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Challenger Initial Thoughts on 10.12 Meta and Brief Meta Comps Guide - Chatskiiees
Hey Reddit! I'm a challenger player in all 3 sets of tft on OCE and also Challenger in Set 3 on NA. I am also Master on OCE for set 3.5. You may have seen a similar post by me regarding the
10.7 patch and
10.8 patch which after a little hiatus to grind snapshots I've decided to do again! After playing 30 or so games on the first day in challenger lobbies, many pbe games and challenger in-house lobbies i have a pretty good idea about which comps will be strong. Use this as a way to get started in 10.12 until the meta settles and maybe get a little free LP before everyone catches on. If you have any questions feel free to leave them here or ask me on my stream (
twitch.tv/chatskiiees) i should be live for the next 12 hours or so grinding back to rank 1 shortly after this this post goes live. Let's get into it!
Key Information (Gameplay)
- The flow of the game, like at the beginning of all new patches, heavily favours win-streaking. Win-streaking generally is always better than lose-streaking but even more so at the beginning of a new patch. Playing from behind when uncomfortable with compositions and unit strengths is a recipe for disaster. Consider lose streaking when playing heavily contested comps that require specific items, but remember its always a gamble; Inting for protector asol spat will lose you more games than it will win you.
- The ability to sell units for their full gold -1 (except 1 star units) makes the game much more difficult in my opinion. One of the biggest mistakes I've seen people do on this patch is get baited by upgraded units. Sure its reasonable to upgrade units and run them instantly in order to win streak and save health, and this is what you should be doing, but you have to have a good understanding on the strength of units vs. the strength of synergies in order to transition before you bleed out. Make sure you play a lot of games and figure out which units are good to keep and which ones need to go. For example, mort has said space pirates spike at 2-6, the round where they have the highest winrate, then begin to fall off. Knowing when to take out that early spike for synergies is pivotal, especially when holding a 2 star Darius can cost you econ.
- Speaking of econ, how you are managing your econ depends heavily on two things on 10.12. The first is the galaxy you are playing on. Most people understand the need for adaptation on specific galaxies and many are self evident (you can trade health for money in medium legends for example) but ensure you aren't trading one too heavily over the other. Furthermore, when you start playing in higher elos against the same players every game, your typical econ strategy becomes very easy to read and counter-able. Consider playing against the norm on galaxies in order to press advantage when you are comfortable with your position. A tip i always give on my stream is that the game isn't just about making yourself win, it's about making the other players lose. The second thing it relies on is your rng. Play off what you hit and attain a complex understanding of board strength. Understanding your relative strength to the lobby and assessing that based on your health total is probably the most important skill in TFT.
- My favourite thing about 3.5 is that you can play 3 cost carries, 4 cost carries or 5 cost carries. The rebel patch that started set 3 was 5 cost carries, then it was 4 cost carries, then back to 5 then bang bros but now there's a lot of diversity. Vayne, Cassio, Syndra, yi and probably a few others can all hold carry items and be predominant damage dealers. 3 cost carries have also been buffed by the pool changes to 3 cost units (16-18), as well as the fact that you now have a 30% chance to find 3 costs at 9 as opposed to 25%.
- Speaking of carries, multiple instances of damage is key to comp success on this patch. Save for a few comps that have synergies revolving around particular units (like mech or prot. asol) there exists so much damage and target removal (looking at you urgot you big fucking boi) that you can easily get unlucky in a teamfight and lose 20+ hp. Consider splitting carry items where possible (gs irelia and gs vayne is better than two gs irelia in a lot of circumstances)
- Reroll comps for 1* units are pretty dead, the addition of two 1 cost units and removal of only 1 ruins the pool a little, but more so they can't keep up with the new big bad motherfuckers in 3.5. What can xayah do when its kfc time for urgot PepeHands.
- Riot have said they want to push the game away from linear comps that run 6 of the same units, like star guardians, sorcs, cybers but that is really not the case anymore. Running your end game synergies like 4 prots, 4 snipers 6 cyber etc. is key to late game now. Understanding when to sell your upgraded units to spike off synergies is extremely important (ties in what i was saying about people getting baited by upgraded units).
- Reroll comps are fine but risky. Reroll comps have always had a pretty good late game generally as 3* units are obviously better than 2* units and the general relative strength of a 3* two cost is slightly above a 2* 4 cost. Protector reroll is definitely the best reroll comp, but i've seen people have success with rebels and vanguards, though vanguards is probably the worst of the 3 due to everyone running them for sniper early game.
Key Information (Units/Synergies)
- Most units that were in set 3 have kept their niche (its too early to tell if there's a substantial change in what a unit wants to do in a comp) but there are some important notes for new and old units.
- BARD IS A MONSTER BAIT 99% OF THE TIME. Guys i understand. Bard is a cutie pie and hes a money machine that you just want to run him every time but seriously don't. The trade off of losing 20% of your units at 5, 16.66% at 6, 14% at 7 is monstrous when you think about it that way. The only time i run this unit is if i get a lucky two star and i'm running some kind of cassio carry. Also if u neeko this on neekoverse i'm gonna find you and kill you (in game).
- The new one costs are ok idk what else to say they do their job and 2 infiltrator is always gonna be a good early game.
- The relative strength of 5 cost units has gone way up. Ekko, Asol, Urgot, Janna, Gangplank (as always) etc. are all game changing when used correctly. Some of them can be run in a variety of comps to increase strength (like janna or ekko) but these are going to be win conditions in certain comps. Item stacking these units is probably your best bet post stage 4-7 pve.
- All the new 4 costs (except riven) are pretty good. Vik Gnar and Teemo are all pretty good and fit the comps that they go into well, though gnar is the only one that is flexible he's kind of like the brawler wukong. You'll notice i left out riven cause she is pretty bad. I understand that she is good in 6 sorcerers but the late game for that comp is pretty mediocre at best. Sure you can win games with it but whenever i play 6 sorcs i find myself prioritising viktor, mech or xerath instead. Theres just no way i'd rather run qss / rabadons /ga on a riven 2 over a qss guinsoo on a xerath. Consider using her as an item holder for xerath/gangplank.
- Cassio is super item dependent but really good when she has blue buff morello. Vayne is the same, very effective with items and worthless without.
- Vanguards > brawlers almost always. Vanguards are just way more effective and flat hp while effective due to the red buff nerfs is just sub-optimal when compared to a massive armor boost.
- It's really early but if i had to rate 6 battlecast out of 10 i'd give it a hard 0 this synergy does pretty much nothing but someone remind me in a week if 6 battlecast becomes meta and you guys can laugh at me. The synergy is just so much weaker than the other ones and the units are all pretty mediocre since they are predominantly 1-2 costs. Urgot doesn't really benefit from the buff much aswell compared to say kog, who is kind of weak as a 3*. We will see though.
- Zed is the new early game lucian he kinda nutty. Run him as ad item holder in cybers/rebels (remake him in rebels later.)
- 4 protector is gross lmao expect hot fix, good thing this comp sucks when contested or we would have another 10.6 fiesta on our hands.
- Mystic gonna get nerfs too. Consider pivoting to 4 mystic late game at the cost of some of your supporting synergies where necessary.
Key Information (Items)
- Blue buff change was a really good idea by riot it makes the game much more easier to balance. All this really did was kill overpowered strategies like ziggs 3* and syndra double seraphs.
- IE is a really good item on alot of units now. Guaranteeing crits on comps that scale highly with attack damage and flat damage buffs such as cybers and rebels creates a nutty combination. It's sad that last whisper provides 20% crit chance so in conjunction you are losing alot of value (yo mort just change ie to 80% and add like 10% crit dmg yea i know hire me riot balance team) but the two items work well together that its worth the trade off. IE + GS > IE + LW in my opinion.
- Chalice is in that weird 'good but i'm never thinking about making it' niche that tft has always had. It's like zhekes, good but just make it when you can't make the items you actually need. The only thing i'll say about this though is that if you already have ionic spark this can be really helpful in sorc comps if you don't need tear but who doesn't need tear in sorcs?
- Warmogs is the new wave you heard it here first boys and girls slam this shit ASAP. Chucking this on xin 2 will get you all the way to stage 4 easy breezy and the best part about this item is that its a tank item and a carry item! Giving 1000 hp to your jinx, irelia, wukong, xin, urgot, gangplank, asol you name it just never feels terrible. Make sure you finish your core items first however.
