On Site Dining at Hard Rock Casino Northern Indiana
On Site Dining at Hard Rock Casino Northern Indiana
Hard Rock Cafe - Four Winds Casino Restaurant - New
Hard Rock Cafe Menu | Order for Delivery or Pickup!
Robo Bar at Hard Rock Hotel and Casino Biloxi
Menu at Hard Rock Cafe, Hollywood - restaurantguru.com
Hard Rock International | Hard Rock
Legends Lounge at Hard Rock Casino - 10 Photos - Lounges
Restaurants | Hard Rock Hotel & Casino Atlantic City
The Oyster Bar - Hard Rock Casino Lake Tahoe
Jubao Palace Noodle Bar | Hard Rock Tampa
hard rock casino bar menu
hard rock casino bar menu - win
OBLIGATORY FILLER MATERIAL – Giving thanks edition: Kickin’ around Caracas, Pt. 5
Continuing… (It's Part 6 in the saga, I fucked up. Sorry.) So, after a few re-fueling and impromptu cigar-purchasing stops in South and Central America, we wheel up to the deserted jetway at LAX. “Thought we were going to Elmendorf?” I asked. “This isn’t it?” the pilot replied, feigning worry. “No.”, I replied, “Looks like California. Fruits and nuts. All around. What’s going on? One minute we’re off to Texas, then Cali, then Texas again, now we end up here at the California airport of the iconic tower.” “Yeah, it’s confusing enough haulin’ civilians around. But when we get a call from Virginia, we tend to comply without any questions,” the pilot explains. “Aw, shit!”, I sort of exclaim, “Rack and Ruin called?” “Yeah”, the pilot replies, “Figures you’d know these guys. They said they were closer to LAX rather than Texas and had us divert here. In fact, you look over there, see that dark blue Chevy? That’s them; and evidently, your ride.” I tipped the airman from earlier a couple of cigars as he helped me with my gear off the plane and into the trunk of Rack and Ruin’s plain-Jane blue late modeled Chevy. Had to move the Sidewinder Missiles off to one side, though. “Most honorable Agents Lack and Luin!” I quipped in my faux-racist greeting. “What the hell, guys? I’ve got to get to Japan and get some newly rigidified digits.” “Let’s see your hand”, Agent Rack asks. “Nasty.” “Yeah”, I sigh “And with the medicos in South America and their penchant for plaster, I don’t so much have a left hand as more of an ankylosaur tail.” “Or Thagomizer”, Agent Ruin tittered. “Anyone gives you grief, and one upside the head should set them right. Or dead.” “You’re a riot, Ruin.” I replied, “But not entirely incorrect.” We all agreed that I really didn’t need any extra accouterments to make myself look more dangerous. I mean with my severe haircut, stern beard clip, and perpetual ‘Go fuck yourself’ scowl. “Yeah”, I replied, stroking the aforementioned beard, “I just can’t get that. I’m such a people person.” After Agents Rack and Ruin finished drying their eyes from laughing what I thought was en extremis, we finally got down to business. “So, what’s the skinny, guys”, I asked. “New marching orders?” “No. Not as such”, Agent Ruin said, still sniggering over my ‘people person’ comment. I see we’re moving. Agent Rack is just driving casually, like Chewbacca when they were waiting to see if the Empire went for that expensive Bothan code. “Then, what?” I asked, getting a slight bit piqued. “Well”, Agent Ruin noted, “When you went to South America, you took some of your artillery collection with, correct?” “You know I did. You even made some snide comments about my personal choice of sidearms and their ‘excessive’ calibers, if memory serves”, I reiterated. “And if you are proceeding normally, as you always do, they’re all nestled in the trunk of this very car. All cleaned, quiet, unloaded, and smelling sweetly of Hoppe’s Number 9 and WD 40, correct?” Rack inquired. “Yes?” I cautiously venture. “Well, ya’ big dummy, do you think they’re going to let you saunter into Tokyo armed like the Third Fleet?” Agent Ruin chuckled. “Um…well…I do have a Diplomatic Passport.” I ventured. “That’s not going to work this time.”, Agent Ruin said, shaking his head. “They’re tighter than Dick’s Hatband about sidearms. Want to bring in your Rigby SXS .500 Nitro Express double rifle? Not a problem. Sidearms, especially in your alien hunting calibers, nope.” Well, that’s just….*dandy!”, I reply, semi-put out. “Now what the hell am I going to do?” “Ever think that’s why Ruin and I are here, now?”, Rack asks. “And here I thought it was just so you could bask in the warm glow of my fucking wonderful personality. Or that you actually cared about me as a real goddamn human”, I joshed. “Ummm…yeah”, Rack replies, “There’s no way we can answer that without going on some Deadpool list. “ I agreed. “OK, here’s the deal: you get your sidearms, ammunition, speed loaders, brass knuckles, Asp, laser range finders, Sap, Zeiss scopes, Kukri, Wisconsin Cheese Whittler, Buck folding skinner, Marine K-Bar, those two ultra-illegal Cheburkov Cobra titanium switchblades...” “Three. Olga the KGB lady sent me one for Geologist’s Day.” “Ahem. Those threeultra-illegal Cheburkov switchblades, that Wyoming Speedholer, your MASER Time-Distance Computer, garrote, pocket rail gun and whatever else lethal you carry and deposit it in the iron box in the trunk. We’ll ensure that it’s delivered to Esme post-haste. And by post-haste I mean one of our guys will deliver it personally.” “Well…I suppose”, I conceded, “But best send someone who’s been to the house recently. I don’t know how much bigger Khan has grown since I left on this little fantasy trip. Wouldn’t want a star on the wall in Langley for someone eaten by a mastiff. Want to see a picture….Oh, bother. That’s right. My phone’s at the bottom of fucking Lake Maracaibo.” “Good point”, Ruin interjects, “Guess we’ll do a little road trip and deliver it ourselves. Best call Esme and let her know what’s going on.” “I have no objections to your proposals. Please give Esme this when you see her. I had some luck in the Calaveras Casino and if I don’t send her some mad money. Ouch. She’ll never forgive me for not taking her along to Japan.” I asked. “But I thought Esme hated Japan? Too crowded and too ‘fussy’, I believe was her estimation.” Ruin asked. “Yes, but once she saw the Ginza, all bets were off. Shopping the likes of which even Allah himself hasn’t seen.” I replied, slowly shaking my head. “I see”, Ruin said, “Well, since you’re off to Sapporo, perhaps you can do a recon for Esme on the shopping there.” “Not bad. Not bad at all.”, I smiled, “Now I know why I let you guys hang around with me.” So, as advertised, I am now standing on the tarmac at LAX, basically feeling naked. “Can’t I keep just one switchblade?” I moaned to Agent Rack. “Go ahead, if you’re really keen on donating it to Japanese customs”, he replied. “Fuckbuckets.” I groused. “There, there now. That’s the usual Dr. Rocknocker of which we’re all so fond.” Agent Ruin chuckled. “Remember, you do have that wallet-sized credit card gizmo from the Company. So you’re not entirely ‘naked’. Think of it as an emergency breechcloth.” He smiled. “I’d like a larger model if you don’t mind. It’s chilly out here.” I joshed. After Agents Rack and Ruin stripped me metaphorically naked as they de-weaponized me, they handed me a Business Class ticket to Tokyo, and a pass to the Japan Airlines Hospitality Suite and Lounge. “So sorry you guys can’t hang around and have a few farewell snorts”, I chided, “But you’ve got a bit of a drive, so best be off before the weather turns to shit.” “Who says we’re driving?” Agent Rack asked as he hooked a thumb over his shoulder at the ready and waiting C-130 cargo plane currently taxiing slowly in our direction. “Well, in that case”, I smiled even more broadly, “Let’s invite the flight crew to join us. That’ll make the flight home all that much more interesting.” After near tear-jerking farewell sentimentalities, i.e., “Piss on you”, “Get stuffed” and “Take a fuckin’ hike”; Agents Rack and Ruin, my weapons and the Agency’s plain-Jane Blue Chevy were all nestled snugger than buggers in ruggers in the belly of the thundering C-130. Now truly on my own, I trudge the hundred thousand or so centisteps to my departure terminal, make a quick recon that my flight’s still slated to go in a generally westward direction, and hightail it to the nearest courtesy desk to ask for a motorized cart to take me and my remaining luggage to the JAL Hospitality Suite. Hey. I’m old, infirm, and currently among the walking wounded. Anyone that disagrees risks an Ankylosaur tail club swat or Thagomizer to the skull. Finally ensconced in the JAL Hospitality Suite, Polo Lounge of course; I was drinking Tokyo Teas (3 oz. vodka, 2 oz. gin, 2 oz. rum, 1 oz. triple