Season 7 launches November 4th 8 PM PT and it's our biggest season yet for Apex Legends! Join the designers as they discuss all the new stuff coming in Season 7 and breakdown some of the bigger changes coming to Legends and weapons. submitted by paradoxally to apexlegends [link] [comments] NEW LEGEND: HORIZONhttps://preview.redd.it/ivd1eablevw51.jpg?width=1456&format=pjpg&auto=webp&s=3178f2ee5198b8e1955d47513148f02786788561Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings. Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control. Passive: Spacewalk Increase air control and reduce fall impacts with Horizon’s custom spacesuit. Tactical: Gravity Lift Reverse the flow of gravity, lifting players upward and boosting them outward when they exit. Ultimate: Black hole Deploy NEWT to create a micro black hole that sucks in nearby Legends. NEW MAP: OLYMPUShttps://preview.redd.it/k1jzo6xzevw51.jpg?width=1456&format=pjpg&auto=webp&s=411508cb7eb565f40bd3edf5f91bd1e82870ff3dThe Legends have entered a new arena: the sky city of Olympus. A utopia floating in clouds above Psamathe, it was once a place where the brightest minds in the Outlands could gather and exchange ideas. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the city was abandoned. Now players can use Olympus’ luxurious amenities to their advantage. Rotating agricultural towers, beautiful gardens and classy restaurants serve as new stages for intense skirmishes. New vehicles called Tridents give your squad a way to boost into battle and take your enemies by surprise. The Phase Runner – a tunnel of Phase energy running through the center of Olympus – lets you cross the map in seconds. And the Rift stands tall over everything, mysterious and beckoning . . . NEW VEHICLE: THE TRIDENThttps://preview.redd.it/pr945wq4fvw51.jpg?width=1456&format=pjpg&auto=webp&s=8fbb3923ac69e48b86f282a2a45f0fdd47ae6739Exclusive to Olympus, the Trident is a hover car designed for your whole squad. Cruise the highways to avoid chokepoints or use the boost to soar over jumps, this thing is made to speed up those early game rotations. Drive in third person, or ride as a passenger in first person with full shooting capabilities. The Trident is durable, so it will never explode, but damage applied from enemy fire will be dispersed amongst the players in the car. Don’t worry, you can still do full damage to players by hitting them directly so we expect to see some amazing Kraber shots. Disembark to park it anywhere and use it as makeshift cover in the late game. The Trident interacts with Legend abilities in many different ways, experiment and have fun! LTM: OLYMPUS PREVIEWTo help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week. CLUBShttps://preview.redd.it/n488wg0afvw51.jpg?width=1456&format=pjpg&auto=webp&s=d7d06e721ae4fc9f8170c506a2f2c767d9856f51With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here. STEAMhttps://preview.redd.it/azkslhhdfvw51.jpg?width=1456&format=pjpg&auto=webp&s=2ef1e59668c4fed968269ba286ae6fb98b7b5980Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms. BATTLE PASShttps://preview.redd.it/qpu0ir9gfvw51.jpg?width=1456&format=pjpg&auto=webp&s=bb7c73c4d5d03db8203b2bb06c63dd58903b9b46The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”. https://preview.redd.it/qbut36bhfvw51.jpg?width=1456&format=pjpg&auto=webp&s=53964f36a242e6c8b75630ac97ca029266114fc9 Challenges are no longer points-based and are now granted between 1 to 5 stars, depending on their difficulty. Collecting 10 stars will take you to the next Battle Pass level. We have also added tabs to the challenges menu in the lobby that allow you to toggle between daily, top weekly, and event challenges. Within a match, players can open the map and see this same widget in game. For more on the changes to Challenges, check out this dev blog. QUALITY OF LIFE UPDATESAttachment Swap ImprovementsWhen replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred. Replicator Updates
Air Drop Clarity
MAP ROTATIONSRegular Map RotationFor 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being. Season 7 Ranked Rotation The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates, check out the ranked blog here. LEGEND METABangalore
Not much to say here. Rolling Thunder will continue to function primarily as a zoning ability, but with a somewhat shorter fuse, it will encourage enemies to leave the zone slightly faster. Caustic
Fighting in Caustic Gas is one of the most frustrating things in Apex Legends, and yet we need the gas to represent a meaningful threat or else enemies will just ignore it. With this change we’re attacking what we think is the greatest contributor to this frustration: the fact that your vision is blurred while you’re in gas. This made it extremely hard to fight back. To make up for lost power, we’re upping the damage from the gas a bit. Mirage
Our bamboozler-in-chief is a hard Legend to keep relevant. Every time we make a change to decoys, there is a clear uptick in usage and power as Mirage mains learn to use their new tools, and then as the rest of the world catches on and starts being able to tell the real Mirage from his equally handsome holographs, that uptick disappears. This time around we want to try and make it a little bit harder to clear out decoys. We’re giving them health, but to make this very clear up front: they will not work as a shield. While they take damage from bullets, the bullet also passes through them and hits whatever’s behind them. This is what we call the hallway test: you should not be able to win an engagement against an enemy in a straight coverless hallway by snapcasting a decoy and having said decoy eat an entire Wingman shot. Decoys will also play unique hit effects and briefly flicker out of existence when taking damage to help you differentiate between them and the real Mirage. Octane
Octane is a Legend for players who like to go fast, run face first into the enemy, and get knocked down a lot. We think that’s absolutely fine; the fact that his Trios winrate isn’t great doesn’t really bother us because both his encounter win rate (think of this as his ability to score knockdowns) and his pick rate are very healthy. That said, we figured we could give him a little extra out of combat help. His passive’s heal rate was very slow, requiring up to 200s to fully heal your health bar. Wattson
Wattson is the anti-Octane: not super powerful individually, not picked very often at all below Plat, but an absolute must have for competitive squads. We’re also happy with that niche, but figured it would be safe to give her a little extra power in her best case: people running into her fences. We’re aiming for this to bring up her power and attractiveness at lower levels of play especially, since we don’t see a lot of players run into Wattson fences in high skill matches. Loba
We’re taking another swing at making Loba the ultimate Legend to bring to solve all of your team’s loot needs. We have heard your feedback that you want improvements to her tactical as well, and while that’s certainly not off the table, our data suggest that her encounter win rate (how many knockdowns she gets compared to how many times she’s knocked down, across all matches) is quite healthy. It’s her Trios winrate that’s worryingly low. Make no mistake: this is a major swing at making Black Market powerful. Rampart
In patch 6.1, we made a small change to how long it takes Sheila to tighten her bullet spread. This didn’t meaningfully increase her winrate. The other half of that change is in this patch. We do not want to change Rampart away from being a Legend that requires setup, but we do want to make it faster to set up. Amped Wall should remain a mostly out of combat setup ability rather than a reactive ability and Sheila should remain an area denial tool rather than a murder machine, but like all things, these balance points exist on a spectrum, and with this patch we’re moving them slightly closer to reactive/murder machine territory. Pathfinder Dev Note: Pathfinder continues to be an overachiever in terms of win rate. The good news is that his grapple change in 6.1 didn’t move his win rate by much (it went up 1% in total). We’re doing two things this patch: we’re adjusting his hitboxes and we’re putting in tuning for Grappling Hook that will firmly move it into buff territory. More context below! Hitbox: Pathfinder has a tall but extremely skinny hitbox. A lot of his model isn’t actually shootable and particularly his arms and legs do not represent a lot of shootable area either. Here is a before and after comparison of Pathfinder’s hitboxes: https://preview.redd.it/izcuse62gvw51.png?width=1094&format=png&auto=webp&s=a05da59a412f562fc568bb7d18a63e02d1a3b145 As you can see, there is still a lot of negative space around his arms and legs. We’re hoping that by making it a little easier to hit Pathfinder, we can bring his win rate under control to the point where we can put meaningful power into his kit. Because the question is sure to come up: we are not yet removing Low Profile from Pathfinder with this change. Even with these increased hitboxes, Pathfinder will still be considerably harder to hit than most other characters in the game. If this change does make a meaningful difference in terms of his win rate we will drop Low Profile; but we really didn’t want to take it off him this patch only to have to put it back next patch when it turns out his winrate spiked. Grappling Hook: We’re making a number of changes to Grappling Hook. In 6.1 we shipped a very conservative version of this change; now that we know this didn’t meaningfully affect his winrate or, anecdotally, how frustrating it is to fight him, we’re shipping the much more aggressive version of the changelist. We also want to make it clear that players should not be punished for chaining grappling hook perfectly into other movement mechanics.
WEAPON METASupply DropR99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.
Hemlok
While we are happy to see the Hemlok get more attention with the recent buffs, we think it is a little too strong in season 6. The effective range of the burst mode felt a bit too far, and the spike damage capabilities of a full headshot burst were too strong in high level play. Havoc
With 6.0, the Havoc got a new recoil pattern. This new recoil pattern was a bit too erratic and difficult to control, due to multiple rapid changes in direction. We have adjusted the recoil pattern to have the same general movement while simplifying the motions required to control the pattern. L-Star
The LSTAR had some limitations that caused it to feel worse than we’d like. The recoil pattern snaked back and forth, which was difficult to control reliably. Additionally, firing for short bursts and then releasing the trigger repeatedly, or “feathering the trigger”, felt somewhat clunky due to the long venting time after firing and the slow heat reduction. So, we are reducing those pain points to improve the viability and feel of feathering the trigger, and adjusting the recoil pattern to reward players who can effectively control the LSTAR’s heat. Sentinel
The Sentinel was still a bit weak. We think a good place to improve it is the energize ability. It seems a bit too situational, only being a benefit if the opponent has >70 shields. So, we are changing the energize from a “disruptor” anti-shield effect to an “amp” damage boost effect. Triple Take
The Triple Take is still performing a bit too well after the most recent nerf, so we are reducing the fire rate back to what it was before the 6.0 patch. We will be watching in the future to see how just the integrated choke, sniper ammo increase, and new popularity affect the weapon’s performance. Hop-Ups
GAME META CHANGESEvo Armor requirements increasedWe increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game.