- Giant slayer really good run it on your jinx your yi your vayne even your mech! (ok maybe not mech but some people think its good, i don't personally.)
- Titans resolve is really good now they didn't change it but if you run this on mech or xin it will put in monster work. Maybe because there are alot of tanks running around fights are slower so this has a lot of value. Bramble is probably close now in priority not sure which is better but generally bramble since it beats ie and has a better early game.
- I don't think i've seen anyone make bloodthirster in 40 games but i think gunblade is a little underrated where you can fit it on an ap carry. I've won a few games playing ga seraph gunblade viktor in 6 sorcs.
- Ludens is pretty good, slam it if you wanna winstreak or save the components if you are a greedy boy like me. The main takeaway is that it isn't useless late game and gets a lot of value on units with low mana pools like cassio or ziggs.
10.12 Team Compositions
(A+/S++++ (No asol/Asol))
4 Mystics Protectors. Protectors are back and yea its just as annoying as last time. Xin lives forever, eats everyone, and rakan thinks its fun to knockup your whole team for no reason. Urgot 2 makes this comp giga busted and a perfect item of this comp (in the
asol version) is pretty much a guaranteed 1st. The skill expression on this comp comes with your personal discipline. You have to know when its a 3 starring xin game and when its a push levels game. Typically, i push levels with early spat to find asol as soon as possible, or when contested. If uncontested, i'll make a decision on 4-1 whether i'm going to keep rolling ( i typically slowroll on 6 to find all my upgraded protectors and cassio 2) or going to push levels. Cassio 3 is the win condition in this comp without asol. 9 for 4 celestial in both variations.
*You can also play 4 mystics with 4 vanguards with cassio carry, but this is weaker and typically lacks damage in the late game without 3* cassio. You can win with this comp if you winstreak with 4 vanguards however, as you will usually last till top2-3. Run xin items on wukong.
(S)
Astro Snipers. This comp is the bread and butter of NA right now but gets very little play in my region, between 0-2 a game. The comp however is still very effective. 4 Snipers seems core from my experience as 2 snipers doesn't let jhin carry fast enough and your frontline gets overwhelmed. There is debate on BIS for jhin but nothing beats double runanas dblade in my opinion. IE/LW/GS are all fine however. You can also prioritise a xerath 2 with guinsoo if you are playing a heavy vanguard lobby. Teemo items are very important in this comp as well do not overlook them, jhin is priority however. Go 9 for mystic 9 is key for this comps success in the late game.
(A+)
Cybernetiks My personal favourite comp has a new friend in vayne and she's pretty lit. This comp plays fairly linearly but the debate comes in the form of irelia carry or
vayne carry. Personally, i prefer irelia, especially when uncontested as 3* 4 costs when you are winstreaking is pretty reliable when uncontested, but vayne 3 also packs a big punch. The items are BIS for irelia and vayne imo. Celestial feels really bad to run now with no kassadin. If you are running vayne play jhin for sniper and if you are playing irelia play blademasters. Go 9 for thresh or fizz if you have good ekko items.
(A+)
RebelsThe days of ziggs rebel is over so we back to jinx. The jinx nerfs are noticeable significantly on 3 star jinx but two star jinx feels as good as ever. People might condemn me for saying firecannon is best in slot but honestly try it out and you'll never go back. You can reroll with this comp if you are close to hitting or are on trade sector but for the most part i go straight to 8. Play 6 rebels at 7 with blaster and it should carry you to 8 where you can play ekko or gangplank. Ekko is exceptionally good in this comp with zed granting infiltrator and the stasis effect of ekkos ult allowing asol to drain the opponents mana ( as he continues flying during stasis). Play whichever 5* you don't have in at 9 (gangplank or ekko) though sometimes i skip gangplank if no ga or no upgrades and keep malphite, running gnar alongside him for more frontline, taking out ziggs. Run Urgot over gangplank or ekko if you hit protector spat for asol and i've even had success playing 6 rebel 4 protector at 9 with asol protector.
(A-S-S+??)
Sorc Mech/
standard Variations of this comp is probably what i'm most unsure of, though i have played a lot of games of each type. Sorc mech is definitely strong as a comp, 3 piece mech with titans and 6 sorc just obliterates teams. Viktor is typically my carry in this comp unless i play the 6 star guardian variant. Viktor positioning is extremely important and viktor 3 is the win con (beating any other comp ive found including prot asol.) Play to reach level 7 deciding what variation of 6 sorcs to play (star guardians, mech, riven, viktor or gangplank) rolling till you have the core units and a holder for rabadons/ga (viktoriven ahri 2 etc.) . If i get star guardian spat i run viktor carry. I mostly play the mech variant with viktor carry. What you put in at 9 depends on which comp you run.
(B At best) Blaster brawler i mean this is probably still ok cause jinx is good but don't play this. Same as ever just another blaster over mf and gnar over cho. I know from experience this comp for reddit is like the gospel truth but seriously this is just worse than the other comps. Play it if you don't like having to think.
(D) 6 Darkstars / 6 Battlecast / 6 Chrono
Final Thoughts and TL:DR
Thank you so much once again for reading my guide on the 10.12 patch and i hope you got something out of it. I expect the accuracy of my predictions to be on par with the last and i reiterate that the meta may change but this guide should get you started well. Make sure you aren't hard forcing any of these comps unless you are extremely confident in doing so as the game is extremely balanced right now and it is better to play based on what items/units you hit. Play comps and watch streams (like mine at
twitch.tv/chatskiiees) to improve. Make sure you don't autopilot while playing and if you want to climb the game needs 100% of your focus. Always remember that tft is like any sport/discipline in that imitation will only ever get you so far and true excellence requires creativity, adaptation and artistry. I'll be streaming this patch on my main in high OCE chally and doing lolchess/AMA for probably the whole day today! Feel free to leave comments below aswell i always try to answer them all. GLHF!
submitted by Chatskiiees to CompetitiveTFT [link] [comments]
RANK 1 OCE BANGBROS COMP ESCHATV
| BANGBROS AKA YI YAS CARRY GUIDE LESGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO twitch.tv/eschatv Principles - Slowroll comp with Master Yi as carry. His ult gives him true damage and attack speed which lets him shred frontlines and snowball.
- Yasuo shuts down ranged carries like Jinx and Jhin which otherwise give you trouble.
- Sona provides healing and cleanses CC which is devastating for Blademasters.
- BASICALLY JUST 3 STAR YAS AND YI AKA THE BANGBROS AND GO 8
When to Play - When you can make QSS. Pretty easy to force because it’s relatively uncontested at the moment, and has very little overlap with meta comps apart from Kayle.
- Me bangbros me no scout me no pivot if you contest me we go 7 8 holding hands
Strengths - Uncontested at the moment, makes good use of unpopular item components and isn’t reliant on BF Sword.
- Comes online earlier than other slowroll comps because of easy transitions and core units being relevant early (Yasuo, Blitzcrank, Shen).
- Good matchups against high-tier comps that rely on physical damage like Cybernetics, Mech Infiltrators and Dark Stars.
Weaknesses - IF U DONT HIT YI 3 UR FUCKED IF U DONT HIT ITEMS UR FUCKED ITEM DEPENDENT COMP
- Gets wrecked by Sorcerer burst, especially Star Guardians. Without 4 Mystic and DClaw you don’t stand a chance.
Key Items - Quicksilver on Yi - if you don’t have this it’s an 8th
- AP items: Rabadon’s and Rageblade are the two best ones. Extra ones can go on Yasuo
- Other tank items: Bramble Vest or Dragon’s Claw depending on the lobby. Can settle for others if you don’t hit, QSS is priority so don’t slam any other Cloak items.
- GA, HoJ, GS, IE: all good on Yasuo. GA is a priority especially if you can get it early.
- Mana items for Sona - ideally Seraph’s but Chalice is good too
Units - 3 Rebel: Master Yi / Yasuo / Sona - these are the only core units, you need to 3 star all of them
- Rebel: Malphite, Jinx, Aurelion Sol - Malph is very useful early since he’s one of the best 2 star units and gives you Brawler synergy with Blitzcrank. If you get Jinx items she’s a good secondary carry but usually you would give items like HoJ/GA/IE to Yasuo.