sec, 1 oz. Midori, good splash of lime juice, a slight splash of 7-Up (diet, of course), over ice with a lime wheel) with Pabst Blue Ribbon Extra 1844 chasers and Hangar One’s “Fog Point” vodka on the side, hiding from the brutish realities of this foul year of two thousand and twenty-something, Common Era… I’ve already called Esme and we’ve had a good, long chat. She still managed to give me her shopping list for whenever I find myself bored on the Ginza. She’ll be shocked when she learns that I’m not going to be in Tokyo long, but have 1st class tickets on the Bullet Train to Sapporo. Still, I’ll probably find myself in Pole Town or the Stellar Place there, trading piles of US greenbacks for locally produced Japanese curios and clothing. I can hardly wait. I order another round of drinks, as the wonderful attendants in the Hospitality Suite were bored out of their skulls because of the COVID-induced drop-in customers flying anywhere that requires a hospitality room stay, and I was virtually the only one around. They tried their level best to outdo each other when it comes to Japanese efficiency and friendliness. After a couple of hours, they ask if I would like something from the grill, as the day chef had “the COVID” and the night chef just arrived. A quick perusal of the menu and I chose a 28-ounce dry-aged Porterhouse and another round of drinks. I usually don’t like to eat too much before I fly, but JAL tells me the flight is going to be virtually empty, something like <121 pax, all told, so restroom availability shouldn’t be too much of a concern. Plus, who am I to say no to a free, blue 28-ounce dry-aged Porterhouse? There was a bit of difficulty conveying to the chef through the intermediaries of the hospitality just how I wanted my steak. “Blue,” I said. “Brue?” was the reply. “Rare. Very, very rare.” I continued. Look of total bewilderment. I drag out my Personal Language Pro, speak “Steak, very, very rate” into the infernal gizmo, and hand the contraption to the attendant. “珍しい、非常に珍しいステーキ?”[ Mezurashī, hijō ni mezurashī sutēki?] “Raw! Nama!” I say, louder than need be. They toddle off to find the chef. “How is it sir, that you would like your steak cooked?” he asks. “Very rare. Just a minute or two per side. Inside still cold.” I instructed. All I got for the trouble was a puzzled smile. “Give me the language gizmo…” I type in a few words… “お尻を洗い、角をノックオフして、ここから出してください” [O shiri o arai,-kaku o nokkuofu shite, koko kara dashite kudasai.] “Wash its ass, knock its horns off, and walk it out here.” “OH!” as the lightbulb pops. “Rare. Got it! Excellent!” the chef laughs and zips back to the kitchen. Like I always say, I’m nothing if not the international ambassador of amity and goodwill. “Crack tubes!” Dinner was fantastic. I do wish I could have somehow mailed the Porterhouse bone back home for Khan. After that hambone incident, he might even taste it. Finally on the plane, in an almost empty Business Class, the flight captain informs us that we’re headed to Haneda Airport Tokyo and anyone not headed in that direction better ‘haul ass off’ the flight or forever hold their peace. Late-night international flights tend to be a bit more wooly than your average Chicago to Omaha gig. Especially when the flight’s damn near empty and we have the next 12 hours or so to be best friends. We taxi, turn and head into the wind. I’m doctoring up a couple of dossiers and keeping my personal cabin attendant, Luna since there were two of us in Business and two business flight attendants, busy with her trying to play ‘Stump the Geologist’. “I’ll bet you never had this before.” She beamed and handed me a tumbler of very dangerous-looking brown liquor. I cautiously sniff, take a modest gulp, swirl and glug the rest down. “Ohishi Single Sherry Cask”, I say with a muffled belch. “Light. Fruity. An Englishman’s drink.” “Oh. You knew. Let me try again.” She smiles beatifically. “I have no objections to your proposal.” I smile as nicely as this crotchety old Komodo Dragon could. She returns with another flagon of spirits; it smells of obsidian, leather, and earth. I just had some of this back in LAX. I take a snort, smile, and shotgun the rest. “Hibiki Japanese Harmony…lovely stuff.” I smile. “A little light for my jaded palate, but I’d never turn it down if it were free.” “Oh, you win again. Wait. One more.” She smiles and skitters off to the galley. She returns with another soupçon of some more dangerous brown liquor. “Here, try this. It will make you very popular at social gatherings”. She smiles. Sniff. “Splendid.” Snort. Swirl. Smile. Shotgun. “Kanosuke New Born, if I’m not mistaken.” I smile back. “Very nice. I really do like this one.” “You too good at this. One more!” she stands and stomps off defiantly. She returns in a trice and hands me the glass. “Hmm…brown. Light notes of earth, leather, dating your daughter, and Kentucky… “Beam Suntory, right?” “You know them all!” she says, feigning irritation. “And I thank you. Those were all excellent. Now, anything in the dangerous clear liquor category? I asked. Luna smiled as I palmed off a 20k yen tip. “Oh, no sir. Wait until we land.” She demurred, referring to the gratuity; which is know is not de rigueur in the Orient, but she didn’t seem to mind. “Just in case we never make it to Tokyo”, I laughed, unknowingly presciently. We both chuckled about that last line as she tried out various sakes and shōchūs and an actual Japanese ‘White Liquor’ (ホワイトリカー), which were all excellent as was the company. I tell her that I need to get some work done and could she bring me a tall Rocknocker. After explain the origins and construction of the eponymous drink, she brings me one that must tip the scales at 1 or so liters. She settles down to an empty seat and I get after the work that I need to finish before we land. I’m about ½ way through my drink when it felt as if the plane hit a brick wall. She quivered and quaked and clutched at herself while I made some comments about the pilot’s mental health. We dropped like a paralyzed falcon, then just as suddenly, felt like it was an express elevator to Angel’s 11. The plane bucked and shimmied, wickedly. Then we slam-danced right and fell a few more stories. It was like we were in a Mixmaster and the owner was trying out every speed. The emergency lights in the 777-300ER popped on, and the fasten seat belt sign barked loudly so even sleeping travelers could enjoy the show. Rinse. Spin. Shudder. Repeat. Finally, the ride smooths out and we hear the captain on the blower. “This is your captain speaking…ah, we seem to have hit some uncharted turbulence back there.” “Thanks, Captain Obvious”, I muttered. “Everything’s A-OK. “ he reports. “That’s good”, I note. “But…” “There’s always the but…” I groan. “…we have a couple of warning lights for which we can’t quite account. So to just be safe and certain, we’re going to divert to Hawaii, get a clean bill of health and resume this flight once we make sure everything here is hunky-dory.” There were scattered groans and applause. Add them together and divide by two and the average response on the flight was “Meh. Whatever.” Except for the other guy in Business, with whom I hadn’t shared two words. He began to absolutely lose his shit. “Oh, man! We’re so screwed! Mechanical malfunction? What does that mean?” he positively fizzed with fear. The flight attendants tried to calm him down, to no avail. They basically gave up and said they’d report his misgivings to the Captain. I motioned over to my personal flight attendant, Luna, and asked if I could be of service. “Oh, Doctor Rock”, she smiled at me, “If you could speak with him. You are so calm, and he is…” “Losing his bloody mind”, I chuckled as I finished her sentence for her. “Of course, I’ll take a stab at it.” So, I grab my drink and ease over to my Business Class partner and introduce myself. “Hey, pal. How’s it going? I’m Dr. Rock, gentleman, scholar, and connoisseur of cigars and things alcoholic. You doing OK?” He looks at me with an ashen face and his eyes the size of bloodshot dinner plates. “Yeah. I’m Todd Schotts. I’m flying to Japan for business.” He mumbles “No surprise there,” I reply calmly and take a slug of my drink. “But now we’re all going to die. The plane is busted and we’ll crash…” he started off again. “So, Todd is it? Good. You drink?” I asked. “Yeah?”, he stammered back. I asked Luna to make us a fresh batch of my eponymous cocktails. “OK, Todd, listen up”, I began after the drinks were served, “I have flown literally millions of miles over the last 4 decades. On Aeroflot