The Hyper Scape Lab – December Update
Intro
https://youtu.be/HkARDsV6xMI We’ve been very happy with the response we’ve seen to our previous
Lab Patch (v2.3), which introduced big new features such as Team Deathmatch, Arcadium Free Roam, new weapon reticles, time-of-day rotation, and more. Those additions are giving us a great base to build upon, and you’ll see in this update some key changes coming to those new modes, as well as some additional improvements to the overall quality of life for our Contenders.
As a quick refresher, the Hyper Scape Lab is what we’re calling this current phase of development where we’ve broken the dev team into autonomous development cells focused creating features and improvements based upon the following areas (one cell per pillar):
- Combat
- Onboarding
- Game Modes
- Player Goals
- Crossplay
- World
- Shop
DISCLAIMER: As always with game development, all the features and dates mentioned below are subject to change. It might happen that some things take a bit more (or less!) time to be developed and released so we’ll make sure to update you all if that’s the case.
Game Balance & Accessibility Update
The latest
Patch v2.4 (Health Regen speed increase and D-TAP nerf) received positive feedback from the community and seems to have taken us to a state of relative stability after a series of important updates that brought major changes to the game. Of course, there is still some work to do but our team’s perspective is that we don’t have urgent major offenders at the moment, and we can take the time to digest the recent changes before adjusting even more.
Some weapons are still perceived as too strong by certain players but it’s important to mention that overall, most of the old problematic weapons seem to have a reached a form of balance. For example, we don’t plan to change the Komodo or the Hexfire or the Riot One in the near future. They are still strong in the right hands, or very comfortable to use but that’s now the case with most primary weapons. It’s also important to note that the weapon balance is currently pretty different between PC & consoles due to the difference in population.
Aside from fixing issues in the meta, our goal has always been to try to improve the diversity of the weapon meta. Our next focus in term of balance is going to shift toward improving weapons that currently have little impact or generate little interest in the community. Mammoth and Salvo are two weapons in our sights at the moment, although we intend to take the time necessary to improve their behavior and not just play on parameters to boost them. This is also true for hacks, some of them like Reveal need to get some deeper adjustments in order to make them more appealing to the community.
We’ve received a lot of feedback and saw many discussions (sometimes heated, which is nice to prepare for the sweet Canadian winter) around the recent improvements we’ve made to aiming comfort, especially on console. Our take on this is that they are good arguments on both sides of the aim comfort line. Right now our job is to find the right middle ground between accessibility and skill such that Hyper Scape remains true to its lightning fast, high mobility roots that our most dedicated players fell in love with originally, while paving a way for newcomers to come and feel they have a place in our game.
Up to recently, Hyper Scape was hard to play for too many players. The combination of fast-pace navigation, verticality and the capacity to chain abilities to escape or attack made the game unique but also destabilizing to new players and too hard in term of shooting. Many of you persisted and improved their skills a lot, but many felt discouraged. For Hyper Scape to work we had to offer a friendlier and more welcoming environment to ALL player, not only the ones that came for the aiming skill challenge. As we explained already, since we had no intention of changing the unique recipe of Hyper Scape what we needed to do was to make the shooting easier within that recipe, so more players could enjoy it as well. There is a lot of skills to master in Hyper Scape, not just in aiming but in navigation, hacks and tactics. The recent improvements in aiming comfort do not change that.
We know this topic can be divisive but remember that long term all the players that stayed will benefit from the presence of all those new players feeling more welcome in Hyper Scape.
-The Hyper Scape Team
December Update Details
These are highlights of what’s coming in our next update, currently planned for December 10!
CONSOLE CROSSPLAY
As we said in our last
Lab Update blog, we are thrilled to bring crossplay to the game in our December 10th update! This is a big step toward bringing our entire community together in the game. We are connecting our PlayStation and Xbox players in this update, while continuing to work on bringing PC into this matchmaking group.
We are excited for what crossplay will bring to the game, in form of faster matchmaking to find a lobby and larger lobbies, so you will have more matches and less waiting!
Here’s how it works:
By default any match you play on Xbox or PlayStation will group the players from these platforms into matchmaking together. But that’s not all, you will also find that your friends from Ubisoft Connect and your current Console will now appear in the Social menu. Allowing you to party up with any of your friends in the same squad, regardless of where they play- even on PC! That’s right, while this update does not put PC players into the combined matchmaking group, it does add the ability for Console friends to play with PC friends in the same squad.
Note: For any squad with at least one PC player in the group, that squad will be placed in the PC-only matchmaking group to keep things fair for all players.
What’s Next? As we mentioned above, our cell’s next focus is to work on bringing our PC players into the general crossplay matchmaking pool with Xbox and PlayStation players as soon as we are able. There are some specific technical hurdles that PC crossplay introduces that aren’t there on Console, thus why we can’t just release them all at the same time. We don’t have an exact date to share for that yet, but it is a top priority for the team and we will be open with our updates on that as soon as we have them.
-The Crossplay Cell
TEAM DEATHMATCH BETA IMPROVEMENTS
We’re so happy to see our new mode resonate with so many in our community. Thank you to everybody who has been playing it and providing feedback since our last update, it’s crucial in how we grow and improve TDM. Here’s what we’ve got coming for our December 10 update.
Random Map Rotation Now that we have three TDM maps finished (The Foundry, Hillside, The Depot) we are able to introduce a random rotation into the mode, so players aren’t stuck in the same map over and over. We’re happy to be able to deliver this feature already, as it’s one of the bigger TDM requests from the community so far. We are working on adding new maps in the near future, so stay tuned!
New Score Cap Another common request we saw in days since TDM’s release was for us to increase the kill cap for a match. We’ve done that now, increasing it to 50. We’ve also increased the max match length to 12 minutes, in the case 50 kills is not reached.
Activated Challenges in TDM You no longer need to choose between progression and Deathmatch! We've now enabled standard Challenges in TDM, so you can peruse challenges in the modes you prefer. Or you can simply play the modes you enjoy most and know that your challenges will be progressing.
What’s Next? More maps!
-The Game Modes Cell
COMBAT IMPROVEMENTS
Shotgun Pellet Feedback This update brings a big improvement to readability for the Mammoth shotgun. Now players will see where each pellet of their shot lands on their enemy, with critical hits highlighted with red.
