ideas and feel free to share your ideas in the comments! (just don't be mean if someone has a different opinion on the old island) EDIT 1: I've added some more weapons and stuff.
I have played Destiny since the beta of year 1. This game has helped me through depression and helped me socialize, made communication with strangers a lot easier. Remembering what this game used to be in Taken King, Rise of Iron. Defeating Oryx for your first time ever, completing Wrath of the Machine within the first 24 hours of it being out. It was a journey. No other game really felt like Destiny. The stories you created, and people you have met, and let alone the fun you have had. You felt like a legend in folklore. Knowing players for nearly 7 years. I bought all of the expansions which were Deluxe Editions because I am thankful. Bought the medals I earned in Destiny 2 because I am thankful for what Bungie did to me, what Bungie helped me through. I am not a hardcore player, though there were times when I played for 28 hours straight, because fun first for me is the only way to play a game. I have been a loyal fan of Destiny because I felt valued. I felt that my voice was heard. I felt that Bungie and Activision cared about me. I remember me and my wife doing Leviathan for the first time with my friends with whom I defeated Oryx. She was happy, she is not the biggest fan of games like Destiny (MMOs or anything alike) but she was happy at the end. We played more and more till we made our own stories. I make short stories, each character I make is personal to me, the Warlock, Titan, and Hunter I create are me, and different characters with different lore. Made one for my wife, she never thought a game could have an impact on her life as much as Destiny. She is my greatest treasure. The love we felt while playing Destiny made us feel like we are not only a true couple, true lovers in real life but also in Destiny. We felt we were part of the story. Destiny has given so much to me and my wife that I felt that I had to buy Beyond Light even though I really did not like Season 10 or Season 11. I and my wife sat down and thought of a conclusive first week of Beyond Light. We were shouting, not at each other, at Bungie. The love we've felt for Destiny seems to only be memories. This is our review. There is one thing that makes an expansion truly great that makes players stand by the game, and that is content. How much there is in a game and the longevity depends on the content. How many enemies I can shoot, how many unique quests are there. This is important for players where the best content is a unique formula of fun and repeatability. Fun is the factor of surprise or impulsive joy in a game. Repeatability is how frequently you experience that joy. Within Call of Duty, you play the same maps, same gameplay, and maybe with the same players. The only difference is that you play differently, players decide how they want to play. This brings rise to unique fun repeatable gameplay. This is why games like Among Us, Fall Guys, Call of Duty, GTA, and Minecraft are so successful. They repeat the same map and game mode, but each game is different and this creates a sense of joy in a game. Once the joy is exhausted, what's left is a dark place where players play to achieve something without having fun and that burns them out. Where the game requires players to complete tasks t in order to progress that they do not enjoy. Bungie had players enjoy their game during Forsaken, with lots of content that were replayable, quests that were unique. Players loved playing one year ago. Unfortunately, when Bungie released Shadowkeep players realized after Bungie separated from Activision, players will never receive an expansion as joyful and great as Forsaken. This left some players in disbelief and some thought it is only temporary or it is not as bad. It was. Shadowkeep turned out to be a bland memory to look back to, not a solid message of "we've got this" from Bungie that players were looking for. Especially the last two seasons of Shadowkeep ended up being disappointing, some may refer to them as pathetic. Some of the new content was boring and bland like the expansion. Season 10's Seraph Tower Public Events made 80% of the PC players quit in under two weeks. Season 11's Contact Public Event made players realize that Bungie seemed to quit caring about the players. Players were burned out, did not enjoy the once lovable game called Destiny 2. Bungie released a trailer to hype the players and the players looked like the tables have turned since Beyond Light looked promising. After two seasons (half a year) of doing nothing entertaining, players had hope that maybe Bungie is listening to their cries and agony. Bungie released Beyond Light on November 10th and it was a hit within the first 24 hours. Players who had fast enough WiFis enjoyed the gameplay to a degree. Players soon felt disappointed. Why? Here is the list. - Deleted four destinations and made 70% of the weapons in the game unusable. - Deleted Raids, the crown jewel of Destiny, having only two raids of the seven remain. - Campaign required the player to hit a certain level to play the content, which made players