when it was still the USSR. On TACA (Take A Chance Airways), on Chalk’s in the Caribbean, on Bob’s Verrifast Plane Company in Rhodesia, on regional carriers that don’t even exist anymore. All over the world. Had some bad experiences flying, and me ol’ mugger, this ain’t one of them. This is nothing more than the glitch for this mission.” I chuckled lightly and complimented Luna on a fantastic drink. “Yeah…yeah…yeah…but we have to land and check out some lights…” Todd squealed. “Well now, Todd. It would be rather difficult to do any external assessment while in flight, don’t you agree?” I asked. “But we’re diverting. We have to land and that adds more risk. We’re going to crash and die!” he was coming more and more unglued. “I will bet you every cent you have on your person and home bank accounts that that will not happen”, I chuckled. That took him by surprise. At least it shut him up for a while. “Look, Todd. This is Boeing’s latest model. They have the most incredible safety record. And if a little clear air turbulence were to be knocking planes out of the sky, don’t you think we’d hear about it as the press went berserk?” I asked. “But they don’t know what the lights mean! What if one of the engines’s out? How far can we fly on one engine?” Todd stuttered. Having my fill of a supposedly grown man with inane childlike fears, I calmly replied, “All the way to the crash site.” He went white. “...hope we hit something hard. I don’t want to limp away from this.” He went limp. Then I went to my seat and motioned for Luna to prepare a reload. Of course, 45 minutes later, we land without incident at Daniel K. Inouye International Airport, Honolulu Hawaii. We were told to just wait around until they figure out what the problem if any, was. They had officials waiting at the end of the jetway to check our COVID status and passports before they let us loose in the terminal. I asked Luna if she knew this airport. She noted that she did. “Is there a JAL hospitality room here at this airport? I asked. “Yes, Doctor. It’s the Sakura Lounge. It is located on the third level above The Local, Terminal 2.” She replied. “Please notify whoever needs to know that that’s where I’ll be for the duration”, I smiled and handed her my business card. “See you soon, I hope.” “Oh, Dr. Rock”, she replied, “I am sure it is nothing much. We’ll be back in the air within mere hours.” “Well then”, I smiled, “Guess I’d better get ready to hoof it to the lounge.” “Oh, Doctor Rock”, she smiled, “No rush. I will call for you a courtesy cart. You are injured, you are Business, you are priority.” “I love that Asian efficiency.” I smiled back and toddled down the jetway. At the terminus of the jetway, I show my COVID-clear papers, dates and times of my Anti-Virus vaccine administrations, the letter from Virginia clearing me of all detention, and my red Russian diplomatic passport. While in the cart, whizzing our way to the JAL lounge, the driver said “Man! You must be some kind of VIP. You were through that welcoming committee in less than two minutes!” “Me? Nah!”, I chuckled, “Just an old phart of a geologist that they didn’t want to mess with. Not on such a bright, sunny day as this.” “I see you’re not wearing a mask.” The driver quipped. “Very observant. There are reasons for that.” I replied. He careens around a corner and if this were a normal pre-Covid day, I’m certain we’d have killed hundreds. However, the airport, as I’ve come to grow accustomed to, was virtually deserted. “Yeah? Like what?” he asks. “Well, Scooter, 1. I have an active and hardworking immune system that I let off the chain every once in a while for exercise. Got to let it know what it’s up against, right? 2. I’ve had all my shots and some that were experimental. They seem to have worked. And 3. I find it difficult to drink and smoke cigars while wearing a mask. However, if you’d prefer, I will mask up. No problem, though it still is optional.” “Nah, man”, he said, “I was just wondering if you were one of those religious idiots or conspiracy nuts.” Nope”, I smiled back, “Just another geologist out in the world plying his trade for cash. Y’know, whorin’ around for money.” He laughs aloud as we skid to a stop right in front of Lounge. I slip the guy a $20 and ask if he’d listen for the JAL flight I was just on. If we’re going on ahead today, I’d need him to scoot by and putt-putt me back to the plane. He laughs and pockets the $20 as quick as a mink ruts. “No worries. I’ll just hang around this area. I hear anything about the flight, I’ll come and let you know.” He grins. “Good man”, I say, as I hand him my card. “I’m Dr. Rocknocker. Call me Rock”. “And I’m Kapula Mano, call me Kap” he replies. “Good man”, I say again, “Hope to see you in a while.” He grins, floors his electric cart, and peels out at speeds approaching 4.5 MPH. I wander into the lounge, show my credentials, and am escorted to a post up on Mahogany Ridge. The bar is very quiet. Besides the bartender, I can’t see anyone else in the darkened and Smooth Jazz-infused drinking emporium. I order a local drink, a Mai Tai, just for the experience and something a bit different. It’s served in a goldfish bowl on a stem, bedecked with a slice of lime, a sprig of mint, a stick of sugar cane, a polychromatic orchid, and the obligate paper umbrella. “Ah. Mai Tai. I will enjoy it.” I said to no one in particular. One was enough, and I decided to go back to the old standard. Once I explained to the bartender what that was, he made them heroic and enthusiastically. I’m reading up on a random dossier, making notes in a new file, and puffing away on a Fuentes Onyx double Maduro Churchill cigar. I hear a slight cough coming from my right, and this here lovely lady, she sat to my immediate starboard and looked at me semi-quizzically. Not in the mood for shenanigans of any stripe, I give her the obligate Baja Canada nod and tilt of the drink. I return to my dossiers and continue to read and take notes. “Excuse me!” I hear. Fearing the worst, either the woman is Karen-oid anti-smoking or a religious fruit-and-nutburger, I slowly turn to face her and reply, somewhat glacially, I have to admit. “What?” “That cigar…” “Here we go…” I mutter, eyes rolling northward. “Smells exquisite. Could you tell me the brand? My husband would enjoy some like that.” She notes. Instantly my demeanor switches 1800. “Yes, ma’am. It’s an Arturo Fuentes Onyx. Churchill size, or 60 ring x 7” length, double Maduro. Here, take one for your husband. I have an ample supply.” I smile. “Oh, no. I couldn’t. Could I?” she asks. “Please. I insist.” I smile the best I could given the circumstances. “Thank you. You’re too kind…umm…Mr….?” “Doctor. Doctor Rocknocker. World traveler, oilman, and international ambassador of amity, good drinks, and fine cigars. Call me Rock” I said. “Oh! A Doctor?” she brightens. “Yes, of Petroleum Geology and Engineering. Not medicine.” I chuckle. She chuckles back. “And I am Hella Aaberg”, as she offers her hand for a quick shake. “Interesting name, Hella. Scandinavian or Old German heritage?” I ask. “On my father’s side. He’s Finnish.” She replies. “But I’ll wager your mother is not Scandinavian, correct?” I ask. “She was from Truk, an island…” “In the South Pacific, Micronesia. Was she from Weno city?” I asked. “Why yes. How could you possibly know that?” she asked. “Oh, I’ve been there. Great diving amongst the WWII wrecks. I think it’s actually called ‘Chuuk Lagoon’ or something like that now.” I said. “That’s right! Amazing. Where else have you been?” she asked. “Anywhere there’s oil, strife, booze, cigars, heavy explosives and typically long distances from whatever most normal people call civilization,” I replied with a chuckle. Suddenly, I hear a voice booming out behind me. “Why don’t you save that rapier-like wit for those musky-fuckers back home, Rocko?” My expression changes. My eyes pop fully wide open. “Hella?” I asked. “Yes?” “May I ask you a favor?” “You can ask…” “Thank you. Now, looking over my shoulder, is there a hulking goon of a person, thin up top, paunchy halfway down with the most ridiculously tiny sized shoes you’ve ever seen for a so-called grown man?” I ask. “Yes. Yes, there is.” She replies. “I thought so. Many thanks.” I spin and launch off my barstool and grab Toivo by the hand. He hadn’t seen my left-hand Thagomizer yet. “Toivo! You old sumbitch. What the flying fennec fox fuck are you, of all people, doing in Hawaii?” I laughed. “Just keeping an eye on you, Rock!” he laughed equally as loud. “No, fucking-A, seriously. What the actual fuck? What are you doing