Health Bar Modification The Health Bar is now one single line, without segments, and whenever you take damage you’ll see a smooth animation show how much damage was incurred in red, before the bar drops.
What’s Next? Improvements on other combat mechanics like Echoes & Revive!
-The Combat Cell
ARCADIUM BETA (FREE ROAM) IMPROVEMENTS
Last month’s release of our Arcadium free roam mode brought players a chance to fully explore Neo Arcadia and get comfortable with playing in our world. This month we’re adding some improvements to Arcadium to better assist the player in their onboarding.
Navigation Paths As one of the key skills to develop to become a better Contender in Hyper Scape is traversal and mobility, we are adding navigation paths marked with pick-up objects to the mode. These activities will require the player to use a combination of hacks and navigation mastery to successfully complete them.
More Drones! You’ll now find more Drones flying around the map for your targeting practice!
What’s Next? Play Arcadium as a Squad - practice shooting at each other in free roam.
-The Onboarding Cell
MARKETPLACE IMPROVEMENTS
We’ve combined most of the Shop offers into two pages (Shop and Currency), which you simply need to scroll horizontally. Battlepass offer too? Maybe. You’re welcome.
Also when you buy bundles now you can equip the contents of the bundle immediately after. Handy!
We also added a new 'Promotions' screen. For now, it highlights the Season 2 Starter Pack.
This screen displays right after the 'Announcements' one and will appear on your 2nd and subsequent logins.
Why? It makes the purchase easier and more convenient.
Especially because it shows one of our most generous shop offer: Mint Workshop and the shiny 2,875 Bitcrowns that come with it.
Based on your feedback, we also tweaked the "Buy" button behavior. You now have to hold it, in order to buy something.
This should avoid any unwanted purchases because you misclicked a button while browsing our offers.
Thanks and keep the feedback coming!
-The Marketplace Cell
As you can seem our team has been very hard at work on all of these things, and what’s truly exciting for all of us is we’ve got even more in store for you in the months ahead. We’ll see you on December 10th when all the above updates (and more!) will release! And we still have more updates in store for you in the Hyper Scape Lab series, so stay tuned.
submitted by This week in MMOS
Adventure Quest Worlds | Aion | Albion | ArcheAge | Ashes of Creation | Black Desert Online | Blade and Soul | Bless | Camelot Unchained | CorePunk | Crowfall | Destiny 2 | Dofus | Dungeon Fighter Online | Dungeon and Dragons Online | Elder Scrolls Online | EVE Online | Everquest | Everquest 2 | Final Fantasy XI | Final Fantasy XIV |Gloria Victis | Guild Wars 2 | Legends of Aria | Maplestory | Mabinogi | New World | Neverwinter | Path of Exile | Pantheon Rise of the Fallen | Phantasy Star Online 2 | Project Gorgon | Realm of the Mad God | Rift | Old School RuneScape | Runescape | Skyforge | Star Trek Online | Star Wars The Old Republic | Star Citizen | Tera | Lord of the Rings Online | Tibia | Tree of Savior | Trove | Vindictus | Wakfu | Warframe | World of Warcraft |
November 9th - Harvest of Nightmares 2020 Rares
November 13th - Harvest of Nightmares: Friday the 13th
Aion North America
November 11th - Aion: Unshackled Fate - New Zone & Instance
November 12th - Aion: Unshackled Fate – Glyph System
November 13th - Aion: Unshackled Fate – Lumiel’s Transmutation
Aion Europe
November 11th - Win Attractive Prizes in This Event That’s Full of Variety
November 11th - BAKING PASS WITH THE MOON RABBITS
November 12th - Guild Spotlight: Pr0t0type
November 13th - PvP in Albion's Mobile Beta
November 11th - The Rise of Nehliya is Live!
November 12th - We love Rock’n’Scroll!
November 12th - Shadowguard Festival has Arrived
November 12th - ArcheAge: The Rise of the Farmhands!
November 12th - Brace Yourself for the Rise of Nehliya…
November 12th - ArcheAge: Unchained : The Rise of the Farmhands!
November 13th - Crest Cube Design Contest: Impress Us!
November 14th - EXTRA LIFE 2020 RECAP
November 11th - Refer a Friend Promotion
November 11th - [November Edition] Play for a Free Game Pass
November 11th - Targargo and Targarga
November 11th - Pearl Shop Update: 30% Off BEST 11 November 11th - Patch notes - 11th November 2020
November 11th - Thanksgiving Events
November 13th - [Black Desert PC X Mobile X Console] Calphe:ON Ball Art Festival
November 11th - Golden Harvest Festival Arrives November 18
November 13th - Golden Harvest Festival Events Preview
November 10th - BLESS PASS DREAM HARVEST ENDING SOON
November 12th - RELEASE NOTES: THE SPEAR OF SALVATION
No new updates from November 8th to 14th
No new updates from November 8th to 14th
November 9th - ArtCraft Entertainment Announces THE REVIVAL!
November 10th - DESTINY 2 UPDATE 3.0.0.1
November 12th - THIS WEEK AT BUNGIE – 11/12/2020
November 13th - MYSTERIOUS LOGBOOK
November 13th - DESTINY 2 HOTFIX 3.0.0.2
November 13th - IMMOLANT PT. 1
November 9th - 2 WEEK'S SUBSCRIPTION FOR THE PRICE OF ONE!
November 10th - PANDALA KWISMAS PACK
November 11th - BONUS WEEKEND! TWO FOR THE PRICE OF ONE
November 11th - DUNGEON FARMER #2: THE KOOLICH
No new updates from November 8th to 14th
November 13th - The DDO Chronicle: Issue 403
November 10th - THE ELDER SCROLLS ONLINE NEXT-GEN BACKWARDS COMPATIBILITY FAQ
November 11th - GET BONUS XP, GOLD, AND DROPS DURING THE EXPLORER’S CELEBRATION
November 12th - ESO LIVE: NOV. 13 @ 4PM EST—RICH TAKES ON VATESHRAN HOLLOWS!