- Chrono: Shen, Blitzcrank, Thresh - Shen gives you 3 Blademaster, Blitz is great early. Wukong is dogshit but decent transition if you got Vanguards early.
- Mystic: Karma, Soraka, Lulu - all give you 2 Mystic with Sonalmfao
- Blademaster: Xayah, Irelia, Kayle - Can go 6 BM with these three. Xayah gives you Celestial with Lulu.
Positioning Level 7: 4 Chrono / 3 Blademaster / 3 Rebel https://preview.redd.it/mt4an310esr41.png?width=684&format=png&auto=webp&s=8297a7b1f705a59fa3d884a5d95892d957b98c5f Level 8: 4 Chrono / 3 Blademaster / 3 Rebel / 2 Mystic https://preview.redd.it/nfcsj8m0esr41.png?width=685&format=png&auto=webp&s=cc97a26900a6d48b0eb641a29532618540347bd3 Level 9: 4 Chrono / 3 Blademaster / 2 Mystic/Celestial/Mana-Reaver https://preview.redd.it/fmtvbxa1esr41.png?width=680&format=png&auto=webp&s=1c44a3402aa51d04c7a9d4463e17ed5f71c50651 Early Game - Carousel priority is Glove > Rod > Vest. Thankfully this build doesn’t require too much of any one item, only Tear is an int.
- Make the strongest board you can, Yasuo/Yi/Sona are relatively uncontested so you can buy them on the way and not worry about rolling down early. You don’t care as much about carousel priority as a Mech or E-Girls player would.
- Cybers is the ideal opener since you can spread items well, but early Brawlers (Blitz/Malphite) or Blasters (Lucian/Graves) are good too because they can hold items and use them well.
- Don’t worry too much about streaking, just conserve health and keep econ healthy.
Mid Game - Keep playing strong boards while picking up your units. Scout to see if you’re contested, if it’s not looking good you can pivot to Kayle (bows and GA), Brawler Blasters (bows and swords) or Protectors (tank items).
- Shen and Blitz will enable a lot of synergies in the midgame like Brawlers, Blademasters and Chrono. 2 star all your units to make use of the synergies.
- Try to level to 6 if you can and slowroll. You can theoretically slowroll at 5 but it’s likely you’ll get run over if you spend too much time at 5.
- I usually roll down all my gold if I’m bleeding health. If I don’t hit Yi and Yasuo 3 it’s an 8th. Because the build is uncontested, you can buy 2 and 3 cost units to increase the chances of them appearing in shop.
Late Game - You should hit late game once the Bang Bros are online. Your priorities will depend on the lobby - if there’s a lot of magic damage you want to go to 7 and put in another Mystic (it doesn’t matter which one). If there isn’t much magic damage, look for Wukong and Thresh - might need to hit 8 to find Thresh unless you can get him off a carousel.
- At 8, your priority is to find Thresh, then Lulu. Upgrade any units you can, including 3 star if you’re hitting them in the shops.
- Going 9 is rare, but if you get Kassadin you enable Celestial and Mana-Reaver. Celestial Orb gives you a lot of flexibility - you can throw in ASol or any other strong unit.
COME WATCH SOME CHAD RANK 1 OCE STREAM FOR SOME BANGBROS IM COMING FOR RANK 1 NA AS WELL WOOOOOOOOOOOOOOOOOOOOOOO submitted by Ahcse to CompetitiveTFT [link] [comments] |
Challenger 400LP Initial thoughts on 10.7 Meta and Brief comp Guides
Hey reddit! I'm a challenger player on OCE in all 3 sets of tft. A few people on my stream (which you can find
here) suggested i make a guide with my initial reactions to the new patch and what comps i think, after playing 30 or so games on the first day, will be strong. Use this as a way to get started in 10.7 until the meta settles and maybe get a little free LP before everyone catches on. If you have any questions feel free to leave them here or ask me on stream. Let's get into it!
Key Information
- Physical damage based comps are almost surely going to be the strongest on 10.7. BF sword is extremely valuable due to IE (and to a lesser extent GA/GS) being a core component in many of the comps that will be good. Jinx/Jhin/Irelia are going to dominate this patch.
- Rebels are not broken. The rebel spam is certainly over and we will see new comps come to the forefront of the meta. Many people are playing comps based around 4 cost carries rather than 5 cost carries as hitting them on 8 is less consistent (due to the % nerfs). The asol targeting nerf is also noticeable. The comp can still be strong with rebel GP spat I've found but without asol 2 you will bleed out if you are not winstreaking and often hit a hard 6-8th place game. You will not see many rebel players outside of neekoverse games as this comp is very inconsistent across many games.
- Speaking of neekoverse, the galaxies changes effect the game dramatically, with the most influential being the Lilac (4-cost carousel) galaxy. An early game BF jhin/irelia or a kayle/fizz is extremely strong in getting early synergies such as cybers/snipers/mechs online. Watch your hp in these games because everyone is trying to win streak! Additionally, the 125HP is not as influential as i thought it would be and only lengthens the game an average of 1-2 rounds, with the strongest player usually already being decided long before that stage. Loss-streaking is less punishable in this galaxy for obviously reasons and is therefore a more strategy. Everyone saves neeko's help in the neekoverse for 5 costs and i only don't when i need to spike and am losing all of stage 3.
- Front-line should not be underestimated. I expect 4 vanguard mid game to be an almost guaranteed top 4 especially since it counters commonly thought to be strong mid game comps like blasters/cybers, blademasters and chrono. 4 brawler nerf is almost entirely unnoticeable and will remain strong due to all 4 of the brawlers being very good units. (Malphite is personally one of my favourite set 3 units)
- 6 Blademasters has potential but gets out-scaled pretty hard in the late game without a perfect Kayle (and sometimes even with it).
- Gangplank is still good. Gangplank feels like a balanced unit now, although hitting his better upgrades (two strikes and larger area) in any comp where you have 2 demolitionists is still extremely strong and can easily propel you to 1st.
- Kassadin is good but bad. Kassadin is a very strong unit now but he struggles to find a place in many of the comps i suspect will be good. The only success i've seen him have is as a 3 star in protectors, but this is not a consistent strategy due to its high level of contention.
- Ezreal is bad but bad. Not a typo, they butchered Ezreal and he feels extremely bad to play. He will only be played for synergies do not stack items on him just use him as a transitional unit and cut him where possible. Shen 1 is better than Ezreal 2 in my opinion.
- There is little hope for AP on this patch, but i will get into the best version of set 3 sorcs i think has potential, especially now that mystic and d/claw will be rarely played.
10.7 Team Compositions
- S+ Jhin Vanguards I expect this comp to dominate the meta. Not much has changed from last patch (of which there were several great guides on this sub) except i think vanguard 4 will remain in the endgame comp. The wu buff feels nice and rebels (which were the main reason for mystics) are weaker and with ad populating the meta, vanguard will naturally be strong. Make sure you try to winstreak midgame with 4 vanguard and get to 7 before you start rolling heavily. Consider rolling at 3-2 for 4 vanguard if needed (but not too much, you need to 8 to find Lulu). Prioritise jhin items over all others (especially IE/GA)
- S Blasters Brawlers This team composition will be strong this patch. Jinx has lost none of her set 1 potency and will sometimes just 1v9 out of nowhere. Try to play 2 blasters with ezreal lucian and 4 brawlers at 6 if you find and early cho. You can roll at 7 with this comp and run 4 blasters later in the game if you think jinx will be contested (usually at stage 4-1). Do not prioritise running 4 blaster over 4 brawer. Prioritise jinx items (those 3 all perfect) and run any excess damage items on mf as a secondary carry or tank items on cho.
- A++ New Age Cybernetiks The new age of cybernetiks is here and oh man does mana reaver feel good. This comp is a more powerful version of 10.6 cybers and can sometimes top 1 with 2 star Irelia now (a problem with cybers in 10.6). The late game is still weaker than a few other comps but with perfect items and a good 2 star legendary on the bench for thresh to pull in this comp can do very well. Shen is also very good in 10.7 due to Jhin and jinx being strong. Play to hit 8 and find ekko. Winstreak through stage 3 this comp is weak if you bleed hp in the mid game.