in this actual nice place?” I asked. “Just headed to Tokyo to conduct a bit of service company business. I walked into the lounge and smelled a foul cigar. I figured it can’t be the venerable Dr. Rocknocker. He’s back at some school up north terrorizing geology and engineering grads and undergrads.” Toivo laughed. “But there I was. Surprise!”, I laughed and pumped his hand. “What the fuck, Rock. Now what did you do?” he asks, referring to my Ankylosaur tail club left hand. “Ah, fuck. Long story. Oh, pardon me. Toivo, this is Hella. We were just talking about the South Seas Islands.” I said. “Planning on running off together?” Toivo laughs, to the amusement of neither party. “Oh, and this idiot is Toivo, a man with a congenital foot-in-mouth disorder. He’s mostly harmless.” I noted to Hella. Greetings were shared all around. Hella made some small excuses and said she needed to depart. I gave her another cigar for her husband, shook her hand, and wished her well. “Here’s my business card. If your husband has any questions, have him drop me a line.” I noted. Hella smiled beautifully. She said she would. Then she thanked me shook our hands, and like that, there she was, gone. “Well Toivo, you old bastard. Don't just stand there in the doorway like some lonesome goddamn mouse shit sheepherder, get your ass over here and have a drink.” I motioned over to my perch on Mahogany Ridge. “Don’t mind if I do”, he says as he deftly winds his way to a seat to my left, snagging a cigar out of my pocket on the way over. “You might want these”, I say in an exasperated tone, and hand him my gold Dunhill Hobnail lighter and V-cutter gizmo. He cuts and fires up his heater. “What you drinkin’, Rock”, he asks. “Anything with alcohol, as usual. You know that Toiv.” I reply. “No. I mean right now.” He clarifies. “Well, I had a Mai Tai. Very nice if you like fruity, flowery drinks. It’s the locals’ favorite.” I reply. “Sounds good. I’ll have several. And you?” Toivo asks. “My usual. The bartender is already apprised of the situation.” I reply. Toivo smiles the smile of one knowing his sobriety is going to be taken out for a swim. Hell, taken out and tossed into the deep end. Toivo and I sit there, swapping lies, smoking cigars and sipping at our toddies. Hell, Toivo was slurping them like a sump-pump during an extra-wet summer. We chattered about family, work, whether or not Tokyo was going to host the Olympics or if the COVID-boogie man scared everyone off. Toivo, always one afflicted with TB (“Tiny Bladder”) got up to go to the loo for the third time that hour. He left his pocket organizer on the bar and I swear on a stack of Origins of Species, I didn’t touch it. I reached over to his vacated seat to retrieve my cigar lighter when I looked down and saw in his organizer a tab that reads “Rack & Ruin”. “Oh. No. Fucking. Way.” I recoiled as I’d just reached out and petted a 6-foot hungover scorpion. “One of my best friends? Secretly allied with the Agency? No. Not possible.” I drained my drink and called for another. “No. No. No. It can’t be. No. No fucking way…” as doubt began to dissolve when I thought back to all those times I had just ‘run into’ Toivo. “But he’s oil patch as well. That could be chalked up to coincidence.” I ruminated quizzically in my brain. I quickly reflected back on J.M. Darhower: “Yes, you see, there’s no such thing as coincidence. There are no accidents in life. Everything that happens is the result of a calculated move that leads us to where we are.” She may be the author of the execrable New Adult Sempre series, which Esme likes and I loathe, but she might just be right on this occasion. Toivo return, lighter in the bladder and good sense. He never even noticed he’d left his organizer out in broad bar light for all to see. “So, Toivo, when’s your flight?” I ask. “Oh, man. Was I lucky. The JAL flight to Tokyo from Los Angeles had mechanical trouble and had to divert here. I got a ticket on the plane for that flight, when it continues. “You mean ‘if it continues’,” I replied. “Yeah. Yeah. That’s what I meant. Hey! Was that your flight?” he asks innocently. He’s really innocent of fieldcraft. I decide to have some fun at my old friend’s expense. “Yep. Hit some CAT (Clear Air Turbulence) and the JAL pilots reported some lighting problem. No apparent ruin to any of the systems. They relay racked their brains to figure it out, but they couldn’t that’s why I here.” I said, waiting for the words to swim upstream in Toivo’s coconut and make some sort of connection. “Yeah. Double lucky. No problem with the plane and I get to go to Japan early.” Toivo crookedly grins. “So, no trouble with the plane? Then why haven’t I heard that the flight’s going to resume?” I asked as I pushed a fresh, seriously strong drink to Toivo. “Oh, must have heard it in the john.” Toivo countered and tried to cover his tracks by taking a huge gulp of his drink and damn near dying coughing. I pound on Toivo’s back. “Heimlich time?” I ask. Toivo signals ‘no’. “Jesus Christ, Rock. What was that?” he asks. “Just my usual”, I innocently replied. “Holy fuck. No wonder you have the reputation of…” Toivo realizes too late that he’s said too much. “Yeah. They can rack you out. Really ruin a person if they’re not careful.” I reply icily. “Why, Rock. Whatever do you mean?” Toivo slurred as he realized he’s been caught out. “The jig is up, you turncoat. You know Agents Rack and Ruin from the agency. Right? You keeping tabs on me for them? You Quisling! You Benedict Arnold!” I almost was on the verge of losing my cool. “It was nothing. They approached me years ago as I kept being mentioned in your reports. They asked me for some information. One thing leads to another…” Toivo was ready for an Ankylosaur tail club swat to the bean. “Oh, put your fucking hands down, you asshole.” I smiled and chuckled. “You’re not mad?” Toivo slurred badly. I had the bartender make him another special drink. “No, Toivo. Not mad. Just disappointed.” I said, smiling like a Komodo Dragon just finishing up a fortnight-old wildebeest. Toivo sat there and puzzled and puzzled until his puzzler was sore. “You’re not going to kill me or anything rude like that?” Toivo asked, half-assedly trying to inject humor into the proceedings. “Nah. The paperwork’s too ridiculous for me to do another liberation. But, Jesus Fucking Christwagons, Toivo; you could have mentioned it to me. Fuck, I thought we were friends to the end?” I said, dejectedly. I was really getting through to Toivo. I could tell he was loaded; feeling like shit and massively deplorable. Great fieldcraft, indeed. I told him things “are what they are” and that I won’t blow his cover nor his honorarium. He began to feel better. I often wonder if he was serious about the sanctioning thing. Then I delivered the strategic missile strike. “Just remember, Toivo. I wrote your dossier for the Company…” He swivels to look at me. “And one for the KGB. Olga says ‘howdy’.” I grin evilly. Toivo short-circuited at that. Russia is his company’s bread and butter. Now he has the KGB as well as his best buddy looking over his shoulder at every move. I bought him a few more drinks and continued to needle him about his ’leading a double life’. He was well and truly fuckered when the electric tap-tap driver from before came looking for me to whisk me back to the plane. Seems it was simply some knocked-out wires on the plane, or slammed bulbs that were generating a false positive, indicating something other than the system that alerts one to something haywire went haywire. Toivo was pretty much down for the count. I got him sober enough to hand them his ticket and ensure that he was really supposed to be on this flight. Thing was; h e was in Economy, and I was, as always, in Business. I spoke to Luna, and the plane was going to be even less crowded than previously because some folks could or wouldn’t wait, or didn’t want to go on with the rest of the trip on a ‘damaged’ aircraft, or were just stupid and superstitious. “Luna, could I pay for the difference between Business and Economy for my less than 100% conscious friend here? He’s had a rough day.” I asked. “Dr. Rock. Just put him into Business. No one will be the wiser. Luna says so.” As she gave us a grand smile. “Luna, I owe you. Thanks so much.” I said. “Now get on board. Your friend looks like he needs all the downtime he can get.” “Yes, ma’am!” I said and saluted here be best I could which dragging a schnozzled Toivo down the jetway. I dumped Toivo in a window seat well away from my seat. I know Toivo. He snores like a semi-load of