November 9th - THE ART OF EVE LIVE STREAM
November 10th - DYNAMIC FRONTIERS UPDATE
November 10th - VAT OUT OF HEL - NOW LIVE
November 10th - TRADING SPACES - JITA REMASTERED
November 12th - PLEX FOR GOOD SUCCESS
November 12th - UPGRADING CRASH REPORTING SYSTEMS
November 12th - ALLIANCE OPEN TOURNAMENT BY EVE_NT
November 13th - MEMORY IMPROVEMENTS
No new updates from November 8th to 14th
No new updates from November 8th to 14th
November 9th - Presenting FINAL FANTASY XI Virtual Backgrounds (11/09/2020)
November 10th - The November Version Update Has Landed! (11/10/2020)
November 10th - Announcing the November 2020 FINAL FANTASY XI Digest (11/10/2020)
November 10th - Announcing the I Dream of Nomad Mog Bonanza 2021! (11/10/2020)
November 11th - The November 2020 Login Campaign Commences Today! (11/11/2020)
November 12th - Announcing the Results of the Shield Design Contest 2020! (11/12/2020)
November 13th - Primed for Adventure Episode 5 Now Available in the Archive! (11/13/2020)
November 9th - Changes to Allagan Tomestones in Patch 5.4
November 9th - Announcing the Sightseeing Screenshot Sweepstakes
November 11th - Recommencement of Automatic Demolition
November 12th - Playing FFXIV PS4™ Using PlayStation®5 Backward Compatibility
November 13th - Letter from the Producer LIVE Part LXI Set for November 27
November 13th - Weekly update 247 – Independence Day, Freebuilding and global test run!
November 9th - TiffyMissWiffy’s Guild Wars 2 Returning Player Guide: Part 1
November 10th - Embrace Winter with the Ice Reaver Gauntlets Skin
No new updates from November 8th to 14th
November 11th - [Update Nov 11] MapleStory Fest 2020 At Home is almost here!
November 11th - Cash Shop Update for November 11
November 13th - [Update Nov 13] Maple Memo: Gollux Set Effect Update - November 12
November 11th - Soul Streamers Livestream
No new updates from November 8th to 14th
November 9th - Patch Notes: Version: NW.122.20201025a.3
November 11th - Neverwinter on the Epic Games Store!
November 11th - Patch Notes: Version: NW.122.20201025a.4
November 9th - Hideout Competition Highlights
November 9th - New Pets - Corgi, Cats, Rabbits and Ducks
November 9th - Divination Card Stories - The Fool
November 10th - The Thunderstorm Apparition Effect
November 10th - Microtransaction Concept Art
November 11th - New Stygian Portal Effects - Divine, Demonic, Infernal, Ghostflame and Stormcaller
November 12th - Path of Exile Lore: Questions and Answers - Part One
November 12th - The Arcane Celestial Shield
November 13th - Angels and Demons Microtransactions on Sale This Weekend and the Dragon Apparition Effect
No new updates from November 8th to 14th
November 10th - PSU COLLABORATION PACKS
November 10th - THANKSGIVING IN PSO2!
November 10th - 15★ WEAPONS AND HOW TO CREATE THEM
No new updates from November 8th to 14th
November 11th - Into Shards and Pieces
November 9th - What house am i in?
November 11th - The Nightmare and Chambers of Xeric QoL
November 11th - Leagues II - Trailblazer: Clue Scroll Changes
November 9th - TWIR: Ninja Strike 14
November 11th - November Skilling Update: Construction Contracts
November 12th - Premier Club - Coming 16th November!
November 11th - Save up to 40% on Early Black Friday Deals!
November 13th - Get your King’s Ransom - November 13, 2020
November 9th - The Legendary Discovery Captain Bundle
November 10th - Get the Right Loadout!
November 11th - PC and Console Patch Notes for 11/12/20
November 12th - Hearts and Minds Returns for Friday the 13th!
November 10th - The Community Content Creators of SWTOR - Meet PeterTheSelkath
November 12th - Now on PTS: The Spirit of Vengeance Flashpoint, Login Rewards, and Emote Window!
November 9th - This Week in Star Citizen
November 11th - Battle of Fabela
November 11th - Squadron 42 Monthly Report: October 2020
November 12th - November 2950 Subscriber Promotions
November 12th - Inside Star Citizen: Air of Refinement | Fall 2020
November 13th - Star Citizen Live: The Pico Proposition
November 13th - Roadmap Roundup - November 13th, 2020
November 12th - American Servers Launched!
November 13th - Patch Notes 100: Fiery Airship
November 14th - Happy Hour: nab 30% free TERA Thalers now!
November 10th - Update 28.1.2 Release Notes
November 13th - The LOTRO Beacon: Issue 182
November 9th - The Lightbearer
November 13th - Monster Rampage on the Isle of Merriment
November 8th - Brief Preview of November 17th Update
November 9th - Welcoming Merge Attendance
November 12th - Let's Be Together: Guild Event is Here!
November 9th - The lost cubes…
November 10th - Shiny New Gem Sales Until November 16, 2020
November 13th - Luxion arrives – before sailing off to December!
November 10th - A New Hero Is Coming...
November 9th - BETA 1.70: BE THERE ON TUESDAY, NOVEMBER 10!
November 10th - PANDALA KWISMAS PACK November 10th - BETA 1.70 IS NOW ONLINE!
November 12th - ARCHAOSOLOGIST COSTUME: DUST OFF YOUR STYLE!
November 12th - DEVBLOG: THE NEW SHHHUDOKU KINGDOM
November 13th - BUY 7 DAYS = 7 DAYS FOR FREE*
November 13th - WAKFU LIVE: SUMMARY OF WHAT'S NEW
No new updates from November 8th to 14th
November 12th - Shadowlands Preview: Cleanse the Scourge in the Shadowlands Pre-Launch Event
November 13th - Shadowlands Pre-Expansion Patch Notes (Updated November 12)
November 13th - Hotfixes: November 12, 2020
submitted by As they say, 1 step forward + 2 steps back = Niantic's "3 steps"
-#Whyantic -#NianticsAntics
So I’ve made a to-do list of all the ways Niantic is sabotaging their own game as a long and complicated Team Rocket-esque plan. I hope you enjoy the rich recorded history of Niantic’s incompetent evil schemes in all of its glory. I try to be as accurate as possible, so please let me know if I forgot anything, or if something seems off - even for Niantic standards.