go to the same unentertaining activity 100 times, only to do one activity and the next requiring them to have a higher level to repeat the 100 over and over again. - Campaign being too short. - New abilities which were the main selling point of Destiny 2:Beyond Light breaking the game and making core game modes terrible. This made players believe that Bungie did not even try to playtest these supers. - Shortage of new weapons. And so on and so on. Players came from half a year of boring content, players were looking for Bungie to answer their call and add something entertaining. But Bungie added no new content other than a brand new campaign which you could finish in three hours, and made the core game modes miserable. We know that this is just the first week of Destiny 2: Beyond Light, but this expansion had to start off with a bang for players to enjoy it and not quit for good. Which Bungie did not do. New Raids will come in the future, but with Bungie deleting 70% of the guns, it is hard to have three or four guns you can use in each weapon slot which you can use in the raid. Bungie is making players feel that they are not for the players but for the investors. Beyond light costs $40+$10 (season pass), or $70 if you bought the Deluxe Edition. From experiencing Crota, Oryx, Wrath of the Machine, Menagerie, Trials of Osiris, Vault of Glass, Leviathan, Eater of Worlds, Spire of Stars, Niobe Labs, Forges, Strikes, Scourge of the Past, Crown of Sorrow. You could re-live these memories. Not anymore. My clanmates left the game or just repeat boring activities, my wife is not interested in playing this game anymore. The love we've felt for this game is slowly diminishing. What Destiny is, it's just a memory. Beyond Light is not Destiny. It feels like Destiny does not care about me, it does not feel like a game that I would have played when I was depressed. Alone. Vulnerable. It was a tradition for us to run for the Worlds First raid clear. I guess I have to break tradition. The light is gone.
Last updated 2:00 EST, 27 July RIP my inbox All new posts asking about information already provided here will be removed and redirected here to reduce redundancy.
Release
As of 5:15 EST, the update has released on PS4, Xbox One, and PC.
For ways to make money to afford the new DLC content, along with methods to make an empty lobby to do CEO/MC work, check the Mega Guide. Tips
You only need $50,000 to register as a VIP! If you have at least that much, you can register as a VIP for 4 hours and get access to VIP missions (which can be done in an invite only session), giving you a lucrative way to save up.
If you own both a crate warehouse and vehicle warehouse, you could use them together to make more money overtime than you could by using either exclusively. Use your sourcing/exports between crate pickups and sales, and you'll be getting the best of both worlds, gaining from the postive money-making aspects of both.
Content and Prices
Content that has initially released with the update.
Southern San Andreas Super Autos
Weeny Issi Sport - $897,000
Vapid Caracara 4x4 - $875,000
Legendary Motorsport
Annis S80RR: $2.6million
Enus Paragon R: $905,000
Obey 8F Drafter: $718,000
Truffade Thrax: $2.3million
Penthouses
Cash Pad: $1.5million
Party Penthouse: $3.78million
High Roller: $6.5million
"Design Your Own": $1.5million
Penthouse Customizations
Colour options: $215,000 or $258,500
Pattern options: $92,000 - $210,000
Penthouse Addons
Lounge Area: $400,000
Media Room: $500,000
Spa: $800,000
Bar and Party Hub: $700,000
Private Dealer: $1.1million
Office: $200,000
Extra Bedroom: $200,000
Garage: $800,000
Gambling
As this is a Casino-centric update, there's plenty of ways to gamble away your hard-grinded money. The gambling in this game centers around a new form of currency, called Chips. These chips are pretty much like real-world gambling chips, with a one-to-one dollar value, except you keep your chips when you leave the casino. Chips are an actual currency in GTA Online, as they can be used to purchase exclusive items from a shop inside the casino, along with being used to bet with when playing the Gambling Games, listed below
Slot Machines: There's plenty of options to choose from, but they all perform the same way. Spend some chips, and let the RNG decide whether or not you earn anything from it.
Blackjack: Casino style blackjack with up to four simultaneous players, all of which play against the dealer. Anyone who beats the dealer individually wins, anyone who the dealer beats individually loses, and if the dealer gets Blackjack (an Ace and 10/face-card), everyone immediately loses. Assuming your initial hand isn't a Blackjack, you have the option of doubling-down, which doubles your initial bet with the caveat of only being able to hit once.
Poker: Three-card poker. You make your bets, check your hand, and similar to Blackjack, each player wins if their hand is better than the dealer's, and the dealer beats whoever has a worse hand than him. While there is no option to double-down, how much you win does depend on how good of a hand you have. The better your hand, the more you win. Also, while you can fold your hand, you lose your initial bet anyway.