live hogs rocketing downhill locking up the brakes at 88 MPH. Surprise! There was no one else in Business. Luna looked at me, at Toivo, and gave me a thumbs up. Whatever I can write to further her career at JAL, she’ll have it before I deplane. We finally get everyone settled, and with Captain Kangaroo at the helm, we bounced gracelessly off the tarmac, into the warm, tropical Hawaiian air, finally headed for the Land of the Rising Sun. Toivo was snoring like a chainsaw hitting rusty nails as I worked on the various letters, communiques, and dossiers which needed updating before we reached touchdown. I gave Luna a thick letter with instructions not to open it until we were on the ground and Toivo and I were well off and away into the terminal. We left Hawaii at 1300 hours, so we should arrive at Tokyo Nareda around 4:00 pm, the previous day. I was so bereft of time and time zones, I couldn’t figure out what time it really was, as judged by my biometric rhythms, so I asked Luna for a stiff drink as I was kicking off my boots and going to attempt to get some kip. She brought me another liter or so eponymous drink. I was sawing logs by the time I slurped the last swig of that nifty drink. Suddenly, or later, I have no idea really, some loudmouth drunk asshole from way-the-fuck-back in economy-land toward the ass end of the plane staggered into Business demanding free drinks. Luna was nothing but civil, and asked him to both shut up and return to his seat. His air cabin hostess, or whatever the fuck they’re calling them these days, will attend to his needs. “Naw they won’t! They want me to pay for more drinks! I’m broke but I demand more booze! You fucking owe me.” railed the asshole. “I sat at the bar in Hawaii for four hours. Them fuckers charged me an arm and a leg!” “No, they don’t owe you shit”, I said in a voice that unmistakably loud and clear. “Fuck you, old man! You stay the fuck out of this!” he bellowed. “Shut up or I’ll do ya’!” “’Old man’? ‘Do me’? Excuse me. Luna, may I have a word alone with this individual?” I asked sweetly. Luna shook her head in the affirmative, and I stood up to confront this flagrant asshole. “Now look, Scooter. You have gone way, way over the fucking line. You are loud. You are abusive. You are obnoxious. And you stink. Plus you insulted a person who is just barely containing his righteous wrath right now. So, I’m giving you one and one only chance to shut up, sit back down before your body spontaneously develops all sort of bruises, contusions, broken bones, and unconsciousness.” I said calmly, evenly, and threateningly. “What da’ fuck you think you’re going to do…old man?” he screeched, trying to inflate himself into full mammalian threat posture, all 5’ 9” of it. He didn’t notice Toivo walking up quietly behind him, as Toivo was returning from the head, quiet as a moose. “Well, Scooter, I am an Air Marshall. Duly appointed, fully trained, and properly pissed off. Right now, I can arrest you, physically detain you, turn this flight around and take you to the Hawaiian police, at your cost for the inconvenience of the entire flight. Or I could arrest you, physically detain you, and turn you over to the Japanese authorities when we land. It’s really your choice. Choose wisely.” To be continued…⇝
Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. While the reviews are low for some games, this is partly due to how few reviews there are for some games. #19 on the list has a 49% for the Xbox One version of the game due to it only having two reviews, while the PlayStation 4 version has a 90% rating due to it only having one review, despite both versions being functionally the same. This high level of variance usually occurs when a game only has a few reviews. Price will include a link to the U.S. store page of the game. Price is in U.S. dollars. 1. Inertial Drift
Includes a Separate 2 Player Local Competitive/Versus Multiplayer Mode
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting all the achievements is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of achievements. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. If you do achieve the good ending on your first playthrough, the completion time is probably closer to six hours. As far as achievements are concerned, 100% completion is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Valfaris acts as a continuation of Slain - the developer's previous work - but it’s not necessary to play Slain first to understand the story of Valfaris. While Slain was mostly just a slightly above average action platformer, Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry.
Description Continued: There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. There are also some achievements that test your skills further, like finishing the game in two hours or beating the game with 10 or less deaths.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level.
Description Continued: There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. Bosses are dynamic and have a number of different phases to fight through. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the achievements give fun challenges to extend the life of the game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. You have to get all five endings and do some other miscellaneous stuff to get all achievements, but it has a relatively high completion rate.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. I only got 4 out of 21 of the achievements on my first playthrough. There are a number of different routes to take with the game.
10. Unbox: Newbie’s Adventure
Includes a Separate 4 Player Local Competitive/Versus Multiplayer Mode
Description: Unbox takes heavy inspiration from Banjo Kazooie and other collectathons of the fifth generation but has levels far larger than any Nintendo 64 platformer. Fortunately your customizable character can cover huge amounts of ground very quickly via the unbox mechanic, which is basically a super jump you can use up to six times before you need replenishment via item pickups or checkpoints. Both the jump and unbox mechanic are tied to the shoulder buttons, which takes some getting used to but is ultimately one I’m in favor of, as it allows for camera control without removing your thumb from the jump or unbox buttons. The high speeds you can travel make for some great exploration, but the game is still able to disable your ability to unbox by giving you a “fragile” item, allowing for more carefully considered platforming sections.
Description Continued: Each of the three major worlds have four major collectibles: 200 gold tape, 10 caged zippies, 18 stamps, and 1 super stamp rewarded upon defeating the boss of the world. There is also a hub world that has just 200 gold tape to collect. The 18 stamps are the jiggies or stars of the game, and they’re primarily what you’re after to advance the game. 9 of them are hidden across the world, while the other 9 are given by NPCs upon the completion of a task: Digi will ask you to take an item from point A to point B with some platforming in between, Dash will ask you to complete three races around different areas of the map, Superbox will ask you to destroy 20 enemies in X amount of time, etc. The other collectibles simply unlock more cosmetic options for your character.
Completion Time: ~7 Hours
Extra Content: The game only requires you collect 2/3 of the stamps to beat the game. If you want to collect all the stamps, zippies, and gold tape, this could more than double your playtime, as the worlds are massive and finding all the gold tape is a daunting task, though they do make a distinct noise when you are near them once you’ve collected half of them in a level. Your friendly companion Bounce will also give you visual clues on where to find whatever collectible you might be stuck on. I was able to find all the collectibles in the first world but three gold tape with next to no issues, though Bounce helped me with the remaining three. I really have to commend the developers for their inclusion of both audio cues and visual guides built within the game to guide you to collectibles – it makes collecting every last thing a lot less tedious. The high speeds of your character allow you great traversal of the world, which also helps with collecting everything. The achievements require you to collect everything. In addition to the single player campaign, there are quite a few local multiplayer modes for up to four players – these include Boxing, Collect, Thief, Oddbox, and Delivery. The developers go into more detail on each mode here.