Edit: This is intended to be mildly humorous, not a complete salt fest. Please understand that this is just for fun. . .
So without further ado, here’s Niantic's Official Team "r" for "Rocket" To-Do List:
To-Do List: (X)-Develop a hugely successful, multibillion-dollar mobile sensation based entirely on a 2014 April Fools joke
(X)-Enable microtransactions in a "beta" game
(X)-Change the application version number on iOS to 1.0 instead of 0.6 - so that Apple knows our "Beta" is just a gimmicky marketing ploy
(X)-Copy/Paste stat and egg distance values from The GB pokémon titles, and lazily clash them with those of our own to make a wildly unbalanced game
(X)-Incorporate mindless, addictive gameplay elements from Paper Toss and Infinity Blade, then add Pokémon to it so it seems original
(X)-Create the egg hatching system as a shameless, randomized lootbox money grab mechanic that strongly encourages microtransaction purchases
(X)-Make Pokéballs very expensive in the shop, despite the ability to find them at PokéStops, which makes rural playing even more difficult and profitable
(X)-Deploy the game with a horribly insensitive distance tracker that claims to use "kilometers" but actually measures in "whatever the hell it feels like"
(X)-Forget to incorporate a way for property owners to disable regions like cemeteries, which will cause years of legal battles over supposed encouragement of tresspassing
(X)-Increase spawns of pidgey, spearow, weedle, and rattata until the world drowns in them, because when in doubt, put a bird on it
(X)-Enable exclusive regional spawns to specific continents, because a true Pokémon master can only catch em' all if they have the ability to travel the world on a whim
(X)-Invest minimal resources into a server infrastructure that’s probably made of Fisher Price bananas, and crashes harder than Paul Walker
(X)-Make a half-assed banner for our frequent server crashes that sounds like a bad Google translation: "We are humbled by your incredible response"
(X)-Hire customer service reps that wait 2-3 months to reply to emails with the infamous "r"
(X)-Initially refuse to accept new Pokéstop requests for the first few years - even for famous landmarks
(X)-Make one of the endgame rewards for reaching the lvl. 40 EXP cap include 4 seemingly useless Lucky Eggs
(X)-Discontinue most unlockable content after lv. 30, and then provide no true end-game rewards, or anything of substance to truly strive for
(X)-Remove the 3-step tracker, and initially give a (barely) working tracker to a single US city, San Fransisco California, before a slow and gradual worldwide release several weeks later
(X)-Decrease the base catch rate of wild pokémon while also increasing the flail, jump, and flee rates - just to be obnoxious asshats
(X)-Send a cease and desist letter to the PokéVision scanner devs - even if it noticeably decreases our active users
(X)-Dedicate more time to stopping spoofers and botters than actually working on the overall user experience, and somehow fail at both simultaneously
(X)-Continue our gestapo-esque attack on spoofing and hacking at the expense of other players, despite our efforts making no real impact
(X)-Nerf Gyrados, keep electric types and agility-based pokémon really shitty as other types get a mild buff, because Water Type OP
(X)-Add the "I'm a Passenger" popup when you reach a certain speed, because our lawyers must have said so
(X)-Randomly make the first pokéball throw in an encounter suddenly fly miles off course like a North Korean missile
(X)-Discontinue support for rooted devices and custom ROMs - despite the fact that very few of them are cheating
(X)-Block 3rd party API's and server access - including FastPokéMap, without providing means to actually find pokémon in the wild for months
(X)-Add bullshit security parameters that give PoGo more lag, connectivity issues and crashes than the 3rd party traffic does
(X)-Neglect to fix the insanely high data usage and battery draining issues, then proceed to make them worse over time
(X)-Neglect to make any positive changes to the game for weeks, and then do nothing but change the compass color from grey to white
(X)-Disable the nearby list if traveling faster than 29mph (46.7km/hr) - even for passengers, or users with PoGo+
(X)-Enable push notifications to beg users to open the app, because nothing else is doing the trick
(X)-Make gym leveling easier for teams, so that most gyms become lv. 10 in 20 minutes, and fill with Dragonites and Snorlax
(X)-Use the leaked FPM API key to patch the game, and defeat that pesky Waryas map guy for good
(X)- Initially release our infamous SF tracker to a few nearby cities - so our office's Thanksgiving travels aren't boring
(X)-Limit the travel speed at which Pokéstops are available - making commute-swiping damn near impossible
(X)-Increase Pokéstop item drops and Pokémon spawning in general to a balanced, satisfactory amount, but only for a week
(X)-Give a specific city in Japan a "Lapras Event" in the wake of an earthquake, just to show how arbitrary global spawns are
(X)-Disable the use of pokéstops if traveling faster than 29mph (46.7km/hr) - much to the dismay of carpoolers and bus passengers
(X)-Release the infamous San Fransisco tracker to the world, only for it to completely miss most of your nearby pokémon
(X)-Completely flop our opportunity for a good holiday season event with a series of christmas-themed microtransactions
(X)-Put out a teaser about upcoming content, and utterly disappoint people with the introduction of new baby pokémon
(X)-Release Heracross and Corsela as regional exclusives, because reasons
(X)-Implement Togetic with a static 0% catch rate
(X)-Randomly decide to make Mareep and Unown stupendously rare, and Natu unbearably common
(X)-Drastically reduce Tauros spawns, even while other regions are drowning in their respective regionals
(X)-Continue to let Blissey stay hilariously overpowered, even though we nerfed Lapras back to the stone age
(X)-Have John Hanke show the wold that he walks a Tentacruel, because he is a source material expert, and clearly knows a good Pokémon when he sees it
(X)-Ensure that the PTC account logins break right when an event starts or something cool happens
(X)-Keep the infuriating gym glitches, because if people refuse to get coins from gyms, they'll buy them instead
(X)-Organize a half-assed walking event in North Carolina that people flock to expecting legendaries, but only get stickers
(X)-Toggle the rate of event spawns halfway into the week so Murkrow and Sentret suddenly spawn way more than anything else
(X)-Plan the mysterious Pokemon Go Fest in Chicago, but let a vast number of tickets end up in the hands of scalpers due to lack of foresight
(X)-Create a brand new gym system where you cannot even train at a gym of your own team affiliation
(X)-Update gyms, but remove stardust incentives, and give your teammates the power to hold your Pokémon hostage in gyms
(X)- Implement a raid reward system that gives fewer premier balls depending on players' team affiliation for no good reason
(X)-Alienate our target demographic by making raids vanish in the early evening - so the average working adult has no realistic time slot for raids
(X)-Build up hype for a 1-year anniversary event, only for it to feature another Pikachu in a hat, and a wildly overpriced event box
(X)-Remove Mantine, Gligar, and Pineco from the 10k egg category, but replace them with Chinchou.