Horse Racing: Pretty much standard horse racing bettering. You choose a horse, you put your money down, and if you bet correctly, you get double the amount you bet in return. Otherwise, you just lose the amount you bet.
To gain more chips, there is a counter inside the casino where you can buy them, however you are limited in how many you can buy per day (real-world 24 hours). As standard, you can buy a maximum of 20,000 chips per day, but if you own a penthouse of any tier, you can buy up to 50,000 chips per day. Chips can also be traded in for money, but there does not appear to be a limit on this. No matter how many chips you win from gambling, it appears that you can trade them all in at once for the equivalent dollar value. Lastly, there is the Wheel. It's a roulette wheel that you can only spin once per day, which costs $500 per spin. There are twenty reward slots, and since some rewards are in multiple slots, they have greater chances of being selected. The biggest note about this wheel however is that there is one slot in which you can win a free car! What makes this so significant is that since the car takes a 1/20 slot on the wheel, that means you still have a 5% chance of winning a free high-value vehicle! Compared to most online games, that's pretty much the most generous RNG you can get.
Business and Missions
coming soon
FAQ
Are there any differences between the penthouses For once, yes! Well, technically... they're the same basic property layout, but each option gives you different addon options.
The Cash Pad: The basic Penthouse with no property addons available . You cannot purchase a garage, extra bedroom, lounge, etc. with the Cash Pad. You can, however, purchase penthouse customizations (colour and wall patterns).
The Party Penthouse: Gives you certain of the addon options: the main Penthouse, the Extra Bedroom, the Lounge Area, the Spa, and the Bar and Party Hub. You are locked to these options, no more, no less.
The High Roller: Gives you all of the property addons as standard, and the most expensive penthouse customization options... this means that you cannot choose your own colour and wall patterns with this version.
The "Design Your Own": ...What should be the standard option. It gives you the basic penthouse and allows you to choose which addons and customizations you want, with an extra cost for each one, of course. Just get this one. You can also renovate this option later, allowing you to purchase more addons and change your customizations later.
What do the Penthouse Addons do?
Lounge Area: Allows you to purchase the other Penthouse Addons (except for the Extra Bedroom and Garage, which are the only items addons that can be purchased without a Lounge).
Media Room: You know the cinemas around Los Santos? The ones that play a few 5 minute animated films on repeat? That, but in a Penthouse.
Spa: Gives you access to a hot tub and a Personal Stylist. The Stylist's services are the same as the ones spread around Los Santos (hair, contacts, and make up), but they're all free.
Bar and Party Hub: Allows you to consume drinks that instantly intoxicate your character, along with access to special arcade games that aren't available anywhere else in the game.
Private Dealer: Allows you to play gambling games in your penthouse.
Office: Adds a standard computer, a Gun Locker, and a money vault (don't get excited, it's just aesthetic).
Extra Bedroom: Bedrooms in owned properties in GTA Online are used as spawn points, so why can you pay to have an extra one? Because you can now allow a friend of yours to claim it! The Extra Bedroom allows a friend of yours to use your penthouse as a spawn apparently, though the exact implementation of this is not completely clear.
Garage: Access to the Penthouse's garage bay.
How do I get the armored car?
To recieve the Enus Paragon R (Armoured), you have to complete the Diamond Casino's mission series, which you must own a penthouse to access. Once of the missions are complete, you'll be given the vehicle for free! But remember, it's uninsured and you only get it once, so immediately go into passive mode and take it to the nearest Los Santos Customs to insure it, or else you could lose the vehicle permanently.
Passive Mode
Good news, passive mode has been fixed!
Passive Mode can now no longer be active when using a weaponized vehicle
A Passive Mode cooldown of 2 minutes is now in place for players who have just killed another player
Players now must wait 5 minutes before they can activate Passive Mode again after disabling it
Players now must wait 30 seconds before they can disable Passive Mode after activating it
These changes make is so that grievers can no longer abuse passive mode, or at least no where near as easily. If you start to get the upper-hand on a griefer and destroy whatever death-machine they're using to troll you, or if you confront them in a death-machine of your own, they can't abuse Passive Mode to try to get the upper-hand on you!