BUG FIXESAudio
Source: https://www.ea.com/games/apex-legends/news/ascension-patch-notes Devstream: https://www.youtube.com/watch?v=4iJP8QnNgg8 |
Now that we have 60fps and a higher frame of view, please give us sensitivity options higher than 10. Coming over from any other FPS feels like moving through molasses when turning, even at 10 sensitivity.u/Grown_from_seed
It’s obscene to me that hunters can jump faster then you can move your reticle. Gives them a huge advantage.u/PM_TITS_FOR_KITTENS
2021 and controllers are still REQUIRED to use the traction mod, even when they removed any actual bonuses to having it on.u/caenarvonT
There's a lot of things Bungie seems to neglect when it comes to controllers
I was literally having this problem yesterday and it boggles my mind. Thanks for bringing it up.u/n-ano
It's embarrassing how bad the controller support for this game is.u/ChiefBig420
I agree. I run 10 sens and it’s too slow..it needs to be raised to 20 on next gen especially with the higher fov.u/SynthVix
I moved to a Series X recently. I finally got an upgrade for my time playing Destiny! I got... a better frame rate and a standard FOV slider. That’s it. Those should be standard, but we still need more accessibility or tuning options as well.u/Skeith253
DUDE! Preach. I have to play on 4 myself because of ADS. But If i could have everything else on 10+ It would be nice. Being able to map Vertical Sensitivity as well would be nice.u/Loken-
I can't believe there are still no decimals allowed for the PC mouse settings.u/trooperonapooper
I, and many others, would just like a separate slider for when we're ads. I would love to be able to turn around at a 9 or 10 speed, but be able to control a sniper at a 4 or 5. Bit we can't have both, but pc can for some reasonu/LeiMoanJello
I hope they do this before cross play comes or it’s just going to be a clusteru/aussiebrew333
It's unfortunate my boots have one less mod slot because traction is mandatory.u/hadophobia
And instead of fixing it [traction] by making it an option they put a bandaid on the traction mod by making it 0 capacity AND for some reason nerfing the hidden mobility on it that made it kind of worthwhile for consoles.u/Howie-_-Dewin
With that Bungie actually widened the gap between console and pc players...
It simultaneously acknowledged the problem, and didn’t fix it.u/its_doobs
Wish I could get it [Traction] to drop! Gah!u/lakerz_ftw24
AND ITS [Traction] A FUCKING RANDOM DROP. I'VE GONE OVER A YEAR AND A HALF WITHOUT GETTING IT.u/WACK-A-n00b
It is irritating how massive a difference traction makes, because it takes away mod slots. Its a 0 cost mod, except who cares because I dont need 10 across the other three.u/Smutset00
Yo bungie, its been YEARS now and we still have no option for deadzone or fine tuning our aiming sensitivity. I personally always run games like call of duty with a super high camera sensitivity and a significantly lower aiming sensitivity. With destiny that is just not possible and I'd love if that was implemented.u/epicd2000
We need to be able to have different ads and hipfire sensitivities as well as more sensitivities higher than 10u/saucyseawolf
I’ve found that one of the hardest things to do is literally just shooting someone that jumps over my head because the sensitivity is so low. I play PC with a controller and man if a Hunter triple jumps over my head I lose sight of em for a good few secondsu/DrumBumX
Especially before they go cross play and open console up to pc world. Pc has so much more precision with mnk and incredibly movement speed. They can turn a 180 in a flick of the wrist. Meanwhile, console players have to put a mod on their legs just to not move and turn like a slug.u/Maelik
As someone who got gifted a friend's old xbox because she wanted me to play with her before destiny 2 finally goes cross platform...oh my god, this is so wrong. Even with aim assist, my accuracy goes into the toilet with a controller versus mouse and keyboard. Plus I feel like SMGs and snipers are basically unusable with controller. Not being able to snap my head on command and feeling like I'm moving through molasses... Iss not greatu/kylecomics101
I’d love some auto sprint option. I have a bad hand and clicking the stick to sprint is painful after a bit. Makes me keep my destiny sessions usually short these days. And a sensitivity above 10 would be a blessing for my friend he’s been asking if that’s ever coming for years.u/Joy_Cons_Work_Please
Chaos reach feels like a joke on console now that I’ve played on pc. You can practically outrun it.u/Zoonderr
I have a friend who refused to play this game with me because there isn't enough sensitivity options.u/TheMiniPizza
I've had this complaint for years now 😂u/LessSleepNeeded
Man I would absolutely love this. I just switched to PC and I absolutely love the mobility. However since I've been playing console for 20 years, I miss the feeling of controllers. The main downside of the controller experience is the trash sensitivity cap. I keep telling my friends that if bungie ever boosts that 10 sensitivity cap (that feels like 5 in other FPS games, let's be honest) to 20 or so, I would use my controller over everything tbhu/Oskarastrom
Increase the max sensitivity from 10 to say 15 and I’d take that over a whole season tbhu/Offbrandtrashcan
It's both. The games deadzones are set to a massive 24 and the aim acceleration makes it really slow even on high sensitivity. But we do need an ads sensitivity setting as well this isn't 2007 anymore and Bungie needs to get with the programu/SmashMundo
I personally think console feels horrible.u/Sm0othlegacy
Every time I want to snipe it need to lower my ads to 8 or less but since I mostly play at 10 l I forget to switch and it messes up my shotsu/TheSeventhColumn
Using chaos reach on a controller is just sad 😥u/renzollo
It's bizarre that there's now an fov slider and 60-120hz but still no separate ads sensitivity.u/can-i-kick-it_
I wholeheartedly agree with this. I shelved Destiny for almost 2 years and when i came back i was stunned to see that there was still only one freaking settings for Aim sensitivity.
I mean, at the very least have a freaking ADS modifier....
Deadzones and options for sensitivity curves are needed also. Especially with cross play on the way. Giving controller players more options helps bridge the gap between controller and m & kbu/shadowblade575
Traction functions as a sensitivity boost and its 0 costu/Dirk_Richter
Dude seriously. I like low ADS speed but my character turns like a wide load truck.u/grimmj0b
You definitely have to run traction which blows. Game does feel much better at 105fov though.u/clearnote38
I too am tired of turning around like a senior citizen with a bad hip. This game is just notoriously slow when it comes to movement on console and controllers in generalu/funbreon
Traction is just a controller tax. Change my mind.u/Splatman543
I played Rainbow Six Siege for 3 years straight on a pretty high sensitivity. I got used to flicking to people and making aggressive plays because I had faith in myself that I could turn to the enemy. When I made the switch to Destiny, if I was aiming to the right and the guy was on the left, it was ‘gg’, ‘well played.’ All I want is a faster sensu/YouCanCallMeBazza
After playing other games that allow me to reduce my dead zone, Destiny's dead zone feels so noticeable.u/JackZaaHS
Remove all the unnecessary recoil added to controllers while you’re at it. Makes no sense that even on PC, using a controller literally changes how guns function.u/Not-skullshot
I would totally support a complete overhaul of the aim settings, it’s way overdue. I would so happily trade a season’s worth of content for an improvement to the way the game feels to play.
Could play on pc? Pcmr lol. Yeah the turn speed blows tho, part of why I refuse to ever go back to a controller. Once you get a taste of how responsive a mouse feels it’s hard to go back to turning slower then the transport truck at a tight intersection doesu/9HashSlingingSlasher
There’s no settings for ads sensitivity, aim assist, dead zones, or how the sensitivity ramps upu/bbbarham
They need this bad. I have a few friends that would play Destiny, but having to adjust to the ads from COD and other FPS is to much of a pain.u/Valeriezenbonzakura
Thing is that the aiming settings are more so exclusive to KBM than PC in generalu/Chief_Scrub
I like playing with controller on PC and I literally can't adjust those settings either, even though they're right there on the other possible input system
YES!!! This also applies to PC (I play D2 on controller on PC).u/MrBirrrd
I have tested this:
Max controller sensitivity on Destiny2 (10) is 30% slower than Black ops CW and 40% slower than Warframe.
Also Warframe and Black ops have way more controller settings.
This is my main reason I never bought the game and always play f2p for 2 weeks and than its just annoying.
I think D2 can steal allot of players from Warframe if they increase controller settings. The one big attraction from Warframe is how responsive and fast movement is.
As an Xbox player, I have never had as much fun playing destiny as I have in the past week. The next-gen enhancements were absolutely phenomenal and kudos to Bungie for delivering us console users what feels like “a brand new game”.u/Kyronius
However, the increased FOV has brought up some more concerns for me with current sensitivity options we have on controllers. I won’t even get into the discussion on whether traction should be a base game setting, because I’ve given up hope on that being changed. With the amount of aiming customization on games like Apex Legends it’s kind of a bummer that we’re locked into just a 1-10 slider.
The primary point of this post is that even on 10 sensitivity with traction, I feel like I’m turning incredibly slow. I would love some higher sensitivity options, and even the ability to adjust vertical and horizontal sensitivity separately would be amazing. I’m sure this has been brought up before, but with how amazing the game feels on the new consoles I can’t help but feel like it could be even better.
TL;DR: Next-gen console destiny on 105 FOV feels amazing, but I feel slow. Lemme break my neck at light-speed pls
Have you ever activated Chaos Reach or Blade Barrage and just couldn't get it to change directions fast enough? What's the matter, 3.5 seconds on max settings to turn 180° isn't quick enough?u/AtomicZe
How about high end PvP on Console and get into CQC and go to shotgun the player that flew past you, but you're max settings were just too slow and you died? Or simply trying to trace your primary across a fast moving enemy and just can't because it's too slow?
Or how about just simple shooting one enemy and turning to shoot another then back again, but because half that time was spent moving your aim, you died yet again?
Or how about slide-aiming? Max settings hardly gives me enough to no time to slide, turn, and get a good shot out; or slide to dodge away like M&K, this I know well because I do it a lot.
Many people switch game to game. For example cod to destiny. The difference in sensitivity makes destiny feel very slow. With next gen I feel it is the perfect time to increase sensitivity. It feels very slow even with traction mods and 10 sensitivity. Also this would help in cross gen if it were to be pc -console. Also it would help in raids especially Atraks having to scan everywhere. But overall just adding this quality of life feature and allowing us to have above 10 sensitivity would feel amazing. Please consider it bungie.u/mattb1415
A lot of people have been asking for these features for so long. Currently traction is a must have as it kinda mitigates aim acceleration. No ads sensitivity also means you really need to play on lower sensitivities if you want to be able effectively aim. I used to play on ten and got pretty decent but hand cannons were such a pain to use unless they had high AA so I brought it down to eight and it feels much better while adsing. But that’s the thing, it feels worse out of ADS, since my turn speed is now a decent bit slower than it was on ten sensitivity. I’m kinda stuck in limbo right now until these changes happen.u/Soft_Stay_1183
After ramping up the FOV to max and playing around with the new settings on PS5 I soon realised that the speed at which your camera turns isn’t fast enough anymore on console.u/owyn-
Please can we get an increase?