(X)-Make the Instinct team leader, Spark, suddenly disappear from the appraisal screen for more than a month
(X)-Completely flop Pokémon Go Fest event with poor planning, connection issues, a crash bug, overcrowded lines, and a salvo of other issues
(X)-Live stream the failed Pokemon Go Fest with its cringeworthy MC'ing, horrid editing, and attendees screaming for refunds
(X)-Initially release legendaries as gym raid exclusives so that rural and suburban communities will struggle to gather enough people to ever battle them
(X)-Make the last premier ball of any bonus challenge fail to catch any Pokémon
(X)-Accidentally release all Zapdos as shinies due to a texture mixup
(X)-Make changes to the way Pokémon eyes are rendered in 3D, making them look glazed over, lifeless, and creepy
(X)-Make several exclusive events after Chicago Go Fest 3 times longer and 100% free, but still confined to specific cities, because of reasons
(X)-Continue to release regional pokémon at exclusive events, to further tarnish the very purpose for regionals to stay "regional"
(X)-Add tons of shiny pokémon to the game files, but wait until the fanbase reaches comatose levels of boredom before we activate them one at a time - #TrickleDownPokénomics
(X)-Release Mewtwo in Yokohama, and then to the rest of the world with "EX" raid passes that arbitrarily block out most players
(X)-Refuse to fix debilitating raid glitches that cause severe framerate drops, lag, game crashes, and the cancellation of the bonus catch
(X)-Add potions to legendary raid loot, and drastically reduce the rate of other reward items - so that this item nerf hits like a concrete wall
(X)-Start the legendary beast raid rotation so we can buy ourselves another 3 months without releasing new content
(X)-Remove gen 1 starters and other uncommon pokémon from the egg hatching pool, and replace them with common ones like Natu and Spinarak
(X)-Release a patch specifically for bug patching and troubleshooting, only for it to create even more bugs than it solved
(X)-Introduce "super incubators" in the store with an obvious text alignment flaw, featuring an homage to the infamous "r"
(X)-Divulge misleading information on EX raid qualifications, and completely ignore player feedback throughout the so-called "Beta" phase
(X)-Host a majority of EX Raids across several continents that fail to send EX Passes to any players
(X)-Sanction more regional pokémon for Generation 3, despite widespread negative feedback in regards to regional spawns
(X)-Remove the brief, white flash before a wild pokémon begins an attack - so it's harder to land successful throws
(X)-Release a dynamic weather system plagued with inaccuracy and an obnoxious "Extreme Weather" bug
(X)-Unleash the endless horde of Barboach, which will infest every corner of the world’s wild spawn points for years to come
(X)-Add another Gen 3 regional - Relicanth, for New Zealand and Fiji
(X)-Host a wave of EX Raids on Christmas day so almost nobody will be able to attend
(X)-Prioritize EX raid handouts to newer or casual players instead of the more dedicated players who actually try hard for a pass
(X)-Discontinue support for iPhones without the capability for the iOS 11 update
(X)-Re-size in-game models for several pokémon, making Onix tiny and making otherwise smaller pokémon, like Natu, comically large
(X)-Implement a glitch that causes flying bug types and zubats to zoom wildly around the capture screen like a Malaysian Airliner
(X)-Break client logins due to us letting our SSL certificate expire, the app store equivalent of not washing your underwear for a year
(X)-Add a 2nd Gen 3 regional - Torkoal, for India and South-East Asia, because regional exclusives get so much positive press
(X)-Release more avatar clothing linked to in-game achievements, but still need to be purchased with coins once earned
(X)-Release a wave of EX passes with seemingly random requirements, inviting people to gyms they have only spun, or visited 6-9 months earlier
(X)-Add a 3rd Gen 3 regional - Tropius, for Africa and the Arabian Peninsula, because regional exclusives are totally a fun feature
(X)-Unveil an uninspired "Year of the Dog" event where "dog" pokémon have boosted spawns, but just not Houndour or Houndoom
(X)-Proceed to release yet another bugged wave of EX passes, despite going on about how these raids would improve the next time around
(X)-Announce a lame event that deludes the raid pool with Gen 3 legendaries without increasing tier 5 rates, with a catch incentive that only affects eggs
(X)-Accidentally send out the "push test via csv w/ idfv file has crilf" notification en masse to remind the community of our blatant lack of competence
(X)-Disable live raid maps and other trackers with a forced API update that also causes login issues on many devices
(X)-Release a large-scale ban wave for spoofers and 3rd party app users that accidentally soft banned many undeserving accounts as well
(X)-Temporarily replace pokémon thumbnails with a series of 8-bit icons for April Fools Day that many players like more than the real icons
(X)-Announce Go Fest 2018, mentioning precautions are in place to prevent last year's disasters, but once again let the same ticket scalping occur
(X)-Edit the notorious “Natural=Bay” OSM tag’s effect on the game to cancel all spawns in a large number of coasts and islands
(X)-Accidentally activate Lugia raids worldwide for a few hours
(X)-Introduce Alolan forms in gift-exclusive eggs from friends, but grossly inflate the hatch rate of Alolan Meowth
(X)-Flub yet another large event, the 2018 Dortmund Safari Zone, with an incense/login glitch and connectivity issues
(X)-Host Eevee Community Day without new evolution items or waiting for future gen forms, and with an exclusive move that seemed like a "last resort"
(X)-Activate the Johto Festival, and accidentally increase Unown spawns worldwide for an hour before immediately undoing it
(X)-Introduce a new catch screen glitch, where you throw balls down from the sky, akin to trying to toss a golfball into a toilet from the moon
(X)-Follow up a patch with an immediate patch that broke more than it fixed, and included scripts that probe devices for rooted folders and private files