Solo Session
Check the Mega Guide for ways to push yourself into a public Online session with no one else in it. Keep in mind that some missions and abilities are unavailable if there's no one else with you though!
Bugs and Glitches
Apparently on PS4 and Xbox One, you must have full size of GTA V available to download the update, so if you have less than ~60GB free, you may have trouble downloading the update. This does not mean that the entire game is re-downloaded, it just means that the update may not download if you don't have that much space available.
Credits
Special Thanks: u/Rebored_Warrior - Sent me the official patch notes link!
u/LordMcze - Information on countries that restrict players from gambling functions.
Leveling, Scaling, and Narrative Impact on Assassin's Creed Progression
Since Black Flag, Assassin’s Creed has been gradually adding more RPG mechanics and part of that has been leveling. While it wasn’t too bad in AC4 where it would rarely ask you to grind a tiny bit to get a better ship, it became a bigger nuisance in more recent titles, Origins, and Odyssey. While the leveling of Origins and Odyssey are very bad, and I will go into that more momentarily, the biggest reason appears to be due to the poor definition of the genre that Ubisoft have confined themselves to. Assassin’s Creed’s Genre at its core is an action-adventure title, which is a very broad genre to be fair. Ac1-Syndicate are all Action Adventure Sandbox titles though, whereas Origins and Odyssey attempt to be open-world action RPGs. They are not open world though. Sandbox and Open World seem very similar, and they are, but despite many people blending them together are distinct genres and styles of world design. An Open-World is the idea that your game’s world is completely open from the beginning or very near to it. While Zelda Breath of the Wild is called “Open-air” it adheres to this very well. As soon as you get the paraglider, you can go anywhere at all. There is an easier way to do things due to weather conditions, but the tools to succeed are always available regardless of the direction you go in. Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout New Vegas, are a few more popular RPG examples of an Open World. After you complete the tutorial, you can go anywhere. Some areas are easier than others, but you can go anywhere. A Sandbox, however, does restrict your movement based on narrative progress. Assassin’s Creed 1-3 all do this where certain districts and cities can’t be explored until certain points in the game. Every Borderlands does this too, with more areas becoming available as your progress narratively. Think about GTA IV how you can’t cross a bridge until certain story moments. I do want to quickly say that you may also hear sandbox be used as a way to describe weapon pools in video games, which is an accurate term, and while AC’s weapon/tool sandbox is ripe for criticism, for the purpose of this post, sandbox will only be referring to an open vs narratively linear structure. So why am I saying that Origins and Odyssey aren’t really open world? After all, after beating the tutorial you can go anywhere on the map. This is true but only technically. During my first playthrough of Origins right after the tutorial, I turned around to head up the black mountain because I heard there was an achievement up there. On my way up a random large cat spawned from nowhere and one-shotted me on easy. The same happened in Odyssey where I was trying to explore some of Greece before continuing the main story and while I was just riding my horse down the road a random bobcat jumped from the bushes and killed me in 1 hit, on easy. The game doesn’t present physical barriers anymore to prevent travel, but instead a soft one. If you go somewhere before the game wants you to, you will be punished by characters 4 or more levels higher, because once something is about 4 levels higher than you, you literally have no effective way to combat it, even on easy. You do next to no damage to them while they do far more damage to you. Think for a moment about other good games with similar structures to AC. Was there ever a point where you can’t progress in dark souls because of the level? No, players do Soul Level 0 all the time. What about Skyrim? Nope, enemies can be killed just as easily at level 1 vs 81, or even more so if you don’t reset your combat skills in Skyrim. But it’s okay in Assassin’s Creed. The leveling system isn’t that bad. Just don’t explore outside the designated areas and focus on the main quest. Except that you literally can’t just focus on the main quest because side missions and PoI are required to be a high enough level at multiple points. This was especially apparent in Episode 7 of Odyssey which had a 4 level jump between sequences and was such a long grind that so many players complained it had to be patched to be fixed mildly. The grind was annoying in Origins for sure, but it was dialed up to 11 or actually 99 in Odyssey with over doubling your max level while adding next to no extra content. After 100%ing all main content (obviously not radiant quests but all DLC, POI, actual side missions, story, etc.) I was in the mid-60s. I used boosts from the new story mode to get to level 99 which subsequently got me banned from using story modes. Oh no, how dare I try to make the most of my experience by using the tools you provide to reach max level and gain some money because it takes literally a million XP to level up and over a million of a single currency to level up some items and you need a ton of different currencies for every item and upgrade. Gotta have that 1.5 million drachmae, 250,000 wood, and 125,000 metal