Thanks
Not just this, being able to change vertical and horizontal sensitivity independently would be a god send, I hate having a nice speedy horizontal sensitivity and then go to look up, especially in crucible, and feel like something is trying to push my head back down.u/Jfreckelz
Hey Bungie,u/EternalDahaka
Now that the next-gen versions of the game are out, I feel that there should be more sensitivity increments beyond 10. It’s something that I just noticed playing on PS5, and it is not enough especially playing with a higher field of view like at 105, it feels slow. It could use some more options.
Anybody else agree?
p.s. Hawkmoon is sick as hell...
And this post is now another example.u/Multirman
It's a shame how common it is, and Destiny is the only community I see so regularly against it. The most common comments I see against it in posts are along the lines, "I don't see a problem/controls feel great". When it comes to requested aim assist options, you get the, "it's impossible to play without it" or, "you'd never use it".
Extra options at worst are a neutral addition and at best drastically improve the experience. It's even more backwards when Bungie's supposed to be known for their controller aiming, but their controls stagnated a decade ago.
Having one single setting dictate your aiming and looking sensitivity is outdated and has been needing a change for a long time. Every other FPS has MULTIPLE ways to fine tune your sensitivity to your liking. Horizontal stick sensitivity, vertical stick sensitivity, seperate ADS Sensitivity from look sensitivity, stick deadzones, and Destiny just has... "sensitivity". This would've been great for 2013 but I feel like its time it was brought up with the rest of the FPS games.
Games | Release date | Date confirmed by? |
---|---|---|
Free Throw Basketball | 2/10/21 | Nintendo.com |
Aground | 2/11/21 | Nintendo.com |
Death Crown | 2/11/21 | Official Twitter Post |
Healer's Quest | 2/11/21 | Nintendo.com |
Little Nightmares II | 2/11/21 | Nintendo.com |
Negative: The Way of Shinobi | 2/11/21 | Nintendo.com |
Romance of the Three Kingdoms XIV Diplomacy and Strategy Expansion Pack Bundle | 2/11/21 | Official Trailer |
Summer Catchers | 2/11/21 | Nintendo.com |
The Flower Collectors | 2/11/21 | Nintendo.com |
Tri6: Infinite | 2/11/21 | Nintendo.com |
Undermine | 2/11/21 | Official Trailer |
#1 Crosswords | 2/12/21 | Nintendo.com |
Gal*Gun Returns | 2/12/21 | Nintendo.com |
Halloween Forever | 2/12/21 | Nintendo.com |
Speedway Bundle Stock & Truck | 2/12/21 | Nintendo.com |
Steamroll | 2/12/21 | Nintendo.com |
Super Mario 3D World + Bowser's Fury | 2/12/21 | Nintendo.com |
UltraGoodness 2 | 2/12/21 | Nintendo.com |
Stealth | 2/13/21 | Nintendo.com |
Half Past Fate: Romantic Distancing | 2/14/21 | Nintendo.com |
Azur Lane: Crosswave | 2/16/21 | Nintendo.com |
Brutal Rage | 2/16/21 | Nintendo.com |
Drive | 2/16/21 | Nintendo.com |
Fallen Legion Revenants | 2/16/21 | Nintendo.com |
SNK Vs Capcom: Match of the Milennium | 2/17/21 | Official Twitter Post |
Void Gore | 2/17/21 | Nintendo.com |
Anodyne 2: Return to Dust | 2/18/21 | Nintendo.com |
Astrologaster | 2/18/21 | Nintendo.com |
Cape's Escape Game 2nd Room | 2/18/21 | Nintendo.com |
Cathedral | 2/18/21 | Nintendo.com |
Crazy Oce | 2/18/21 | Nintendo.com |
King of Seas | 2/18/21 | Nintendo.com |
My Universe: Pet Clinic Cats & Dogs | 2/18/21 | Nintendo.com |
Speed Limit | 2/18/21 | Nintendo.com |
Doom & Destiny Advanced | 2/19/21 | Official Facebook Post |
Puss! | 2/19/21 | Nintendo.com |
Thomas Was Alone | 2/19/21 | Nintendo.com |
Dry Drowning | 2/22/21 | Nintendo.com |
Curse of the Dead Gods | 2/23/21 | Nintendo.com |
Johnny Bonasera Full Season | 2/23/21 | Nintendo.com |
Persona 5 Strikers | 2/23/21 | Nintendo.com |
Rogue Heroes: Ruins of Tasos | 2/23/21 | Nintendo.com |
Taxi Chaos | 2/23/21 | Nintendo.com |
Active Neurons 3 - Wonders of the World | 2/23/21 | Nintendo.com |
Retrace: Memories of Death | 2/24/21 | Nintendo.com |
Code: Realize ~Wintertide Miracles~ | 2/25/21 | Nintendo.com |
Demon's Rise - Lords of Chaos | 2/25/21 | Nintendo.com |
Dotori | 2/25/21 | Nintendo.com |
Forward to the Sky | 2/25/21 | Nintendo.com |
Ghosts 'N' Goblins Resurrection | 2/25/21 | Nintendo.com |
Hellpoint | 2/25/21 | Nintendo.com |
Littlewood | 2/25/21 | Official Twitter Post |
Mike Dies | 2/25/21 | Nintendo.com |
Republique | 2/25/21 | Nintendo.com |
Steam Prison | 2/25/21 | Nintendo.com |
Wings of Darkness | 2/25/21 | Official Press Release (via Gamasutra.com) |
Wrath: Aeon of Ruin | 2/25/21 | Official Website |
Baobabs Mausoleum Grindhouse Edition | 2/26/21 | Nintendo.com |
Bravely Default II | 2/26/21 | Nintendo.com |
RetroMania Wrestling | 2/26/21 | Official Trailer |
Astrodogs | February 2021 | Developer post on Reddit |
Capcom Arcade Stadium | February 2021 | Nintendo.com |
A Glider's Journey | 3/1/21 | Nintendo.com |
Monster Jam Steel Titans 2 | 3/2/21 | Nintendo.com |
Cave Bad | 3/3/21 | Official Website |
Estranged: The Departure | 3/4/21 | Nintendo.com |
EverHood | 3/4/21 | Official Trailer |
Sea of Solitude: The Director's Cut | 3/4/21 | Official Trailer |
Harvest Moon: One World | 3/5/21 (European Release Date) | Nintendo.co.uk |
Apex Legends | 3/9/21 | Nintendo.com |
Bishoujo Battle Cyber Panic | 3/11/21 | Official Website |
Doodle Devil: 3volution | 3/11/21 | Nintendo.com |
Crash Bandicoot 4: It's About Time | 3/12/21 | Nintendo.com |
Kingdoms of Amalur: Re-Reckoning | 3/16/21 | Nintendo.com |
Synergia | 3/18/21 | Official Website |
Root Film | 3/19/21 | Nintendo.com |
Story of Seasons: Pioneers of Olive Town | 3/23/21 | Nintendo.com |
Get-A-Grip Chip | 3/25/21 | Nintendo.com |
Balan Wonderworld | 3/26/21 | Nintendo.com |
Monster Hunter Rise | 3/26/21 | Nintendo.com |
Turrican Anthology Vol. 1 | February/March 2021 | Official Website |
Turrican Anthology Vol. 2 | February/March 2021 | Official Website |
Hazel Sky | March 2021 | Nintendo.com |
King's Bounty II | March 2021 | Official Trailer |
Kosmokrats | March 2021 | Nintendo.com |
Tunche (Timed Exclusive) | March 2021 | Nintendo Indie World Showcase 12/15/21 |
Sky: Children of the Light | "A few months into 2021" | Official Website |
Arkham Horror: Mother's Embrace | Q1 2021 | Official Trailer |
Beach Buggy Racing 2 | Q1 2021 | Official Website |
Lord Winklebottom Investigates | Q1 2021 | Official Website |
Pet Clinic - Cats & Dogs | Q1 2021 | Official Website |
Willy Morgan and the Curse of Bone Town | Q1 2021 | Official Trailer |
Wonder Boy: Asha in Monster World | Q1 2021 | Official Gamescom Trailer (via IGN) |
Okinawa Rush | First Quarter 2021 | Official Twitter Post |
The Atelier Mysterious Trilogy Deluxe Pack | 4/22/21 | Official Twitter Post |
New Pokemon Snap | 4/30/21 | Nintendo.com |
R-Type Final 2 | 4/30/21 | Official Twitter Post |
Hentai Vs. Evil | March/April 2021 | Official Website |
Hoa | April 2021 | Nintendo.com |
Turrican Collector's Edition | April/May 2021 | Official Website |
Georifters | 6/24/21 | Nintendo.com |
Alba: A Wildlife Adventure | Spring 2021 | Nintendo.com |
Big Rumble Boxing: Creed Champions | Spring 2021 | Nintendo.com |
Doctor Who: The Edge of Reality | Spring 2021 | Official Twitter Post |
Doctor Who: The Lonely Assassin | Spring 2021 | Official Twitter Post |
Finding Paradise | Spring 2021 | Nintendo.com |
Happy Game | Spring 2021 | Nintendo.com |
Lego Star Wars: The Skywalker Saga | Spring 2021 | Official Trailer |
Shin Megami Tensei III: Nocturne HD Remaster | Spring 2021 | Nintendo Direct Mini 7-20-20 Partner Showcase |
Surviving the Aftermath | Spring 2021 | Nintendo.com |
Trash Sailors | Spring 2021 | Nintendo.com |
Turnip Boy Commits Tax Evasion | Spring 2021 | Official Trailer |
Ender Lilies: Quietus of the Knights | Q2 2021 | Official Twitter Post |
Foreclosed | Q2 2021 | Developer Interview |
Hindsight 20/20 | Q2 2021 | Official Trailer |
Tunnel of Doom | Q2 2021 | Official Trailer |
Code: Realize ~Wintertide Miracles~ (Multiple Versions) | Early 2021 | Official Twitter Post |
Cris Tales | Early 2021 | Official Website |
DARQ: Complete Edition | Early 2021 | Official Website |
Fisti-Fluffs | Early 2021 | Nintendo.com |
Gnosia | Early 2021 | Nintendo.com |
Golden Force | Early 2021 | Official Trailer/Official Twitter Post |
Narita Boy | Early 2021 | Official Trailer |
Poison Control | Early 2021 | Official Trailer |
Ruined King: A League of Legends Story | Early 2021 | Nintendo.com |
Subnautica | Early 2021 | Nintendo.com |
Subnautica: Below Zero | Early 2021 | Nintendo.com |
Very Very Valet (Timed Exclusive) | Early 2021 | Nintendo Indie World Showcase 12/15/21 |
Maneater | First Half of 2021 | Official Twitter Post |
Disco Elysium | Summer 2021 | Official Twitter Post |
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) | Summer 2021 | Nintendo.com |
Griftlands: Nintendo Switch Edition | Summer 2021 | Nintendo Direct Mini Partner Showcase October 2020 |
Monster Hunter Stories 2: Wings of Ruin | Summer 2021 | Nintendo.com |
NEO: The World Ends With You | Summer 2021 | Official Trailer |
SaGa Frontier Remastered | Summer 2021 | Official Website |
Spelunky | Summer 2021 | Nintendo.com |
Spelunky 2 | Summer 2021 | Nintendo.com |
Spirit: Lucky's Big Adventure | Summer 2021 | Official Trailer |
Ys IX: Monstrum Nox | Summer 2021 | Official Trailer |
Circadian City | Approximately 10/4/21 | Official Twitter Post |