(X)-Release regionals in 7K eggs as part of the summer's ultra reward, but delude the hatch pool with Tangela and Porygon as well
(X)-Mess up the Game Master file before the Deoxys release, and make friends lists and avatar gear disappear for several hours
(X)-Activate the highly anticipated CP rebalance, only to immediately retract it after it caused cascade of HP and other stat issues
(X)-Release Gen 4 in another drawn-out series of small waves, along with horrid crash bugs and research glitches
(X)-Enable Luxio to be available in 10k eggs instead of Shinx
(X)-"quest_special_dialogue_meltan_0_1"
(X)-Unveil the long awaited Ditto research quest: "quest_BELUGA_EXCELLENT_SINGULAR"
(X)-Release the gen 4 evolution "Sinnoh Stone," but limit its availability to weekly breakthroughs
(X)-Unveil the embarrassingly small in-game model for Rhyperior
(X)-Further reduce Sinnoh Stones by no longer guaranteeing it in breakthrough rewards, and failing to provide other methods to earn them
(X)-Highlight the new PvP system on social media with models of Dialga and Palkia that are tiny and pitiful
(X)-Release the PvP system which regularly gives better rewards for losing battles than winning
(X)-Briefly unveil a bug on most devices that makes Meltan giant and uncatchable, rendering weekly Mystery Boxes useless
(X)-Release several generation 4 baby Pokémon in 7K eggs, only to drastically reduce their hatch rates
(X)-Add a Christmas Stantler with bells and its shiny variant to the game files on January 4th, well after the end of the Christmas season
(X)-Finally notice that certain shinies, like Krabby, Magnemite and Misdreavous, have been disabled since their months of release
(X)-Wait a good long while before fixing a bug that was preventing high level player account logins
*(X)-Organize the infamous Feebas Research Day with minimal shiny rewards locked behind lengthy quests and a mere 3 hour timer
(X)-Extend lure duration to 6 hours during the Valentines Day event, but keep the spawn amount the same - yielding one pokémon per 36 minutes
(X)-Make changes to the speed cap, so that nearby spawns disappear if you move any faster than a slug in molasses
(X)-Release the highly-anticipated Snapshot Mode with a quick rollout, but only on Android without a public release plan for iOS or other devices
(X)-Enable the “Lucky Friends” feature which guarantees lucky trades between best friends, until it doesn’t
(X)-Release tickets for the various 2019 summer events in a lottery, making group sales nearly impossible and preventing group attendance yet again
(X)-Make both Shellos forms available worldwide for only a few minutes, then retract them for maximum disappointment
(X)-Prove yet again that our customer service is a solute trash with the now infamous “Dortmund autism caregiver fiasco”
(X)-Tie all event spawns to the finicky weather system, and have it break during crucial playtimes and events like Community Day
(X)-Fail to acknowledge the Slakoth Community Day fail in Europe, and initially blame the players instead of our faulty weather system
(X)-Activate worldwide Chicago Go Fest spawns with boosted shiny rates, only to drastically reduce them over the course of the weekend
(X)-Make up for the Chicago Go Fest cancelation by providing a worldwide makeup day for ticket holders, to show that these events don’t require localization
(X)-Activate Go Fest rewards post-event, but fail to provide adequate spawn incentives and noticeably reduce the number of legendary raids
(X)-Host an astoundingly lackluster event for PoGo’s 3rd anniversary - featuring Alolan shinies without spawn boosts and some avatar clothes
(X)-Overlap the 2019 Anniversary event, Dortmund, and EU Slakoth Community Day spawns so nothing appears at the intended rates
(X)-Tease some kind of Toxicroak appearance at Dortmund Go Fest, and then completely forget about including it
(X)-Accidentally release Magnezone as a Tier 1 raid worldwide, then quickly revert it to Magnemite
(X)-Release the Team Rocket battle feature as a faulty, broken mess that doesn’t work on most devices
(X)-Activate 90 minute raid timers during the 2019 summer ultra rewards, and accidentally disable all tier 5 raids for a day
(X)-Include Shadow Turtwig in the Team Rocket reward pool, only for its inclusion to break wild Turtwig spawns, altered its dex status, and crashed games it it’s encountered
(X)-Noticeably decrease the shiny rate of regionals found in 7k eggs midway through the ultra rewards week and cause uproar amongst fans
(X)-Botch the Generation 5 release with a salvo of bugs and absurdly low spawn rates
(X)-Completely forget about Mewtwo raid hour in New Zealand, and cancel it worldwide due to “technical difficulties”
(X)-Reroll global pokémon spawn points, eliminate clusters, and generally spread out spawn points to nerf those pesky Wal-Mart parking lots
(X)-Celebrate World Tourism Day with a permanent addition of local regionals that further dilute the 5k egg pool with mundane filler
(X)-Release the generation 1 starter hoodies that clip completely through the male player model’s head/hair
(X)-Ban a substantial number of players using Xiaomi phones using the GameBooster feature, despite these devices not violating terms of service
(X)-Implement a “distance” filter in players’ Pokémon inventory one day after the 10,000km trade quests from World Tourism Day disappear for maximum outrage
(X)-Give out Flower Crown Eevee for September’s Research Breakthroughs, only to keep Eevee for October’s rewards w/o the shiny crown for several days
(X)-Completely flop the first fay of the 2019 Taipei Safari Zone Event with a server crash that disabled thousands of logins on site
(X)-Mistakenly unveil the “Beginner Box” in the in-game shop that only contains one pokéball for the curious, non coin-based price of $1.19 (€1.09), and then immediately remove it
(X)-Completely remove Paras from the spawn pool for well over a month
(X)-Plan to fix the seven month long spawn point issues on Salamina Island only after it makes headlines on Polygon and Eurogamer’s front page
(X)-Schedule an Alolan Marowak Raid Day for the Halloween Event, then confirm that its inclusion in the event announcement was a mistake, and that no such raids will take place