Description: This is the sequel to the original 2D PC exclusive from 2017, with another 3D sequel currently in production. If you care at all for the story, it’s recommended you play or at least read about what happened in the first game. Spark 2 actually follows Fark, another jester. Spark 2 emulates many of the high speed moments found in 3D Sonic games, but brings a few ideas of its own. In particular, action is a bigger focus in this game, though platforming is still the priority. Enemies are easy enough to run past with a few exceptions for mini bosses at the end of some levels and the nine main bosses. In addition, enemies can also add to your score.
Description Continued: In addition to Fark’s expanded move-set in combat, he also has the ability to double jump, dash, and wall jump. The jumps give you a lot of air time, lending more leniency to the platforming, and the dash is great for building momentum. There’s quite a bit to explore in each level too – jumping off ramps in the middle of loopdeloops will sometimes result in you finding the game’s main collectible, floppy disks. Fark can also acquire four additional costumes found within the levels that offer some variation in abilities. The game offers five difficulties at the start, with it recommending the second easiest option, Normal, as the default way to play your first time through. Bosses on this difficulty are fairly easy provided you’re competent with timing when to use your shield, though I did lose once or two against a few of them.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy. The second one - Remothered: Broken Porcelain just released last month, but I've heard it's pretty buggy at the moment and not recommended in its current state.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. You’ll probably get most of the achievements – if not all, except the collectibles one - on your first playthrough.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's an achievement for completing New Game+ and some other fun achievements.
Description: SINNER is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The achievements task you with a few things you have to pull off in battles, and getting all the achievements is pretty easy to obtain.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all the achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting all achievement is extremely difficult.
Description: Warlock’s Tower’s puzzles are built around the movement of the player. There are numbers on the ground for the player to pick up – either 3 or 5 – and this gives the player a set number of steps before they die. Your goal in every level is to make it to an exit, and you’ll have to acquire the numbers in an order that gets you there. It is a bit easy in the beginning but eventually works up to be a challenge in the later levels as more elements are introduced: enemies, teleporters, conveyors, and even controlling two characters at once that share movement usage. The game has a very believable GameBoy aesthetic and sound effects to accompany it, and it works for this slower paced tile-based game.
Completion Time: ~6 Hours
Extra Content: This is published by Ratalaika Games, but surprisingly enough, you actually have to beat the game and find a few NPCs hidden in certain levels to get all achievements. There are optional levels in each world that don’t have any achievements attached to them, and this should add a few hours to the game.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting all the achievements is fairly easy.
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I’ve played a ton of 2D platformers, and this is one of my favorites.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your achievement completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observational skills and take a little more digging to finish. Attaining all achievements is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Cybarian has an interesting yet simple combat system that distinguishes itself from most action platformers. Instead of mashing the attack button, you have to press it once, wait two seconds for the animation to complete, press it again, wait two seconds for the animation to complete, and then press it again to complete a full combo. It sounds like something that's easy to get down quickly, but I found myself still occasionally going too quickly in the intensity of a boss fight. The game punishes you by not fulfilling the attack if you button mash. After each boss fight, you unlock a new move that will be required to fell some foes in the next stage. Conversely, you can play Hard Mode which unlocks all moves right from the get-go, but you'll have to beat all four stages without dying. "Hardcore Mode" would've been a more apt description of this difficulty setting, I feel.
Completion Time: ~1.5 Hours
Extra Content: Just like with Ultra Hat Dimension and Warlock’s Tower, this is a Ratalaika Games published game, so getting all the achievements can be achieved in under an hour. It would've been nice if they pushed you to beat Hard Mode, but you'll just have to settle for internal gratification instead.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Pumpkin Jack. Have you played any of these games? What are some other overlooked single player indie games? See my post below for some upcoming indie games to look out for.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Price will contain the U.S. PlayStation Store link to the game. 1. Hayfever
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
Completion Time: ~3.5 Hours
Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
Completion Time: ~2.5 Hours
Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
Completion Time: ~5 Hours
Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop. Have you played any of these games? What are some other overlooked single player indie games? If you’re looking for more indie games to play, see my post here:
Augmented Alt Character Farming for Independence Day as Summoner
Credit to Maple_'s original post on the profitability of Independence Day farming with alt characters but I believe that you can augment the original process to keep weeklies and summoner loot in mind. The reason why summoner mains would want to spend some more time per burner alt is because of one French bitch named Pietro being the sole source of repeatable support rolls, but only when you reach MAXIMUM friendship with him once per character. Finally, this guide also accounts for the fact that Weekly ARKS quests give a massive bonus to level 50 characters and will provide additional steps for your alt farming to account for weekly missions. By farming alts, you can stand to gain the following every day
~70 Photon spheres
50 MEL, TEC, RNG, and DEX mag food devices
~2 million meseta, double that if doing weeklies on that alt too
1 support roll
35-45 or more glory badges
1 Salon Pass
1 Augmentation +40%
~10 EX-cubes
3-4 lambda grinders
10 or 20 of A-C capsules
And some more bonus goods I may be forgetting
Step 0 It pays to prepare
Remember that this method is ONLY available if you only have 2 or less occupied character slots, you can buy additional characters with AC but those additional characters do not represent additional slots!
On 1 or 2 days before the weekly reset, keep in mind that this character will be here to stay until said reset occurs so that you can cash in your extra 2 million meseta
It will pay off to prepare 2 pieces of junk armor level 1 characters can equip in your storage (you get the third piece, sub: weapon barrier as a very early quest reward and can eventually just store 3 weapon subs for future characters)
Progress story mode to at least the end if Ep 3 Chapter 1. This should give your alts enough XP to reach 20 without even leaving the lobby
Already be on top of Yerkes material farming. With daily alts, Yerkes' quests become daily too instead of weekly
Store all other characters' harvesting/fishing supplies, fresh level 1 characters are the most efficient harvesters
MINOR buy some Alba knuckles for storage too
If you have a player shop from premium or fun scratch tickets, it really helps but is totally optional. If you do alt farming long enough, you will have more food devices than actual mag levels you can upgrade (it takes 550 to level a mag from 1) and your extra spheres can be converted into more food devices too, which make major bank in personal shops
VERY OPTIONAL: harvest a million forest tomatoes; it's more convenient to just buy tomato salad
You can also have some ruins sashimi prepared to further augment your burners' harvest ability
EDIT: Buy a tomato salad and craft/buy an Enemy Slayer ring +1 (it has to be +1 exactly) at some point and have them in storage
Step 1: Talk to NPCs and get ARKS rewards
Spam enter to get the talk to Afin quest, then do all of Afin's quests. This is why we have junk armor prepared, so we can do Absolute Unit right from level 1, since its arks quest blocks progression to almost every other arks quest reward
Talk to Cofy and finish all 4 of her quests, then talk to Echo as well
After completing all of Afin's, Cofy's, and Echo's orders, there should not be any more blockage on ARKS quests, spam enter on your ARKS rewards and reach level 20
Talk to Pietro and take his first order, talk to Hans and take his orders to kill 60 volcano dragons and the volcano boss
Step 2 Preparing for subclassing
Talk to Cofy again and she should have 3 new orders, accept all of them and finish auxiliary and subpallete quickly
Don't forget to spend your class skills, use the standard SuFi build
Do an actual quest and go to Time Attack Naverius and fight until you kill the preprogrammed gorango that appears in the first area, then abandoned the quest
Go to Pietro and get his new client orders quest line, including most importantly the quest to get his partner card
Take a drink from the med bay and enjoy your free grinders from your daily ARKS mission, they will be important later
Your second quest is volcano easy mode, this time you fight till completion, bring some FUN point bots too. In volcanoes, you are looking for a fodran (they almost exclusively are in area 2) and your first quest from the Independence Day boss killing quest line
In quests, I always pick up eggs and ??? eggs (I'm also picking up 7*+ weapons now for nemesis grinding) but in early quests, you also want to pick up every weapon you see. If this is a weekly run, hatch violet and synchro for yourself to save some meseta, otherwise send all the eggs to your main
Go to Cofy and take your subclass, it's going to be fighter, the standard SuFi build is fine even though we use fighter main class too in this guide because the only thing our fighter will kill is level 1 zaudans anyways.