Party Crasher Simulator | Second Half of 2021 | Official Press Release |
Aeon Must Die | 2021 | Official Trailer |
Apex Legends | 2021 | Official Website |
Artifact Hunter | 2021 | Official Website |
Astalon: Tears of the Earth | 2021 | Official Trailer |
Axiom Verge 2 | 2021 | Official Website |
Backbone | 2021 | Official Website |
Bear and Breakfast (Timed console exclusive) | 2021 | Nintendo.com |
Car Mechanic Flipper | 2021 | Official Website |
Card Shark | 2021 | Nintendo.com |
Clive 'N' Wrench | 2021 | Official Trailer |
Cozy Grove | 2021 | Official Trailer |
Datenshi | 2021 | Official Trailer |
Digimon Survive | 2021 | Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post |
Dordogne | 2021 | Official Trailer |
Dual Gear | 2021 | Official Trailer |
Earth Defense Force: World Brothers | 2021 | Official Trailer (Gamespot Exclusive) |
Elasto-Mania | 2021 | Official Website |
Farm Tycoon | 2021 | Official Website |
Gamedec | 2021 | Official Trailer (Gamescom 2020) |
Garden Story | 2021 | Nintendo.com |
Gearshifters | 2021 | Official Website |
Graven | 2021 | Official Trailer |
Greak: Memories of Azur | 2021 | Official Trailer/Official Trailer |
Harmony's Odyssey | 2021 | Official Trailer |
Hatch Tales (Formerly Chicken Wiggle Workshop) | 2021 | Official Website |
Hazelnut Bastille | 2021 | Official Twitter Post |
Lenin - The Lion | 2021 | Official Trailer |
Lost in Random | 2021 | Official Press Release |
Lost Words | 2021 | Official Twitter Post |
Mineko's Night Market | 2021 | Nintendo.com |
Minute of Islands | 2021 | Official Website |
Necrobarista | 2021 | Official Twitter Page |
No More Heroes 3 | 2021 | Nintendo.com/Official Twitter Post |
Phantom Breaker Omnia | 2021 | Official Trailer (via IGN) |
Port Royale 4 | 2021 | Official Twitter Post |
Rogue Lords | 2021 | Official Trailer |
Rune Factory 5 | 2021 | Nintendo.com |
Sail Forth | 2021 | Official Twitter Account |
Saviors of Sapphire Wings/Stranger of Sword City Revisited | 2021 | Official Trailer |
Serial Cleaners | 2021 | Official Trailer |
She Dreams Elsewhere | 2021 | Nintendo.com |
Shin Megami Tensei V | 2021 | Nintendo Direct Mini 7-20-20 Partner Showcase |
Skatebird | 2021 | Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com |
Spacebase Startopia | 2021 | Official Twitter Post |
Spin Rhythm XD | 2021 | Official Twitter Post |
Summer at the Edge of the Universe | 2021 | Official Twitter Post |
The Game of Life 2 | 2021 | Official Trailer |
The Legend of Bum-bo | 2021 | Official Twitter Post |
The Origin: Blind Maid | 2021 | Official Twitter Post |
Tormented Souls | 2021 | Official Trailer |
Trails of Cold Steel IV | 2021 | Official Trailer |
Unlucky Seven | 2021 | Official Website |
Vampire: The Masquerade - Swansong | 2021 | Official Trailer |
Warhammer Age of Sigmar: Storm Ground | 2021 | Official Trailer (via IGN - Gamescom 2020) |
Where Cards Fall | 2021 | Official Trailer |
Windjammers 2 | 2021 | Official Twitter Post |
XIII | 2021 | Official Twitter Post |
Zengeon | 2021 | Official Trailer/Official Twitter Post |
Narco Tycoon | First Half of 2022 | Official Press Release (via Gamasutra) |
Sea of Stars | 2022 | Official Trailer/Official Trailer |
The Lord of the Rings: Gollum | 2022 | Official PR E-Mail (via GamesRadar.com) |
Games | Release date | Date confirmed by? |
---|---|---|
Bubble Bubble Ocean | 2/6/21 | Nintendo.com |
Contract Killers | 2/8/21 | Nintendo.com |
Hero-U: Rogue to Redemption | 2/9/21 | Nintendo.com |
Hexagon Defense | 2/9/21 | Nintendo.com |
My Universe - Pet Clinic Cats & Dogs | 2/9/21 | Nintendo.com |
#SinucaAttack | 2/10/21 | Nintendo.com |
Choices That Matter: And Their Heroes Were Lost | 2/10/21 | Nintendo.com |
Free Throw Basketball | 2/10/21 | Nintendo.com |
Aground | 2/11/21 | Nintendo.com |
Death Crown | 2/11/21 | Official Twitter Post |
Healer's Quest | 2/11/21 | Nintendo.com |
Little Nightmares II | 2/11/21 | Nintendo.com |
Negative: The Way of Shinobi | 2/11/21 | Nintendo.com |
Summer Catchers | 2/11/21 | Nintendo.com |
The Flower Collectors | 2/11/21 | Nintendo.com |
Tri6: Infinite | 2/11/21 | Nintendo.com |
Undermine | 2/11/21 | Official Trailer |
#1 Crosswords | 2/12/21 | Nintendo.com |
Gal*Gun Returns | 2/12/21 | Nintendo.com |
Halloween Forever | 2/12/21 | Nintendo.com |
Speedway Bundle Stock & Truck | 2/12/21 | Nintendo.com |
Super Mario 3D World + Bowser's Fury | 2/12/21 | Nintendo.com |
UltraGoodness 2 | 2/12/21 | Nintendo.com |
Azur Lane: Crosswave | 2/16/21 | Nintendo.com |
Brutal Rage | 2/16/21 | Nintendo.com |
Drive | 2/16/21 | Nintendo.com |
Fallen Legion Revenants | 2/16/21 | Nintendo.com |
SNK Vs. Capcom: Match of the Milennium | 2/17/21 | Official Twitter Post |
Void Gore | 2/17/21 | Nintendo.com |
Anodyne 2: Return to Dust | 2/18/21 | Nintendo.com |
Astrologaster | 2/18/21 | Nintendo.com |
Cape's Escape Game 2nd Room | 2/18/21 | Nintendo.com |
Cathedral | 2/18/21 | Nintendo.com |
Crazy Oce | 2/18/21 | Nintendo.com |
King of Seas | 2/18/21 | Nintendo.com |
My Universe: Pet Clinic Cats & Dogs | 2/18/21 | Nintendo.com |
Speed Limit | 2/18/21 | Nintendo.com |
Doom & Destiny Advanced | 2/19/21 | Official Facebook Post |
Puss! | 2/19/21 | Nintendo.com |
Thomas Was Alone | 2/19/21 | Nintendo.com |
Dry Drowning | 2/22/21 | Nintendo.com |
Curse of the Dead Gods | 2/23/21 | Nintendo.com |
Johnny Bonasera Full Season | 2/23/21 | Nintendo.com |
Persona 5 Strikers | 2/23/21 | Nintendo.com |
Rogue Heroes: Ruins of Tasos | 2/23/21 | Nintendo.com |
Taxi Chaos | 2/23/21 | Nintendo.com |
Code: Realize ~Wintertide Miracles~ | 2/25/21 | Nintendo.com |
Demon's Rise - Lords of Chaos | 2/25/21 | Nintendo.com |
Forward to the Sky | 2/25/21 | Nintendo.com |
Ghosts 'N' Goblins Resurrection | 2/25/21 | Nintendo.com |
Hellpoint | 2/25/21 | Nintendo.com |
Littlewood | 2/25/21 | Official Twitter Post |
Mike Dies | 2/25/21 | Nintendo.com |
Republique | 2/25/21 | Nintendo.com |
Steam Prison | 2/25/21 | Nintendo.com |
Wings of Darkness | 2/25/21 | Official Press Release (via Gamasutra.com) |
Wrath: Aeon of Ruin | 2/25/21 | Official Website |
Baobabs Mausoleum Grindhouse Edition | 2/26/21 | Nintendo.com |
Bravely Default II | 2/26/21 | Nintendo.com |
RetroMania Wrestling | 2/26/21 | Official Trailer |
Astrodogs | February 2021 | Developer post on Reddit |
Capcom Arcade Stadium | February 2021 | Nintendo.com |
Estranged: The Departure | 3/4/21 | Nintendo.com |
EverHood | 3/4/21 | Official Trailer |
Monster Jam Steel Titans 2 | 3/4/21 | Nintendo.com |
Sea of Solitude: The Director's Cut | 3/4/21 | Official Trailer |
Harvest Moon: One World | 3/5/21 (European Release Date) | Nintendo.co.uk |
Apex Legends | 3/9/21 | Nintendo.com |
Kingdoms of Amalur: Re-Reckoning | 3/16/21 | Nintendo.com |
Root Film | 3/19/21 | Nintendo.com |
Story of Seasons: Pioneers of Olive Town | 3/23/21 | Nintendo.com |
Balan Wonderworld | 3/26/21 | Nintendo.com |
Monster Hunter Rise | 3/26/21 | Nintendo.com |
Turrican Anthology Vol. 1 | February/March 2021 | Official Website |
Turrican Anthology Vol. 2 | February/March 2021 | Official Website |
Hazel Sky | March 2021 | Nintendo.com |
King's Bounty II | March 2021 | Official Trailer |
Kosmokrats | March 2021 | Nintendo.com |
Tunche (Timed Exclusive) | March 2021 | Nintendo Indie World Showcase 12/15/21 |
Sky: Children of the Light | "A few months into 2021" | Official Website |
Arkham Horror: Mother's Embrace | Q1 2021 | Official Trailer |
Beach Buggy Racing 2 | Q1 2021 | Official Website |
Lord Winklebottom Investigates | Q1 2021 | Official Website |
Pet Clinic - Cats & Dogs | Q1 2021 | Official Website |
Willy Morgan and the Curse of Bone Town | Q1 2021 | Official Trailer |
Wonder Boy: Asha in Monster World | Q1 2021 | Official Gamescom Trailer (via IGN) |
Okinawa Rush | First Quarter 2021 | Official Twitter Post |
The Atelier Mysterious Trilogy Deluxe Pack | 4/22/21 | Official Twitter Post |
New Pokemon Snap | 4/30/21 | Nintendo.com |
R-Type Final 2 | 4/30/21 | Official Twitter Post |
Hoa | April 2021 | Nintendo.com |
Turrican Collector's Edition | April/May 2021 | Official Website |
Georifters | 6/24/21 | Nintendo.com |
Alba: A Wildlife Adventure | Spring 2021 | Nintendo.com |
Big Rumble Boxing: Creed Champions | Spring 2021 | Nintendo.com |
Doctor Who: The Edge of Reality | Spring 2021 | Official Twitter Post |
Doctor Who: The Lonely Assassin | Spring 2021 | Official Twitter Post |
Finding Paradise | Spring 2021 | Nintendo.com |
Happy Game | Spring 2021 | Nintendo.com |
Lego Star Wars: The Skywalker Saga | Spring 2021 | Official Trailer |
Shin Megami Tensei III: Nocturne HD Remaster | Spring 2021 | Nintendo Direct Mini 7-20-20 Partner Showcase |
Surviving the Aftermath | Spring 2021 | Nintendo.com |
Trash Sailors | Spring 2021 | Nintendo.com |
Turnip Boy Commits Tax Evasion | Spring 2021 | Official Trailer |
Ender Lilies: Quietus of the Knights | Q2 2021 | Official Twitter Post |
Foreclosed | Q2 2021 | Developer Interview |
Hindsight 20/20 | Q2 2021 | Official Trailer |
Tunnel of Doom | Q2 2021 | Official Trailer |
Code: Realize ~Wintertide Miracles~ (Multiple Versions) | Early 2021 | Official Twitter Post |
Cris Tales | Early 2021 | Official Website |
DARQ: Complete Edition | Early 2021 | Official Website |
Fisti-Fluffs | Early 2021 | Nintendo.com |
Gnosia | Early 2021 | Nintendo.com |
Golden Force | Early 2021 | Official Trailer/Official Twitter Post |