(X)-Attempt to implement more shadow pokémon and costumed starters for Halloween 2019, but screw up their respective wild spawns - just like Turtwig a few months earlier
(X)-Accidentally start the Colossal Discovery quest in the middle of the Halloween event, and temporarily allow reduced hatch distance, different wild spawns and regi raids
(X)-Sell the “New Trainer Box” item in game which cannot be bought with coins, and costs almost twice as much on the AppStore than it does on Google Play
*(X)-Spark controversy by implementing Tier 6 raids to make Darkrai one of the most difficult and polarizing raids to date that happens to be an non-tradable mythical Pokémon
*(X)-Temporarily break Magneton’s ability to evolve just before an event that features it
*(X)-Host the incredibly lackluster “Colossal Discovery” exclusive paywall event that failed to appease trainers with its apparent lack of overall content for its steep price of entry
*(X)-Include a handful of pointless items in the “Colossal Discovery” event, such as a participation medal and an avatar pose that appears to give trainers Scoliosis
*(X)-Give “Giga Impact” 9001 damage for a short period of time, which is enough to make any Saiyan double check their scouter
*(X)-Release the Buddy System rework that causes trainers buddy on the overworld map to occasionally run, fly or roll away from their trainers indefinitely
*(X)-Neglect to fix a rather annoying bug which will move gyms out of their set positions on the map until the client is restarted
*(X)-Start the 2020 Lunar New-year Event without activating the advertised lucky trade boost for 24 hours
*(X)-Swarm the Lunar New-Year Event with hordes of Pokémon that are supposed to be red, but are mostly orange, and are mostly unable to be shiny
*(X)-Break the UK’s ASA rules by neglecting to include VAT in the expected sales price for 2020 Liverpool Safari Zone tickets, giving the false impression that £18 tickets were actually £12
*(X)-Create the 2020 Pokémon Day event with a series of 9 costume/clone Kanto Pokémon as the only major selling point, and lock most of them as raid exclusives
*(X)-Release the Global Battle League despite its lag and freezing bugs causing players to lose battles with alarming frequency - ultimately making rewards less obtainable despite player effort
*(X)-Construct a tumultuous March 2020 event schedule with back-to-back and overlapping events that further perpetuate our shameless FOMO design philosophy in all the worst ways
*(X)-Postpone the notably free Abra Community Day amidst the COVID-19 outbreak, yet still promote the other non-free events during the same timeframe, such as the ticketed Genesect event and special raids
*(X)-Slowly and painfully switch the game from “Pokémon GO” to the memed “Pokémon STAY” amidst the COVID-19 crisis, and leave players without promised QoL features for several weeks
*(X)-Continue to host barebones spawn events throughout a worldwide pandemic, and fail to release a competent solution to raids for five weeks, but still require premium currency for Remote Raid Passes
*(X)-Release a handful of much-needed quality of life features during COVID-19 that fans always wanted, such as boosted incense, spawns, remote raids, etc., only to inevitably remove them once the pandemic ends
*(X)-Discontinue the ability to earn legendary Pokémon from the GBL rewards, ultimately removing what served as one of the main incentives to use the feature
*(X)-Acknowledge the “overtap” issue in GBL battles that causes massive issues for competitive play, but make no real strides to fix it or improve battle functionality
*(X)-Release low-effort (even for our standards) Pikachu hats for the Throwback Challenge events that somehow look drastically worse than any of the previous hats
*(X)-Begin the trial for the poorly designed, incredibly controversial, reworked PokéCoin system that causes a massive influx of spoofing, IRL gym drama, and plenty of other issues
*(X)-Break the entire iOS PoGo app with a series of updates that introduce an embarrassing quantity of game-crashing bugs and other instabilities, which game as no surprise
*(X)-Host a mediocre Incense Day Event with boosted Carvahna spawns, but alongside a horde of nearly worthless water and dark types that clog the incense spawns
*(X)-Unveil our horrendous system for Mega Evolutions that involves a cashgrab raid grind for a temporary for charge, and then limit the Mega Evos to raid teams for whatever reason
*(X)-Amidst other temporary bonus changes, revert the post-covid effectiveness of incense to apply only while walking, which effectively nerfs all at-home and rural play during the pandemic
*(X)-Reveal new red eggs, and disappoint everybody by locking a handful of exclusive pokémon behind the mind-numbing tedium of grinding Team Rocket battles
*(X)-Require constant location tracking for the app to run after version 0.189 - after going years without needing it - likely for the sake of selling player’s user data to unknown sources
*(X)-Put “Dark Void” - Darkrai’s signature move - in the game’s code to tease dataminers, but then feature Darkrai in raids without it to inflict maximum blue balls
*(X)-Add a strange AR mapping initiative to the game’s research where players scan PokéStops, send us massive data files, and we’ll eventually make the PokéStop 3D someday, or something
*(X)-Accidentally disable yet another list of shiny pokémon, and give an empty apology while offering slightly discounted item box in the shop as a half-assed reparation or sorts
*(X)-Attempt to repeal quarantine QoL mid-pandemic, including reduced egg distance and free GO Battle League without walking, but then stop after significant backlash
*(X)-Release our horrendous “GO Transporter Energy” Pokémon Home integration that severely limits players to weekly transfers, and introduces yet another predatory monetization scheme
*(X)-Increase the game’s level cap to 50, but require players to do tedious tasks and grind for a grand, ludicrous total of 179 Million Experience to get there
*(X)-Give early users of the “GO Beyond” leveling system a placeholder medal known as the “flksdaghldksgjiksdfgjlsafkgjalk medal”, followed by a game crash for added insult
*(X)-Lower Magikarp’s position on the screen for wild encounters for some reason?