Step 3: The Cafe saga: we go to the cafe first to get a major funds injection and to give your harvest/fish meters time to top off, as well as to unlock the Urgent Quest arks mission earlier
Skip the cutscene, and take 1 random franca procurement quest, doesn't matter which one, it will be important for later
Take purple girl's harvesting quest. Then go to some random planet and harvest and fish once, then abandon that planet to go back to the cafe and continue purple girl's quest chain
Her next quest is making a Boosted Enemy Slayer ring, specifically the only ring that costs only 3K and 3 naverius rocks (she also gave you 3 rocks exactly, hmmmm), finish the quest buy either making the ring or retrieving an old BER+1 ring from storage and take her cooking quest next
Now, having hundreds of tomatoes on hand isn't likely so we take a detour and go to Yerkes for his quests and much needed funds
Take from storage: yerkes items, 15 meat and 3 potatoes (double meat and potatoes if it's a weekly run character), xp boosters, pickaxes, fishing rods, stamina drinks, alba knuckles if present, 10 tomatoes/1 tomato salad if present, BES Ring +1 if present, ruins sashimi if you have any
Turn in Yerkes quest, THIS is how alts can cheese a good portion of their income since the alt deletion request timer is daily vs Yerkes' weekly timer, we should have zero funding trouble now for our character's mayfly lifespan
In the personal shop, buy: tomato salad if needed, alba knuckles if needed, heartless impact PA of level 10 or less, 2 weapons with the same name with an element level attached (and make sure at least 1 has 1 affix or more; it doesn't matter if elements match or not, just that both weapons have an element), and 1 random enhancement fodder weapon if you didn't find any from questing. If you actually do have a million tomatoes, exchange 10 of them with the cooking NPC for your salad. IF WEEKLY: buy violet, synchro, and up to 10 grinders too (you want 20 in inventory, 1 for enhance quest, 1 for boosting element quest, 3 for ring enhance quest, 5 per pet)
Turn in the salad to purple girl and get her final quest: enhancing a ring; you should know have all but 1 cafe arks rewards and spam enter again, this should also unlock the salon arks quest and urgent quest arks quest too more conveniently
Step X: Urgent quest
When we get an urgent quest shows up after we get the corresponding arks mission, we drop everything and do it, waiting for UQs is incredibly inconvenient when we want this character deleted ASAP and only want to have it registered for 5 hours max
If its virtual planet, try to do that one 3 times for an extra 10 glory badges but it's not that big of a deal
Virtual planet, wopal, and apple's doritos are especially convenient for working toward the Boss Kill quests of the event, claim these quest rewards as they show up because they block each other in progression I.E. if you kill 6 bosses for the salon pass but don't claim it, additional boss kills do NOT count towards your Augment +40% reward
Step 4: Shopping plaza and your auxiliary
Go to Xia before you forget her and talk to her twice to get her orders, accept both and turn in your meat
Go to Jan and complete his weapon and social quest lines (why game, why can I not accept all of Jan's quests at the same time). THIS is why you have a random weapon and 2 Same Name weapons but walking back and forth between Dudu and Jan gets old fast regardless. Enhance your harmonizer with the fodder, enhance your Same Name weapon with its twin, and affix your gunblade with the resulting element boosted weapon while walking back to Jan in between all steps
While you are here, you might as well enhance your ring too, it should be eligible for level up if you were wearing it the whole time and you will have the rocks available from purple girl's reward. DO NOT ENHANCE BEYOND +1 however, since purple girl's quest only accepts completion if you own a BES+1 ring exactly.
Spend your remaining 5 grinders on 5 xp eggs and feed them into Wanda. If weekly, buy xp eggs for synchro and violet too
Make sure your arks rewards are completely cleared, then talk to the salon lady and make an auxiliary (mine are usually default male human hunter #1 named asdf) and claim your next arks reward: for your auxiliary, you will be double checking your arks rewards between every step so you might as well finish the low hanging fruit quests too like checking out the lookbook or the group chat. Checking out lookbook and talking to the Salon lady notably gives you 3000 fun points.
Go to your personal quarters (available from quick menu) and place your auxiliary console and summon them, claim the arks rewards for 30 photon spheres
Send them on the random franca quest then claim the arks rewards for 30 more spheres, then cancel the search and ditch the client order, the client order space is going to be convenient for Step 5
Step 5: Gambler's paradise
Enter the casino, skip the cutscene, and claim the arks rewards, it only blocks the Talk to Chip quest for a few XP but might as well unblock it
Talk to the casino quest man and take: exchange casino coins, play rappy slots, play black jack, play mesetan shooter, play arkuma slots, take a free drink, use balloons, kill nyau in shooter, kill 3 kings (longest quest but awards a caramel cube), and maybe find graffiti if you already know where it is
Exchange your 500 coins, take your free drink first for marginal (maybe fake?) benefits, and make the rounds with the each casino game, as long as arkuma slots is before black jack before mesetan shooter and you claim your arks reward in between each game, with rappy slots being played at any time. Arkuma Slots' Independence Day event gives 3 more coin passes and unlocks Black Jack's event, Black Jack's event gives 30 glory badges and unlocks Mesetan Shooter's event, Shooter's event gives a triboost.
Even if you only have 500 CC somehow, it should still be possible to do everything, since arkuma slots' event gives another 300 CC to fund all other games
Mesetan shooter is the most optional game; if you don't really care about caramel cubes or triboosters, just play bronze and get out for 2/5 mesetan related quests (I'm assuming anyone can kill a nyau) or alternatively skip this game entirely. If you do care about the caramel cube, play silver until you get 3 king kills, it may take 5-20 minutes
After turning in your boatload of gambling quests, another optional quest appears to score 500+ on arkuma slots. This is pretty easy so I usually take a quick detour to do that as well *Get back to the cafe to finish purple girl's quest line and claim the remaining arks rewards, then go to the gate area and spend your skill points and save your build because YES, this 3-5 hour long character does in fact use multiple builds.
Step 6: the home stretch to mag devices and independence but not the end
Remember Pietro? We still need his friendship card so go do Nightfall Province hard mode (your 3rd or 4th real quest if doing things right) real quick along with any matching client orders, bring the fun bots and START USING XP BOOSTERS, we need them to reach level 30
Friendship with Pietro achieved! Now bring him with you for every quest from now on, we aren't truly grinding his friendship yet but might as well start chipping at it
Get back to Xia if you killed enough falspawn (otherwise, run Ruins Normal and abandon it) and take her next set of orders, turn in your potatoes and get 1 more stamina drink
Go run the first recommended quest quickly on Normal, grab the 3 triboost quests and enjoy more marginal boosters
GIGA HARVEST: (can actually be done any time after Step 3, just posted under Step 6 since it gives xp too. Optimally done when not using an xp boost or if you have enough xp boosters/photon spheres to not care about wasted boost time, especially since you can trade your several spheres per alt for 75% XP boosters) go to your target harvesting planet on normal mode with 3 bot bodyguards, all your harvesting supplies, and a relatively clean inventory (at most, 40/50). Fish until a fever, then harvest and laugh as you level up and get free 100 stamina incredibly frequently as a level 1 harvester. In-between fevers, use stamina drinks to top off both meters and repeat the process until all harvesting sources are gone. You always want to harvest during a festival, fishing is just a means to power up the fever. This process may take up to 30 minutes if particularly lucky/unlucky.