Narita Boy | Early 2021 | Official Trailer |
Poison Control | Early 2021 | Official Trailer |
Ruined King: A League of Legends Story | Early 2021 | Nintendo.com |
Subnautica | Early 2021 | Nintendo.com |
Subnautica: Below Zero | Early 2021 | Nintendo.com |
Very Very Valet (Timed Exclusive) | Early 2021 | Nintendo Indie World Showcase 12/15/21 |
Maneater | First Half of 2021 | Official Twitter Post |
Disco Elysium | Summer 2021 | Official Twitter Post |
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) | Summer 2021 | Nintendo.com |
Griftlands: Nintendo Switch Edition | Summer 2021 | Nintendo Direct Mini Partner Showcase October 2020 |
Monster Hunter Stories 2: Wings of Ruin | Summer 2021 | Nintendo.com |
NEO: The World Ends With You | Summer 2021 | Official Trailer |
SaGa Frontier Remastered | Summer 2021 | Official Website |
Spelunky | Summer 2021 | Nintendo.com |
Spelunky 2 | Summer 2021 | Nintendo.com |
Spirit: Lucky's Big Adventure | Summer 2021 | Official Trailer |
Ys IX: Monstrum Nox | Summer 2021 | Official Trailer |
Circadian City | Approximately 10/4/21 | Official Twitter Post |
Party Crasher Simulator | Second Half of 2021 | Official Press Release |
Aeon Must Die | 2021 | Official Trailer |
Apex Legends | 2021 | Official Website |
Artifact Hunter | 2021 | Official Website |
Astalon: Tears of the Earth | 2021 | Official Trailer |
Axiom Verge 2 | 2021 | Official Website |
Backbone | 2021 | Official Website |
Bear and Breakfast (Timed console exclusive) | 2021 | Nintendo.com |
Car Mechanic Flipper | 2021 | Official Website |
Card Shark | 2021 | Nintendo.com |
Clive 'N' Wrench | 2021 | Official Trailer |
Cozy Grove | 2021 | Official Trailer |
Datenshi | 2021 | Official Trailer |
Digimon Survive | 2021 | Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post |
Dordogne | 2021 | Official Trailer |
Dual Gear | 2021 | Official Trailer |
Earth Defense Force: World Brothers | 2021 | Official Trailer (Gamespot Exclusive) |
Elasto-Mania | 2021 | Official Website |
Farm Tycoon | 2021 | Official Website |
Gamedec | 2021 | Official Trailer (Gamescom 2020) |
Garden Story | 2021 | Nintendo.com |
Gearshifters | 2021 | Official Website |
Graven | 2021 | Official Trailer |
Greak: Memories of Azur | 2021 | Official Trailer/Official Trailer |
Hatch Tales (Formerly Chicken Wiggle Workshop) | 2021 | Official Website |
Hazelnut Bastille | 2021 | Official Twitter Post |
Lenin - The Lion | 2021 | Official Trailer |
Lost in Random | 2021 | Official Press Release |
Lost Words | 2021 | Official Twitter Post |
Mineko's Night Market | 2021 | Nintendo.com |
Minute of Islands | 2021 | Official Website |
Necrobarista | 2021 | Official Twitter Page |
No More Heroes 3 | 2021 | Nintendo.com/Official Twitter Post |
Phantom Breaker Omnia | 2021 | Official Trailer (via IGN) |
Port Royale 4 | 2021 | Official Twitter Post |
Rogue Lords | 2021 | Official Trailer |
Rune Factory 5 | 2021 | Nintendo.com |
Sail Forth | 2021 | Official Twitter Account |
Saviors of Sapphire Wings/Stranger of Sword City Revisited | 2021 | Official Trailer |
Serial Cleaners | 2021 | Official Trailer |
She Dreams Elsewhere | 2021 | Nintendo.com |
Shin Megami Tensei V | 2021 | Nintendo Direct Mini 7-20-20 Partner Showcase |
Skatebird | 2021 | Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com |
Spacebase Startopia | 2021 | Official Twitter Post |
Spin Rhythm XD | 2021 | Official Twitter Post |
Summer at the Edge of the Universe | 2021 | Official Twitter Post |
The Game of Life 2 | 2021 | Official Trailer |
The Legend of Bum-bo | 2021 | Official Twitter Post |
The Origin: Blind Maid | 2021 | Official Twitter Post |
Tormented Souls | 2021 | Official Trailer |
Trails of Cold Steel IV | 2021 | Official Trailer |
Unlucky Seven | 2021 | Official Website |
Vampire: The Masquerade - Swansong | 2021 | Official Trailer |
Warhammer Age of Sigmar: Storm Ground | 2021 | Official Trailer (via IGN - Gamescom 2020) |
Where Cards Fall | 2021 | Official Trailer |
Windjammers 2 | 2021 | Official Twitter Post |
XIII | 2021 | Official Twitter Post |
Zengeon | 2021 | Official Trailer/Official Twitter Post |
Narco Tycoon | First Half of 2022 | Official Press Release (via Gamasutra) |
Sea of Stars | 2022 | Official Trailer/Official Trailer |
The Lord of the Rings: Gollum | 2022 | Official PR E-Mail (via GamesRadar.com) |
Discover an updated map, new legend, and more in Season 6. submitted by Stakeboulder to apexlegends [link] [comments] https://preview.redd.it/4up0fl2qcmh51.jpg?width=1455&format=pjpg&auto=webp&s=b51949b5bb6c9aea57d9ba471539ae3067cb2e3a MAP UPDATE: WORLD’S EDGE UPDATEhttps://preview.redd.it/yospqazscmh51.jpg?width=1431&format=pjpg&auto=webp&s=0176394b03972bffef72a60ada6a16bf712f7cdfHammond Robotics continues to take over World’s Edge. They’re up to… something… nefarious. They have taken steps to “upgrade” World’s Edge with changes to The Dome, Drill site, and other Points of Interests. Read up on all the map changes from Jason McCord, our Design Director, on the previously released blog here. NEW LEGEND: RAMPARThttps://preview.redd.it/pj1qztv0dmh51.jpg?width=1431&format=pjpg&auto=webp&s=55e9b79710cd9290c73021d7b5be2efc174b0f3fRamya Parekh is a 21-year-old British Indian, blue collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands. Parekh brings her modded shields, and knowledge of heavy weapons, such as Sheila (well, that’s what she calls her minigun). Passive: Modded Loader Rampart has increased magazine capacity and faster reloads when using LMGs and the Minigun. Modded Loader also increases the amount of shots before overheating occurs and improves cooling when using the L-STAR. Tactical: Amped Cover Rampart builds a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. A max of 5 amped walls can be deployed at a time. Ultimate: Emplaced Minigun “Sheila” Rampart places a mounted machine gun that anyone can use, with high ammo capacity and a long reload time. A max of 3 miniguns can be deployed at a time. For Parekh, the Apex card means more than just an invitation to compete. NEW WEAPON - VOLT SMGhttps://preview.redd.it/ca1jd1z5dmh51.jpg?width=1431&format=pjpg&auto=webp&s=8b75eb636aa2615a1b5595ef5c695b7b7deaf9e0The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window. CRAFTING SYSTEMhttps://preview.redd.it/il7vfr0bdmh51.jpg?width=1431&format=pjpg&auto=webp&s=6dce7d50c1875c686a8ff440cb09efb54d996239We all know the RnG gods are not always in your favor. With Season 6 we are introducing a crafting system. Find materials throughout the map via loot bins or material stations, then take these to a Replicator. In the Replicator, you’ll find eight different pieces of loot that you can craft, if you have enough materials. Some of this loot rotates on a weekly or daily basis, but you’ll always be able to see what’s currently craftable in the game mode selector or the map screen. Read more on the Crafting system from Systems Designer, Mark Yampolsky here. ARMOR METAWith Season 6, we're introducing some big changes to the way armor works in the game.First off, all armor in the game is Evo Armor (except the Gold Armor). When you find a white, blue or purple armor on the ground, it's a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving. Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual. Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red. We think this will really help with loot availability in the early game, without requiring players to drop hot when they don't want to. With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting! The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225. Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning. New Damage Requirements: Damage to white: 50 Damage to blue: 125 Damage to purple: 250 Damage to red: 500 HOLO SPRAYShttps://preview.redd.it/i346ofeddmh51.jpg?width=1280&format=pjpg&auto=webp&s=38ebfb3da5f9c5b651d923ad3c93073bb7181a50Holo sprays are a new way to emote in the arena. By using the Emote wheel, you can throw down these legend specific calling cards to taunt bested enemies, or warn future challengers that you're not to be messed with. BATTLE PASShttps://preview.redd.it/062r5r6fdmh51.jpg?width=1431&format=pjpg&auto=webp&s=f0751d0e74ccdb33085db4a0121c38863843ef52This season’s battle pass includes the reactive Supersonic G7, Bloodhound Road Warrior, 5 new holo sprays, new skydive emotes, weapon charms and more! QUESTFollow the story from the Season 5 Quest, now in full color, illustrated comics!Collect Treasure Packs daily to earn your rewards including Crafting Metals, Challenge Points, Apex Packs, and a whole new suite of Gun Charms. LEGENDS:This patch, we're taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.)In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound's ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in game. RECON CLASS:
OTHER LEGENDS:Revenant:
LOOTAdded:
FULLY KITTED WEAPON SWAPS:Removed:
UPDATED LOOTSniper ammo
WEAPON UPDATESHemlok:
QUALITY OF LIFE
BUG FIXES-Bangalore-
|
You mentioned in a comment on Reddit that Respawn "aren't masters of manipulation."Ryan K. Rigney [Director of Comms] said to this:
At first, this sounds consistent with the senior product manager working on Apex Legends posting on the Apex blog that the team "made a series of improvements to the challenge system in Season 7 to make Battle Pass progression more streamlined and rewarding."