*(X)-Completely blow past releasing the rest of Gen 5 Pokémon, move right into releasing Gen 6 Pokémon, and make Klefki exclusive to France for good measure
Long Term Goals: (X)-Continue to withhold rural support - even though a vast group of players will be marginalized arbitrarily
(X)-Refuse to understand that most people prefer a game they can fit into their own schedule, not a game that they have to schedule around
(X)-Neglect to fix game-breaking design flaws and client-crashing bugs, which ruins the experience for most players
(X)-Keep using
TheSilphRoad as our unofficial QA team for post-release content, because actual QA costs money while people complaining on Reddit is absolutely free
(X)-Sustain the game with an endless series of poorly implemented cashgrab mechanics - one after the other - until most people become too frustrated with the grind to continue
(X)-Make bajillions of dollars off of minimal effort, and continue to nickel and dime our players who are oblivious enough to not expect more
(X)-Refuse to adhere to Apple and Google Play’s TOS regarding open disclosure of loot box reward rates for eggs, raids, and or other predatory “surprise mechanics”
(X)-Maintain our rep as a horrible tech company - remaining comfortably nestled amidst other cringeworthy, industry name drops like EA, Activision Blizzard and Epic Games
(X)-Fail to provide adequate server security, prevention for account theft, or active countermeasures for account retrieval
(X)-Label all future gameplay mechanics as "in beta" so players think we are improving features, actively listening, and/or care what they think
(X)-Make the fear of missing out (FOMO) the primary motivator for most of our events and other content releases, rather than a quantifiable fun factor
(X)-Inform trainers that more exciting features are coming with quarterly updates - just not any real gameplay substance or endgame incentive
(X)-Cease developing meaningful game content - under the guise that it "
streamlines" the experience somehow
(X)-Ignore all outcry for a fix for the Pokemon Go+, and basically forget that entire side product of ours even exists
(X)-Produce more and more events whose only true purpose is to distribute whatever new shiny Pokémon we decide to trickle out this month
(X)-Add more Pikachu with different hats until they have more clothing options than the trainers
(X)-Hold back the Keckleon release until we figure out some way to monetize it
(X)-Reduce the quality of research breakthrough rewards from legendaries to common dex fodder until there’s no incentive whatsoever to work for them
(X)-Continue to use New Zealand and Pacific islands as a testing ground for content rollouts to make sure features are only partially broken for everyone else
(X)-Act as if nothing bad is happening in our game, but maybe fix a thing or two here and there if Eurogamer writes a scathing article about us again to whip our customers into a frenzy
(X)-Keep our mouths shut about everything else, so people question our competence, and therefore, expect less
(X)-Minor Text Fixes.
Our motto:
Prepare for trouble,
Pay us double,
To protect our servers from devastation,
To host no events within your nation,
To promote the evils of in-app sales,
To annoy our players with constant fails,
John,
Hanke,
Niantic blasts off at the speed of shit,
Surrender now, or deal with it.
submitted by Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for. Su Betaland.it trovi tutto lo Sport online che vuoi: dalla Serie A, ai più importanti campionati di Calcio, Formula 1, Moto GP, Basket e tanto altro! Ti offriamo le migliori quote online, i migliori mercati ed i bonus più attraenti fatti su misura per te! If you choose the cheaper Showmax mobile plan - you can watch on either your smartphone or tablet. Of course you can upgrade at any time should you choose to do so, the choice is yours. Note: Live streaming services may not be supported on certain devices such as older gaming consoles or smart TVs. See all supported Android devices Collaborate for free with online versions of Microsoft Word, PowerPoint, Excel, and OneNote. Save documents, spreadsheets, and presentations online, in OneDrive. Streame Filme Serien Shows und Dokus online! 📺 Live-TV Streaming und alle verpassten Sendungen der letzten 7 Tage. Jetzt auf TVNOW! mobile.de ist Deutschlands größter Fahrzeugmarkt, auf dem Du einfach ein Auto kaufen oder verkaufen kannst. Hier gibt es Neuwagen, Gebrauchtwagen, Youngtimer, Oldtimer, Kleinwagen und Kompakte, luxuriöse Limousinen und günstige Autos. Du kannst Dein Auto gebraucht verkaufen, Neuwagen- und Gebrauchtwagenverkäufer kontaktieren, Dich über ... Following the success of the PUBG Mobile 1.2 global version update featuring Runic Powers and Season 17. PUBG Corp is now testing the upcoming 1.3 update via beta channel. Latest PUBG Mobile 1.3 beta just released today. The update brings many significant changes including new events, maps, and more ... One of the world's leading online gambling companies. The most comprehensive In-Play service. Deposit Bonus for New Customers. Watch Live Sport. We stream over 100,000 events. Bet on Sportsbook and Casino. Trovo is an interactive live streaming platform, you can check out the hottest games live, share your own gaming experiences, and join an amazing community created especially for gamers, creators and do-ers. APP. Get Elixir. Log In / Sign Up Home Games Following Events. Front Page Space. Streamer would land here after using spell rockets. Feature Grand Theft Auto V Call of Duty: Mobile ... Scommesse sportive online: registrati su Betaland. Le migliori quote, i migliori mercati ed i bonus più attraenti fatti su misura per te!
FIX - PUBG MOBILE BETA INVITATION CODE PUBG MOBILE Beta 1.2 Login Problem Test ServerMy second Channel ZCKL GAMING https://www.youtube.com/c/ZcklGaming ... Winning without scope in PUBG Mobile!!Join Discord https://discord.gg/liveinsaanInstagram https://www.instagram.com/triggeredinsaanMain Channel https:/... The U.S. Navy launched the beta release of MyNavy Portal–MyRecord Mobile (Beta) App as the Navy’s first mobile app using commercial grade Multi-Factor Authen... Pubg Mobile 1.3 Beta version All Details, pubg Mobile beta 1.3 version How to login explained in this video and Pubg Mobile 1.3 Beta Version Invitation code ... Facebook Page ---https://www.facebook.com/Prajapati-video-102525265127658/video link----https://youtu.be/QPh5T_kkwpQMy Technical Channel---https://youtu.be/2... If you were looking for how to participate in the beta test of pubg mobile, you are in the right video! In this video I show you how to get the invitation co... Learn how to login or sign in to your Bigo Live account easily from your mobile device easily within 2 minutes. In this video we will teach you easy and step... How To Login With Google Play On PUBG Mobile Tencent PC Emulator.(MY ANOTHER LIVE STREAMING GAMING CHANNEL)Channel Name : INDIAN GAMER FAHADhttps://www.youtu... call of duty mobile login problem fix cod mobile not working network error call of duty mobileNEW VPN For call of duty Mobile ....https://youtu.be/_TAwlP... Pubg Mobile 1.3 Beta Version Pubg Mobile 1.3 Beta Version Invitation Code and Login Process Pubg Mobile 1.3 Beta version All Details, pubg Mobile beta 1.3 ...