- A-S? Sorcerers, Mechs, Star Guardians Oh My! It's early in the patch, so i don't know which variation of these comps is the best but i will explain my reasoning. Spatula makes this an insta top 4 comp in my opinion. A star guardian spatula will give this comp at 8 and is extremely powerful with a neeko 3 or a stacked syndra 3/Vel 2. The vel koz and soraka buffs feel like they push this comp over the line to be good. A typical winstreaking through stage 3 sorc game may look like this at seven with perhaps an annie or lux in for vel if u haven't hit. A mistake i often see with this comp is not prioritising the neeko items. Besides the star guardian spat, the ionic and ga (and to a slightly lesser extent morello) are the most important to counter D claw and Jhin respectively (jhin can kill neeko before her first cast and then ur in trouble) Obviously, hitting spatula is not a consistent strategy but i have had success playing mechs at 8 in this composition with a stacked vel and mech (or syndra 3). I will do a complete guide on this composition if enough people want to see it and after i do some more testing.
- A Protectors/Rebels/Mech infiltrators are much the same as 10.6 far as i can tell. Still rush 8 in rebels, go for shaco 3 in mechs hes still a carry and stay at 5 rolling for xin and rakan in protectors with maybe the addition of kassadin at 7-8 over 4 mystic. Similar stuff. These comps can all do well when uncontested. If they are contested you're gonna need a lot of luck or it will be a play for 4th kind of game.
Final Thoughts and TL/DR
Patch 10.7 has already felt to me way more enjoyable than 10.6. Rebels and GP is ok still but are a shadow of their former selves and honestly it couldn't make me happier. AD based carries will dominate the meta and BF sword is extremely contested so don't expect one if u are winstreaking. Try out some of the comps I've gone over and let me know what you think! Oh and don't forget to drop by the stream or below with any questions/thoughts and i'll get back to you!
submitted by Chatskiiees to CompetitiveTFT [link] [comments]
Items - Why champions synergise with them and what team comps to build around + other tidbits.
Hi there, I'm currently in OCE server at rank Plat 4. This is a work in progress, any and all corrections/constructive feedback is appreciated.
I'm writing this as a way for myself and hopefully others to have a better understanding of items and what they're good for.
You can skip the (beginner) sections if you know what the items do and what their recipe is. I've included some special interactions that might be missed by people of all ELO though.
Combined Items Introduction (beginner)
There are currently 45 combined items. 36 normal and 9 spatula. You may only have 3 items on any champion (or 1 Thief's Gloves). All combined items gain the individual traits of the component item (sword, bow, etc..) on top of the item's effect.
Special Interactions -
- Some of these items scale on champion level and will be written as x/x/x meaning Level 1/2/3.
- Spatula items explained above.
- Mech unit will randomly pick 3 items that are currently placed on Annie/Rumble/Fizz.
- If you have a component item on a champion in the field or on the bench and it levels up by buying/picking champion in carousel, it will combine those two components automatically. (example) Say you have a Master Yi on the field and he has a tear. There's also another master yi on the field/bench with a tear as well. The game will combine those tears into a Seraph's if you upgrade it to level 2 from the shop.
- If you level up a champion and it has items on the field, it will prioritise completed items worn by the one on the field and then randomly pick from completed items on the bench. (example) if you have 2 rageblades on a level 2 Master Yi and a tear as well, and you have a Master Yi on the bench and then you level him up to 3, it will kick off the incomplete item. If you have 2 items on Yi that's on the field and 2 items on yi that's on the bench and you level him up, it will keep the 2 items from the one on the field and randomly pick a third item from the one on the bench. It will always prioritise the field over the bench/carousel.
- Unique items can only be placed once on a champion. Does not stack.
- Cybernetic trait gains bonuses from item components and completed items. (all bows, swords, rods, etc.. and all completed items like bloodthirster, morello, brambles, etc..)
Completed Items and What They Synergise With. (intermediate)
Bloodthirster - Recipe = Sword + Cloak
Thoughts - If you're running infiltrators or maybe even blademasters, this is the item for when you want to sustain health against compositions like blasters. It works well with champions that deal tons of damage on their auto attacks.
Trait Synergies - Blademaster | Infiltrator
Item Synergies - Sword items | Attack Speed | Guardian Angel | On-Hit
Champion Synergies - Jhin | Irelia | Shaco | Kha'Zix | Yasuo | Caitlyn | Master Yi | Xayah
This Item Counters - Sustained Damage | Low Armour | Low Health
This Item is Countered by - Healing Reduction | Burst | CC
Bramble Vest - Recipe = Chain + chain
Thoughts - Almost essential when vs'ing Shaco/Jhin. Critical chance and attack damage comps have a hard time fighting a bramble vest without armour reduction of their own. Very strong early - mid game and the current meta makes it strong late game too.
Trait Synergies - Vanguard | Protectors | Rebels | Cybernetic | Brawler | Mech-Pilots |
Item Synergies -
Champion Synergies - Vi | Wukong | Mordekaiser | Leona | Fizz | Malphite | Cho'Gath
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Great item for front line champions while versing auto attack/tanky comps. Especially good against Jhin/Shaco/Irelia and crit heavy comps. Think tanky Brawlecybernetic/vanguard/Mech-Pilot/Protector. Champions like Xin, Vi, Wukong, blitz, annie, fizz, rumble, morde. Works with Shen too, due to his spell. Synergises well with Dragon's Claw users as they're looking to be tanky to all damage.
Chalice of Favour - Recipe = Tear + Cloak
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Really good with champions that have low mana pools and champions that use their ultimate a lot. Synergises well with Seraph's. Star Guardians, some mystic/celestial like Lulu, Karma, Sona. Works well on thresh, blitz. A sona with a Seraph's and Chalice is pretty damn strong.
Deathblade - Recipe = Sword + Sword
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Not a very good item to build as there are MUCH better items to build with swords. However, on certain champions it is pretty damn good. It goes quite well with Jhin as he scales HARD with attack damage. Same with Shaco. Put it on any champion that predominantly attacks and gets a lot of takedowns. I'd put it on your secondary units and build properly on your carries. I'd certainly look at putting it on Jhin/Shaco though, you'd be surprised how good it is on them.
Dragon's Claw - Recipe = Cloak + cloak
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This item counters spell/magic damage heavy teams (Item specs like shiv/Ionic Spark) . Star Guardians/sorcerers/Mech-Pilots/some rebels. Think tanky Brawlecybernetic/vanguard/Mech-Pilot/Protector. Champions like Xin, Vi, Wukong, blitz, annie, fizz, rumble, morde. Synergises well with bramble vest users as they're looking to be tanky to all damage. Almost essential on Xin. This item is much better late game as there are a lot of champions that deal magic damage in the late game.
Frozen Heart - Recipe = Tear + chain
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This item counters auto attack heavy comps like blasters and brawlers, snipers, chrono, infiltrator, dark star. It's good on champions that target the back line (mostly the auto attacking champs). It's also good on tanky champs that you place in your back line to endure the infiltrators. (like thresh). It's great on Wukong, as he get's closer to the back line champions. It really is situational based on the enemy team compositions. tanky Brawlecybernetic/vanguard/Mech-Pilot/Protector work well with this item, but they do usually have better items to build. Wukong/Cho'Gath/Shen/Rakan/vi are probably the best champions to put this on.
Giant Slayer - Recipe = Sword + bow
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Really good vs high hp team comps (level 3 rushers) and it synergises really nicely with attack speed/on hit/auto attack increases like runaan's/blasters/blademasteinfiltrator. Synergises well with all blasters, almost essential for jinx while having runaans/rageblade. Is countered by armour and bramble vest and frozen heart. Vanguards are a hard counter to this item. It counters Mech Pilots without armour. Cybernetics.
Guardian Angel - Recipe = Sword + chain
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Really good for back line carries, mech pilots and infiltrators. It counters infiltrators that try to kill your carries as the attacker will move on to a different champ while you revive and that will give you time to do damage to the enemy. It counters darius/irelia pretty hard as it doesn't allow a reset. Good champs to use it on are kayle, shaco, jhin, ashe, irelia. Some people debate how good it is on mech pilots but I think it's pretty good. Especially against an all attack damage or all magic damage opponents where you don't need to itemise both. Front line tanky champs with good CC like cho'gath/jayce/sometimes xin also do well with this item. If you don't have tanky items on Gangplank, it is essential on him so he can get an ult off. Same with neeko. It's also good on Yasuo as an item carry for somebody like Gangplank, it's got a lot of power in the mid game. This item really is the item you put on your carries.