to upgrade a 3ft sword. Cause that economic system makes sense. People would constantly complain about how annoying the optional collectibles for old AC games were. But they offered very little in terms of rewards if anything. You didn’t have to collect all the chests or feathers unless you wanted an achievement. But now, beyond just achievement hunting the optional bandit camps aren’t optional. In odyssey, every mission takes you to at least one of the 730+ POI. To stay leveled you’re constantly having to do copy/pasted bandit camps raiding the same camps, killing the same enemies. Now the collectibles just require a little more effort than before. This forces players to play the game for longer than they would normally because they have to do these areas to progress, allowing the leveling system to pad the game time and give Ubisoft a reason to say their game is successful. Sure players are logging 100+ hours in odyssey but a similar percent of players is actually finishing the campaign when compared to AC2, which we can get good numbers on based on the % of players with certain Xbox achievements. I just checked and Odyssey’s story completed achievement was obtained by about 26% of the players; Origins was 27%; AC1 was 27%; and (original release) Brotherhood was nearly 40%. The unfortunate reality is that beyond good talking points for Ubi execs, the leveling system has another major issue, being that it is inherently shady and addictive. It’s clear that Ubisoft designed the leveling in Origins and odyssey to sell MTX and be addictive. You level up quickly at first and slow down a lot towards the end, which is normal at first glance until you really notice how much you slow down. By that point, the leveling system has you addicted. The bright flashing lights, loud sounds that drown out everything else, this is a regular psychological tactic that slot machines use. While it doesn’t make a lot of sound for losing, you suddenly get a big loud noise and bright colors and flashing for winning. This triggers a reaction in your brain to create a sort of happy high similar to cigarettes and alcohol. So when players see they get rewarded for completing another copy/pasted bandit camp, they care less about the quality and more about the high they’re getting from leveling up. Compare this to the far more user-friendly system in Skyrim which has a medium-sized notification below your compass but decently above your crosshair so it’s not in your direct line of sight, and a single note/tone to denote the skill level up. Dark Souls only gives a basic audio cue for leveling up which has to be done manually in menus at a bonfire where it’s very possible and easy to lose the ability to level up prior to reaching the bonfire. Instead of figuring out innovative ways to level up like in other critically acclaimed games, Assassin’s Creed decided to look towards gambling psychological tricks, and when that leveling high slows down, you can always just buy a permanent boost for actual money. What’s that, you found a way to level up fast without buying our microtransactions? Ban them from using part of our single-player game where they can only impact their own experience. All this comes at the cost of a sense of real progression. How do you know you progressed in Odyssey? Well, ease of killing enemies isn’t it since all enemies are scaled with you. The best way to know you’re progressing is because the level of enemies is higher and the damage text you hit them with is now saying it’s over 9000 rather than that measly 8500 you hit with previously. New enemies aren’t introduced, and if anything now that grunt that you handled at level 1 is level 99 with you and hits just as hard at level 99 as he did at level 1. New weapons aren’t introduced. Armor more or less looks the same except not it has a gold background instead of purple. Oh boy, really innovative and exciting there. In the old games, all this progression was tied to the narrative. You want better gear, kill the next target, watch Ezio’s story unravel. You get to see new factions, characters, enemies, and situations that you’re put into. Your skills progress too, with new items like a poison dart or a second hidden blade at your disposal. You feel your arsenal and everything getting stronger as you progress through the story, which makes sense due to the animus having us relive memories. It makes sense that our ancestor would get better over the decades of his life that we spend with him. In Odyssey, though our progression is based on how many bandits and mercenaries we kill. Nothing new is unlocked by progressing the story in Odyssey except more story, which is extremely padded because we gotta have more leveling and go to more forts and camps. This cheapens the narrative impact on the character development in gameplay and story which was intertwined in previous games as a cohesive unit. I understand if Ubisoft wants to keep AC as an open-world RPG, but it needs to do that right, and completely re-evaluate the leveling system and how it ties to the narrative progression. The current system has less weight in both gameplay and story, and just pads game time rather than helping create a unique experience like Dark Souls or Skyrim do. Players should feel more powerful through gameplay and not because text is telling them they’re doing more damage, and it should scale up at a reasonable extent to not create the toxic relationship Odyssey has with its leveling system. I sincerely hope that the rumors for Kingdom are true in regards to creating a Skyrim based level system where individual skills are leveled up based on use and do not affect your ability to explore the open world.