However, that same PM posted on his Linkedin page that he "tuned battlepass content to drive a material increase to the purchase rate without added development cost."... This sounds like manipulation...
Can you elaborate on your comments?
His LinkedIn doesn't say anything about season 7, but refers to changes he shipped about six months ago. It's old. And "purchase rate" refers to popularity and sales of the Battle Pass (which, yes, of course we want more people to buy it, there's nothing to hide there).TL;DR: The reported LinkedIn was not about this season's battle pass, and it was referring to previous seasons.
I actually reached out to him and asked him to clarify on his LinkedIn that it's in reference to a past season.
What was wrong with last season's pass? Was only slightly rolling back the battle pass actually a negotiation tactic like some people have said?Chad Grenier [Respawn Director] said to this:
Before I get into the reason for the battlepass change, I'll start by saying that the team has the player's best interests in mind, and we are not trying to play negotiation games with our players. Respawn is made up of passionate gamers just like yourself. We also aren't trying to secretly force you all into buying more battlepass levels. I promise you everyone here on the team are good people, passionate gamers, and just want whats best for the game.TL;DR the stars were done to simply the battlepass exp system, and they made adjustments based on their data that they thought were good with the objective to keep players engaged, they have more changes planned as this didn't feel good to the players.
There were really 2 changes to the battle pass, each had its own reason. First, we streamlined the challenge system to reward stars, and 10 stars is a battlepass level. We implemented this change with the intent to simplify how the battlepass works and more clearly indicate what a challenge is worth. The second change was to the difficulty or time investment needed on the challenges. We've seen in our data that most players were completing the battlepass about 2/3 through the season and then not having much left do to in the season. We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season. This change had the players intest in mind, and was calculated in a manner that would still allow the majority of our players to finish leveling without purchasing additional levels.
The battlepass is about keeping players engaged throughout the season, so we're not trying to do you wrong here. Obviously when these changes went live we heard your feedback loud and clear, and quickly put in a change that makes the challenges roughly 50% easier to complete, and we have more changes planned in the future to give players more agency on challenge completion. We appriciate your feedback on this change, but also please keep in mind that Respawn always has your interests in mind, so please assume positive intent!
Hey Ryan.Ryan K. Rigney [Director of Comms] said to this:
Are there any plans/discussions to switch the XP per star requirements back to scaling XP instead of a fixed 5k?
I wouldn't put anything off the table. We're planning more changes, but would probably give the most recent changes at least a little time to breathe to see what kind of impact they have.
FWIW, there's two main questions we're asking when we think about this stuff:
Hope this makes sense. I know it doesn't fully answer your question but it should give you a better sense of where our heads are at.TL;DR They want to give the changes a little time to breathe before adjusting it more but they want to adjust it better if it still feels bad, Ryan explains some of the perspective Respawn has.
How is it possible that no one questioned this prior to the season release? Plenty of users have done the math on how much more you have to grind to complete the current pass, so how was it possible that all of you didn't consider the new changes problematic?Chad Grenier [Respawn Director] said to this:
This is a great question, and something we are asking ourselves as well. We definitely have a bit of a blindspot when it comes to testing that we're trying to resolve, but I'll explain why it exists and what we're doing going forward.TL;DR Battlepass system and content was created late in their testing process, most of the playtesting focused on the bigger things like Horizon, Olympus, Trident, Clubs, etc.
When it comes to testing, our internal playtests are quite different than playing the live game for many reason. For one, we're playtesting with only about 200 players in a single queue, versus the millions of players in the live game. This means 2 things. First, it means that our queue times are longer between matches, so we inadvertintly play the game a bit differently knowing that we can't just jump right into another match when we die. Second, it means we have all skill levels in the same match, from highly skilled to not so skilled. This also has an impact as to how the game is played, and can change our thoughts on the difficulty of a particular challenge. That said, we absolutely do have data from the live game that we can use, so let me get to my second point regarding development.
While working on season 7 our playtests and development was focused on the big ticket items like Horizon, Olympus, Trident, Clubs, etc. The battlepass content and challenges are actually created very late in the process, so this gives us a condensed timeframe to get actual testing on the final challenges. I know you're screaming at your monitor right now, thinking something like "WHY WOULD YOU NOT TEST THIS MORE". I get it, and it's the same thing we screamed at ourselves earlier this week.
Our data from prior seasons was used to aide in challenge balancing, and our analytics team believes that the new values would still earn you the 100 battlepass levels by playing the same number of hours you played last season to earn 100 levels, but it was in a different pace. The newer design is going to be slower at the start of a week and faster at the end of a week, previous seasons were opposite allowing you to complete the weeklies relatively quickly and have less progression later that week. From a math perspective we believe the numbers add up the same in the end, but I agree this does not feel as good to a player, and that's hard to know until you play it.
Making games is hard, it always feels like when you put focus in one area you have issues arise somewhere else. We have some new processes in place now to make sure we're getting more progression testing going forward and I'm hopeful we can avoid things like this in the future.
When are you fixing this thing?Chad Grenier [Respawn Director] said to this:
We read a lot of comments like "Fix the game", "Fix your servers!", or "This game is broken". We really do want to help, but generic questions like these are not very useful. We fix hundreds of bugs a month, constantly look at crash info on our backend, and watch videos and listen to issues posted online, but when someone simply says "Fix your game" it would be more effective to speak to your specific issue in detail.
Sometimes issues could be specific to your platform, your datacenter, your PC specs, and we also need to know what you're referring to! I promise you we are listening and trying to help, but generic "fix the game!" don't help as much as the more detailed threads we get.
Will anyone be able to refund their Season 7 Battlepass? I just spoke with a representative who said they do not refund Apex Coins spent on a Battlepass or the Battlepass itself.Ryan K. Rigney [Director of Comms] said to this:
I would like my $11.13 back in total or at least my Apex Coins back so I can spend them on a skin. I know my friends feel the same way I do.
Parking a comment here. It's absolutely a fair question.TL;DR Looking into it**,** no definitive answer yet
I don't actually know our policy, so I'm going to go ask and then report back here with what the policy actually is, regardless of whether the answer is popular or not. (may take a few hours)
5:46PM UPDATE: It’s Friday evening and I haven’t gotten a clear answer. For now, whatever EA support agents are telling you is the policy. I’ve heard that they’ll refund coins bought but not passes. I’m going to update this comment again by EOD Monday (72 hours from now) and will confirm whether I’ve heard differently.
Ok, thank you for responding! I greatly appreciate it. Would you mind seeing if having bought the BP through Steam affects refunds? Because it shouldnt, you should be able to refund on either platform.Ryan K. Rigney [Director of Comms] said to this:
Ah, this does actually have a very clear answer. When buying through a third-party platform (like Steam), you gotta go through their customer service. It’s true for third party platforms like PlayStation and Xbox too.
That policy page: https://help.ea.com/en-us/help/account/returns-and-cancellations/
Why do you lock the most sought after cosmetics in (mini-)"events", like Halloween (Wraith's "Emerald Enchantress", Bloodhound's "Wicked Harvest"), or September Soiree ("Clocktane", for example) behind the most expensive bundles?Chad Grenier [Respawn Director] said to this:
Why do you force people to purchase an entire bundle of skins if they only want to purchase an individual skin from said bundle, alienating a core audience that would otherwise buy a few individual skins?