Guinsoo's Rageblade - Recipe = Bow + rod
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This item synergises so well with on hit and auto attacking champions. Runaan's/Shojin/Static shiv/red buff/last whispegiant's slayer all get huge benefits by having this item. Runaan's fires an extra bolt, effectively doubling the passive. Blasters gain up to 6 additional shots (+30% attack speed in one auto). This coupled with on hits make this item a MONSTER. Really good for snipers (works on jhin, but there's much better items to build with him).BlademasteBlasteSnipeinfiltratochrono are all extremely good with this item. Think of champs like ashe, kayle, Jhin if you don't have better items. Not so good on Shaco. Much better items to put on Jinx.It can work on some front liners like Xin. (again, much better items can be built on him).This item is somewhat countered by burst heavy team comps that can reach your back line or kill the person carrying the guinsoo's before it has a chance to ramp up (the faster your attack speed, the faster it gains more attack speed). It is also good against tanky/high hp team comps as it allows your champions to apply on hit effects faster and to get their ultimates faster.
Hand of Justice - Recipe = Tear + gloves
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The RNG item that CAN turn a fight around. This item has A LOT of value. Good for infiltrators/blademasters/valkyrie and champions that rely on their damage instead of utility. Like your carries. Champions like Kayle, Ekko, Irelia, Shaco, Gangplank (his ult is high impact and big damage). Good to put onto item mules like Yasuo, where you will be selling the champ to put items onto somebody like GP.It's VERY RNG. If you get lucky and get the +50% damage proc, it really can be the determining factor for winning rounds. The sustain on auto attacks works well with shaco too.This item counters squishy comps like star guardians/blasters/snipers.Teams that can kill/disable the person carrying the HoJ counter it pretty hard. Think items like ZephyShroud of Stillness/infiltrators/Lulu. GA/Trap claw can be good against it too, if it's on somebody like irelia/shaco.
Hextech Gunblade - Recipe = Sword + rod
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A great item for strong carries that rely on their spell and autos. Kayle comes to mind as a decent user. Infiltrators like kayle and shaco really do well with this item. It's definitely not perfect on them but it is viable. Jayce/darius and surprisingly Aurelion Sol do well with it too. It's definitely not something you want to rush on most champions.Get's countered by healing reduction items/champions. Mana-reavers. Morellonomicon. Red Buff. Rumble.It gives good sustain, so it works well against sustained damage/tanky team comps.
Infinity Edge - Recipe = Sword + gloves
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THE premier carry item for a lot of AD champions. Why build one when you can build two?! Really good for carry champions that rely on critical hits instead of attack speed on hit. Think Jhin instead of Ashe. Blademasters/Infiltrators/most snipers (not really ashe). Perfect item for jhin/irelia/shaco/Yasuo. I think yasuo is better as a transition unit where he's really strong early/mid and you can put IE on him and then transfer it to an irelia or jhin later.
Bramble vest is a HARD counter to this item. GA somewhat counters this item too, as it gives the owner of the GA, time to deal damage while the attacker with the IE has move on to other targets.Armoutanky champions also rend this item into not-so-good territory. Same with cc. As it's usually put on your carries.Really good against squishy comps (star guardians if you can evade/postition against their CC, blasters/snipers if you can reach them). Basically, good against teams you want to burst down fast.
Ionic Spark - Recipe = Rod + cloak
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Such good value as this item scales off the enemy mana AND it reduces nearby units to take massively increased magic damage. You want to build this item as early as possible if you can. Especially good on champions that can reach the back line, but also good against front line champions too. Good on tanky champions, especially vi/wukong/ekko/Blitzcrank. Pretty much any user of Bramble Vest/Dragon's Claw, will enjoy this item. Synergises really well with Jayce/Gangplank/Kai'sa too. Front line champions and champions that deal a lot of magic damage will love this item. Raka/Neeko. This item is top tier and you will do well to build it in most games you play. Kassadin/and surprisingly darius are VERY strong users of this item.
Magic resist/shields/high hp/low mana are all good options to outplay this item. Mystics/dragon claw. Is not as good against champions that don't rely on their spells.
Jeweled Gauntlet - Recipe = Rod + gloves
Thoughts - Good on champions that rely on strong spells. I think for most champions, there are better things you can build the rod into. You will need good positioning to try mitigate infiltrators/enemy champions that can reach your carry
Trait Synergies - Infiltrators | Sorcerers | Pirates | Star Guardians
Item Synergies - Mana | Critical Hit Chance | Spell Power | Champions with low maximum mana
Champion Synergies - Miss Fortune, Ekko, Lux, Jayce, Gangplank, Kai'Sa, Rakan, Vel'Koz, Ahri, Syndra, Kassadin, Twisted Fate, Aurelion Sol, Ziggs, and Darius.
This Item Counters - Low maximum health | Low Magic Resist
This Item is Countered by - Mystic | Magic resist | Brawlers | Vanguards | Rebels | Shields | High total health | Protectors | Tanky Champions | Quite a few 3 star champions with high health.
Last Whisper - Recipe = Bow + gloves
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Really good against tanky team comps that have a lot of armour AND that your team deals physical damage to utilise the 90% armour reduction. Great for on hit auto attack carries like blasters/snipers/blademasters. Works really well with Ashe.Counters Tankybois like xin. Especially if coupled with anti-healing like red buff/morello. Not so good against Bramble Vest if you're heavily invested in Crit (like valkyrie and Shaco and Jhin)Pretty much THE item to build if you're trying to counter vanguards and high armour champions.Isn't the best item to be vsing magic with, as a bow can be better used elsewhere.
Locket of the Iron Solari - Recipe = Rod + chain
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Great item to build if you've got a team comp where 4+ champions are all in one row. Really good item for securing win streaks early. Good to put on your not-so-carry champs that aren't really being relied upon to have 3 super synergistic items.Good champions it works with - Dark Star champions, vanguards, brawlers, cybernetics, star guardians/blademasters. Realistically any comp you line up champs.
Luden's Echo - Recipe = Rod + tear
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Can be strong on champions that get their ultimates off quickly or have low mana. Sorcerers, Kai'Sa, Ekko, Rakan, kass, Aurelion, ziggs. Overall, not really the best item to build but it can do well on a champion that utls fast.Magic resist/mystics/healing all counter this item.
Morellonomicon - Recipe = Rod + belt
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Really strong on champions with ultimates that hit a lot of people like sorceroers. Ekko/neeko/rakan/wukong/mordekaisecho'gath.. Really good against tanky team comps. Hard counter to healing. Counters Celestial/gunblade/blood thirsteHand of Justice sometimes. Counters brawlers/cybernetics. Really good item getting into the late game. Really good
Quicksilver - Recipe = Cloak + gloves
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Who is it good on? Snipers so that they can actually position in the corner to ensure furtherest distance. Mech pilot enjoys no cc for the first 15 seconds too. Really strong counter to the Zephyrs (that are a strong counter to the mech pilots). Really good on Xin too, as people are learning to lulu him/cc him/zephyr. Really good on carries that carry with 2 items and that people constantly try to CC.
This item hard counters lulu/zephyshroud of stillness/wukong (if they're targeting your carry). It is quite situational though. Counterplay to this item is to use your cc on secondary priority units so that it doesn't get wasted. Position that shroud on the other carries that can be cc'd.
Rabadon's Deathcap - Recipe = Rod + rod
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Good item to have on champions with high impact spells like Karma, ekko, Vel'Koz, Sona, Star Guardians. Pretty much the mages. Kassadin too. Even Darius.Counterplay to this item is really just to try and kill whoever has it. Trap claw is good against champions that use this item. Same with Guardian Angel.I still prefer using rods elsewhere most of the time.
Rapidfire Cannon - Recipe = Bow + bow
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Really good on champions that want to avoid the front line. Really good on Lulu, Kayle. Can work on blasters like jinx and graves. Counterplay to this item really depends on how you target the backline. Infiltrators/blitz/zephyr. Frozen Heart also counters people auto attacking. .