PISTOLS⚠️ The AP Pistol is, pound for pound, the best-in-class weapon, purely based on its full-auto firing mode. Don’t underestimate this gun: with the extended clip it carries 36 rounds, and can produce a real mess against weaker AI. If you’re down on ammo and in a clinch, you could do far worse. It would be great if you watch my video about this: https://youtu.be/pJZBI9siz50 MACHINE GUNS⚠️ This category contains both SMGs and LMGs, but the SMGs are, unfortunately, a useless class. You’re almost always better off using an assault rifle. The only exception is the Micro SMG, which can be fired from cars. Apart from the AP pistol, it’s the only full-auto weapon capable of doing so. That aside, the best machine gun to have equipped in this slot is the Combat MG. It features slightly higher damage than the MG (3.2/10 compared to 3/10), but the real benefit comes from increased fire-rate (6.5/10 compared to 6/10), accuracy and clip-size (200 rounds compared to 100 rounds, both extended). Both guns have the same range at 6/10, but the Combat MG is a fine choice when attacking vehicles, and especially helicopters. There’s a reason the game gifts you one in the fourth round of a Survival. But, assuming you aren’t level 80, go for the normal MG. It doesn’t unlock until rank 50, unfortunately, so until then you’re going to be stuck with the Assault SMG and it’s 2.2/10 damage. Really, though, the only circumstances you should be using a machine gun over an assault rifle against human targets is either because you need full stopping power at the longer end of mid-range or you have an ammo problem. There is an oddity in this class. The Gusenberg Sweeper came free with the Valentine’s Day Massacre Special DLC, and hasn’t been carried over into the new-gen versions, presumably because it’s so OP. It features a very high rate of fire (600 RPM) with significantly higher damage than the basic, AK-47-based assault rifle (5/10 compared to 3/10). It also has a slightly greater range. Did you get it? Lucky you. ASSAULT GUNS⚠️ The assault rifle will likely be your default weapon for most combat situations, as they’re more powerful than SMGs and more accurate than machine guns. The Special Carbine is my go-to assault rifle. It was part of The Business Update DLC, and it’s unlocked from rank 1 in GTA Online. Fully tricked out it’s a devastating gun, a truly multi-role weapon capable of the toughest jobs that has no problem scoring head-shots at range. If you’re looking for an alternative, the Bullpup Rifle has exactly the same stats. Some higher level players prefer the Advanced Rifle because it has an increased fire-rate over the standard Carbine, but it’s less accurate and the extra rounds-per-minute don’t compensate for the drop-off in damage. The Advanced Rifle debate is an odd one, because many, illogically, see it as the preferred option. The Advanced Rifle was one of the original assault rifles in GTA 5 before DLC added more, so its relatively high fire-rate over the standard Carbine Rifle put it at the top of older tests. Now, though, the stats make the Special Carbine or Bullpup an easy choice, as they beat the Advanced Rifle on damage (5.7/10 over 3.4/10), accuracy (6/10 over 5/10) and fire-rate (7.3/10 over 7/10). Straight up: they’re better guns. SNIPER GUNS⚠️ There isn’t much of a choice here. The basic Sniper Rifle unlocks at rank 21, but the Heavy Sniper doesn’t appear until a far distant rank 90. The Heavy is the superior weapon, with better range, damage and accuracy. More than one long-time player has claimed the Heavy is the best gun in the entire game, but you’re a long way off owning one if you only started with the new-gen GTA 5 release. The only alternative is the Marksman Rifle, a recent addition from the Last Man Standing Update. I actually use this a fair amount. It has the best fire-rate of any of the three sniper rifles (4/10 compared to the Heavy’s 2/10), the pay-off being a relatively short scope with no zoom. I don’t have the Heavy yet as I’m rank 65-ish, but I tend to find I use both the Marksman and Sniper Rifle in equal measure, depending on the distance to the target. SHOTGUN⚠️ There are a two schools of thought in the shotgun class. The first is based on one-shot kills. This is normally used for a situation in which you’re looking to deliver as much damage as possible to a hard target (probably another player) at very close range. The second is willing to sacrifice the immediate take-down for an increased fire-rate and longer range. This is better for a more open scenario with mixed distances, such as a Deathmatch. The gun you’ll pick will depend on your play style and the situation in which you find yourself. GTA Online definitely has a “thing” for shotguns; whichever way you decide to go, there’s hardware to suit your needs. The obvious, correct overall choice in this category is the Assault Shotgun. This beast of a gun has a 32-round extended clip and fires full-auto, making it pretty difficult to argue with. Its fire-rate is off the chart at 5/10 compared to the Sawed Off, Bullpup and Pump, which all stand at 2/10. The Assault’s extremely powerful, but it’s not the only option. It’s fire-rate and range come at the expense of damage. The two hardest hitting shotguns in the game are the Bullpup Shotgun and the Sawed-Off Shotgun. Both suffer from glacial fire-rates but are seriously powerful, the Sawed-Off being the most potent. The Bullpup causes less damage, but is more accurate, has a higher range and carries more shells. I prefer the Bullpup: you really do have to be standing close to get the most from the Sawed-Off, and in a situation in which you need to take down more than two enemies there’s going to be a reload issue. As a final note, I’d count the Heavy Shotgun out. It was added with the Last Man Standing Update and looks good on paper as it causes more damage than the Assault Shotgun, but it suffers from significant damage drop-off at range and the mag only extends to 12 rounds. So yeah: Assault in general, Bullpup for “personal” work. HEAVY GUNS⚠️ You won’t even get a heavy weapon until you buy the grenade launcher at rank 60. The only other two weapons in the same class are the RPG at rank 100 and the Minigun at rank 120. Even when you hit 100, you’re probably going to keep the grenade launcher equipped. The RPG’s only advantage is its ability to fire an explosive in a straight line, and is therefore useful for taking out choppers, but the grenade launcher carries ten rounds and fires semi-auto. It’s capable of turning even the most desperate situation into a total bloodbath (although it’ll cost you: Ammu-nation charges nearly $4,000 for a full clip), and even a single, well-placed shot can save any day. When you get to 120, it’ll be Minigun all the way. It’s the most powerful weapon in the game by so many miles, a gun in front of which police choppers turn into immediate matchsticks. All others transmute to pieces of exploding meat when you finally get your hands on one of these. That’s life, I guess. That's all for today see you guys later. Oh wait forgot to mention Sticky bomb best C4 replacement
Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies
Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried. On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences. So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings. (2020 Update down at the bottom.) If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better. But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please. Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier. Expected return and variance A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet. But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play? Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept. Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time. Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette. Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins. When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance. Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at. Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout. Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets. Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing. Gamblers' Fallacy Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it. Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results. The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same. You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists. This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more. The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino. Betting systems Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails. If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit. Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid. And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager. So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan. Set your limits BEFORE you start playing One final point before we get into the games, a general tip for people that head out to play: money management. Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE. Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing. Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line. But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there. Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back. Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again. Either way, decide on what your money management strategy will be, and STICK TO IT. Casino games in GTA Online Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best. 6) Slots Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case. The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines: -high frequency, low payout slots -low frequency, high payout slots In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts. This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going. The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine. At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips. This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing. But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster. In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates. Optimal strategy for slots: There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away. 5) Roulette Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it. In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge. This makes playing on a double-zero roulette table by definition a sucker's play. The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to. The player return for double-zero Roulette for all bets is 94.74%. Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return. So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results. Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing. Optimal strategy for double-zero roulette: Stay away. Stay far away. 4) Three Card Poker With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet. Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts. There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that. Optimal strategy for Three Card Poker: For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine. This strategy will result in an expected return of 96.63%. The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet. So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour. My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can. To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it. This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better. Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge. Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose. 3) Blackjack Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below. However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions. Here are the house rules at the Diamond casino: -The game uses 4 standard decks, and a continuous shuffle. -Blackjack pays 3 to 2, dealer checks for early blackjack. -No insurance offered, no surrender. -Dealer stands on soft 17. -Double down on any two cards. -Player can split only once, but doubling after split is allowed. -Seven-Card Charlie. Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice. But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that. The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace). When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not. But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize. The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it. Optimal strategy for Blackjack with Seven-Card Charlie The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard. Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit. Here's the most optimal strategy chart to follow for the Diamond Casino house rules: https://prnt.sc/olct6g You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20. If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment. But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies. Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong. As the commercials in Britain all correctly say: when the fun stops, stop. 2) Virtual Horse Racing Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it. If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can. The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on. Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize. Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning. If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds. Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win. Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each. A ticket is drawn, and you'll have a winner. It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples. Now, what happens if the percentages don't exactly add up to 100%? They must add up to 100%, because there will always be a winner. And only one winner. So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale. So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players. Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%. This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run. This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge. But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together. In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED. This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple. So, according to the in-game information, the three groups of horses are divided as follows: -Favorites: EVENS to 5-1 -Outsiders: 6-1 to 15-1 -Underdogs: 16-1 to 30-1 Let's take the two most extreme examples to show what's happening. The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1. EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%. This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise. A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%, a horse at 6-1 will only win 10.18% of the time, and an underdog at 16-1 will only win 4.19% of the time. The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips. These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results. But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways. But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1. Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%. This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact. So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%, the 15-1 runners will win 11.95% of the time, and the underdogs at 30-1 odds will still win 6.17% of the time. When betting on this field, the expected return on your bet is 191.25%! This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips. This is printing money, if there ever was such a thing. Optimal strategy for Virtual Horse racing So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field. If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb: -Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it. -Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field. -To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips. But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong. It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race. Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side. To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum. I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it". User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato 1) Wheel of Fortune The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play. Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it. With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value. So don't forget your daily spin, it's definitely worth your time. 2020 Update: As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something. And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide. Cliffs: -Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins. -A casino game doesn't have a memory, and betting systems don't work. -Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there. -Don't play slots, roulette, or three card poker. -Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g). -Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite. -Wheel of Fortune is always your best bet, because it's a free bet.
The Diamond Casino of GTA Online allows its players to participate in various gambling games. This guide will help players learn the rules of each game and learn how to bring the most money home. GTA Online supports players in their endeavors to be one of the most powerful and feared players of Los Santos.Similar to the campaign, players will participate in missions to help build their I haven't been inside a real casino in years, but I remember enjoying the Wheel of Fortune slot machines. It was like any other three-reel machine, but if you got the special wheel symbol on the To play Best Slot Machine In Gta 5 Online casino for free through games in demo version is a very good option for new players, but will keep you entertained for a long time, since it can not, in demo mode you Best Slot Machine In Gta 5 Online will no longer have to win prizes real money. Once you’ve found your favorite game after playing a few games for free in demo mode, we recommend that In case you missed it, a recent update to GTA Online added a whole new area to the game's world called the Diamond Casino & Resort. And in the casino, you'll find your usual table games, horse races, and, of course, slot machines. But something's off about the slot machines in GTA 5's GTA Online. The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:-high frequency, low payout slots-low frequency, high payout slots. In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts. GTA Online Casino Chips: How to get them, and what are the best games to play By Iain Wilson 24 August 2020 There's a separate GTA Online Casino Chips currency available, and this what you need to
GTA Online Ultimate Casino Guide Slots, Blackjack, Three ...
Please Subscribe if you've enjoyed any of my Slot- Play videos so you can be informed whenever I upload a new slot win or loss. Plus, you will be entered in ... This is a video of my best wins on the slot machines on Grand Theft Auto V. This is a video of my best wins on the slot machines on Grand Theft Auto V. Become A Millionaire FAST & EASY - GTA 5 Online The Diamond Casino & Resort DLC Update Money Making Guide! Cheap GTA 5 Shark Cards & More Games: https://www.... Thanks for Watching How To BANKRUPT The Casino In 20 Minutes On 1 Slot Machine! Wonder 4 Boost Slot Machine W/ SDGuy1234! Like the video? Thumbs it up! Love ... Thanks for Watching HUGE WINS! I PLAY EVERY QUICK HIT SLOT MACHINE IN THE CASINO! Winning W/ SDGuy1234! Like the video? Thumbs it up! Love the video? Leave a... This is a guide on all the gambling games in the casino and how to play them. I also provide tips on what I feel are the best strategies and how to avoid los... 5. Buffalo rising - https://www.allbritishcasino.com/video-slots/buffalo-rising-megaways4. Jammin Jars - https://twin.com/slots/jammin-jars/fun3. Book of the...