XP egg shopping trip: top Wanda to 40 with XP eggs, repeat for viola and synchro if weekly
HOME STRETCH: Harukotan Rush Practice normal/hard mode, take all the matching client orders, bring Pietro and 2 FUN bots, pop your xp/tri boosters and repeat until you have both level 30 and the augmentation pass; 100 enemies and 3 bosses per run is very efficient for both goals; use hard mode if you need XP more, easy mode if you need boss kills more. This step may be unnecessary if you get lucky with urgent quests though, and the highroll assumption is that you only finish rush practice runs after you finish the urgent quest so UQ runs can count towards boss kills too
Step 7: Fuck you Pietro, my best friend
Now onto the main difference between my run and maples, support rolls are limited to 1/character but getting there is still tedious and some may rightfully be inclined to skip this step entirely and I would not blame you. Friendship builds with S rank quests mostly and the most efficient way to farm S ranks is to do Supress Zaudan, the first ARKS subquest, ad nauseum on normal mode with only Pietro as your partner, rushing to the end of a small map and killing 4 purple monkeys over and over again until you reach 10 friendship bars. Ugh.
For this final stretch, we will swap to FighteSummoner and equip our Alba knuckles, then put Heartless Impact on right click so that we can at least dash through this drudgery
We go to Supress Zaudan, pop a podcast or netflix, and go on autopilot for an hour, occasionally popping outside the gate to get a friendship gift. "Retry in current block" is your friend here
It appears you need to kill at least 3 normal mobs in addition to zaudans to get S ranks but don't sweat the occasional A, we are going for speed not quality and will be getting plenty of incidental kills anyways
Step 8: Why are we here, just to suffer?
If your character somehow overshot to 40 or is on their way to 50, go do Cofy's advance quest quest line as each one gives 10 capsules upon acceptance
Take her first advance quest quest, kill the Udan, abandon the quest, get Cody's new quest to kill a deeg, go to volcanoes to just kill deeg, accept Cody's last quest than abandon it without even going to the desert
If this is the day before the weekly arks missions reset, your goal is now level 50 and Step 8 now happens before Step 7 but we still abandon those first advance quests
Your build actually matters now so go do pietro's skill point quest, preferably when it can still count towards boss kill quests
We now do the classic floating facility XP grind, preferably with Pietro and 2 real people but those real people may have some complaints against a bot so you wont always be able to have both
At level 45, if you still have boss kill quests, do pietros 2nd skill point quest but otherwise skip it
at level 50, take Pietro's quests to kill super hard enemies with Wanda, viola, and synchro
Take your new weekly missions when they come and try to time them to be accomplished before the Zaudan grind if possible so you don't waste as much time
Step 7 is moved to here now, but now you have to run them at super hard and finish the 60 kills requirement for all 3 pets, yaaaaaay. At least once you finish Pietro's quests, you can swap back to normal mode
Sorry for posting this the day before weeklies reset but there should be another weekly reset before this event ends too
NOTE: This is FAKE HOCKEY. To talk about actual hockey, go to the latest Daily Discussion thread Trade Deadline Tonight will continue TONIGHT! The /hockey Trade Deadline Game is back for day 2! Starting today at 8:00 AM MT trading is officially open again. Trading will run until Thursday, January 30th at 6:00 PM MT. You are not late! You can still sign up at http://www.tdgdb.com When you are traded, change your flair on hockey-related subreddits and spend the week from January 31st through February 7th cheering for your new team. Here are this year's reporters, the people who will make things up break news of trade negotiations:
Serving lunch and dinner, this dining hot spot offers a lively bar scene. A full bar menu provides a variety of beers, a fine selection of wines by the glass and crafted spirits that will pair perfectly with each expertly created dish. SAFE & SOUND Reservations are required. Only 4 guests allowed per table. Hard Rock Cafe. The menu at Hard Rock Cafe reads like a greatest hits album of international favorites. Bite into our legendary signature burger, enjoy a sizzling steak, or try one of our fresh salads. However, you satisfy your culinary cravings, you’ll find a lively atmosphere that’s perfect for lunch, dinner, or a late-night bites. 6 reviews of Legends Lounge at Hard Rock Casino "YES!!! YES!!! YES YES YES!!!! This is hands down my favorite VIP lounge in the City of Atlantic! Review 2 of 3 of the VIP lounges I get to partake whilst down in AC giving away my children's college money to the greater good of mankind! For only $10 comp dollars you can have a great evening full of great drinks and a very nice spread of food... Served with Cilantro Lime Rice and Black Beans. A Hard Rock favorite for the ultimate family night complete with Cheeseburgers for everyone, French Fries, and Onion Rings. 50 slow-roasted Jumbo wings tossed with classic Buffalo or BBQ sauce, served with celery, blue cheese dressing and Family-Style Seasoned Fries. Indulge your senses at Seminole Hard Rock Hotel & Casino’s fine dining restaurants. Available day and night, innovative menus include fresh, inspiring cuisine served daily, Noodle Bar Menu. Lunar New Year SpecialAvailable February 11 - 28. Dine-In Only. Jubao Palace Noodle Bar Seating. Jubao Palace Noodle Bar. The Cage Bar & Grill menu #152 of 1668 places to eat in Hollywood The restaurant information including the Hard Rock Cafe menu items and prices may have been modified since the last website update. Visit Hard Rock Hotel & Casino Atlantic City to reset your pin. Call customer service to retrieve your Account Number. The menu at Hard Rock Cafe reads like a greatest hits album of international favorites. Come to YOUYU Noodle Bar for fresh noodles and flavorful broths inspired by Asian street food. Hard Rock Cafe Four Winds is located at Four Winds Casino Resort, a premier gaming resort. Our 12,000-square-foot Cafe is located adjacent to the gaming floor and spans two levels with a live performance stage, where local and regional bands play each week. Experience All of Hard Rock. Music is life. And we're in it for the song, art, tastes and the authentically Hard Rock touch. Live inside the moment at a Hard Rock Hotel, Resort or All-Inclusive experience, where classic memorabilia sets the stage for a one-of-a-kind experience.Feel your heart pound to the beat of our live music at Hard Rock Live entertainment venues. Hard Rock Hotel & Casino Biloxi welcomes our newest experience ROBO BAR! While you wait, enjoy the modern ROBO BAR lounge atmosphere with high tech tablets where you create your perfect cocktail. The ROBO BAR uses exact measurements, ensuring a perfectly crafted sip every time.
Hard Rock Cafe Punta Cana, Dominican Republic - YouTube
Located in the lobby, with an amazing terrace view. Enjoy the pub-vibe and the real british invasion.Visit the official website at https://www.hardrockhotelp... Tucked into the lobby of the well-known Seminole Hard Rock Hotel and Casino in Hollywood Florida, lies the intimate cocktail and music lounge, L Bar. Since 2... A Whole New Drink Experience has arrived at Hard Rock Biloxi Very tasty food :-) World record Wheel of Fortune slot jackpot at Hard Rock Casino Biloxi - Duration: 5:01. Peter Mayer Recommended for you. ... Robo Bar - Hard Rock Biloxi - Duration: 1:08. McGuinness Media 8,515 views. We rolled out a new menu at the Hard Rock Cafe in Tampa, so obviously we had to throw a party with some burgers and beats. Check it out for yourself at Hard ... Come along for the adventure as we explore the brand new Hard Rock Hotel and Casino in Atlantic City, NJ. featuring beautiful chandeliers, and exciting techn... Best dancers on the weekends at Hard Rock! Council Oak Steaks & Seafood Hard Rock Hotel & Casino offer an all-inclusive experience featuring 15 pools, 9 restaurants, a Nicklaus designed golf course, and an astonishing Spa all l...