Why do you consider recolors of previously released legendary skins to be worth full legendary skin price (and won't allow purchases through Legend Tokens for owners of the base skins)?
Any comment on the backlash surrounding bundles?
We're always trying to iterate, learn, and improve. In this year's Halloween event we tried to provide some value bundles to our players to purchase many legendary skins at a discounted price. We saw a lot of people engaging with that discounted bundle but also heard feedback that some players wanted to purchase a skin a-la-carte. We had planned a similar structure for an upcoming event that we have since changed based on your feedback.TL;DR Respawn has heard the feedback regarding bundles, and have since then changed the structure of them for an upcoming event. Likely letting players buy skins individually.
We're always trying to provide multiple avenues to content, some avenues being free, some paid, some craftable, and some bundled. That doesn't mean that all content will always be available by all means, but the goal is to provide all of our players with a stream of content. Of course, we need to sell some things, or this entire team doesn't get to keep working on a game we love, but it's important for us to make sure we feel our monetization strategies are fair and not predatory. You've seen examples of this with our collection events where we offer items a-la-carte via apex coins or crafting metals, but offer event apex packs at a discount for those who aren't as specific about which item they're seeking. Iterate, learn, improve!
How many hours per day is the average player intended to play in order to complete Season 7's battlepass without buying any tiers?Ryan K. Rigney [Director of Comms] said to this:
Feeling like I'm not making any progress with my somewhat limited playtime is not a good feeling.
It's something we haven't totally settled on, to be super honest.
Sometimes "hours to complete" IS set as a target for daily challenges (aiming for around 1.5 for most of those currently, although debating whether we're hitting that mark) and for weeklies (they tend to be targeted at something between 2-10).
If playing makes it feel like you're making no progress, that's a sign we've got more to do, imho. Will push to get it right.
I’ll take a shot at this.Chad Grenier [Respawn Director] said to this:
What’s your status on Audio and how do you handle dealing with the constant “fix your audio Respawn” ?
We are well aware that we have some audio issues, so hear you loud and clear. We have several developers dedicated at this point to solving our audio bugs and we're doing everything we can to get those improvements into the game ASAP. It's been very helpful to get more detailed information on these issues, like video clips. The "fix your audio" comments are really more of a distraction to us solving the problem than useful, so please continue to provide more detailed information that will ultimately help us track all issues down.TL;DR Respawn is working on Audio and adding more improvements to it, they still don't know exactly what causes it.
I'll also quickly mention some of the work we're doing right now to improve audio throughout the game:
* Adding falling/flying sounds to legends. There are many times where enemies can be silent as they drop off a cliff and land right near you.* Retuning thousands of footstep audio events.* Moved footstep audio to permanently reside in memory instead of streaming in as needed, due to us finding that in some cases footsteps would not play due to I/O bottlenecks on certain hardware.* Increase volume and falloff of jumps and land events* Dynamic mixing of enemy footsteps vs other sound events* Occlusion improvements to help with enemy location awareness.
We also see that non-footstep events fail to play occasionaly. To be honest, we have no idea why. We have some theories but no smoking gun. Debugging is very difficult as it's a complex system. There are hardware reasons a sound can fail, it could be a bug in our sound event triggering logic, it could be a network code issue, or an audio priority system bug. Our audio engineering team has spent the last few months building a new tool that we're about to roll out, that will be invisible to our users, but allow us to collect the debugging data we need when these sound bugs occur so that we can get concrete evidence of what's failing.
Fixing live game issues like this is important, and we have some very smart people working very hard on it.
How does the SBMM algorithm work?Jason McCord [Design Director] said:
As a game that requires 60 people to play, we prioritize making matches quickly over creating "the perfect match." This is mostly noticeable in small regions or late night sessions. (this is why I don't really identify our system as "SBMM") This is why you'll see some variance in who is in your match. We assume you'd rather play a match than sit in a queue for 10 minutes. This goes for Ranked, too. We wait longer to make more fair matches here, but eventually we want all our players to actually play, so will merge ranks to start a game. To be fair, I don't think this system is flawless and we are discussing improvements.TL;DR I can't give a proper tldr, I suggest reading it!
I don't believe it's any secret that I won't share with you exactly how our matchmaking system works.
For a few reasons! It's probably exploitable if you tried hard enough. Even if it's not exploitable in any meaningful way, it doesn't mean players wouldn't try weird stuff to try to exploit it.
It also changes often! We can make tweaks on the back end relatively quickly and we don't broadcast those tweaks. Some times we are running a test to see if a particular tweak to the math makes players play longer, or lowers queue times, etc. We don't broadcast changes so that our tests can be untainted. Typical experiment guidelines. Caustic approved.
We also believe that the game is best when you are trying to play "for real", even in pubs. We've seen real data that shows people who lose OR WIN too much have a much higher chance to stop playing forever. The game feels best when the pacing of wins comes more earned against players of similar skill.
A common comment I see is that players don't want to sweat in pubs, but they also don't want to get steamrolled in pubs. You can't have both. If you have VERY tight skill based matchmaking, you'll have sweaty matches because it's like a mirror match fight-yourself boss fight. If you have no skill based matchmaking, you might get some free kills, but someone is going to be MUCH better than you in that lobby and you will get steamrolled swifty.
So, yeah - complicated question gets complicated answer. I hope it at least answers why you might get the less than perfect match every time, and that we are always working on trying to improve match quality and queue times.
Games | Release date | Date confirmed by? |
---|---|---|
Glyph | 2/1/21 | Nintendo.com |
Cultist Simulator: Initiate Edition | 2/2/21 | Nintendo.com |
Habroxia 2 | 2/3/21 | Official Website |
Blue Fire (Timed Exclusive) | 2/4/21 | Nintendo.com |
Byakko-tai Samurai Boys | 2/4/21 | Nintendo.com |
Conarium | 2/4/21 | Nintendo.com |
Digerati Best Sellers | 2/4/21 | Nintendo.com |
Flying Hero X | 2/4/21 | Nintendo.com |
Football Cup 2021 | 2/4/21 | Nintendo.com |
Grey Skies: A War of the Worlds Story | 2/4/21 | Nintendo.com |
Kowloon High-School Chronicle | 2/4/21 | Nintendo.com |
Nuts | 2/4/21 | Nintendo.com |
Odysseus Kosmos and His Robot Quest | 2/4/21 | Nintendo.com |
Skyforge | 2/4/21 | Nintendo.com |
Station Manager | 2/4/21 | Nintendo.com |
Hero-U: Rogue to Redemption | 2/4/21 | Nintendo.com |
Glittering Sword | 2/5/21 | Nintendo.com |
Hexagon Defense | 2/5/21 | Nintendo.com |
How to Take Off Your Mask Remastered | 2/5/21 | Nintendo.com |
Choices That Matter: And Their Heroes Were Lost | 2/10/21 | Nintendo.com |
#SinucaAttack | 2/10/21 | Nintendo.com |
Death Crown | 2/11/21 | Official Twitter Post |
Little Nightmares II | 2/11/21 | Nintendo.com |
Negative: The Way of Shinobi | 2/11/21 | Nintendo.com |
Summer Catchers | 2/11/21 | Nintendo.com |
The Flower Collectors | 2/11/21 | Nintendo.com |
Tri6: Infinite | 2/11/21 | Nintendo.com |
Undermine | 2/11/21 | Official Trailer |
Gal*Gun Returns | 2/12/21 | Nintendo.com |
Halloween Forever | 2/12/21 | Nintendo.com |
Speedway Bundle Stock & Truck | 2/12/21 | Nintendo.com |
Super Mario 3D World + Bowser's Fury | 2/12/21 | Nintendo.com |
Azur Lane: Crosswave | 2/16/21 | Nintendo.com |
Brutal Rage | 2/16/21 | Nintendo.com |
Drive | 2/16/21 | Nintendo.com |
Fallen Legion Revenants | 2/16/21 | Nintendo.com |
Anodyne 2 | 2/18/21 | Official Twitter Post |
Cape's Escape Game 2nd Room | 2/18/21 | Nintendo.com |
Cathedral | 2/18/21 | Nintendo.com |
Crazy Oce | 2/18/21 | Nintendo.com |
King of Seas | 2/18/21 | Official Trailer |
My Universe: Pet Clinic Cats & Dogs | 2/18/21 | Nintendo.com |
Doom & Destiny Advanced | 2/19/21 | Official Facebook Post |
Thomas Was Alone | 2/19/21 | Nintendo.com |
Dry Drowning | 2/22/21 | Nintendo.com |
Persona 5 Strikers | 2/22/21 | Nintendo.com |
Curse of the Dead Gods | 2/23/21 | Nintendo.com |
Rogue Heroes: Ruins of Tasos | 2/23/21 | Nintendo.com |
Taxi Chaos | 2/23/21 | Nintendo.com |
Code: Realize ~Wintertide Miracles~ | 2/25/21 | Nintendo.com |
Demon's Rise - Lords of Chaos | 2/25/21 | Nintendo.com |
Forward to the Sky | 2/25/21 | Nintendo.com |
Ghosts 'N' Goblins Resurrection | 2/25/21 | Nintendo.com |
Hellpoint | 2/25/21 | Official Trailer |
Republique | 2/25/21 | Nintendo.com |
Steam Prison | 2/25/21 | Nintendo.com |
Wings of Darkness | 2/25/21 | Official Press Release (via Gamasutra.com) |
Wrath: Aeon of Ruin | 2/25/21 | Official Website |
Baobabs Mausoleum Grindhouse Edition | 2/26/21 | Nintendo.com |