Red Buff - Recipe = Chain + belt -
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Redemption - Recipe = Tear + belt -
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Runaan's Hurricane - Recipe = Bow + cloak -
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Seraph's Embrace - Recipe = Tear + Tear -
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Shroud of Stillness - Recipe = Chain + Gloves -
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Spear of Shojin - Recipe = Sword + tear.
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Statik Shiv - Recipe = Bow + tear -
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Sword Breaker - Recipe = Chain + cloak -
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Thief's Gloves - Recipe = Glove + glove -
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Titan's Resolve - Recipe = Bow + chain -
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Trap Claw - Recipe = Belt + gloves -
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Warmog's Armour - Recipe = Belt + Belt -
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Zeke's Herald - Recipe = Sword + belt -
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Zephyr - Recipe = Cloak + belt -
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Zz'Rot Portal - Recipe = Bow + Belt -
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ALL (most) 1Trick Youtube Channels
I have always had problems finding one trick pony channels on YouTube, as I am sure many others have as well. I could not find a list
anywhere either. So, I decided to take matters into my own hands and slave away making this list. Also, this
is not a list that includes one-trick streamers, just youtubers.
For a channel to be considered a one trick and appear on the list they had to meet two requirements: Majority of content is about one champion, have posted recently in the past two months. No matter how big or small a channel was, I still included it.
I am highly confident I
do not have all of the 1trick channels in this list, I may have even forgotten a champion! (I really hope not). But regardless,
please let me know about any other 1 trick channels I forgot and I will update the list. Hopefully this helps smaller one-trick youtubers get their name out there. This is also a great opportunity to find other one tricks to collaborate with. If you want to show me some love for making this list throw me a sub at
Amumu Top (shameful self-promotion)
The top five champions with the most 1 Trick channels:
Katarina: 13
Riven: 13
Shaco: 10
Thresh + Zed: 9
Master Yi: 8
 :
The number in parenthesis next to the name is the subscriber count.
List of one-trick pony channels for each champion: Aatrox: Lord of Stars (4k), hudzell (210), ML-Jesus (205), RubyxWeapon (554), Mr Tank (175), REFLEX4 (18)
Ahri: Vertigal (57k), Dragahri (1k), Lar ons (2k)
Akali: Best Kser Fl(2k), Professor Akali (38k)
Alistar: N/A
Amumu: Amumu Top (1k)
Annie: Annie Bot (156k), Panda Annie (1k)
Anivia: Trizze (6k)
Ashe: N/A
Aurelion Sol: DeadSol (24), Lyaphine (73), Lantern LoL (12)
Azir: Drift King Azir (16k), apathylex (7k), Mr Oafa (3), Labo Member 002 (202)
Bard: N/A
Blitzcrank: N/A
Brand: Heaffey (171)
Braum: N/A
Caitlyn: N/A
Camille: N/A
Cassiopeia: N/A
Cho’Gath: N/A
Corki: N/A
Darius: FullADdariusBR (3k), Dreadvisage (1k), Steelhorse (3k), Lord Dunk (1k), Cownpie (24), Epsilon (881),
Diana: Private Scrappy (2k), Only Diana (3k)
Dr. Mundo: N/A
Draven: loltyler1 (501k), Binley (3k), Sir Alexander (836). FP dexterous(2k), League of Tai (381), Vicenza LoL (17)
Ekko: Saint Kilian (1k), D-Range Rapper / Gamer (141), Fame Ajax (51), Phase Dive (6)
Elise: N/A
Evelynn: EveLovesLoL (14k)
Ezreal: N/A
Fiddlesticks: N/A
Fiora: N/A
Fizz: Fatefalls (3k), Fizz Used Splash - LoL Guides/Gameplays/Montages (1k)
Galio: N/A
Gangplank: Tobias Fate (318k), most dankplank (429), Mr. Foo Was Here (544), Gangplank (597)
Garen: AMSatellite (9k), ristiuMMask (9k)
Gnar: N/A
Graves: N/A
Gragas: Woody Fruity (37k), Gragas The Rabble Rouser (2k), PanunuLoL (3k), MR. BoostedNick (30),
Hecarim: N/A
Heimerdinger: RezoneGAMES (15k), Heisendong (4k), Ajido LoL (142), The Daily Donger (127), smitedinger (86)
Illaoi: Ishiivel (1k), Enter Dreamland (31)
Ivern: Mat (20)
Irelia: gbay99 (437k), Irelia Carries U (52k),
https://www.youtube.com/usetinkcho123/videos (15k), Blazing Claw (97),
https://www.youtube.com/watch?v=YJ2PhurqnLw (15k)
Janna: N/A
Jarvan IV: King Nidhogg (1k)
Jax: JaxJungy (35), Dunk Master Jax (835),
Jayce: PKB dovah (8k), Credenda (203), LightCrusaderz(2k), Mister Jayce (46),
https://www.youtube.com/channel/UCPLVTmdgB-ljT3S5xGBhBQA/videos (21k)
Jhin: I Keep it Taco (226)
Jinx: N/A
Kalista: N/A
Karma: tonytwobits (161)
Karthus: Kartharsus (30)
Kassadin: N/A
Katarina: Flyerbek (85k), Katlife (23k), Mazrim (5k), Thaliesnb (1k), Burstarina (206) Katastrophical (1k), eightdot (1k), Redophile (198), Alninio9 (3k), Noniv (493), Haduko (17), Katarina God (17), Andy2139 (21)
Kayle: Dawidsonek replays (2k)
Kennen: N/A
Kindred: redKind (18k), Godly Polo (659)
Kled: N/A
Kha’Zix: Consume and Adapt (194), Tinjus (2k), OCE Kha’Zix (5k), Kha Sec(12k), kha evo (2k)
Kog’Maw: N/A
LeBlanc: ImRoyal (382), It’s Just LeBlanc (818)
Lee Sin: Gripex (53k), Bubba Kush (91k), Heizman (112k), Blem (3k) cellybeary (16k), Bee Sin (303), I OwnLee Sin (237)
Leona: N/A
Lissandra: Elsa of Garendel (73)
Lucian: N/A
Lulu: N/A
Lux: https://www.youtube.com/watch?v=FChFyHJHuJA (11k), Tokyo Ai (25)
Master Yi: cowsep (260k), Rei Yi (48k), Yuneshin (1k), YIMO Community (253), GojiSunSin (652), Legendary Fruit (652), Heartbreaker Yi (2k), KR Master Yi (152),
Malphite: N/A
Malzahar: N/A
Maokai: N/A
Miss Fortune: Asura (1k)
Mordekaiser: TastyPotatoX (2k),
https://www.youtube.com/watch?v=P461xK-3DEA&feature=youtu.be (703), Raid Boss Morde (35), TheKingofEloHell (735)
Morgana: N/A
Mundo: Mundo Stream (58)
Nami: FakieLoL (2)
Nasus: mrbigruss666 (13k), Shirchez (42k)
Nautilus: N/A
Nidalee: Bad Nidalee (4k), Random Nid (49), Chumbles Productions (170)
Nocturne: https://www.youtube.com/channel/UCZXWb_78BrkjpsLHv2bJhUw (24k)
Nunu: Candoodle (21)
Olaf: Olaf Only (102)
Orianna: Orianna Mains (47)
Pantheon: Fatpack TV (736)
Poppy: Th3 Broodwich (621)
Quinn: Insufficient Sanity (356)
Rammus: N/A
Rek’Sai: N/A
Renekton: SoloRenektonOnly (126k), Godrekton (2k), RenektonTopOnly (45), Dominius Croc (11)