Bravely Default II | 2/26/21 | Nintendo.com |
RetroMania Wrestling | 2/26/21 | Official Trailer |
Astrodogs | February 2021 | Developer post on Reddit |
Capcom Arcade Stadium | February 2021 | Nintendo.com |
Estranged: The Departure | 3/4/21 | Nintendo.com |
Monster Jam Steel Titans 2 | 3/4/21 | Nintendo.com |
Sea of Solitude: The Director's Cut | 3/4/21 | Official Trailer |
Harvest Moon: One World | 3/5/21 (European Release Date) | Nintendo.co.uk |
Kingdoms of Amalur: Re-Reckoning | 3/16/21 | Official Twitter Post |
Root Film | 3/19/21 | Nintendo.com |
Story of Seasons: Pioneers of Olive Town | 3/23/21 | Nintendo.com |
Balan Wonderworld | 3/26/21 | Nintendo.com |
Monster Hunter Rise | 3/26/21 | Nintendo.com |
Turrican Anthology Vol. 1 | February/March 2021 | Official Website |
Turrican Anthology Vol. 2 | February/March 2021 | Official Website |
Hazel Sky | March 2021 | Nintendo.com |
King's Bounty II | March 2021 | Official Trailer |
Kosmokrats | March 2021 | Nintendo.com |
Tunche (Timed Exclusive) | March 2021 | Nintendo Indie World Showcase 12/15/21 |
Sky: Children of the Light | "A few months into 2021" | Official Website |
Beach Buggy Racing 2 | Q1 2021 | Official Website |
Haven | Q1 2021 | Official Website |
Lord Winklebottom Investigates | Q1 2021 | Official Website |
Pet Clinic - Cats & Dogs | Q1 2021 | Official Website |
Willy Morgan and the Curse of Bone Town | Q1 2021 | Official Trailer |
Wonder Boy: Asha in Monster World | Q1 2021 | Official Gamescom Trailer (via IGN) |
Okinawa Rush | First Quarter 2021 | Official Twitter Post |
New Pokemon Snap | 4/30/21 | Nintendo.com |
R-Type Final 2 | 4/30/21 | Official Twitter Post |
Hoa | April 2021 | Nintendo.com |
Turrican Collector's Edition | April/May 2021 | Official Website |
Georifters | 6/24/21 | Nintendo.com |
Alba: A Wildlife Adventure | Spring 2021 | Nintendo.com |
Big Rumble Boxing: Creed Champions | Spring 2021 | Nintendo.com |
Doctor Who: The Edge of Reality | Spring 2021 | Official Twitter Post |
Doctor Who: The Lonely Assassin | Spring 2021 | Official Twitter Post |
Finding Paradise | Spring 2021 | Nintendo.com |
Happy Game | Spring 2021 | Nintendo.com |
Lego Star Wars: The Skywalker Saga | Spring 2021 | Official Trailer |
Shin Megami Tensei III: Nocturne HD Remaster | Spring 2021 | Nintendo Direct Mini 7-20-20 Partner Showcase |
Surviving the Aftermath | Spring 2021 | Nintendo.com |
Trash Sailors | Spring 2021 | Nintendo.com |
Turnip Boy Commits Tax Evasion | Spring 2021 | Official Trailer |
Ender Lilies: Quietus of the Knights | Q2 2021 | Official Twitter Post |
Foreclosed | Q2 2021 | Developer Interview |
Tunnel of Doom | Q2 2021 | Official Trailer |
Code: Realize ~Wintertide Miracles~ (Multiple Versions) | Early 2021 | Official Twitter Post |
Cris Tales | Early 2021 | Official Website |
DARQ: Complete Edition | Early 2021 | Official Website |
Fisti-Fluffs | Early 2021 | Nintendo.com |
Gnosia | Early 2021 | Nintendo.com |
Golden Force | Early 2021 | Official Trailer/Official Twitter Post |
Littlewood | Early 2021 | Official Twitter Page |
Poison Control | Early 2021 | Official Trailer |
Ruined King: A League of Legends Story | Early 2021 | Nintendo.com |
Subnautica | Early 2021 | Nintendo.com |
Subnautica: Below Zero | Early 2021 | Nintendo.com |
Very Very Valet (Timed Exclusive) | Early 2021 | Nintendo Indie World Showcase 12/15/21 |
Maneater | First Half of 2021 | Official Twitter Post |
Disco Elysium | Summer 2021 | Official Twitter Post |
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) | Summer 2021 | Nintendo.com |
Griftlands: Nintendo Switch Edition | Summer 2021 | Nintendo Direct Mini Partner Showcase October 2020 |
Monster Hunter Stories 2: Wings of Ruin | Summer 2021 | Nintendo.com |
NEO: The World Ends With You | Summer 2021 | Official Trailer |
SaGa Frontier Remastered | Summer 2021 | Official Website |
Spelunky | Summer 2021 | Nintendo.com |
Spelunky 2 | Summer 2021 | Nintendo.com |
Spirit: Lucky's Big Adventure | Summer 2021 | Official Trailer |
Ys IX: Monstrum Nox | Summer 2021 | Official Trailer |
Circadian City | Approximately 10/4/21 | Official Twitter Post |
Party Crasher Simulator | Second Half of 2021 | Official Press Release |
Aeon Must Die | 2021 | Official Trailer |
Apex Legends | 2021 | Official Website |
Artifact Hunter | 2021 | Official Website |
Axiom Verge 2 | 2021 | Official Website |
Backbone | 2021 | Official Website |
Bear and Breakfast (Timed console exclusive) | 2021 | Nintendo.com |
Car Mechanic Flipper | 2021 | Official Website |
Card Shark | 2021 | Nintendo.com |
Clive 'N' Wrench | 2021 | Official Trailer |
Cozy Grove | 2021 | Official Trailer |
Datenshi | 2021 | Official Trailer |
Digimon Survive | 2021 | Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post |
Dordogne | 2021 | Official Trailer |
Dual Gear | 2021 | Official Trailer |
Earth Defense Force: World Brothers | 2021 | Official Trailer (Gamespot Exclusive) |
Elasto-Mania | 2021 | Official Website |
Farm Tycoon | 2021 | Official Website |
Gamedec | 2021 | Official Trailer (Gamescom 2020) |
Garden Story | 2021 | Nintendo.com |
Gearshifters | 2021 | Official Website |
Graven | 2021 | Official Trailer |
Greak: Memories of Azur | 2021 | Official Trailer/Official Trailer |
Hatch Tales (Formerly Chicken Wiggle Workshop) | 2021 | Official Website |
Hazelnut Bastille | 2021 | Official Twitter Post |
Lenin - The Lion | 2021 | Official Trailer |
Lost in Random | 2021 | Official Press Release |
Lost Words | 2021 | Official Twitter Post |
Mineko's Night Market | 2021 | Nintendo.com |
Minute of Islands | 2021 | Official Website |
Necrobarista | 2021 | Official Twitter Page |
No More Heroes 3 | 2021 | Nintendo.com/Official Twitter Post |
Phantom Breaker Omnia | 2021 | Official Trailer (via IGN) |
Port Royale 4 | 2021 | Official Twitter Post |
Rogue Lords | 2021 | Official Trailer |
Rune Factory 5 | 2021 | Nintendo.com |
Sail Forth | 2021 | Official Twitter Account |
Saviors of Sapphire Wings/Stranger of Sword City Revisited | 2021 | Official Trailer |
Serial Cleaners | 2021 | Official Trailer |
She Dreams Elsewhere | 2021 | Nintendo.com |
Shin Megami Tensei V | 2021 | Nintendo Direct Mini 7-20-20 Partner Showcase |
Skatebird | 2021 | Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com |
Spacebase Startopia | 2021 | Official Twitter Post |
Spin Rhythm XD | 2021 | Official Twitter Post |
Summer at the Edge of the Universe | 2021 | Official Twitter Post |
The Game of Life 2 | 2021 | Official Trailer |
The Legend of Bum-bo | 2021 | Official Twitter Post |
The Origin: Blind Maid | 2021 | Official Twitter Post |
Tormented Souls | 2021 | Official Trailer |
Trails of Cold Steel IV | 2021 | Official Trailer |
Unlucky Seven | 2021 | Official Website |
Vampire: The Masquerade - Swansong | 2021 | Official Trailer |
Warhammer Age of Sigmar: Storm Ground | 2021 | Official Trailer (via IGN - Gamescom 2020) |
Where Cards Fall | 2021 | Official Trailer |
Windjammers 2 | 2021 | Official Twitter Post |
XIII | 2021 | Official Twitter Post |
Zengeon | 2021 | Official Trailer/Official Twitter Post |
Narco Tycoon | First Half of 2022 | Official Press Release (via Gamasutra) |
Sea of Stars | 2022 | Official Trailer/Official Trailer |
The Lord of the Rings: Gollum | 2022 | Official PR E-Mail (via GamesRadar.com) |
Blog Apex Legends Best Weapons Tier List Season 6 (October 2020) Hey guys, I've been getting a lot of question what is the best Apex Legends weapon in the game, and what is the best loadout, so today, I'm going to show you what I and my team agree on to be the best weapons in the game. If you want to win in Apex Legends, you'll need the right weapon. We have our rankings for the best weapons in Apex Legends for season 4, along with stats. Apex Legends Best Guns – Top 15 Weapons Ranked. By Mike Jones ... The light machine guns in Apex Legends aren’t that popular, mainly because it’s such a fast-paced gamed and a machine gun is a little bit bulky. However, a fully kitted out Spitfire can be quite useful. 7 Best: Sentinel. The newest sniper rifle, Sentinel has been added to the game in Season 4, and it quickly became a rather popular weapon. Its bullets travel especially fast, and it is, perhaps ... Fuse joins Apex Legends in Season 8 to join Respawn’s ever-growing roster. To help you master this explosive-loving cage fighter, we’ve put together a few tips and tricks that will send your ... This guide, updated for season 4, lists my top 10 BEST guns to use in Apex Legends! I tried to consider all things when making this list, such as recoil control, fire rate, reliance on attachments, damage, bullet spread and more! Which weapons should you pick up in Season 4? Though Season 4 changed a lot of the weapons in Apex Legends, there are still the tried and true weapons of previous seasons. Guns like the R301, R99, Havoc, and Longbow DMR are all viable for most situations. However, two weapons were changed with the Season 4 update that make for a deadly pair. The L-Star is the first of these weapons. In the Season 4 update, Respawn made the L-Star available in the pool of floor loot. R-301 - The R-301 is quite easily the most reliable workhorse weapon in Apex Legends. Featuring a easy-to-control recoil and a surprising range, the 301 is remarkable at both close and long-range... Longbow. With the return of the Skullpiercer Hop-up, the Longbow DMR has taken its place as one of the best sniper in Apex Legends. While the Sentinel hits harder and the Triple Take is better for newbies, the Longbow benefits from a faster fire rate and the ability to increase its headshot damage. Considered by many to be the best weapon of Season 4, the L-Star will tear apart anyone foolish enough to step in front of you. At 18 damage a bullet, this LMG can do 450 damage before it ...
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