Rengar: l3imbi (23k), Dekar173 (43k)
Riven: Box Box(912K), GTT (143K), TheSwiftExile(72), Yeesha (0 :/ ), SJK(68), Adrian Riven(64K), hi its viper(5k), Riven God(64), Exil(35k), ElectroKidi(28k), nova (760), Dekar173 (43k), italiand0g (6k)
Rumble: RumbleMidGG (1k), Rocoman14 (679)
Ryze: NickInComing (1k)
Sejuani: N/A
Shaco: Shaclone(414k), PinkWard(139k), White Crow (16k), Chinese Jester(175), SethSebass(9), Jiyagi(307), CraiyX(6k), Carry Clown(1k), mesomarket(75), shaco bin laden(138)
Shen: Tricky Travster (3k), Linky317 - Shenpai Gaming (1k), Roy Shen (905)
Shyvana: N/A
Singed: Singed420(120k), Minishcap1 (3K), Ankan (1k), Jonny Holmes(3k), Adellaide Skyhart(1k), Chimpso(11k), Snuggle (73)
Sion: Tilterella (53k), Soultran (779), iKluzeR(103)
Skarner: EquinoxFox(439), PoV Quiche(49)
Sona: SON4 Main (122)
Soraka: ChannelDima(86)
Swain: N/A
Syndra: Overlord Forte (759)
Taliyah: Drewmatth (1k), iDarkLaw (27), TaliyahGod (127), Etyrnal Twitch (9)
Talon: N/A
Tahm Kench: N/A
Taric: N/A
Teemo: Ivan Pavlov (3k), HangSim TEEMO (23k), CantBeatThisMeat (34), Beastly Teemo (20k), trmplays (51k)
Thresh: Rayskat (11k), Foreflay (7k), Flayboy Magazine (2k), Blue Zenith (336), I only hook (11k), Kawaii Thresh (162), RyhDerr (322), SantzGaming (2k), SomeDayMadlife (373)
Tristana: Skelly (8)
Trundle: https://www.youtube.com/channel/UCoYFo-lRD3pchMUtsBcEbOA (17k)
Tryndamere: Boxer pete (33k)
Twitch: xTwist3D (13k)
Twisted Fate: Gross Gore (346k), Iraskate (7k)
Udyr: 4everMaxty (2k), AnOldSchoolPro (2k), Num (11k)
Urgot: Chimalpopica (2k)
Varus: N/A
Vayne: Constantine III (2k), Allucky (52), kT Tumbler (27)
Vi: Super Metroid (292)
Viktor: N/A
Veigar: TheBossVeigar (51), Sin Sorcerer (702)
Vel'koz: https://www.youtube.com/channel/UCXuEfBzwwaCYh1M85bYZZbQ/videos (2k),
https://www.youtube.com/channel/UCXuEfBzwwaCYh1M85bYZZbQ (2k)
Vladmir: Vladmir Bot (85), 0kills (153)
Volibear: N/A
Warwick: N/A
Wukong: Allorim (10k), Cloud7z (166)
Xerath: Nvo (2k)
Xin Zhao: N/A
Yasuo: Yassuo(255k), arkadata(89k), Combat Marksman (7k), Baka Prase (24k)
Yorick: N/A
Zac: Flyingbaklava (1k), Gankr (89)
Zilean: Support Carry Zilean (56)
Ziggs: N/A
Zed: LL Stylish(337), Azoh(84k), Death Mark(6k), Majki the General(1K), Kiting Zed(5K), Matezedguy333(35), Confided Zed(23), FEDOR(27k), Death Mark (6k)
Zyra: Jason Barnett (3k), DWHANGDOODLE (18)
EDIT 1: Thankyou guys for all the prompt responses! I had forgotten Janna, Wukong, and Vel'koz so I added those. I also added probably about 15 additional channels.
EDIT 2: Added a ton more of youtubers. Also I wouldn't consider Trick2G or Gosu one tricks, because they also play tons of other champions.
submitted by SpudMonkApe to leagueoflegends [link] [comments]
List of one-trick pony Youtube channels
"CODE" TO THIS LIST https://jpst.it/WzGO List of one-trick pony channels for each champion: number in parentheses is sub count (not always up to date) Aatrox: Lord of Stars (4k),
hudzell (210),
ML-Jesus (205),
RubyxWeapon (554),
Mr Tank (175),
REFLEX4 (18)
Ahri: Vertigal (57k),
Dragahri (1k),
Lar ons (2k)
Akali: Professor Akali (63k),
Best Kser Fl (3k)
Alistar: N/A
Amumu: Amumu Top (1k)
Annie: Annie Bot (156k),
Panda Annie (1k)
Anivia: Trizze (6k)
Ashe: BobboTheJuggle (2k)
Aurelion Sol: DeadSol (60),
Lyaphine (73),
Lantern LoL (12)
Azir: Drift King Azir (16k),
apathylex (7k),
Mr Oafa (4),
Labo Member 002 (202)
Bard: N/A
Blitzcrank: N/A
Brand: Heaffey (171)
Braum: N/A
Caitlyn: N/A
Camille: N/A
Cassiopeia: N/A
Cho’Gath: N/A
Corki: N/A
Darius: FullADdariusBR (3k),
Dreadvisage (1k),
Steelhorse (3k),
Lord Dunk (1k),
Cownpie (24),
Epsilon (881),
Diana: Private Scrappy (2k),
Only Diana (3k),
SDiana2 LoL (1k)
Dr. Mundo: Mundo Stream (58)
Draven: loltyler1 (501k),
Binley (3k),
Sir Alexander (836),
FP dexterous(2k),
League of Tai (381),
Vicenza LoL (17)
Ekko: Saint Kilian (1k),
D-Range Rapper / Gamer (141),
Fame Ajax (51),
Phase Dive (6)
Elise: N/A
Evelynn: EveLovesLoL (14k),
Jezcp_NA (123)
Ezreal: N/A
Fiddlesticks: Amazingsticks (274)
Fiora: Stenbock Gaming (47)
Fizz: Fatefalls (3k),
Fizz Used Splash - LoL Guides/Gameplays/Montages (1k)
Galio: N/A
Gangplank: Tobias Fate (321k),
most dankplank (429),
Mr. Foo Was Here (544),
Gangplank (597)
Garen: AMSatellite (9k),
ristiuMMask (9k),
The Glacierr (9k)
Gnar: N/A
Graves: N/A
Gragas: Woody Fruity (37k),
Gragas The Rabble Rouser (2k),
PanunuLoL (3k),
MR. BoostedNick (30),
Hecarim: N/A
Heimerdinger: RezoneGAMES (15k),
Heisendong (4k),
Ajido LoL (142),
The Daily Donger (127),
smitedinger (86)
Illaoi: Ishiivel (1k),
Enter Dreamland (31)
Ivern: Mat (20)
Irelia: gbay99 (437k),
Irelia Carries U (52k),
Blazing Claw (97),
이렐리아린브 (15k)
Janna: N/A
Jarvan IV: King Nidhogg (1k)
Jax: JaxJungy (35),
Dunk Master Jax (835),
Jayce: PKB dovah (8k),
Credenda (212),
LightCrusaderz(2k),
Mister Jayce (46),
JapaneseKoreanUG (21k)
Jhin: I Keep it Taco (226)
Jinx: N/A
Kalista: N/A
Karma: tonytwobits (161)
Karthus: Kartharsus (30)
Kassadin: N/A
Katarina: Flyerbek (85k),
Katlife (23k),
Mazrim (5k),
Thaliesnb (1k),
Burstarina (206),
Katastrophical (1k),
eightdot (1k),
Redophile (198),
Alninio9 (3k),
Noniv (493),
Haduko (17),
Katarina God (17),
Andy2139 (21)
Kayle: Dawidsonek replays (2k)
Kennen: N/A
Kindred: redKind (18k),
Godly Polo (659)
Kled: N/A
Kha’Zix: Consume and Adapt (194),
Tinjus (2k),
OCE Kha’Zix (5k),
Kha Sec(12k),
kha evo (2k)
Kog’Maw: Kog'Maw Senpai (273)
LeBlanc: ImRoyal (382),
It’s Just LeBlanc (818)
Lee Sin: Gripex (53k),
Bubba Kush (91k),
Heizman (112k),
Blem (3k),
cellybeary (16k),
Bee Sin (303),
I OwnLee Sin (237)
Leona: N/A (iOki pls)
Lissandra: Elsa of Garendel (73)
Lucian: Lucian IRL Lulu: N/A
Lux: 공사현장TV (11k),
Tokyo Ai (25)
Master Yi: cowsep (260k),
Rei Yi (50k),
Yuneshin (1k),
YIMO Community (253),
GojiSunSin (652),
Legendary Fruit (652),
Heartbreaker Yi (2k),
KR Master Yi (152),
Malphite: N/A
Malzahar: N/A
Maokai: N/A
Miss Fortune: Asura (1k)
Mordekaiser: TastyPotatoX (2k),
페이즈킬러(2k),
Raid Boss Morde (35),
TheKingofEloHell (735)
Morgana: N/A
Nami: FakieLoL (4)
Nasus: mrbigruss666 (13k),
Shirchez (42k)
Nautilus: N/A
Nidalee: Bad Nidalee (4k),
Random Nid (49),
Chumbles Productions (170)
Nocturne: 쏘핫트 (24k)
Nunu: Candoodle (21)
Olaf: Olaf Only (102)
Orianna: Orianna Mains (47)
Pantheon: Fatpack TV (736)
Poppy: Th3Broodwich (621)
Quinn: Insufficient Sanity (367)
Rammus: N/A
Rek’Sai: N/A
Renekton: SoloRenektonOnly (126k),
Godrekton (2k),
RenektonTopOnly (48),
Dominius Croc (11)
Rengar: l3imbi (23k),
ScrubNoob (175)
Riven: Box Box(912K),
GTT (143K),
TheSwiftExile(83),
Yeesha (1),
SJK(68),
Adrian Riven(68K),
hi its viper (10k),
Riven God (80),
Exil(38k),
ElectroKidi(28k),
nova (760),
italiand0g (6k)
Rumble: RumbleMidGG (1k),
Rocoman14 (679)
Ryze: NickInComing (1k)
Sejuani: N/A
Shaco: Shaclone(414k),
PinkWard(139k),
White Crow (16k),
Chinese Jester (175),
SethSebass(9),
Jiyagi (307),
CraiyX (6k),
Carry Clown (1k),
mesomarket (75),
shaco bin laden (138)
Shen: Tricky Travster (3k),
Linky317 - Shenpai Gaming (2k),
Roy Shen (905)
Shyvana: N/A
Singed: Singed420 (120k),
Minishcap1 (3K),
Ankan (1k),
Jonny Holmes (3k),
Adellaide Skyhart (1k),
Chimpso (11k),
Snuggle (73)
Sion: Tilterella (53k),
Soultran (779),
iKluzeR (103)
Sivir: N/A
Skarner: EquinoxFox (439),
PoV Quiche (49)
Sona: SON4 Main (122)
Soraka: ChannelDima (86)
Swain: N/A
Syndra: Overlord Forte (759)
Taliyah: Drewmatth (1k),
iDarkLaw (27),
TaliyahGod (127),
Etyrnal Twitch (9),
Drewmatth (1k)
Talon: N/A
Tahm Kench: N/A
Taric: N/A
Teemo: Ivan Pavlov (3k),
HangSim TEEMO (23k), CantBeatThisMeat (34),
Beastly Teemo (20k),
trmplays (51k),
Hikashikun LoL (2k)
Thresh: Rayskat (11k),
Foreflay (7k),
Flayboy Magazine (2k),
Blue Zenith (336),
I only hook (11k),
Kawaii Thresh (162),
RyhDerr (322),
SantzGaming (2k),
SomeDayMadlife (373)
Tristana: Skelly (53)
Trundle: 트할 (17k)
Tryndamere: Boxer pete (33k),
foggedftw2 (500)
Twitch: xTwist3D (13k)
Twisted Fate: Gross Gore (346k),
Iraskate (7k)
Udyr: 4everMaxty (2k),
AnOldSchoolPro (2k),
Num (11k)
Urgot: Chimalpopica (2k)
Varus: N/A
Vayne: Constantine III (2k),
Allucky (52),
kT Tumbler (27),
ness (1)
Vi: Super Metroid (292)
Viktor: N/A
Veigar: TheBossVeigar (51),
Sin Sorcerer (702)
Vel'koz 양동s (2k)
Vladmir: Rock3tt (2k),
Vladmir Bot (85),
0kills (153)
Volibear: N/A
Warwick: N/A
Wukong: Cloud7z (166)
Xerath: Nvo (2k)
Xin Zhao: N/A
Yasuo: Yassuo (262k),
arkadata (90k),
Combat Marksman (7k),
Baka Prase (24k)
Yorick: N/A
Zac: Flyingbaklava (1k),
Gankr (89)
Zilean: Support Carry Zilean (60)
Ziggs: N/A
Zed: LL Stylish (337),
Azoh (84k),
Death Mark (6k),
Majki the General (1K),
Kiting Zed (5K),
Matezedguy333 (35),
Confided Zed (23),
FEDOR (27k)
Zyra: Jason Barnett (3k),
DWHANGDOODLE (18)
Original List:
/leagueoflegends/comments/5wza3e/all_most_1trick_youtube_channels/ UPDATE Added Drewmatth, S Diana 2, FiniteHD, Jezcp_NA, Kog'Maw Senpai + small fixes. Also added Lucian IRLHikashikun LoL, foggedftw2, Amazingsticks, ScrubNoob, The Glacierr
added Sivir :
) Yould be nice if you PM me for missing youtubers, I cant rly handle this post.
I wont add BunnyFuuFuu, Trick2G or others like that.. they are well known for a champ but they are not One trick ponies (anymore) - Besides that they are already well known anyways ;)
Fell free to send me even super small channels, Id love to add active Channels with less than 100 Subs. - As long as its a OTP chgannel ofc ;)
submitted by xRuSheR to leagueoflegends [link] [comments]
Season 6 Most games played on each champion.
If you find any errors please state them.
submitted by numerousiceballs to leagueoflegends [link] [comments]
(S4) Champions with the most dedicated Summoner
Here are the stats for Champions with Most Dedicated Summoners for Season 4.
Summoners of Note
- Emporer Imperial: 3025 games on Urgot
- Just Bring It: 2642 games on Karthus
- Babydim: 2619 games on Gangplank
Edit: While I don't know that I have the motivation to add Korean summoners via op.gg, this guy stood out in my browsing
Season 4 List
Please keep in mind these are only ranked games that are played in the regions that LoLKing tracks, so no Korea/China/Taiwan/Normals/ARAMs/etc
submitted by Alaendil to leagueoflegends [link] [comments]
(S5) Champions with the most dedicated Summoner
Here is the end of season update for Season 5's Dedicated Summoner list. LoLKing now has KR, so bit more diversity than before.
Current Standings
SHERIFF BUFORD in 1st with 3139 games on Dr Mundo
BadLegend is 2nd with 3050 games on Xin Zhao
홍땅혁 is 3rd with 2863 games on Sejuani
Note: These are only ranked games that are played in the regions that LoLKing tracks, so no China/Taiwan/Normals/ARAMs/etc
*Edit1: Fixed Amumu - The Beast Amumu to reflect the right person. Thanks Allonas for pointing it out.
submitted by Alaendil to leagueoflegends [link] [comments]
best kassadin oce video
View builds, guides, stats, skill orders, runes and masteries from Pros playing Kassadin the Void Walker. Check Kassadin's stats: Games Played, Pick Rate, Win Rate, and more. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. METAsrc LoL 11.3 Kassadin OCE ARAM Build Guide, best items, mythic items, runes, build order, starting items, summoner spells, boots, trinkets, counters 134k mastery points with a 65% winrate in 120 games with kassadin looking for a league of legends club, preferably one that shows kass in the name. Kassadin build with the highest winrate runes and items in every role. U.GG analyzes millions of LoL matches to give you the best LoL champion build. Patch 11.3 Best Kassadin players OCE How are players ranked? A score is determined for each summoner/champion/role. Summoners are ranked by champion according to their best score for that champion. The score follows these rules: +1 tier ⇒ score * 4 +12% winrate (compared to ... The new kassadin skin kinda irks me and many of my fellow players on the OCE servers. The point of server skin is to use cultural ties that not only people from that region but from other places of the world can recognise. However I (and many others) don't really believe this new kassadin skin is a great example of that. Best Zac OCE / / Lv. 93. A rating system that measures a users performance within a game by combining stats related to role, laning phase, kills / deaths / damage / wards / damage to objectives etc. Dominate One For All with our statistical 10.20 Kassadin build, with the best items, runes, spells & skills for Oceana SOCIOPATH KASSA / Platinum 1 16LP / 55W 42L Win Ratio 57% / Kassadin - 36W 19L Win Ratio 65%, Kha'Zix - 17W 17L Win Ratio 50%, Evelynn - 2W 4L Win Ratio 33%, Singed - 0W 1L Win Ratio 0%
best kassadin oce top
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best kassadin oce
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